Ozobot&Bit& - TEC Centerteccenter.erikson.edu/wp-content/uploads/2017/09/Ozobot.pdf % Teacher&Guide&...
Transcript of Ozobot&Bit& - TEC Centerteccenter.erikson.edu/wp-content/uploads/2017/09/Ozobot.pdf % Teacher&Guide&...
Photo courtesy of Ozobot
Ozobot Bit
What’s Included
• 2 Ozobots
• 4 Skins
• 1 Map
• 8 Markers
• 2 USB Chargers
• 1 Quick Start Guide
Resources
• Paper
• Tablets or PC (optional)
• Wi-‐Fi connection (optional
• Bluetooth connection (optional)
• Apps (optional):
o OzoDraw
o OzoLuck
o OzoPath
o Ozoblockly
• Printed Materials
Support
[email protected] FAQ http://bit.ly/2dn1nUj Teacher Guide http://bit.ly/2dWytNb YouTube Channel http://bit.ly/2e2aboJ
Ozobot is a “smart toy robots” that allow children to create code, solve problems, and play games on the go. Ozobot will respond to color patterns that it reads as code to move. Children can do this with marker and paper or they can use the Ozobot apps (http://ozobot.com/ozoapps). Ozobot can be used in a more complex format through Ozoblockly a visual block based editor that gives children the chance to directly code changes to the robot toy. Ozobot charges with a USB cord. It is turned on with a small ON/OFF switch on the side of the robot.
Scan this QR code to how to
use Ozobot.
Developmental Considerations
• 6+
• Digital literacy
• Directionality
• Symbolic Representation
• Color Identification
Objectives of Activity:
• Coding
• Logic
• Sequencing
• Physical to Cognitive
interaction in game play
• Problem Solving
• Critical Thinking
• Planning
Ozobot Bit
Scan this QR code to see
Ozobot used in the classroom.
Photo courtesy of Ozobot