Optical Camouflage

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 Abstract While new high-p erfor mance, light-tr ansmi ttin g mater ials such as aeroge l and light - transmitting concrete compel us to question the nature of solidity, a new technology developed by University of Tokyo seeks to make matter disappear altogether. Scientists at Tachi Laboratory have developed Opti cal Camouf lage, which util izes a collection of devices working in concert to render a subject invisible. Although more encumbe ring and complicated than Harry Potter ’s invis ibil ity cloak, this system has essentiall y the same goal, render ing invis ibility by slipp ing beneath the shini ng, silvery cloth. Optical Camouflage requires the use of clothing – in this case, a hooded jacket – made with a retro-reflective material, which is comprised by thousands of small beads that reflect light precisely according to the angle of incidence. A digital video camera placed  beh ind the person wearing the cloak captures the scene tha t the individual would otherwise obstruct, and sends data to a computer for processing. A sophisticated program cal cul ate s the appropr iat e dis tance and vie wing angle, and the n tra nsmits scene via  projector using a combiner, or a half silvered mirror with an optical hole, which allows a witness to perceive a realistic merger of the projected scene with the background – thus rendering the cloak-wearer invisible. Introduction Invisibility has been on humanity's wish list at least since Amon-Ra, a deity who could disappear and reappear at will, joined the Egyptian pantheon in 2008 BC. With recent advances in optics and computing and with the advent of flexible electronics such as a flexible liquid crystal display, that would allow the background image to be displayed on the material itself, however, this elusive goal is no longer purely imaginary. In 2003, three professors at University of Tokyo — Susumu Tachi, Masahiko Inami and  Naoki Kawakami — created a prototypical camouflage system in which a video camera takes a shot of the background and displays it on the cloth using an external projector. They can even reflect images when the material is wrinkled. The same year Time

Transcript of Optical Camouflage

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Abstract

While new high-performance, light-transmitting materials such as aerogel and light-

transmitting concrete compel us to question the nature of solidity, a new technology

developed by University of Tokyo seeks to make matter disappear altogether.

Scientists at Tachi Laboratory have developed Optical Camouflage, which utilizes a

collection of devices working in concert to render a subject invisible. Although more

encumbering and complicated than Harry Potter’s invisibility cloak, this system has

essentially the same goal, rendering invisibility by slipping beneath the shining, silvery

cloth.

Optical Camouflage requires the use of clothing – in this case, a hooded jacket – made

with a retro-reflective material, which is comprised by thousands of small beads that

reflect light precisely according to the angle of incidence. A digital video camera placed

  behind the person wearing the cloak captures the scene that the individual would

otherwise obstruct, and sends data to a computer for processing. A sophisticated program

calculates the appropriate distance and viewing angle, and then transmits scene via

 projector using a combiner, or a half silvered mirror with an optical hole, which allows a

witness to perceive a realistic merger of the projected scene with the background – thus

rendering the cloak-wearer invisible.

Introduction

Invisibility has been on humanity's wish list at least since Amon-Ra, a deity who could

disappear and reappear at will, joined the Egyptian pantheon in 2008 BC. With recent

advances in optics and computing and with the advent of flexible electronics such as a

flexible liquid crystal display, that would allow the background image to be displayed on

the material itself, however, this elusive goal is no longer purely imaginary.

In 2003, three professors at University of Tokyo — Susumu Tachi, Masahiko Inami and

 Naoki Kawakami — created a prototypical camouflage system in which a video camera

takes a shot of the background and displays it on the cloth using an external projector.

They can even reflect images when the material is wrinkled. The same year Time

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magazine named it the coolest invention of 2003. It is an interesting application of optical

camouflage and is called the Invisibility Cloak. Through the clever application of some

dirt-cheap technology, the Japanese inventor has brought personal invisibility a step

closer to reality.

Their prototype uses an external camera placed behind the cloaked object to record a

scene, which it then transmits to a computer for image processing. The key development

of the cloak, however, was the development of a new material called retroreflectum.

Professor Tachi says that this material allows you to see a three-dimensional image. The

computer feeds the image into an external projector which projects the image onto a

 person wearing a special retro reflective coat. This can lead to different results depending

on the quality of the camera, the projector, and the coat, but by the late nineties,

convincing illusions were created. That was only one invention created in this field and

researches are still being carried out in order to implement it using nanotechnology.

