OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

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ART STYLE IN GAMES HÀNG RONG

description

Presentation in OGDC 2012 organized by VNG Corp.

Transcript of OGDC2012 Art Style In Game Hang Rong_Mr. Hieu, Luc Hoang

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ART STYLE IN GAMES

HÀNG RONG

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1. Explaining how to create the art style of the Hang Rong game.

2. Introducing tools and technology: how to make animation in games without creating high production costs.

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HÀNG RONG STARTED ON 15/4/2011

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VIEW FROM THE BALCONY FROM THE OPPOSITE SIDE OF THE STREET

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PIXEL ART

THE FIRST DRAFTS OF THE ART WORK

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BASED ON THE ACTUAL SOCIETY

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INSIDE DAU MOI MARKET

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MAC SIU MAC SUPERMARKET

HIGHSAND COFFEE

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ARTSTYLE COMES FROM THE PERSONALITY, BEHAVIORS AND ANIMATION OF

CHARACTERS

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STREET VENDORS

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STREET VENDORS

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NO VISIBLE HUD/UI

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CHURN USER

FAIL

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VISIBLE HUD/UI AND DIRECT INTERACTION

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ANIMATION IN GAME STREET VENDOR

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ANIMATIONS MANAGEMENT:

SAVING BOTH TIME AND DATA STORAGE WHEN CREATING ANIMATION.

VERY EFFECTIVE WHEN SYNCHRONZING 2D MODELS WITH CLOTHES.

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PIXMAR EDITOR

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USING FREE TRANSFORM

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MODULE MAPPING

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