Operant Conditioning for the Classroom

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By: K. Garcia OPERANT CONDITIONING

description

How B.F. Skinner's principles of operant conditioning could be applied in the classroom.

Transcript of Operant Conditioning for the Classroom

Page 1: Operant Conditioning for the Classroom

By: K. Garcia

OPERANT CONDITIONING

Page 2: Operant Conditioning for the Classroom

• Operant Conditioning describes learning that is controlled and results in shaping behavior through the reinforcement of

stimulus-response patterns.1

• In other words:

Rewarding the desired behavior will make the behavior more likely to happen.

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1. Integrating Technology and Digital Media in the Classroom, sixth ed. pg. 3692. http://www.pacon.com/edu_aids/classroom_aids/images/

RewardSticker_Boy.jpg

WHAT IS IT?

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• The pioneer in this learning theory was B.F. Skinner (1904 – 1990). He conducted experiments in which he rewarded

the desired behavior of the subjects and therefore saw them behaving in the desired manner.

• For example: Skinner placed a rat in a box with a lever. As the rat moved about the box, and the rat would move the

lever, a food pellet would immediately fall into the box. The rat soon learned that by moving the lever, a food pellet

would be expelled. The reinforcement represented by the food pellet assured that the rat would move the lever again

and again.

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WHO THOUGHT OF THIS?

1. http://www.simplypsychology.org/operant-conditioning.html

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• Teachers can use the principal ideas behind operant conditioning to motivate a student to do well by reinforcing positive and good

behavior in the classroom with learning and testing and at home with homework and studying.

• For example: A student may earn classroom dollars for each A they get on a test. These classroom dollars can then be used to purchase

goodies from a treasure chest that’s filled with items priced according to their value in classroom dollars. Students will be motivated to

earn an A on a test in hopes of being able to purchase their desired item from the treasure chest.

• By reinforcing (classroom dollars) good behavior (earning an A on a test), the student is more likely to want to earn an A.

• In a technology classroom, a student could be reinforced with internet game time minutes instead of classroom dollars. Students

that earn an A could use the awarded minutes to play computer games while in the classroom. They could even accumulate these and

build up to an hour of internet game time!

HOW IS THIS HELPFUL FOR TEACHERS?

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• Students benefit under this theory because they are motivated to do well.

• Students are going to want to purchase something from the treasure chest in the classroom or they are going to want

internet play time during classroom time and without knowing it, they are going to try harder to get that A and

going to want to do it again and again.

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HOW DOES THIS AFFECT STUDENTS?

1. http://www.everypicture.com/shop/books/e55b8d1789356ed4a06d1ed3ae2e81bd/jeremy%26%23039%3Bs-reward.jpg

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• This theory is incredibly helpful for my own teaching. It will allow me to think of different ways in which I could

motivate my students by reinforcing their excellent behavior in hopes of motivating them to do well in their

schooling.• This theory could be manipulated in so many different ways to apply to many different subjects and grade levels

that virtually EVERY teacher be influenced by operant conditioning in order to better the chances of student

achievement.

FOR MY OWN TEACHING?

A