Only War - Combat Reference Sheet
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Transcript of Only War - Combat Reference Sheet
8/10/2019 Only War - Combat Reference Sheet
http://slidepdf.com/reader/full/only-war-combat-reference-sheet 1/1
Combat Action Summary
Action Type Subtype Description
Aim Half/Full Concentration +10 (Half) or +20 (Full) to next Action, which must be attack !eaction forfeits Aim
All "ut Attack Full Attack, #elee #elee attack with +$0%&, but cannot 'oe or *arr until next turn Cannot use Aim
Half #iscellaneous Firin Hea without bracin ies -$0.& Cannot moe while brace, limite traerse
Calle &hot Full 'eclare location, attack is at -20%&/.&
Chare Full Attack, #elee, #oe
'efensie &tance Full Concentration, #elee
'ela Half #iscellaneous #ake a Half Action at an oint in the next roun
'isenae Full #oement
asion !eact #oement or #elee
Feint Half #elee #ake oose %& test f character wins, cannot eae next #elee &tanar Attack this turn
Focus *ower 3aries 3aries 4se *schic *ower
Full Auto .urst Half Attack, !ane5rale Half/Full Attack, #elee *ae 267, asshole t8s not too ba thouh
5uare Action Half -10 to all %& or .& tests this turn, but +10 to all easion tests until start of next turn
9um/:ea Full #oement 9um or :ea u to our limit
;nock 'own Half Attack, #elee
:ihtnin Attack Half Attack, #elee, <=alent>
#aneuer Half #elee, #oement "ose %eaon &kill test &uccess makes oonent moe 1 meter, attacker ma follow
#oe Half/Full #oement #a moe either number of meters e?ual to A .onus (Half) or 2xAi .onus (Full)
Full
67-eree arc, choose &tanar, Full, or &emi Auto as well as when ou miht attack
#a fire uon that conition, an tarets cauht in the @one when firin make a *innin =est
!ea Half #iscellaneous 'raw/stow weaon/obect, or maniulate same #a be use twice in a turn for ifferent actions
!eloa 3aries #iscellaneous !eloa rane weaon
!un Full #oement #oe !un seeB attackers ain -20.& to hit, but +20 %& until characters next turn
&emi Auto .urst Half Attack, !ane
&tan/#ount Half #oement !eain our feet, or mount/ismount a riin beast or ehicle&tanar Attack Half #ake one attack at +10 %&(#elee) or +10 .& (!ane)
&tun Full Attack, #elee Attack at -20 %& "n hit, (110+&trenth .onus) ersus tarets (=ouh .onus + hea A*)
=aret is &tunne for number of rouns e?ual to ifference an ains +1 Fatiue
&uressin Fire Full Attack, !ane
&wift Attack Half Attack, #elee, <=alent>
=actical Aance Full Concentration, #oe #oe u to Full #oe from coer to coer, benefit from the coer he was in before moe
'esine b &inal, 201$
Combat Difficulty Summary Size *176 Weapon Qualities
Easy + 30 Attackin &urrise or 4naware taret #inisculeAccurate
Aim Action as an extra +10 to .& Aime sinle
Routine + 20 #elee Attacks s foe outnumbere $-to-1 *un
Attackin &tunne oonent %ee alance! +10 %& to *arr tests
"r!inary + #0 Attackin *rone oonent in melee 0 Aerae last Affects raius of (D)meters ('amae rolle once)
Attackin from hiher roun 10 Hulkin Concussi$e
#elee Attacks s foe outnumbere 2-to-1 20 normous Defensi$e +17 %& to *arr, but -10 %& to Attack
Difficult % #0 An =est while Fatiue $0 #assie &ellin' !euce 4nnatural =ouhness alue b (D)
&hootin *rone taret 60 mmense &lame f hit, Ailit =est or be set on fire
(ar! % 20 &hootin into #elee combat 70 #onumental )naccurate Eo bonus aine from Aimin
#akin an 4narme attack s Arme foe 0 =itanic*aimal
#elee attacks in the arkness ains !echare, uses $ shots (f .last, +2m ra)
&hootin at taret in fo/ mist/ shaow (it ,ocations 'ouble *enetration at &hort !ane
4sin weaon untraine 01-10 Hea -o.er &iel! *arr foe8s weaon, G7 estro it
/ery (ar! % 30 Attackin or 'oin in ee snow 11-20 !iht Arm -rimiti$e 'amae er ie is cae
Firin 4nbrace Hea %eaon 21-$0 :eft Arm -ro$en 'amae er ie is floore
&hootin comletel conceale taret $1-G0 .o Recar'e #a onl fire eer other roun
&hootin at a taret in arkness G1-I7 !iht :e Scatter
I-00 :eft :e Soc1in'
atural (ealin' Weapon ams Smo1e lasts 110+10 !ouns
FatiueJK=. &ati'ue! L1 4nreliable Ran'e *o! Spray $0e arc, Ailit test or hit Eo coer/calle shots
!emoe 1/hour of rest, or all in L Eormal J $m +$0 Tearin' !oll extra amae ie, ro lowest
,i'tly Dama'e! L6 Full/&emi J Mx +10 4nbalance! -10 if use to *arr
00 !eliable J 2x 0 4n.iel!y Cannot be use to *arr
(ea$ily Dama'e! L1 "erheat 'ro J $x -10
or 0-*en hit to arm J 6x -$0 Con!itions
Critically Dama'e! Cools in 1 roun N 6x n/aL1 5renae 110 At -$0 if actiel moin or strenuous actiit
&irst Ai!5 1-L u, 10 exloes Ri'teous &ury Diff6 Terr6 %&/asion =ests are -10 (-$0 if er ifficult)
(if not uner extene care) &ra %eaon 9ams &ati'ue!
