Passing Manual
Transcript of Passing Manual
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100/200300/400500/600
700/800900/000
SERIESSERIESSERIES
SERIESSERIES
KEEP PASSES3-STEP PASSES5-STEP PASSES
ROLLOUT / DASHBOOT PASSES
Example Play Call: LACE 852
LACE=Formation, 8=Direction & Action (Roll Right),5=#1 Receiver Pattern (Choice), 2=#2 Receiver Pattern (Out)
Our passing game will be called with a series number followed by a route
tree numbers. Players will learn the patterns by learning the route tree.
While this m ay seem to be a lot to learn, it will actually be much less and
will simplify our pass calling.
Pass Game
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50 PROTECTION 300/400 Series
50 series designates Quick protection for short passes
(The QB will take 1-3 drop steps). Blockers must attack
their assignment, hit him low and keep his hands down.Offensive Line
- Zone Block inside gap, get hands of DL down.
-Center : Block On to Over. If you have no rusher directly
in front of you then help the next man to weak-side but stay
alert for rusher through your area. Do not pop-up or step
back! Even if you have no one to block, keep low and out
of the QBsvision.
-Guards : Block Inside to Over, be aware of blitzing LBs
-Tackles: Block Inside to Over to Outside. Do not get beat
inside. Take one step to get to a wide Defensive End but
you must then attack him low. Do not allow him to stand up
tall in the QBsthrowing lane.
-Running Backs: Cut block the most dangerous man, over
to outside of the Tackle. F to take Strongside, H to take
Weakside.
-Look Inside to Outside to be aware of any inside blitz not
picked up by Linemen.
If Tackle to your side is coveredand there is another rusher
outside of him that is your man.
-For single back sets (Black, Bunch) H always looks for
biggest threat.
H
F
Y
EE TT
BBB
50 Protection v
43 Defense
H
F
Y
EE TT
BBB
50 Protection v
44 Defense
B
H
F
Y
EE TT
B
50 Protection v
52 Defense
B
T
NOTE: LINEMEN MUST NOT GO FURTHER THAN 1 YARD DOWNFIELD ON A PASS PLAY UNTIL THE
BALL IS CAUGHT
H
F
Y
EE TT
BBB
60 Protection v
43 Defense
H
F
Y
EE TT
BBB
60 Protection v
44 Defense
B
60 PROTECTION (inc 60 HOLD) 500/600Series
60 designates Big on Big protection, which means the
Offensive Linemen block the Defensive Linemen. The
Running Backs will look Inside Out for any rushing LBs.
Normally used for 5 & 7 step drop passes & when in singleRunning Back Formation.
If hold is called, OL cannot retreat and must maintain
their ground at the LOS.
Offensive Line
Linemen block D Linemen
Centre: Block On to Over, if uncovered check Strong-side
LB.
Guards: Block On to Over, if uncovered check LB to DE.
Tackles: Block On to Outside, do not get beat inside.Running Backs: Check LB to first man outside Tackle,
release after checking off.
H to Weak-side
F to Strong-side.
Pass Blocking / Protection
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81 & 82 PROTECTION 700 / 800 S eries and 100/200 Series
81& 82 pass protection is used for QB roll out passes.
81 Roll out Left.82 Roll out Right.
Diagrams shown are 82roll out, 81is a mirror image.
NOTE : The Linemen will use a combination of Hinge block &
Reach block for the roll out pass. The RBs will block roll out
side, unless told to check backside.
Offensive Line
-Basic assignment is Onside Reach to thecall side gap, Backside
Hinge & retreat.
-Centre : Reach block play-s ide if covered & Hinge block if
uncovered.
-Guards: Backside Hinge block, Play-side Reach Block.
-Tackles: Backside Hinge block, Play-side Reach Block.
Running Backs.
Block end man to play-side. If 2 backs are in, one of them
may be called to check back-side pursui t, dependant on
Defensive alignment & rush.
