Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh

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Only in VR: The secret to great VR game design Patrick O’Luanaigh

Transcript of Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh

Page 1: Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh

Only in VR: The secret to great VR game designPatrick O’Luanaigh

Page 2: Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh
Page 3: Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh
Page 4: Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh

Oculus Rift

Sony PlayStation VR

HTC Vive

Samsung Gear VR

Google Daydream

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Only possible in VR!

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Common Mistakes

Common Mistakes

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Don’t turn it up to 11!

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Camera Jiggery PokeryCameraJiggeryPokery

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“We’ll sort out the frame rate later”

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Breaking immersionBreaking Immersion

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Tips & Tricks

Tips and Tricks

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Aim for No Noticeable UI

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Movement

Movement

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StorytellingSmart VR Storytelling

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Touch/controls Controls

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Doesn’t need to be realistic to be believable

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To be convincing, consistency is key

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A million niches

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The importance of experimentingExperiment

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10 great examples of VR game design

Tilt Brush Robo Recall

The Lab AlumetteStar Trek: Bridge

Simulator Batman: Arkham VR

Job Simulator Eagle Flight

Everest VR Star Wars: Trials on Tattoine

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Any questions?