PBL & Career and College Awareness
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Transcript of PBL & Career and College Awareness
PBL & Career and College Awareness
RESOURCE FOR: Edutainment Presentation Edutainment PBL & Career
and College Awareness Edutainment: Engineering Design Process
Image taken from Edutainment: Quotes to consider
The coolest toys dont have to be bought; they can be built. In
fact, sometimes the only way theyll ever exist is if you make them
yourself ~Adam Savage (Mythbusters) Technology is permeating every
single thing we do And to the extent that we can better expose our
young people to all the different ways that technology can be used,
not just for video games or toys, were planning for the future.
~Marc Morial (politician) I decided to be an inventor when I was
five. My parents had given me a few various enrichment toys like
erector sets, and for some reason I had the idea that if I put
things together just the right way, I could create the intended
effect. ~Ray Kurzweil(inventor) Edutainment Step 1: identify the
Problem
Think about the quotes on the previous slide- what are thesepeople
trying to say? What do they think about toys and games in general?
Could they have a bias, based on their occupations? What do you
think? About toys? About technology and its use with toys and games
for young children? About educational/enrichment toys? About what
kids can learn from toys? What makes a toy fun? Edutainment Step 2:
Identify criteria and constraints
What kinds of limits or rules are there for designing ormaking a
toy or game for young children? BANNED Lawn Darts Gilbert Glass
Blowing Kit Sky Dancers Atomic Energy Lab All images from
Edutainment Step 2: Identify criteria and constraints
Things to consider: Cost Size (not too small- can choke;not too
big- small hands cant hold onto things) Weight Material Colors What
age is it appropriate for? What does it teach? Will kids want to
play with it? Is it safe? Image taken from Edutainment Step 3:
Brainstorm
Sketch, list, whatever- butcome up with as manyideas as possible in
thetime given. Remember the rules No criticism,positive ornegative
Idea hitchhike Get wild (with your ideas) Go for quantity Image
from Edutainment Step 4: generate ideas
According to TIME magazine, here are some of the most influential
toysfrom the past century Have you ever played with these? What
makes them fun? Images taken from All-TIME 100 Greatest Toys
Radio Flyer Wagon Chemistry Set Joy Buzzer Yo-Yo Pop-Up Book
All-TIME 100 Greatest Toys
Stuffed Mickey Mouse Finger Paint Sock Monkey Buck Rogers Rocket
Pistol Microscope Set Beach Ball Red Ryder BB Gun Army Men
View-Master All-TIME 100 Greatest Toys
Bubble Solution Little Golden Books Slinky Magic 8 Ball Legos
All-TIME 100 Greatest Toys
Water Balloon Silly Putty Fisher-Price LittlePeople Colorforms
Paint-by-NumbersKit Mr. Potato Head Wiffle Ball Matchbox Car PEZ
Dispenser Gumby Play-Doh Tonka Truck Fake Vomit Frisbee Corn Popper
Two-Handed Pogo Stick Hula Hoop Barbie Troll Doll Plarail Toy Train
Chatty Cathy All-TIME 100 Greatest Toys
Etch A Sketch Rock-a-Stack Ken Slip 'n Slide Chatter Telephone G.I.
Joe Easy-Bake Oven Creepy Crawlers Rock'em Sock'emRobots Johnny
Seven O.M.A. See 'n Say SuperBall Barrel of Monkeys
Radio-Controlled Car Lite-Brite Hot Wheels Playmobil Flatsy Doll
Barbie's Dream House All-TIME 100 Greatest Toys
NERF Ball Weebles Paddington Bear Baby Alive Shrinky Dinks Magna
Doodle Rubik's Cube Stretch Armstrong Star Wars Action Figure
Mattel Classic Football Simon Speak & Spell Star Trek
Electronic Phasers All-TIME 100 Greatest Toys
Cabbage Patch Kids Polly Pocket Slap Bracelet Masters of
theUniverse Action Figure Glo Worm Care Bear My Little Pony
Transformers Teddy Ruxpin Snoopy Sno-Cone Machine Pound Puppy Koosh
Ball Teenage Mutant Ninja Turtles Skip-It Glow Stick Wrestling
Buddy All-TIME 100 Greatest Toys
Little Tikes Log Cabin Little Tikes Cozy Coupe Car Super Soaker
Beanie Baby Buzz Lightyear American Girl Doll Tickle Me Elmo Furby
Neodymium-Magnet Toy All-TIME 100 Greatest Toys
Bratz Mindflex Zhu Zhu Edutainment Step 4: generate ideas
If you could design a toy or for a young child, what would you do?
All images from Edutainment Step 4: generate ideas
What were your favorite toys as a young child? What were your
favorite online games to play when you were younger? Why did you
like them? What would you change about them? What kinds of toys are
popular now? What kinds of toys do kids want? What kinds of toys do
parents want? Identify 2-3 possible solutions and think them out-
create orthographicand isometric drawings and other information to
be shared with others Edutainment Step 5: explore
possibilities
Take a look at all of the ideas developed in step 4. Share your
ideas with others- sometimes it can be beneficialto get an opinion
of a person outside your team.They mayask questions or see issues
you had not considered. What is good and bad about each design?
What parts of each design do you like? Which design requirements
are addressed through each design? Which requirements are missing?
Can you actually make a model or prototype of the solution (for
step 6)? Edutainment Step 6: Select an approach
What ideas have you had that will work? Create a solution that
fills the requirements given This may be one of the ideas created
and analyzedin steps 4 and 5, or it may be a combination ofthose
ideas with bits and pieces taken from avariety of designs
Edutainment Step 7: build a model or prototype
Make a full size or to-scale model or prototype ofyour design
Edutainment Step 8: refine
Use the model or prototype from step 7 toevaluate your design. Does
it work the way you intended? What needs to be fixed/changed? Are
all of the design requirements being filled? Identify any problems,
and repeat the design process? Edutainment: Present your
Design
Be ready to explain how you filled each of the design requirements
andsolved the original identified problem. Use this as an
opportunity to show how your design meets the criteriain a unique,
innovative way. Presenting your idea can be done in many ways-
videos, livedemonstrations, posters, pamphlets, multimedia
presentations- anythingthat letsyou inform potential users about
your product.