Stay tight to end of the line, do not leave a gap between the
play-side Tackle & you.
F
Y
EE TT
BBB
82 Protection v
43 Defense
H
Q
H
F
Y
EE TT
B
82 Protection v
52 Defense
B
T
Q
Pass Blocking / Protection
61& 62 PROTECTION 900/000Series
61 & 62 pass protection is used for QB roll out passes after a
play action / fake run to the opposite side.
61 roll out left
62 roll out right
Offensive Line
Fake side G & T sell the run, play side G & T run 81/82
protection
Centre: Reach block to playside.
Running Backs: Run the play action / fake run as called. FB be
aware that you may be required to block a blitzing LB in the
fake side Centre-Guard gap, this should be your first read.
H
F
YEE TT
BBB
62 Protection
after a Fake H3
Lead
Q
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100/200, 500/600, 700/800, 900/000
1. CROSSExplode off the ball working in toward the vacated LB area to a depth of 4-6 yards. If the Flat are is
occupied once you cross the ball, sit in an open area in the QBs field of vision.
2. PIVOTExplode off the ball working in toward the vacated LB area to a depth of 4-6 yards. SELL the CROSS
once you come in contact area of a LB, pivot and sprint to the sideline maintaining a depth of 4-6 yards.
3. DIGExplode off the ball and drive for 10-15 yards. Make square cut across the middle looking for open
area and get on top of the underneath coverage.
4. OUTExplode off the ball pushing the route to 8 yards. Stick with the inside foot and head for the sideline
angling slightly back toward the LOS.5. CHOICEExplode off the ball working for a depth of 10-1 2 yards. Snap back to the inside, face QB, and get
inside curl defender. If curl defender walls you o ff, slide to the outside.
6. COMEBACKExplode off the ball and attack outside leg of the defender. Push route to 8-10 yards. Break 3-4 steps
to the post then break to the flag .(post-Flag). After 3 steps on the flag, comeback to the sideline and look
for the ball.
7. POSTExplode off the ball to a depth o f 8 yards attacking the outside shoulder of the defender. Close the
separatio n and break inside toward the goalpost. Look for the ball over the inside shoulder.
8. FLAG
Explode off the ball to a depth of 8 yards attacking the inside shoulder of the defender. Close theseparation and break outside toward the Pylon (flag). Look for the ball over the outside shoulder.
9. FADEExplode off the ball and attack the inside shoulder of the defender. Close the sepa ration and release
outside looking for the ball over the inside shoulder.
Pass Tree
8
6 5
7
3
4
1
5 yds2
10 yds
9
Curl
LOS
5
10
RB
QB
Running Back Routes
CornerFly
Fade
Flare
Hook
Drag
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In order to effectively run our pass offense, there will be certain rules that will apply. In somecases, these rules will apply to a specific pass series, and in some cases, they will apply to allpasses. The numbering starts from the outside in towards the ball.
PLAYSIDE RULES1. Any time a receiver gets a 0" called for his pattern, he will run the FIRST TAG called in the
play. Example: RAG 550 Wheel (#2 receiver runs the wheel)
2. When there is a #3 receiver to the called side, He will run a #9 pattern unless he is Tagged.
*If there is a 0" called in the pattern combination*a. He will run the SECOND TAG CALLED.b. If only one TAG, you are not Tagged and should run a 9 pattern
*If there is no 0" called in the last 2 digits*a. He will run the TAG CALLED
Examples:
550 Wheel (#1-5 pattern, #2-Wheel, #3-9 pattern)550 Wheel, Stay (#1-5 pattern, #2-Wheel, #3- Stay)
BACKSIDE OUTSIDE RECEIVER (#1 backside)1. Backside outside receiver will mirror the playside #1 receiver in the 300/400.2. Backside outside receiver will always run a SKINNY POST in the 100/200, 500/600,700/800, and 900/000 series. DO NOT CROSS THE HASH TO YOUR SIDE.
