Pandaria Mage Talents

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    etalentsforWorld

    ofWarcraft:MistsofPan

    daria

    Hi all, some may already know me, but for the rest let me introduce myself as a humble arcane

    mage to the service of the purple eye, who is here to present his views on how it should be

    implemented in WoW the Mage class in the future.

    Without further ado I will start, but not before saying that the way that Blizzard is taking on

    the development of mages for the next expansion does not seem bad at all, although they can always

    improve

    I will start with the new talent system for which I will list the changes I propose row to row.

    In following posts I will talk about the changes to spells and glyphs (patience).For you can easily

    compare and see the changes, I have added a small paragraph for each talent that explains what

    are the changes (if any) and the reasons for which they have been made.

    I have to say that with these changes I do not pretend that mages become a super-class better

    than the rest (the rest of classes should also be adapted), but what I want to do is make the mage

    class more fun and exciting when playing it.

    To conclude, I must say that the spells' data presented here do not have to be taken at face

    value: they are just numbers to better understand the purpose of the changes and they may not be

    perfectly balanced.

    Let us begin then!

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    smagetalentsforWorldofWarcraft:MistsofPandaria

    Level 15 - The utility row

    Instant cast. 45 sec cooldown. This spell is not on the global cooldown.

    When activated, your next Mage spell with casting time becomes an instant cast spell and will have a 30% extra

    critical strike chance.

    Previously, this talent was only valid for spell casting times less than 10 seconds which wasinconsistent because the only mages spells that do not meet that requirement are "Create portaland Teleport. Now the mage himself can travel instantaneously, which is sometimes very useful.As this talent does not use the global cooldown, do not share or generate any cooldown with the'Arcane Power' talent or any other similar, being able to use both at once.At last, CD reduced according the old Arcane flows talent and now also increases the criticalstrike chance by 30% according the old Arcane Potency talent.

    4% of base mana. 15 yd. range. 1.5 sec cast.

    Scorch the enemy for 1,058 Fire damage. Can be cast while moving and is able to hit the target even if it is not in

    sight of vision.

    Now, "Scorch" is a more interesting and innovative spell, allowing not only doing damage on themove, but it also allows the mage can cast these spells without having his target on the viewingangle.In return, now is not a completely free spell (although very cheap) and his range is much smaller(to prevent misuse of this spell).

    Instant cast. 1 min cooldown. This spell is not on the global cooldown.

    Allows all non-instant mage spells cast within 8 sec. to be cast while moving further making them

    uninterruptible. This spell may be cast while a cast time spell is in progress.

    Now, all spells casted in 8 seconds will be benefited from this talent (before only two spells couldb fit) M thi t l t h b l t d ith ff t t k it titi

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    etalentsforWorld

    ofWarcraft:MistsofPan

    daria

    Level 30 - The defending row

    3% of base mana. Instant cast. 25 sec cooldown. This spell is not on the global cooldown.

    Absorbs 60% of all damage received, converting the damage into mana, up to a maximum of 30% of your

    maximum mana. Lasts 10 sec. While the shield holds, provides immunity against knockbacks and when it fade off,

    all enemies within 6 yards are knocked back 20 yards.

    The previous talent at this position was Temporal Shield which has been removed due to thesimilarity what it had with the new spell Alter Time (it is not fun to have two spells withpractically the same effects).Now the Incanters Shield talent would be the third option to choose for the mages defense, andas you can see, it has some differences compared with the original one to make it more interestingand useful.

    Instant cast. 25 sec cooldown. This spell is not on the global cooldown.

    Dispel all effects that prevent movement, conferring immunity to them and increassing your movement speed

    by 75% for 8 sec. Also, while the effect is active, attackers have a 60% reduced chance to hit you. May only be

    activated after taking a melee or spell hit greater than 2% of your total health. This spell may be cast while a cast

    time spell is in progress.

    At this talent there have been a number of changes to make it a real option when it comes toprotecting a mage, but to balance it, it has had to reduce the speed that it provided.

    3% of base mana. Instant cast. 25 sec cooldown. This spell is not on the global cooldown.

    Instantly shields you, absorbing 8218 damage and giving you a 20% chance to freeze in place for 2 sec an

    enemy who strikes you. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage and

    when it would be destroyed, all enemies within 10 yards become frozen in place for 5 sec.

    This talent has been powered with some effects which randomly freeze the enemies who attack the

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    ntsforWorldofWarcraft:MistsofPandaria

    Level 45 - The control crowds row

    Passive ability.

    Your polymorphed targets regenerate life at 10% of the normal speed and when you damage them, that damage

    is delayed for 3 seconds. This effect cannot occur more often than once every 15 sec.

    In addition, if a polymorphed target back to normal precipitately, your next polymorph spell in 20 sec. will be

    instant and will ignore any diminishing returns effect. This effect cannot occur more than once per minute.

    With this talent is intended that the "Polymorph" spells become a real tool for crowd control. Now,the enemies who have been polymorphed by a mage with this talent would recover his health moreslowly and, moreover, the damage done to them does not break the Polymorphdirectly, but it isaccumulated for 3 seconds (only damage caused by the mage who made thePolymorph).In addition, it also improves the Polymorph spells in another way: if the polymorphed enemy

    manages to get rid of the polymorph effect, then the mage can re-polymorph him instantly in aperiod of up to 20 seconds.

    18% of base mana. Instant cast. 1 min cooldown.

    A wave of flame radiates outward from the caster, damaging all enemies within 10 yards for 1134 to 1336 Fire

    damage, knocking them back 30 yards and leaving them thrown on the ground stunned for 5 seconds.

