On Chairs, Sushi, and Granules-Synthesis @RSE10

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Rich and Joyful Interfaces: On Chairs, Sushi and Granulatsynthese Steffi Beckhaus interactive media virtual environments University of Hamburg

description

by Steffi Beckhaus at http://raumschiffer.de: Rich and Joyful Interfaces-On Chairs, Sushi, and Granules-Synthesis

Transcript of On Chairs, Sushi, and Granules-Synthesis @RSE10

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Rich and Joyful Interfaces:On Chairs, Sushi and Granulatsynthese

Steffi Beckhaus

interactive media virtual environmentsUniversity of Hamburg

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Steffi Beckhaus im ve lab University of Hamburg

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Steffi Beckhaus im ve lab University of Hamburg

How much experiencing is in...

?

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How much experiencing is in...

?

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We are used to much more than that...

!

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Rich and joyful examples of HCI

• Movement and passive, implicit feedback:ChairIO

• Playful Sandbox: GranulatSynthese

• Sushi ?

im ve lab

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move forward

move backward

orientation

move right

move left

Traveling Virtual Worlds

ChairIO - the Chair-based interface

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ChairIO Technical Setup

Polhemus Patriot • 2 electromagnetic

sensors• VRPN

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ChairIO meets games and desktop

shown at ars electronica festival 2006, Int. Automobil Salon 2006, IEEE VR 2005published in book „Pervasive Games“, Ed: Magerkurth, Rötzler and 3DUI 2005

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Frogger, Pacman

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Harry Potter and the Prisoner of Azkaban (EA Games)

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Further information

http://imve.informatik.uni-hamburg.de/projects/chairio

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interactive tabletop installations

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Responsive Workbench 1993, Wolfgang Krüger

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interactive table technology

ARToolkit, reactable, Multitouch J. Han

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GranulatSynthese

Martin Berghoff

Roland Schröder-Kroll

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GranulatSynthese

Eurographics 2007 „John Landsdown Award“ for interactive digital art

Back to the sandbox - Playful Interaction with Granules Landscapes, TEI 2008, Beckhaus et al.

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IR Camera

IR Light Source

Projector WaveImageSoundFile

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Shape Based Interaction

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Amount Based Interaction

a) not wanted parameter is covereduncovered = 1, covered = 0

b) wanted parameter is coveredcovered = 1, uncovered = 0

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Granulinge - the game

sweet small animals

bad ugly monsters

the plot: bad monster feed on sweet, small, innocent beings

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Granulinge

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IR Camera

IR Light Source

Projector WaveImage

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Sushi? I love Sushi!

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merge real and virtual

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put people in the center

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radically re-think human computer interaction

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Collaborators

Kristopher J. BlomMatthias HaringerRoland Schröder-KrollMartin Berghoff

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Exploring support for a full sensory experience

Exploring into „post-WIMP“ interaction

Developing systems and methods to aid human centred development

A human centred approach to Virtual Reality

im.ve - interactive media.virtual environments, University of HamburgSteffi Beckhaus, http://imve.informatik.uni-hamburg.de

e.g. olfaction, 3D audio, a spatial soundfloor

e.g. the ChairIO, Navigation & Interaction Toolkits for VR, Shape-Based Interaction

e.g. olfaction, 3D audio,spatial soundfloor

e.g. ACTIF-an interactor centric interaction framework,biophysiological measurement of user experience, dramaturgical elements for VR and affective CG