PDC+++ Module 2 Class 1
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Transcript of PDC+++ Module 2 Class 1
Class 2.2 of the PDC+++• ¿What is Design? y ¿Can we Re-
design a whole Society?• PermaCulture is a holistic science based in design &
this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves.
• In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.
design is defined as the prior process of mental configuration, "pre-figuration", in the search of a solution in any field.
"design is formulating a plan in order to satisfy a human need"
design is to project new ideas from our own point of view
“Design is: to make available an object for an effective action"
What is Design?
Is a way of achieving the ecological sustainability of the planet.
PermaCulture is a design system for the creation of sustainable human environments.
The objective is to create systems that are ecologically sustainable, economically viable, that satisfy needs, don't exploit or contaminate & are self-sufficient in the long-term.
PermaCulture
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
• Design Components• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
COMPONENTS
Site
Energy
Social
Abstract
Technologies, connexions, structures, …
Legal aids, people, culture, beliefs, commerce, finance, ...
Time, data, ethics, patterns,values, motivations, ...
Water, land, climate, plants, soil, ...
DESIGNis the beneficial asociation
of all of these types of components
MANY design errors are due to NOT taking into account ALL types of components
"internal quadrants"
+ o -
More or Less
Learning to think in a Holistic & Systemic way, - as well as INTEGRATING many different 'disciplines' -
implies knowing & flowing, to be willing to playwith lots of ideas & mental models,
to be very creative but WITHOUT loosing site of logic, coherence or integrity
= Pattern Recognition
Technologies, connexions,
structures, …
EnergyLegal aids, people, culture,
beliefs, commerce, finance, ...
Social
Time, data, ethics, patterns,
values, motivations, ...
Abstract
Water, land, climate, plants, soil, ...
Site
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
it is only by returning responsibility & self-regulating functions that a stable life-system can evolve
The role of a successful design is to create a self-
managed system
self-managed?More or Less
Nature is NOT a machine!
But YES we do observe Homeostasis
& YES all creatures have their preferences a stable life-system?
"Everything Gardens"
More or Less!
Use & respond creatively to change
Observe & Interact
Apply Self-regulation & accept Feedback
self-managed?
We live in a strongly CoDependent society
With or without conscious thought, often we design things, people, situations, etc. BE as dependent on us as possible (self-esteem). Our personal idea of 'order'.
But thinking, as well as LETTING
GO of control is difficult for us ...
are 'mandalas' .. the 'alternative-modern' version of the Villandry style?(Middle-Ages > Renaissance)
Observe how you Interact with CoDependency: the symbol for "Observe & Interact" is a person growing, transforming into a tree -
Co-DependencyHealthy Relationship
I think I amresponsible for:your thoughtsyour feelingsyour actions
I think you areresponsible for:
my thoughtsmy feelingsmy actions
I amresponsible for:
my thoughtsmy feelingsmy actions
You areresponsible for:your thoughtsyour feelingsyour actions
self-managed?
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
Dana Meadows
• Thinking in Systems
The Mother of Integral
PermaCulture
Systems & SubSystemsElements
InterConnexionsPurpose
your respiratory system
your digestive system
your circulatory system
heart
arteries
veins
capillaries
etc.
your body: the whole self-regulates to keep you alive
A UniversityPurpose
Administrators
balance the budget
Students
Professors
discover knowledge & pass it to future generations
to get good grades
to get tenure
ignore students in order to write their papers
cheat in exams
sack profesors
Any sub-system can enter into conflict with the global
purpose
In Finca Luna
Chickens
Visitors
Residents
Create a PermaCulture
to live in peace, be
comfortable
support the project with their resources
co-create a good PermaCulture system
nose about, extract as much knowledge
as possible, entertainment
get out of the gardens &
scratch roots
live in peace, stay comfortable
Any sub-system can enter into conflict with the global
purpose
Purpose
governments that make harmful
substances illegal & use police power
to control
people who want quick relief from psychological pain
farmers, drugdealers & bankers who want to make
money
dealers who are less limited by
the law than the police that
oppose them
rich people who live in the vicinity
of por people non-addicts that are more interested in
protecting themselves than in encouraging
recovery of the addicts
= a system where it is very difficult to eradicate drug addiction & crime
Can we Re-design a Whole Society?
it is only by returning responsibility & self-regulating functions that a
stable life-system can evolve
self-regulates?
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
it is only by returning responsibility & self-regulating functions that a stable life-system can evolve
The role of a successful design is to create a self-
managed system
Policy of Responsibility (to relinquish power)
The role of beneficial authority (leader/designer) is to return function & responsibility to life & to people;
if successful, no further authority is needed.
Combine persuasion with investigation
be conscious you may receive attacksin order to create a
system where each element can achieve its
maximum potential
Including you!
Don't get caught in the middle of the sandwich!
Design
Lead
Manipulate
beneficial authority
Which FUNCTIONS of a Leader have you excercised or you would like to try?
1) to encourage the formation of more leaders (that others take the initiative)
2) the creation (design) of correct policy
3) model & moderate (facilitate) for the members of the group
4) organize & deliver clear information
Which FUNCTIONS of a Leader have you excercised or you would like to try?
