Parish Library

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USING LEARNING OBJECTS TO REACH STUDENTS AT THE UNIVERSITY OF NEW MEXICO

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Transcript of Parish Library

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USING LEARNING OBJECTS TO REACH STUDENTS AT

THE UNIVERSITY OF NEW MEXICO

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Standard IEEE definition of ‘Learning Object’:

A Learning Object is any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning.

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Goals for our project

Complement, reinforce, and supplement the current classroom instruction

Design objects for learning

Actively engage users

Portable

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Goals for our learning objects

Objective Based – One or more learning objectives

Context Free – Stand Alone

Interactive – Engaging the learner

Measurement – Quizzes and Feedback

Self Descriptive – Have Metadata

Self Contained – Used alone or with other objects

Sustained – Creating objects with the future in mind

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Life Cycle of an Object

Create• Subject Matter

Expert (SME)• Design• Scripts• Overview of Project

Review• Edit• Standards

Metadata• Approved

Schema Followed

Publish• Content DM• Users can

Access

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Content DM Selected

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Once in the Repository then What?

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From Content DM – The real usability of the object

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Ready….Set….Collaborate!!

Use introduction form

Standard form is available to send to Ali

Brainstorm and get your object concept in place

Write a script

Click by click – taking the end user on the Journey

Do you want voice? What will that say?

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Thank you – see you in the fall!