Optical Camouflage: An Overview

Optical camouflage is a kind of active camouflage which completely envelopes the

wearer. It displays an image of the scene on the side opposite the viewer on it, so that the

viewer can "see through" the wearer, rendering the wearer invisible. The idea is relatively

straightforward: to create the illusion of invisibility by covering an object with something

that projects the scene directly behind that object. If you project background image onto

the masked object, you can observe the masked object just as if it were virtually

transparent.

Optical camouflage can be applied for a real scene. In the case of a real scene, a

 photograph of the scene is taken from the operator’s viewpoint, and this photograph is

 projected to exactly the same place as the original. Actually, applying HMP-based optical

camouflage to a real scene requires image-based rendering techniques.

As for camouflage, it means to blend with the surroundings. Camouflage is the method

which allows an otherwise visible organism or object to remain indiscernible from the

surrounding environment. Examples include a tiger's stripes and the battledress of a

modern soldier. Camouflage is a form of deception. The word camouflage comes from

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the French word 'camoufler' meaning 'to disguise'. The camouflage technique of disguise

is not as common as coloration, but can be found throughout nature as well. Animals may

disguise themselves as something uninteresting in the hopes that their predators will

ignore them or as something dangerous so that predators will avoid them. And so had

humans the desire to disguise themselves just as some animals could do. 19th century

armies tended to use bright colors and bold, impressive designs. These were intended to

daunt the enemy, attract recruits, foster unit cohesion, or allow easier identification of 

units in the fog of war. The transfer of camouflage patterns from battle to exclusively

civilian uses is a recent phenomenon. The concept of camouflage - to conceal and distort

shapes - is also a popular artistic tool.

Technology Focus

Although optical is a term that technically refers to all forms of light, most proposed

forms of optical camouflage would only provide invisibility in the visible portion of the

spectrum. Optics (appearance or look in ancient Greek) is a branch of physics that

describes the behavior and properties of light and the interaction of light with matter.

Optics explains optical phenomena. The pure science aspects of the field are often called

optical science or optical physics.

This technology is currently only in a very primitive stage of development. Creating

complete optical camouflage across the visible light spectrum would require a coating or 

suit covered in tiny cameras and projectors, programmed to gather visual data from a

multitude of different angles and project the gathered images outwards in an equally large

number of different directions to give the illusion of invisibility from all angles. For a

surface subject to bending like a flexible suit, a massive amount of computing power and

embedded sensors would be necessary to continuously project the correct images in all

directions.

More sophisticated machinery would be necessary to create perfect illusions in other 

electromagnetic bands, such as the infrared band. Sophisticated target-tracking software

could ensure that the majority of computing power is focused on projecting false images

in those directions where observers are most likely to be present, creating the most

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realistic illusion possible. This would likely require Phase Array Optics, which would

 project light of a specific amplitude and phase and therefore provide even greater levels

of invisibility. We may end up finding optical camouflage to be most useful in the

environment of space, where any given background is generally less complex than

earthly backdrops and therefore easier to record, process, and project.

Altered Reality

Optical camouflage doesn't work by way of magic. It works by taking advantage of 

something called augmented-reality technology -- a type of technology that was first

 pioneered in the 1960s by Ivan Sutherland and his students at Harvard University and the

University of Utah. Augmented reality (AR) is a field of computer research which deals

with the combination of real world and computer generated data.

Display of GPS (which is an augmented reality system)

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The above is an example of how it looks like when viewed through the display of 

augmented reality system.

At present, most AR research is concerned with the use of live video imagery which is

digitally processed and "augmented" by the addition of computer generated graphics.

Advanced research includes the use of motion tracking data, fiducial marker recognition

using machine vision, and the construction of controlled environments containing any

number of sensors and actuators.

Relation of different environments

The real world and a totally virtual environment are at the two ends of this continuum

with the middle region called Mixed Reality. Augmented reality lies near the real world

end of the line with the predominate perception being the real world augmented by

computer generated data. Augmented virtuality is a term created by Milgram(Milgram

and Kishino 1994; Milgram, Takemura et al. 1994) to identify systems which are mostly

synthetic with some real world imagery added such as texture mapping video onto virtual

objects. This is a distinction that will fade as the technology improves and the virtual

elements in the scene become less distinguishable from the real ones.

