Oleg Pridiuk: Tips for Making a Good Game Great
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Transcript of Oleg Pridiuk: Tips for Making a Good Game Great
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Tips for making a good game great Mistakes Developers Should Know About Oleg Pridiuk Unity Technologies
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Hello in Tallinn at the INTERGAME 2013!
Casual Connect Hamburg, 2013 2
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20 million downloads in just four days
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Innovative game play
Something new, or done well
Simple enough for a casual player
Perfect for short sessions
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Apple: game of the year for iPad
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Setting that hooks the player in
The dreams should also look and feel good, very good
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Editor's Choice in the App Store
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Stunning art design
Everyone wants an eye candy – Apple and the users
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Editor's Choice in the App Store
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The niche
Focus on what you’re best at
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Apple: game of the year for iPad
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Design for the platform
Benefit from 5 fingers, two hands, sensors, platform
features
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#1 in the US three hours after launch
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Replay value
Your users should return to your game again and again
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Kingdoms of Camelot
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The Hobbit: Kingdoms
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Money is important
Monetization – essential part of the game, not external
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These all are made with Unity =) • Bad Piggies
• Ski Safari
• Wasteland 2
• Offensive Combat
• Guns of Icarus
• Total War Battles: SHOGUN
• Endless Space
• Dead Trigger
• Temple Run 2
• Escape Plan
• Airport City
• King's Bounty: Legions
• Prime World
• Three Kingdoms Online
• Zombieville 2
• Windows • Windows 8, Metro, Windows RT
• Mac
• Web • Flash, Google NaCL, Unity plugin
• Ubuntu Linux • Custom ports available
• Mobiles • BlackBerry10, iOS, Android,
Windows Phone 8
• Consoles • PS3, Xbox 360, Nintendo Wii U
• Union • Smart TV, Playbook, Nokia,
more…
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