5) help members face challenges & discharge in order to deal with rigidities
6) thinks ABOUT the whole group (not “for” the group), focus it on its purpose
7) listen to everyone & encourage/support the most positive ideas
8) limit / interrupt destructive interventions
beneficial authority
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
People Care
Earth Care
ETHICS
Limits to population and consumption
Share surplus (towards the ethics)
Starting with yourself
eliminate Oppressions
ALL people (not just the ones you like)
Is NOT the same as 'accommodate'- CASAS DE KAHIL
Resources x needs not wishes
Close Cycles
All especies
Not avoiding the issueeg. discharge as much as possible on all inhuman forms that have been devised to reduce or control population (wars, abortions, infanticide, etc.) 90% of problems are caused by human irrationality (patterns)
p.34 from the Designers Manual Bill Mollison
Energy and Resources
Design Techniques
TECHNIQUES
PRINCIPLES
Of design
ecological
Attitude
PRINCIPLES
ETHICS
Energía y Recursos
Técnicas de Diseño
TECHNIQUES
Share surplus
Earth Care
People Care
Limits to population and consumption
Design techniques
Design Frameworks Observation TechniquesTo organize the informationDesigning the Design Process ...
TECHNIQUES Ex Planting
(how to do something - one-dimensional)+ time
STRATEGIES Ex Plantation PLAN
(the use of techniques to achieve a future goal - two-dimensional)+ multiple
others dimensions
DESIGNA continuous process of assembling components into beneficial relationships- Multi-dimensional
PC Design -> profit .. FOR ALL FORMS OF LIFE
We tend to mix these up UNCONSCIOUSLY :
Strategies
Techniques
Models
DESIGN
permaculturalhow to live well
nourished ... of fishesand much more
when and how to organizefishing
(eg cost-effectivelylong-term)
How to fish
Axiomas
Suposiciones
Experiencia
Principles
Creencias
PatternsEthics
Teach how to Fish (don't give fishes)
Teach how to THINK (not just drown worms)
what kind of civilizationcreate and how
integral
beneficial authority
Chosse your designs also answering this questions:
How do you live / you've designed to show the Ethics in your daily life?
What would you like re-designed to better meet the Ethics?
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
ErrorsIf you are not
committing any error ...
... It is very likely that you are not doing anything new or interesting ...
... Or you are not learning much
Collective intelligence
A way of classifying errorsError type 1(‘horrors’ – at least 1 in your life)
... Very difficult to correct later - try not to make these
ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health
Error type 2(‘mini-horrors’ - maybe 2 a year)
... Considerable investment of time / resources to fix, but doable - you'll learn a lot
Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues
Error type 3(at least 3 a month)
... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation
problem= solution
Error type 4(at least 4 a week)
... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn
A way of classifying errorsError type 1(‘orrors’ – at least 1 in your life)
problem= solution
... Very difficult to correct later - try not to make these
ie. Large earthworks, destroy old trees or forests, permanent constructions, major investment in buying very inappropriate site, accidents / carelessness that much impact on your health
John's dam, 1998
Sign a mortgage with a partner
or make any important business decision for sentimental reasons .
Stella's house, London 1998
A method of classifying errors
Error type 2(‘mini-orrors’ - maybe 2 a year)
... Considerable investment of time / resources to fix, but doable - you'll learn a lot
Ex destroy useful relationships, mis-budgetting, over-ambitious design, not to make written contracts with project colleagues
problem= solution
A way of classifying errors
Error type 3(at least 3 a month)
... You are living a good adventurous life with adventure, but you have to learn from these mistakes ie. rather ambitious design, not taking into all factors into account, forget about taking care of your health or take a vacation
problem= solution
John's multifunctional building, 2001
Red PermaCultura Palmera don't wait for more PC training to
happen Edit magazine without enough
support Ignoring occupational hazards
(CRAE) Wasting time on useless
discussions Do not wait for the formation of a
small organizative group Do not design good support
group!
14 monthly meetings, 10 in 2001 and 4 in 2003
Dinero*Comida*Hogar*Formación*Ilusión
http://EcoInversión.net2011
REAL DEMOCRACY NOW (And economy + real currency)
“I get up every morning determined both to change the world and have one hell of a good time.
Sometimes this make planning the day difficult.”
E.B.White
Comfort Zone
Learning Zone
Panic Zone
A way of classifying errors
Error type 4
(at least 4 per week)
... These are not 'mistakes', only pure new incoming information - but do not stay in your 'comfort zone' ie try new things, take a chance on something, practice something you are not really good at, learn
Examples
Teach a little Permaculture Facilitate something (start a small group of something that interests you)
Work with someone you can not stand
.... GET OUT OF YOUR COMFORT ZONE! "Life begins just outside your comfort zone"
beneficial authority
PRACTICE:
1) examples of errors FROM which you have learned a lot (or mistakes that have made you proud)
2) think of what you might do next month if you were not afraid of making mistakes
• Design Components
• Self-Regulating• Systems & Sub-Systems• Designer > Leadership• Techniques > Strategies > Design• Errors• Design for Catastrophe
Class2.1 PDC+++
What is Design? Can we Re-design a whole Society?
Designing for Disasters
Just one disaster can destroy an entire project -
invalidating large investments of time and resources
we must design with them in mind
DIRECTIVE 1 OF PC: Take full responsibility for our lives
FireFloods (Tsunamis)
Cyclones / Hurricanesearthquakes
Economic crisisLegal Crisis
People
M5
M5
M1
M3 & M4
Class 2.2 of the PDC+++• ¿What is Design? y ¿Can we Re-
design a whole Society?• PermaCulture is a holistic science based in design &
this is not easily understandable by a society where we are taught (mainly) to follow recepies & copy things (consume) instead of create & think for our selves.
• In this class we explore why learning to design, from first principles (which we always question) is of vital importance, we explore what design is about & how it can be applied at any scale.