Monitor Based Augmented Reality

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Most augmented-reality systems require that users look through a special viewing

apparatus to see a real-world scene enhanced with synthesized graphics. They also

require a powerful computer.

In augmented reality, the scene is viewed by an imaging device, which in this case is

depicted as a video camera. The camera performs a perspective projection of the 3D

world onto a 2D image plane. The intrinsic(focal length and lens distortion) and

extrinsic(position and pose)parameters of the device determine exactly what is projected

onto its image plane. The generation of the virtual image is done with a standard

computer graphics system. The virtual objects are modeled in an object reference frame.

The graphics system requires information about the imaging of the real scene so that it

can correctly render these objects. This data will control the synthetic camera that is used

to generate the image of the virtual objects. This image is then merged with the image of 

the real scene to form the augmented reality image.

Components of an Augmented Reality System

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Retro Reflectivity

The cloak that enables optical camouflage to work is made from a special material known

as retro-reflective material. A retro-reflective material is covered with thousands and

thousands of small beads. When light strikes one of these beads, the light rays bounce

 back exactly in the same direction from which they came.

To understand why this is unique, look at how light reflects off of other types of surfaces.

A rough surface creates a diffused reflection because the incident (incoming) light rays

get scattered in many different directions. A perfectly smooth surface, like that of a

mirror, creates what is known as a specular reflection -- a reflection in which incident

light rays and reflected light rays form the exact same angle with the mirror surface. In

retro-reflection, the glass beads act like prisms, bending the light rays by a process known

as refraction. This causes the reflected light rays to travel back along the same path as the

incident light rays. The result: An observer situated at the light source receives more of 

the reflected light and therefore sees a brighter reflection.

Retro-reflective materials are actually quite common. Traffic signs, road markers and

 bicycle reflectors all take advantage of retro-reflection to be more visible to people

driving at night. Movie screens used in most modern commercial theaters also take

advantage of this material because it allows for high brilliance under dark conditions.

A retro reflector is a device that sends light or other radiation back where it came from

regardless of the angle of incidence, unlike a mirror, which does that only if the mirror is

exactly perpendicular to the light beam. Retro reflectors are clearly visible in a pair of 

 bicycle shoes. Light source is a flash a few centimeters above camera lens.

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Surface Reflectivity (of various kinds of surfaces)

This effect can be commonly obtained in two ways:

1.) With reflecting and refracting optical elements arranged so that the focal surface of 

the refractive element coincides with the reflective surface, typically a transparent sphere

and a spherical mirror - this same effect may be achieved with a single transparent sphere

 provided that the refractive index of the material is exactly 2 times the refractive index of 

the medium from which the radiation is incident. In that case, the sphere surface behaves

as a concave spherical mirror with the required curvature for retro reflection. This is

conventionally known as a cat's eye retro reflector in either configuration.

2.) With a set of three mutually perpendicular mirrors which form a corner (a corner 

reflector or corner cube)

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Reflectivity of a retro reflective material

Corner retro reflectors occur in two varieties. In the more common form, the corner is

literally the truncated corner of a cube of transparent material such as conventional

optical glass. In this structure, the reflection is achieved either by total internal reflection

or silvering of the outer cube surfaces. The second form uses mutually perpendicular flat

mirrors bracketing an air space. These two types have similar optical properties.

A retro reflector may consist of many very small versions of these structures incorporated

in a thin sheet or in paint. In the case of paint containing glass beads, the paint glues the

 beads to the surface where retro reflection is required, and the beads protrude, their 

diameter being about twice the thickness of the paint.

Video Camera and Projector

Video Camera

Professional video camera (often called a Television camera even though the use has

spread) is a high-end device for recording electronic moving images (as opposed to a

movie camera that records the images on film). Originally developed for use in television

studios, they are now commonly used for corporate and educational videos, music videos,

direct-to-video movies, etc. Less advanced video cameras used by consumers are often

referred to as camcorders.

