Omo - documentation
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Transcript of Omo - documentation
a qb production
_qb_getting started_brainstorming_concept_inspiration_first sketches_the Odaura Galaxy_the Olfactory_OMO_the gameplay_prototype
_index
_qb
We are a duo of designers whose area of expertise ranges from exhibition design to interactive apps and environments. We are currently based in Berlin.
Valeria QCommunication Designer
Jesse BInteraction Designer
_getting started
To get our brains working and develop our first game concept we began by thinking about the idea of “the goal of life”.That led to some interesting and sometimes unexpected observations, ultimately inspiring us to create a game about perception, exploration, learning by trial and error and purpose.
_brainstorming
_concept
OMO is essentially a puzzle game that puts you in a strange world where smell is so graphically visible that you need to manipulate it and yourself in turn to be able to explore and interact with your surroundings.
_inspiration
_first sketches
The Odaura Galaxy is a place where perception is not guided by vision but by the sense of smell.The amount and proportions of molecules that are present in the air determines the navigability of the planets’ surface and regulates all interactions.
_the Odaura Galaxy
_the Olfactory
The Olfactory is the infrastructure present on all the planets that ensures that the fragile enviroment is navigable.
OMO stays for Olfactory Maintenance Operator.Its purpose is to maintain the fragile equilibrium of the Olfactory Networks.
_OMO
The character appearance is designed imagining what an organism specifically engineered to take care of machines in a world that requires odours calibration could look like.It has “eyes” which are actually olfactory receptor cells, semi-mechanical tentacles to move and arms to interact with the surroundings.
_the gameplay
The gameplay includes the free exploration of a map that is uniquely generated for every new game. Exloring the map the player encounters a variety of different tasks, like fixing something that is broken, calibrating its own system, or protecting the inhabitants of the planet.
Landing areaThe game starts with OMO in the landing area
Spread to zoom out ad see the whole map
Pinch to zoom in
Tilt the device to navigate
Surrounding areaBring OMO out of the landing zone and explore the surrounding area
NavigationOMO navigates through the odours �lled environment
Entire map viewSee the position of the di�erent clouds of smells
Approaching objectsApproaching an object you see it more cleary, this one looks like an Olfactory broken pipe.
Bring the device back to the starting position to stop moving
Drag the strip toward each other with a two �ngers gesture
Grabbing the pipe’s strip/1Reach the pipe with the �rst arm
Grabbing the pipe’s strip/2Bring the second arm to the pipe
Broken pipeWhen you are close enough to a puzzle your view switches to interaction mode > OMO’s arms come up
Drag the arms to the elements you want to interact with
Closing the crakOmo �xes the pipe broken by closing the crack that is letting the molecules of smell out
Tap the receptor to activate it
Glowing receptorYour central receptor is glowing, maybe you can do something with it...
Collection modeOMO is now in collection mode and is able to capture the molecules that fall in its range
Fixed pipeGood job OMO, you �xed the pipe!What are those molecules still doing there?
Molecules collection/1The molecules are inhaled and stored inside OMO
Molecules collection/2You can use your arms to collect the ones that are out of your range
Tap the receptor again to deactivate it when you have collected all the molecules that you wanted to collect
Spread to zoom back to map view
Molecules collection/3OMO has collected all the molecules that were laying around and is going to keep them for later use
Back to navigation modeYou solved the puzzle, so your arms return to their idle position
NavigationWhat do you want to explore next?
Zoom in super close or double tap on OMO’s body to switch to calibration mode
Drag the receptors’ tip to reach for the molecules
Recognizing patternssome of the molecules you collected look like they contain the same smell the area you want to access is �lled with
Calibration modeYou are now in calibration mode and you can see that your receptors have the possibility to interact with the molecules in your inventory
Approaching a new areaWhen you try entering a di�erent area you notice that OMO slows down signi�cantly
Grabbing the moleculesWhen you touch a molecule, it is trapped in the vise and gets pulled up
Calibration/2You have enough molecules of the same type to calibrate all three cells, so keep going...
Calibration/3Second cell calibrated. The more cells you calibrate, the faster you will be able to navigate
Calibration/1Your �rst receptor cell has been calibrated
Calibration/4OMO is fully calibrated
Approaching a dark areaOMO is getting close to a dark area
Dark areaDark areas hide mistery puzzles and events
Navigating in the new areaYay! You can now speed in the new area
Spread to exit calibra-tion mode
Jumping into actionWhen you hit a dark area the puzzle/event is unveiled and your view switches to interaction mode
Tap on the opening to get a closer look
Swipe to shoot the molecules
Opening a door/2The door is open
Inside the storage unitThe space is not full, but you have the missing mole-cules and they automatically line up with your central receptor cell so that they can be transfered
Opening a door/1This looks like a door of a smell storage unit. OMO can open doors by grabbing their handles
Drag the arms to the elements you want to interact with
Shooting/1aim and shoot the molecule toward the desired spot
Pinch to zoom in
Shooting/3Oops, you missed it this time
Shooting/4The molecule bounced back at you. Try again.
Shooting/2The �rst one was a good shot
Shooting/5Better.
Spread to go to map view
Collecting Those molecules look like they are in the wrong place anyway, let’s collect them in case they might come in handy later..
Collection competedYou completed all the tasks here, you can now zoom back and take a look at the map
The storage unit is fullAll the molecules that this unit is supposed to contain are in place now, but there are some extra ones...
Entire map viewThe dark area you explored has become clear and the landing area is glowing
Re-entering the �rst areaAs you noticed while you leaved the area you started in for the �rst time, the lack of a right calibration makes OMO move extremely slow
CalibrationYou can calibrate using the molecule that you collected before
Navigating toward the landing areaNow OMO is slightly slower than before, because he had to lose the calibration of one receptor
NavigatingOMO is now travelling toward the landing area at a bearable speed
New toolIt’s a new tool your company has sent you, and you also wear a tool belt now
Heading NorthOMO is going to explore another part of the map
Surprise!Some object appeared in the landing area
Tap on the object to see what it is
Meeting a creatureOn its way, OMO meets some lost little creature
Double tap on a tool to put it in the tool belt
Tap on the creature to interact with it
Accidental killIt appears the new tool is a soldering iron, and it burns the creature to death
Using the tool beltOMO and you learn by making mistakes. Let’s keep the tools in the belt when we don’t need them.
Touching the creatureOMO still has the new tool in its hand and touches the little creature with it
_prototype
You can download a short playable prototype of OMO here:
http://omo.jesse-benjamin.com/
Thanks for watching!
Valeria QueriniCommunication Designer
Jesse BenjaminInteraction [email protected]