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GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1116] Renderer: AMD Radeon HD 7520G Vendor: ATI VRAM: 1740 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0 Initializing input. Input initialized.Initialize engine version: 3.5.5f3Begin MonoManager ReloadAssemblyPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\UnityEngine.dll (this message is harmless)Loading C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript.dll (this message is harmless)Loading C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain- Completed reload, in 0.210 secondsPlatform assembly: C:\Users\Nedeljkovic\Desktop\Slender v0.9.7\Slender - The Eight Pages_Data\Managed\Boo.Lang.dll (this message is harmless)Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing itFullResetD3DDeviceResetD3DDevicedev->ResetD3Dwindow device not lost anymoreSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lostSkipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: C:/BuildAgent/work/d9c061b1c154f5ae/Runtime/Misc/Player.cpp Line: 1617)HandleD3DDeviceLost HandleD3DDeviceLost: still lost