    Thelast Blast Wavewe known was almost the same as Flamestrike(a targeted AOE spell) andthis is whyBlast Wavehas returned retaking the caster himself as its area of effect.As mages require several extra tools for today's PVP, in addition to damage, new effects have beenincluded to this spell. Now repels the enemies as before and no longer slows enemies, but it stunthem for a while, becoming a true CC spell.

    1% of base mana. 30 yd. range. 1.5 sec cast. 20 sec cooldown.

    Silences and disarms the target for 8 sec. It lasts half as long versus Player targets.

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    Northemsmage

    talentsforWorldofWarcraft:MistsofPandaria

    Level 60 - The restart combat row

    Instant cast. 2.5 min cooldown.

    Instantly makes the caster invisible, reducing all threat and becoming untargettable by enemies. Lasts until

    canceled, consuming 15% of your base mana every five seconds but becoming unstable if the total mana level of

    the caster is less than 25%. Greater Invisibility is cancelled if you perform any actions except the movement.

    Replaces Invisibility.

    This talent has been completed with a new effect, that not just increases the duration ofInvisibility, but it completely changes his utility making last as long as magesmana permits(which implies a potential duration of more than 20 seconds). Of course, now have to be carefulwith spending mana while invisible.

    Passive ability.

    An attack which would otherwise kill you will instead bring you to 50% of your maximum health, and you will

    burn for 40% of your maximum health over the next 6 sec. Cauterize cannot occur more than once every minute.

    To make this talent more competitive its cooldown has been reduced by half.

    Instant cast. 5 min cooldown. This spell is not on the global cooldown.

    When activated, this spell finishes the cooldown of all your mage spells. In addition, instantly restores 20% of

    your health.

    Many people felt that this talent was the weakest of the three in this row, perhaps because the effectof this talent was too focused to the frost tree. Now, its effect has been widespread (although it hashad to increase its cooldown).

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    Level 75 - The specialized spells row

    Living Bomb will have different behaviors according to your specialization.

    Living Arcane Bomb.2% of base mana. 40 yd. range. Instant cast.

    The target becomes a Living Arcane Bomb, taking 3,060 Arcane damage over 12 sec. Each time Arcane Bomb

    deals damage, an additional 50% of that damage is also dealt to a random target within 10 yds.

    Living Fire Bomb.2% of base mana. 40 yd. range. Instant cast.

    The target becomes a Living Fire Bomb, taking 1,524 Fire damage over 12 sec, and then exploding to deal an

    additional 1,534 Fire damage to up to 3 enemies within 10 yards. Limit 3 targets.

    Living Frost Bomb.1% of base mana. 40 yd. range. 1.5 sec cast. 12 sec cooldown.

    The target becomes a Living Frost Bomb. After 6 sec, the bomb explodes, dealing 3,071 Frost damage to the

    primary target, and 1,535 Frost damage to all other targets within 10 yds. All affected targets are slowed by 70%

    for 2 sec. Frost Bomb's countdown and cooldown are reduced by haste. Limit 1 target.

    All the talents of the "bombs row" have been grouped into only one, this one.Whichever is the specialization of the mage, the "Living Bomb" spell in this case will act in one way

    or another. This will get more variety of talents and increases customization options of the magesdepending on the chosen specialization.

    Orb of energy will have different behaviors according to your specialization.

    Netherwind Orb of energy.

    4% of base mana. 40 yd range. Instant cast. 1 min cooldown.

    Launches an Arcane Orb forward from the Mage's position, releasing Arcane Explosions that deal 302 Arcane

    damage to all enemy targets within 10 yd. for 15 sec.

    Every time the orb does damage grants up to 10 party or raid members within 20 yards 1% of their maximum

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    ntsforWorldofW

    arcraft:MistsofPandaria

    Level 90 - The mana conservation row

    Passive ability.

    Your Evocation spell no longer has a cooldown, but you no longer have any base mana regeneration.

    Completing an Evocate causes you to deal 20% increased spell damage for 30 sec.

    Besides the icon, there are not changes.

    Passive ability.

    When you enter in combat you will emit an aura that increases the mana regeneration rate by 10% and the spell

    damage by 1% for every second that you remain in combat up to 15 sec. maximum. This aura affects the mage

    and all party or raid members within 10 yards. Lasts until you left combat.

    Replaces Evocation.

    The talent "Rune of Power" has been removed for being too 'shamanistic', i.e. by use acharacteristic mechanical of shamans (summon objects to their feet for profit).Instead it has recovered an ancient spell of the 'Warcraft 3' mages which is neither more nor lessthan an aura that helps the mage and his close allies when they are in combat to regenerate theirmana faster (and increase their spell damage collaterally). This magical aura will become more

    powerful as the mage spends more time in combat, reaching its maximum power after 15 secondsof combat and remaining for the duration of it.

    Passive ability.

    You have a 20% chance to gain a charge of Clearcasting after any damage spell hits a target. The probability of

    getting a Clearcasting charge increases by 0.5% extra for every 1% of total mana you are missing.

    Each Clearcasting charge reduces the mana cost of all your damage spells by 10% and increases your spell

    power by 3% stacking up to 10 times for 15 sec.

    Replaces Evocation.

    Due to the "Incanter's Shield" talent was moved to the defending row because its primary goal wasto avoid taking damage this position now is going to be taken up by a 'new' passive talent

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    NorthemsmagetalentsforW

    orldofWarcraft:Mistsof

    Pandaria

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