Opening Up Access In Games, Simulations and Virtual Worlds

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Opening up Education in Games, Simulations and Virtual Worlds Daniel Livingstone University of the West of Scotland

description

Computer games, simulations and virtual worlds are making increasing inroads into academic education and corporate training. This is often fuelled by a desire to improve engagement, or to immerse learning in realistic simulated settings, but often limited by economics and resources. Open Education initiatives hint at solutions, but there are some particular challenges in opening access to virtual world, game and simulation educational resources. Creative Commons Attribution Share-Alike

Transcript of Opening Up Access In Games, Simulations and Virtual Worlds

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Opening up Education in Games, Simulations and Virtual

Worlds

Daniel Livingstone

University of the West of Scotland

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Open EducationOpenCourseWare

Open Education ResourcesContent

Syllabi, Notes, Lectures, Podcasts,

Video, Quiz Banks, Games, RLOs

Designs

LAMS

Technologies

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Open?

Free...

to use

to edit/re-mix?

to share with others?

to use in commercial courseware?

Additional Restrictions

attribution

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Why bother with Open Education?

Why use OER?

Why create OER?

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How To: A Famous Example

Tutor buy in

Tradition of sharing, openness

Senior Management Support

Market Research

Technical Support

$11 Million Dollars

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No funding?

Use OER – save your time and money

If there is no prospect of large institutional program then why produce your own?

Funding and research opportunities?

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American Graduation Initiative

US$500 Million for the creation of OER

“an open-source, easily accessible system of robust courses will produce the most profound equalization of access to cutting-edge knowledge and information since the creation of the public library.”

Arne Duncan (Secretary of Education), Politico, 1st October

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Games and SimulationsEngage students

Learn by doing

Structured learning experiences

Incremental challenges

- “Frustration and Resolution”

- “Pleasantly Frustrating”What Video Games Have to Tell us About Learning, Gee, 2003

Learning By Doing, Aldrich, 2005

Epistemic Games, Schaeffer

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Simulations

• Recreate real world systems or situations

• Single user (usually)

• STEM simulations– e.g. Mechanics (gravity, springs, …)

• Social Sims– Management, Business

• Education specific and game oriented sims (Lemonade Stand, SimCity Online)

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Games

Put educational content in a game framework

Challenges

Rewards

Missions / Quests

Raise the challenge over time

Informal learning in non-educational games

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Virtual Worlds

Multi-user online places

Often massively multi-user

Looks like a computer game

Some are!

Some allow users to create their own content

Including educators!

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Second Life

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Economics

How much does it cost to create an educational game or simulation?

Can we afford to produce educational OER games and virtual worlds as a sustainable activity?

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Economics of Games

Commercial console game:

US$10 Million+

Education game:

America's Army: $7.5M, $12M, ?

More typical?: $100,000+

Alternatives?

'Modding' - Can still be expensive

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GameSpaceSQA

Basic skills

National roll-out (Scotland)

Expected life: 3+ years

Development costs:3-6 months, 4 staff

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Are games open?Free...

to use

to edit/re-mix?

to share with others?

to use in commercial courseware?

Additional Restrictions

Do I need to buy something else first?

Will it run on my machine?

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Bespoke Virtual Worlds

Platforms:

Forterra OLIVE, VastPark,

Thinking Worlds, …

Generate your own bespoke VW

Costs in-line with game development

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Second Life

Free client

Cheap to use during evaluation

(Can be) cheap to develop new content

Can build on existing content easily

Community

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OpenSim

Open source server software

Compatible (largely) with SL client

Host yourself

...or 3rd party host

Similar surface experience

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Economics of Second LifeBespoke content created by consultants

Reduced rates for educators

Content created by faculty and students

Quality? Time?

3rd Party bought in content

Costs: $1000 - $10,000+

True costs?

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Second Life Permissions

Hard coded:

Copy

Modify

Transfer

Additional:

Copy out of Second Life

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Second Life Backups

Tools to copy items out of Second Life

Second Inventory

CopyBot

BuilderBot

Meerkat Viewer

Compliance with Linden Lab policy?

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OpenSim Backups

OAR Files

OpenSim Archive

XML file format

Can backup/restore complete sims

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Is a SL resource open?Free...

to use

to edit/re-mix?

to share with others?

to use in commercial courseware?

Additional Restrictions

Can I copy this to OpenSim?

Are scripts published online?

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From OER to RLOReusable Learning Objects

Content

Metadata

Standards

SCORM, IMS LD, AICC, LAMS

Packaging

Interoperability with LMS

Repositories

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Virtual World RLOs

Content In-world, OAR, XML

Metadata Merlot

Repositories Merlot, JORUM

Interoperability SLOODLE

Packaging ?

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Opening Up Education in Virtual Worlds

Growing OER movement

Growth in interest in VW OER

Missing Standards

What is a VW OER?

Technical Standards

Missing Tools