-10 if Hea, or -10/t of Critical if an amae ie &allin'
!estore nt .onus wouns rolls an unmoifie L"n &ire
#a (Full) ro rone, -20 Ailit test to extinuish
Comra!es (elpless !oll amae twice an a rolls toether
%ithin 7m in Cohesion, cannot be tarete 'oubles hit them, *C ma ae amme! Can8t fire Clear (Full), .& test All ammo lost
!ane 3olle *C ets +7 to .&
-inne!
"nl M Action/turn,-20 all .& tests #ust take coer
Close Ouarters *C ets benefit of 2-to-1 (+10%&) een if not outnumberin "r Flee At en of turn, take a %* test to break *in
=ake Coer (Full) Hits must roll amae, an must excee $+Coer A* amae +$0 to test if in coer, or hae not been shot at this turn
#oe #oe, !un, 'isenae, &tan, =actical Aance -rone -10 %&, -20 asion 3s *rone +10%&, -10.&
Follow Half, moe same istance as *C, en within Cohesion Stunne! Eo Actions or !eactions 3s &tunne+20 %&/.&
.race H %eaon
Attack, Conc, #el/!n
Aance 8Chare #oe8 istance, last 6 meters must be straiht &inle melee atk at +20%&
#ake no attacks, but ma make an aitional reaction an all oonents suffer -20 to %& to atk
.reak off from #elee, an make a Half #oe "onents that were enae o not et free atk
'oe or *arr to neate hit 3s .last/&ra, M moe to exit Ao 3s auto aois 1 atk/'o&
#ake -10 .& test 1 hit / 'o&, u to !oF xtra hits either oriinal taret or another within 2m
Concentration, #el/!n
"&trenth =est (#oin first ies +10) 'ef wins b 2+ 'o& Attacker knocke *rone
Attacker wins taret knocke rone %in b 2+ 'o& ma o 17-$+&. 'm,an one Fatiue
-10%& test, one hit er 'o&, u to attackers %& .onus
"erwatch Attack, Concentration,!ane
f the laer makes an other Actions or !eactions (besies free) "erwatch is cancelle
#ake .& test 1 hit / 2 'o&, u to !oF xtra hits either oriinal taret or another within 2m
Attack, #el/!n
67-eree arc, Full/&emi Auto -20 .& test, ranom hit/2 'o&, Foes make a -20/-10 *in =est
%& test, one hit er 2 'o&, u to attackers %& .onus
&hots ain +110 m/2 'o& (no !ihteous Fur)
=ouh test (-D),&tun 1 rn/'oF f 'mN&., *rone
#a fire #aximal +10m !ane, +2 *en,+110 m
*elta
at *oint.lank, +1 hit/2'o& 'ouble A* at :on/xtr
if amae, =ouh =est or &tunne/'oF
'm JK =.
Heal 1/a .erest =./a
'm N =.
.erest 1/a
'm N %ns loo!7,oss
10 chance to ie each roun &tabili@e #eicae -10,
.erest =ouhness test/a for 1
#eicae test, 1/26 hours
10 on a m ie -10 all tests f FtN=., unconscious for 10-=. min
17 crit effect 110+1 m/metre, not reuce b armor
"r 1 t min m 1'10 'm +1Fatiue/roun (no armor), %* test to act
(ealty 8 Woun!e! (can8t !un) 8 Dea!