BACKSIDE INSIDE RECEIVER (#2 backside)3. Backside inside or single receiver will mirror in the 300/400 & will run LEVELS in all otherseries.
ALL BACKSIDE RECEIVERS4. Any Backside SHORT motion will always run LEVELS5. Running Back will run specific TAG assigned. Ex. H DRAG
LEVELSA simple system of backside patterns will exist in our pass offense. In the rules listed above,you will notice the term LEVELS mentioned twice. In rule #3, the backside receiver is told torun LEVELS. There will be two possible LEVELS which the backside receiver can run. Thefirst is the CROSS level at a depth of 4-6 yds. and the second is the DRAG level at a depthof 12 yds. The receivers rule is to; FILL THE FIRST EMPTY LEVEL
Level 2DRAG
Level 1CROSS
Level 2 isEmpty, fill it.
Spread Left 558
Level 2DRAG
Level 1CROSS
Level 1 isEmpty, fill it.
LEVELSRULE
LEVELSRULE
Spread Left 551 H Flare
SCRAMBLE RULESDeep patterns (over 10 yds)-Come back to QB and find open areaShort Patterns (under 10 yds)-Go deep.
RULES
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H
H
Tags are called patterns designed to add on to our passing tree. TAGS will be patterns notnormally found in our trees. Any time that a receiver hears a 0" for their route call, they
will run the TAG route that follows. If a receiver hears a 0" and there is no TAG called, hewill automatically run a BUBBLE route.
Z
Y
A XZ
Y A
X
receiver has a called 0" pattern andwill run the TAG (Arch)Example; Spread Left 650 Arch
receiver has a called 0" pattern andthere is no TAG. He will run a BUBBLEExample; Spread Left 650
TAGS (not in trees)
1. SIT
A SIT pattern will send the called receiver to the middle area between the linebackers at adepth of 5 yards.
2. OPPOSITEThis TAG sends a backside receiver all the way across the field to the playside deep flag area.
Receiver does not have a designated cut, he must find a way to get to the area as quickly as possibleand learn to work off of the #1 mans pattern.
3. JAM
TE(Y) pattern. TE blocks assignment for a two count, then releases to the flat.
4. DRAG
Second level crossing pattern. Receiver works across field to a depth of 12 yds.
5. BUBBLE
Tells the receiver to arc behind the Line of scrimmage and look for a quick pass.
6. SAILTell receiver to bend to the outside between an over and under pattern combination
and find an open area.
7. ARCHTells the receiver to take a release to the outside of the receiver to his outside and
head up the sideline.
8. STAYThis TAG tells the receiver to stay in and pass protect. ONLY A RECEIVER IN THE TE BOX CAN
STAY.
TAGS
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100/200 SERIES
Keep PassesOur 100/200 series passes will be play action keep passes. 100 will take
the play to the left and 200 will go to the right. The back will fake aStretch to the called side and will then block any penetration working
backside. Linemen will block a playside zone with the playside guardpulling and log blocking the EMOL. Backside protection will be a stepcup pocket protection.
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100/200 TREE & EXAMPLES
Backside insi de
*Rule #3
Z
Y
H
H
A Z
HH
8
6 5
7
3
4
15 yds
2
BALL
X
A
Backside outside receiver runs
levels receiver runs a Skinny
Post. * Rule # 2
Z
Backside outside
receiver runs a
Skinny Post .
*Rule # 2
Y
Backside inside
receiver runs
levels
*Rule #3
X
A
# 2 receiver gets a 0"
call so he runs the Tag
(Arch) 1
Spread Left 168 Spread Left 250 Arch
Y XY X
Backside
inside
receiver
runs levels
*Rule #3
A
Backside inside
receiver runs levels
*Rule #3
Backside outside
receiver runs a
Skinny Post.
*Rule #2
Z
Backside outside
receiver runs a
Skinny Post.
*Rule #2
Spread Left 272 Spread Left 194
10 yds
9
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300/400 SERIES
3-STEP PASSES
Our 300/400 series passes will be our Quick game or 3-step passing game. 300will take the pass to the left side and 400 will take the pass to the right side.