There are two types of professional video cameras: High end portable, recording cameras

(which are, confusingly, called camcorders too) used for ENG image acquisition, and

studio cameras which lack the recording capability of a camcorder, and are often fixed on

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studio pedestals. It is common for professional cameras to split the incoming light into

the three primary colors that humans are able to see, feeding each color into a separate

  pickup tube (in older cameras) or charge-coupled device (CCD). Some high-end

consumer cameras also do this, producing a higher-quality image than is normally

 possible with just a single video pickup.

The retro-reflective garment doesn't actually make a person invisible -- in fact, it's

 perfectly opaque. What the garment does is create an illusion of invisibility by acting like

a movie screen onto which an image from the background is projected. Capturing the

 background image requires a video camera, which sits behind the person wearing the

cloak. The video from the camera must be in a digital format so it can be sent to a

computer for processing.

Projector

The modified image produced by the computer must be shone onto the garment, which

acts like a movie screen. A projector accomplishes this task by shining a light beam

through an opening controlled by a device called an iris diaphragm. An iris diaphragm is

made of thin, opaque plates, and turning a ring changes the diameter of the central

opening. For optical camouflage to work properly, this opening must be the size of a

 pinhole. Why? This ensures a larger depth of field so that the screen (in this case thecloak) can be located any distance from the projector.

In optics, a diaphragm is a thin opaque structure with an opening (aperture) at its centre.

The role of the diaphragm is to stop the passage of light, except for the light passing

through the aperture. Thus it is also called a stop (an aperture stop, if it limits the

 brightness of light reacting the focal plane, or a field stop or flare stop for other uses of 

diaphragms in lenses). The diaphragm is placed in the light path of a lens or objective,

and the size of the aperture regulates the amount of light that passes through the lens. The

centre of the diaphragm's aperture coincides with the optical axis of the lens system.

Most modern cameras use a type of adjustable diaphragm known as an iris diaphragm,

and often referred to simply as an iris.

The number of blades in an iris diaphragm has a direct relation with the appearance of the

 blurred out-of-focus areas in an image, also called Bokeh. The more blades a diaphragm

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has, the rounder and less polygon-shaped the opening will be. This results in softer and

more gradually blurred out-of-focus areas.

Computer and Combiner

Computer

A computer is a machine for manipulating data according to a list of instructions. All

augmented-reality systems rely on powerful computers to synthesize graphics and then

superimpose them on a real-world image. For optical camouflage to work, the

hardware/software combo must take the captured image from the video camera, calculate

the appropriate perspective to simulate reality and transform the captured image into the

image that will be projected onto the retro-reflective material.

Image-based rendering techniques are used. Actually, applying HMP-based optical

camouflage to a real scene requires image-based rendering techniques.

Combiner

The system requires a special mirror to both reflect the projected image toward the cloak 

and to let light rays bouncing off the cloak return to the user's eye. This special mirror is

called a beam splitter, or a combiner -- a half-silvered mirror that both reflects light (thesilvered half) and transmits light (the transparent half). If properly positioned in front of 

the user's eye, the combiner allows the user to perceive both the image enhanced by the

computer and light from the surrounding world. This is critical because the computer-

generated image and the real-world scene must be fully integrated for the illusion of 

invisibility to seem realistic. The user has to look through a peephole in this mirror to see

the augmented reality.

Sequence

Sequence of events once a person puts on the cloak with the retro-reflective material:

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The person wearing the cloak appears invisible because the background scene is beingdisplayed onto the retro-reflective material. At the same time, light rays from the rest of 

the world are allowed reach the user's eye, making it seems as if an invisible person exists

in an otherwise normal-looking world.

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The complete system of an Invisibility Cloak 

Head Mounted Display

Of course, making the observer stand behind a stationary combiner is not very pragmatic

-- no augmented-reality system would be of much practical use if the user had to stand in

a fixed location. That's why most systems require that the user carry the computer on his

or her person, either in a backpack or clipped on the hip. It's also why most systems take

advantage of head-mounted displays, or HMDs, which assemble the combiner and optics

in a wearable device.

A head mounted display

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A head-mounted display (HMD) is a display device that a person wears on the head to

have video information directly displayed in front of the eyes.

Short for head-mounted display, a headset used with virtual reality systems. An HMD

can be a pair of goggles or a full helmet. In front of each eye is a tiny monitor. Because

there are two monitors, images appear as three-dimensional. In addition, most HMDs

include a head tracker so that the system can respond to head movements. For example, if 

you move your head left, the images in the monitors will change to make it seem as if 

you're actually looking at a different part of the virtual reality.

