PDC+++ Module 2 Class 1

52
Class 2.2 of the PDC++ + ¿What is Design? y ¿Can we Re- design a whole Society? PermaCulture is a holistic science based in design & this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves. In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.

Transcript of PDC+++ Module 2 Class 1

Page 1: PDC+++ Module 2 Class 1

Class 2.2 of the PDC+++• ¿What is Design? y ¿Can we Re-

design a whole Society?• PermaCulture is a holistic science based in design &

this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves.

• In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.

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design is defined as the prior process of mental configuration, "pre-figuration", in the search of a solution in any field.

"design is formulating a plan in order to satisfy a human need"

design is to project new ideas from our own point of view

“Design is: to make available an object for an effective action"

What is Design?

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Is a way of achieving the ecological sustainability of the planet.

PermaCulture is a design system for the creation of sustainable human environments.

The objective is to create systems that are ecologically sustainable, economically viable, that satisfy needs, don't exploit or contaminate & are self-sufficient in the long-term.

PermaCulture

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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• Design Components• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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COMPONENTS

Site

Energy

Social

Abstract

Technologies, connexions, structures, …

Legal aids, people, culture, beliefs, commerce, finance, ...

Time, data, ethics, patterns,values, motivations, ...

Water, land, climate, plants, soil, ...

DESIGNis the beneficial asociation

of all of these types of components

MANY design errors are due to NOT taking into account ALL types of components

"internal quadrants"

+ o -

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More or Less

Learning to think in a Holistic & Systemic way, - as well as INTEGRATING many different 'disciplines' -

implies knowing & flowing, to be willing to playwith lots of ideas & mental models,

to be very creative but WITHOUT loosing site of logic, coherence or integrity

= Pattern Recognition

Technologies, connexions,

structures, …

EnergyLegal aids, people, culture,

beliefs, commerce, finance, ...

Social

Time, data, ethics, patterns,

values, motivations, ...

Abstract

Water, land, climate, plants, soil, ...

Site

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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it is only by returning responsibility & self-regulating functions that a stable life-system can evolve

The role of a successful design is to create a self-

managed system

self-managed?More or Less

Nature is NOT a machine!

But YES we do observe Homeostasis

& YES all creatures have their preferences a stable life-system?

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"Everything Gardens"

More or Less!

Use & respond creatively to change

Observe & Interact

Apply Self-regulation & accept Feedback

self-managed?

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We live in a strongly CoDependent society

With or without conscious thought, often we design things, people, situations, etc. BE as dependent on us as possible (self-esteem). Our personal idea of 'order'.

But thinking, as well as LETTING

GO of control is difficult for us ...

are 'mandalas' .. the 'alternative-modern' version of the Villandry style?(Middle-Ages > Renaissance)

Observe how you Interact with CoDependency: the symbol for "Observe & Interact" is a person growing, transforming into a tree -

Co-DependencyHealthy Relationship

I think I amresponsible for:your thoughtsyour feelingsyour actions

I think you areresponsible for:

my thoughtsmy feelingsmy actions

I amresponsible for:

my thoughtsmy feelingsmy actions

You areresponsible for:your thoughtsyour feelingsyour actions

self-managed?

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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Dana Meadows

• Thinking in Systems

The Mother of Integral

PermaCulture

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Systems & SubSystemsElements

InterConnexionsPurpose

your respiratory system

your digestive system

your circulatory system

heart

arteries

veins

capillaries

etc.

your body: the whole self-regulates to keep you alive

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A UniversityPurpose

Administrators

balance the budget

Students

Professors

discover knowledge & pass it to future generations

to get good grades

to get tenure

ignore students in order to write their papers

cheat in exams

sack profesors

Any sub-system can enter into conflict with the global

purpose

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In Finca Luna

Chickens

Visitors

Residents

Create a PermaCulture

to live in peace, be

comfortable

support the project with their resources

co-create a good PermaCulture system

nose about, extract as much knowledge

as possible, entertainment

get out of the gardens &

scratch roots

live in peace, stay comfortable

Any sub-system can enter into conflict with the global

purpose

Purpose

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governments that make harmful

substances illegal & use police power

to control

people who want quick relief from psychological pain

farmers, drugdealers & bankers who want to make

money

dealers who are less limited by

the law than the police that

oppose them

rich people who live in the vicinity

of por people non-addicts that are more interested in

protecting themselves than in encouraging

recovery of the addicts

= a system where it is very difficult to eradicate drug addiction & crime

Can we Re-design a Whole Society?

it is only by returning responsibility & self-regulating functions that a

stable life-system can evolve

self-regulates?

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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it is only by returning responsibility & self-regulating functions that a stable life-system can evolve

The role of a successful design is to create a self-

managed system

Policy of Responsibility (to relinquish power)

The role of beneficial authority (leader/designer) is to return function & responsibility to life & to people;

if successful, no further authority is needed.

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Combine persuasion with investigation

be conscious you may receive attacksin order to create a

system where each element can achieve its

maximum potential

Including you!

Don't get caught in the middle of the sandwich!

Design

Lead

Manipulate

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beneficial authority

Which FUNCTIONS of a Leader have you excercised or you would like to try?

