OGDC2012 Cross-Platform Development On Mobile Devices_Mr.Takaaki Mizuno_DeNA
OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang
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Transcript of OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang
ART STYLE IN GAMES
HÀNG RONG
1. Explaining how to create the art style of the Hang Rong game.
2. Introducing tools and technology: how to make animation in games without creating high production costs.
HÀNG RONG STARTED ON 15/4/2011
VIEW FROM THE BALCONY FROM THE OPPOSITE SIDE OF THE STREET
PIXEL ART
THE FIRST DRAFTS OF THE ART WORK
BASED ON THE ACTUAL SOCIETY
INSIDE DAU MOI MARKET
MAC SIU MAC SUPERMARKET
HIGHSAND COFFEE
ARTSTYLE COMES FROM THE PERSONALITY, BEHAVIORS AND ANIMATION OF
CHARACTERS
STREET VENDORS
STREET VENDORS
NO VISIBLE HUD/UI
CHURN USER
FAIL
VISIBLE HUD/UI AND DIRECT INTERACTION
ANIMATION IN GAME STREET VENDOR
ANIMATIONS MANAGEMENT:
SAVING BOTH TIME AND DATA STORAGE WHEN CREATING ANIMATION.
VERY EFFECTIVE WHEN SYNCHRONZING 2D MODELS WITH CLOTHES.
PIXMAR EDITOR
USING FREE TRANSFORM
MODULE MAPPING