An HMD has either one or two small CRT, LCD, LCoS (Liquid Crystal on Silicon), or 

OLED displays with magnifying lenses embedded in a helmet, glasses or visor. With two

displays, the technology can be used to show stereoscopic images by displaying an offset

image to each eye. Lenses are used to give the perception that the images are coming

from a greater distance, to prevent eye strain. One company, Sensics, makes an HMD

with 24 OLED displays, with the lenses designed to combine 12 displays into a seamless

image for each eye. Head-mounted displays may also be coupled with head-movement

tracking devices to allow the user to "look around" a virtual reality environment naturally

 by moving the head without the need for a separate controller. Performing this update

quickly enough to make the experience immersive requires a great amount of computer 

image processing. If six axis position sensing (direction and position) is used then thewearer may physically move about and have their movement translated into movement in

the virtual environment.

Some head-mounted or wearable glasses may be also be used to view a see through

image imposed upon a real world view, creating what is called augmented reality. This is

done by reflecting the video images through partially reflective mirrors. The real world

view is seen through the mirrors' reflective surface. Experimental systems have been used

for gaming, where virtual opponents may peek from real windows as a player moves

about. This type of system has applications in the maintenance of complex systems, as it

can give a technician what is effectively "x-ray vision" by combining computer graphics

rendering of hidden elements with the technician's natural vision. Additionally, technical

data and schematic diagrams may be delivered to this same equipment, eliminating the

need to obtain and carry bulky paper documents.

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Military, police and firefighters use HMDs to display relevant tactical information such

as maps or thermal imaging data. Engineers and scientists use HMDs to provide

stereoscopic views of CAD schematics, simulations or remote sensing applications. And

owing to advancements in computer graphics and the continuing miniaturization of video

displays and other equipment, consumer HMD devices are also available for use with 3d

games and entertainment.

Real World Application

While an invisibility cloak is an interesting application of optical camouflage, there are

also some other practical ways the technology might be applied:

1. AUGMENTED STEREOSCOPIC VISION IN SURGERY

It allows the combination of radiographic data (CAT scans and MRI imaging) with the

surgeon's vision. Doctors performing surgery could use optical camouflage to see through

their hands and instruments to the underlying tissue, thereby making the complicated

surgeries a bit better. Surgeons may not need to make large incisions if they wear gloves

that project what's on the inside of a patient using a CAT scan or MRI data.

2. COCKPIT FLOORS

Pilots landing a plane could use this technology to make cockpit floors transparent with

micro reflectors. This would enable them to see the runway and the landing gear simply

 by glancing down. Hard landings would be a thing of the past if pilots could gauge how

far they are above the ground just by looking at an image of the outside terrain projected

on the floor. This allows them to avoid many obstacles on the path below and be aware of 

the floor below them thereby creating a complete awareness.

3. TRANSPARENT REAR HATCH

Drivers backing up cars could benefit one day from optical camouflage. A quick glance

 backward through a transparent rear hatch or tailgate would make it easy to know when

to stop.

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4. WINDOWLESS ROOMS

Providing a view of the outside in windowless rooms is one of the more fanciful

applications of the technology, but one that might improve the psychological well-being

of people in such environments.

5. STEALTH TECHNOLOGY

Stealth means ‘low observable’. The very basic idea of Stealth Technology in the military

is to ‘blend’ in with the background. The applications of  stealth technology are mainly

military oriented.

Stealth Technology is used in the construction of mobile military systems such as

aircrafts and ships to significantly reduce their detection by enemy, primarily by an

enemy RADAR. The way most airplane identification works is by constantly bombarding

airspace with a RADAR signal. When a plane flies into the path of the RADAR, a signal

  bounces back to a sensor that determines the size and location of the plane. Other 

methods focus on measuring acoustic (sound) disturbances, visual contact, and infrared

signatures. The Stealth technology works by reducing or eliminating these telltale signals.

Panels on planes are angled so that radar is scattered, so no signal returns.