1) to encourage the formation of more leaders (that others take the initiative)

2) the creation (design) of correct policy

3) model & moderate (facilitate) for the members of the group

4) organize & deliver clear information

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Which FUNCTIONS of a Leader have you excercised or you would like to try?

5) help members face challenges & discharge in order to deal with rigidities

6) thinks ABOUT the whole group (not “for” the group), focus it on its purpose

7) listen to everyone & encourage/support the most positive ideas

8) limit / interrupt destructive interventions

beneficial authority

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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People Care

Earth Care

ETHICS

Limits to population and consumption

Share surplus (towards the ethics)

Starting with yourself

eliminate Oppressions

ALL people (not just the ones you like)

Is NOT the same as 'accommodate'- CASAS DE KAHIL

Resources x needs not wishes

Close Cycles

All especies

Not avoiding the issueeg. discharge as much as possible on all inhuman forms that have been devised to reduce or control population (wars, abortions, infanticide, etc.) 90% of problems are caused by human irrationality (patterns)

p.34 from the Designers Manual Bill Mollison

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Energy and Resources

Design Techniques

TECHNIQUES

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PRINCIPLES

Of design

ecological

Attitude

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PRINCIPLES

ETHICS

Energía y Recursos

Técnicas de Diseño

TECHNIQUES

Share surplus

Earth Care

People Care

Limits to population and consumption

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Design techniques

Design Frameworks Observation TechniquesTo organize the informationDesigning the Design Process ...

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TECHNIQUES Ex Planting

(how to do something - one-dimensional)+ time

STRATEGIES Ex Plantation PLAN

(the use of techniques to achieve a future goal - two-dimensional)+ multiple

others dimensions

DESIGNA continuous process of assembling components into beneficial relationships- Multi-dimensional

PC Design -> profit .. FOR ALL FORMS OF LIFE

We tend to mix these up UNCONSCIOUSLY :

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Strategies

Techniques

Models

DESIGN

permaculturalhow to live well

nourished ... of fishesand much more

when and how to organizefishing

(eg cost-effectivelylong-term)

How to fish

Axiomas

Suposiciones

Experiencia

Principles

Creencias

PatternsEthics

Teach how to Fish (don't give fishes)

Teach how to THINK (not just drown worms)

what kind of civilizationcreate and how

integral

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beneficial authority

Chosse your designs also answering this questions:

How do you live / you've designed to show the Ethics in your daily life?

What would you like re-designed to better meet the Ethics?

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

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ErrorsIf you are not

committing any error ...

... It is very likely that you are not doing anything new or interesting ...

... Or you are not learning much

Collective intelligence

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A way of classifying errorsError type 1(‘horrors’ – at least 1 in your life)

... Very difficult to correct later - try not to make these

ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health

Error type 2(‘mini-horrors’ - maybe 2 a year)

... Considerable investment of time / resources to fix, but doable - you'll learn a lot

Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues

Error type 3(at least 3 a month)

... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation

problem= solution

Error type 4(at least 4 a week)

... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn

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A way of classifying errorsError type 1(‘orrors’ – at least 1 in your life)

problem= solution

... Very difficult to correct later - try not to make these

ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health

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John's dam, 1998

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Sign a mortgage with a partner

or make any important business decision for sentimental reasons .

Stella's house, London 1998

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A method of classifying errors

Error type 2(‘mini-orrors’ - maybe 2 a year)

... Considerable investment of time / resources to fix, but doable - you'll learn a lot

Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues

problem= solution

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A way of classifying errors

Error type 3(at least 3 a month)

... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation

problem= solution

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John's multifunctional building, 2001

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Red PermaCultura Palmera don't wait for more PC training to

happen Edit magazine without enough

support Ignoring occupational hazards

(CRAE) Wasting time on useless

discussions Do not wait for the formation of a

small organizative group Do not design good support

group!

14 monthly meetings, 10 in 2001 and 4 in 2003

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Dinero*Comida*Hogar*Formación*Ilusión

http://EcoInversión.net2011

REAL DEMOCRACY NOW (And economy + real currency)

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“I get up every morning determined both to change the world and have one hell of a good time.

Sometimes this make planning the day difficult.”

E.B.White

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Comfort Zone

Learning Zone

Panic Zone

A way of classifying errors

Error type 4

(at least 4 per week)

... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn

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Examples

Teach a little Permaculture Facilitate something (start a small group of something that interests you)

Work with someone you can not stand

.... GET OUT OF YOUR COMFORT ZONE! "Life begins just outside your comfort zone"

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beneficial authority

PRACTICE:

1) examples of errors FROM which you have learned a lot (or mistakes that have made you proud)

2) think of what you might do next month if you were not afraid of making mistakes

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• Design Components

• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe

Class2.1 PDC+++

What is Design? Can we Re-design a whole Society?

Page 51: PDC+++ Module 2 Class 1

Designing for Disasters

Just one disaster can destroy an entire project -

invalidating large investments of time and resources

we must design with them in mind

DIRECTIVE 1 OF PC: Take full responsibility for our lives

FireFloods (Tsunamis)

Cyclones / Hurricanesearthquakes

Economic crisisLegal Crisis

People

M5

M5

M1

M3 & M4

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Class 2.2 of the PDC+++• ¿What is Design? y ¿Can we Re-

design a whole Society?• PermaCulture is a holistic science based in design &

this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves.

• In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.