The passing Tree for the Quick game will use the same numbers as our othertree, but will limit the patterns and shorten the routes.
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H
H
300/400 SERIESROUTE TREE
9 7
5yds4
5
2. BUBBLEDrop step with outside foot and gain depth quickly while moving toward the sideline. Get hips and
shoulders turned upfield as quickly as possible. Catch the ball and get upfield.
4. SPEED OUT
Explode off the ball with an inside release. On the fourth step, throw the outside shoulder back, snap
the head to the QB and work to a depth of 5-7 yards.
5. HITCHExplode off the ball to a depth of 6 yards. Throw inside shoulder back and snap head to the QB.
expect the football immediately.
7. SLANT
Explode off the ball with an outside release. Plant the outside foot at on third step yards and s lant to
the open area. Get upfield immediately after receiving the football.
9. FADEExplode off the ball and attack the head of the defender. Close the separation and release outside
looking f or the ball over the inside shoulder.
Z
Y
A
X Z
Y
A
X
Backside patternsare mirrored unlesstagged.
Spread Left 374 Spread Left 459 Y Stay
2
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500/600 SERIES
5-STEP PASSES
Our 500/600 series passes will be our 5-step passing game. 500 will take the
pass to the left side and 600 will take the pass to the right side.
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500/600 TREE & EXAMPLES
8
6 5
7
3
4
15yds
2
BALL
ZY
H
A
Backside insidereceiver runs levels*Rule #3
X Z YBackside insidereceiver runslevels*Rule #3
H
XA
# 2 receiver gets a 0"cal l so he runs the Tag (Wheel)
Spread Left 539 Spread Left 650 Wheel
Z
Y
#2 receiver gets a 0"call so he runs the
H
A
Backside insidereceiver runs levels*Rule #3
X Y
Backside insidereceiver runs levels*Rule # 3
H
A Z
X
Tag (Sit)Spread Left 570 Sit Trip Left 672 Flag
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700/800 SERIES
ROLLOUT PASSES
Our 700/800 series passes will be our Rollout passing game. 700will take the pass to the left side and 800 will take the pass to theright side.
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Z Z
700/800 TREE & EXAMPLES
8
6 5
7
3
4
15yds
2
BALL
YA
#3 Receiverruns the TAG(Pivot) H
X
Backside outside
Receiver runs aSkinny Post*Rule # 2
Y
Backside insidereceiver runs levels*Rule #3
H
A
#3 Receiver
runs the TAG(Sail)
X
Trey Left 769 Pivot Trip Left 848 Sail
ZY
H
XA
Backside inside Backside outsidereceiver runs Receiver runs aLevels Skinny Post*Rule #3 *Rule #2
Y
Backside insidereceiver runs levels*Rule # 3
H
A Z#3 Receiverruns the TAG(Stay)
X
Spread Left 796 Trip Left 865 Stay
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900/000 SERIESBOOT
PASSES
Our 900/000 series passes will be play action Boot passes. 900 will take the playto the left and 000 will go to the right. The back will fake a Base away from thecalled side and will then block any penetration working backside. The QB willfake the Base and roll away.
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Z A
X
A
900/000 TREE & EXAMPLES
8
6 5
7
3
4
15yds
2
BALL
Y#3 Receiverruns the TAG
(Out )H
X
Backside outside
Receiver runs aSkinny Post* Rule # 2
Y
H
A Z
Trey Left 969 OutTrip Left 054
ZY
H
X Y
H
A Z
X
Spread Left 996 Trip Left 065 Stay
#3 Receiverruns the TAG
(Stay)
Backside insidereceiver runs levels*Rule # 3
#3 Receiver
runs the automaticSeam
Backside outsideReceiver runs aSkinny Post*Rule #2
Backside insidereceiver runslevels *Rule #3
Backside insidereceiver runs levels*Rule #3
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