PATCH-WORLd Learning and Playing in family with ICTs 23/24 October 2009 Sofia Final Conference This...
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Transcript of PATCH-WORLd Learning and Playing in family with ICTs 23/24 October 2009 Sofia Final Conference This...
PATCH-WORLd
Learning and Playing in family with ICTs
23/24 October 2009
Sofia
Final Conference
This project has been funded with support from the European Commission.This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be
made of the information contained therein
Project n° 135285-LLP-1-2007-1-IT-KA3-KA3MPGrant Agreement 2007- 3620/001-001
ICT, Communication and the Families:some assumptions
• ICT affects almost every aspect of the average persons life in one way or another, especially concerning the communication
• Through the 'information superhighway', a global push is being created for the integration of a worldwide broadband network.
• At the same time, it is the household which is assumed by many to be the main link with this global pathway, for both work and recreation.
• These assumptions make the question of communication technologies impacts on the family important to answer
ICT, Communication and the Families
The Integrationist Model (Kibble & McLoughlin) portrays an “impact” not as a linear outcome but as a complex, interactive and ongoing process.
• Technology does not “impact” on its social environment or vice versa but, over time, each shapes the other.
• The key conceptual focus of this model is the way an “impact” develops over time.
Education and fun
Learning in a motivating
environment increases a lot the
students’ performances and the
results
Maslow’s Hierarchy of Needs
Learning must be rewarding or satisfying in some way, whether it is from a sense ofachievement,praise from a higher-up, or mere entertainment.J.Keller ARCS model
Why I need ICT?
ICT social networks are “place” where Children and parents can stay together
According to that an On line environment can be:
• A place to elicit discussions and communications between parents, sons and families about the following topics:– School– Sports– Charity work– Religion– End-user technologies – HOW?
Salmon’s Five-Step Model
1° SOCIAL NETWORK ACTIVITIES 2° QUIZ CONTEST/COMPETITION
ASYNCHRONOUS SYNCHRONOUS
On National and Transnational level
THE PATCH-WORLd GAME
1° SOCIAL NETWORK ACTIVITIES:The aim is to develop a learning community of children and parents involving all together on the use of web applications and tools to present their family and its context.What activities are in Social Network? 6 activities have been singled out:Identifying the Family name, Presenting the family place, the Sport in the family, Family cooking book, Holiday habits, Personal Blog.Tools to use Assignments, Blogs, Chats, Choices, Databases, Forums, Glossaries, Lessons, SCORM, Survey, Quizzes, Wiki, Workshops.Technical Requirements activities are based on Moodle web platform.
2° QUIZ CONTEST/COMPETITION:On the base of defined areas (Sport, Music, Time Machine, Health, Sciences, People and Places) the involved families will participate in a challenging quiz tournament...
Characteristics of the competitionThe concept of the game: The game is located in an environment typical for the quiz game. The name of the environment can be personalized in order to suggest a contest familiar to the recipient.Each player is presented on the game set by an avatar chosen in archive composed of 8 examples (4 men and 4 women), with the possibility to personalize these (hairstyle, hair colour, colour of the skin, clothes). The avatar of the player/team is confronted to the avatar chosen by the contestant player or team.
Multilingual: The Learning Game has to support more than one language.Interface, functions, and data base will support the languages above mentioned.A procedure will be prepared to allow the introduction of a new language in the data base.
Players: The game can be played by single persons OR in teams as single player.One can participate by:
1. registering to a tournament2. independently, choosing a competitor between the ones online.
The players challenge each other in a tournament that can be in rounds or by direct elimination. Initially it will be possible to play only in rounds.
The QUIZ CONTEST
Education, fun and family
• I have never let my schooling interfere with my education." -- Mark Twain
• Study, study and study don’t waste your time, just study
-- my Dad
Families singled ou in each country for participating in the PatchWorld experimentation
Italy 16
Finland 6
Malta 10
Poland 10
Netherlands 12
Germany 8
Turkey 16
Romania 16
Bulgaria 11
Eu
rop
ean
Co
un
trie
sItaly
Malta
Poland
Netherlands
Germany
Turkey
Romania
Bulgaria
Finland
Radicati and Giulietti familiesRadicati and Giulietti families
Graf and Wilhelm familiesGraf and Wilhelm families
Yildirim and Kilicarslan familiesYildirim and Kilicarslan families
Ciurlica and Simiciuc familiesCiurlica and Simiciuc families
Genkov and Raichev familiesGenkov and Raichev families
Yliluoma and Pentinmäki familiesYliluoma and Pentinmäki families
Pavia and Azzopardi familiesPavia and Azzopardi families
Malinowski and Nowak familiesMalinowski and Nowak families
Freeth and Coenen familiesFreeth and Coenen families
After the Social Network Activities 2 families from each country took part in a challenging transnational Quiz Contest
The Quiz Contest
Rounds of the transnational Quiz Contest
The Winner Families
1st - Yildirim family
2nd - Ciurlica family
3rd - Kilicarslan family
4th - Pavia family
Thank you for your kind attention!
23-24 October 2009
Sofia
Final Conference
This project has been funded with support from the European Commission.This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be
made of the information contained therein