The idea is for the radar antenna to send out a burst of radio energy, which is thenreflected back by any object it happens to encounter. The radar antenna measures the

time it takes for the reflection to arrive, and with that information can tell how far away

the object is. The metal body of an airplane is very good at reflecting radar signals, and

this makes it easy to find and track airplanes with radar equipment.

The goal of stealth technology is to make an airplane invisible to radar. There are two

different ways to create invisibility:

• The airplane can be shaped so that any radar signals it reflects are reflected away from

the radar equipment.

• The airplane can be covered in materials that absorb radar signals.

6. MUTUAL TELEXISTENCE

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One of the most promising applications of this technology, however, has less to do with

making objects invisible and more about making them visible. The concept is called

mutual telexistence - working and perceiving with the feeling that you are in several

 places at once. Real-time video of two or more distance separated individuals is projected

onto surrogate robotic participants via sophisticated communication technology.

Telexistence

1. Human user A is at one location while his telexistence robot A is at another location

with human user B.

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2. Human user B is at one location while his telexistence robot B is at another location

with human user A.

3. Both telexistence robots are covered in retroreflective material so that they act like

screens.

4. With video cameras and projectors at each location, the images of the two human users

are projected onto their respective robots in the remote locations.

5. This gives each human the perception that he is working with another human instead of 

a robot.

Drawbacks

• Large amount of external hardware required – 

For the invisibility cloak to work properly, we need a number of components such as a

video camera (which sits behind the person wearing the cloak and captures the

 background image.), a computer (which takes the captured image from the video camera,

calculate the appropriate perspective to simulate reality and transform the captured image

into the image that will be projected onto the retro-reflective material), a projector (which

takes the modified image produced by the computer and shines it onto the garment,

which acts like a movie screen), an iris diaphragm (The projector sends the light through

the iris diaphragm, which is actually a small opening), a combiner (a special mirror to

 both reflect the projected image toward the cloak and to let light rays bouncing off the

cloak return to the user's eye), and most importantly a retro reflective cloak (which has

special reflecting properties) to cover the object which needs to be made invisible.

• The illusion is only convincing when viewed from a certain angle -

The Invisibility cloak that we have in hand at present appears to be invisible only from

one point of view. But a real invisibility cloak, if it's going to dupe anyone who might see

it, needs to represent the scene behind its wearer accurately from any angle. Moreover,

since any number of people might be looking through it at any given moment, it has to

reproduce the background from all angles at once. That is, it has to project a separate

image of its surroundings for every possible perspective.

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Future Enhancements

There are many technology gaps to bridge to reach true invisibility. Our eyes are only the

raw photo sensors that deliver basic electrochemical signals to our brain, which then

 processes these low-level cues into higher cognition notions. Thus, it might be possible to

think of invisibility at the human brain level. This is called cognitive blindness which

could be individually selective compared with real world, physics based absolute

invisibility. We see using the persistence of vision property. Light is first accumulated in

retinal photo sensors (cones and rods) before propagating the impulses into

electrochemical reactions. Thus, we average light, and this causes various scene aliasing

effects. Thus vibration and light averaging might also be a future direction for finding

other invisibility tricks. Adaptive camouflage technology could one day allow soldiers to

take a picture of their surroundings and digitally transfer the image using a handheld

computer to the surface of their clothing.

Adaptive Camouflage

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An insight into the future - a future combat aircraft with both stealth and active camouflage technology.

Conclusion

Invisibility Today...

In Susumu Tachi's cloaking system, a camera behind the wearer feeds background

images through a computer to a projector, which paints them on a jacket as though it

were a movie screen. The wearer appears mysteriously translucent - as long as observers

are facing the projection head-on and the background isn't too bright.

The present system of invisibility

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…And Tomorrow

To achieve true invisibility, optical camouflage must capture the background from all

angles and display it from all perspectives simultaneously. This requires a minimum of 

six stereoscopic camera pairs, allowing the computer to model the surroundings and

synthesize the scene from every point of view. To display this imagery, the fabric is

covered with hyper pixels, each consisting of a 180 x 180 LED array behind a

hemispherical lens.

The future of invisibility

The cameras will transmit images to a dense array of display elements, each capable of 

aiming thousands of light beams on their own individual trajectories. These elements

 project a virtual scene derived from the cameras' views, making it possible to synthesize

various perspectives.

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