Official Sorry Sliders Game Rules
Transcript of Official Sorry Sliders Game Rules
: L T -,-FTq-*T'.r ; 5 . . I 8 .- . . . .
. . . . . . . CONTCNTS , . .. - . . Z
. . . . . . . .............................. ,& T i i ~ 4 r r ~ - q c - . - - - . \ . h ' L '
2 (two-sided) target boards . . . . ' :;!-; ? ,
I' . . IT..
4 tracks
8 side rails
. - - I 16 large roller pawns - 16 small scoring pawns
THE FIRST TIME
Y r Y Remove the game pa from their bags and ' part sheets. Discard or, cle the waste.
Attach side rails to Slide two side rails onto each track as low. Set the blocker rails aside for now - you m y need them to set up your game. . .-
S€TUP FOR L PLAYERS ,
SETUP FOR 3 PLAYERS
7- GAME SETUP Hook tracks onto a board: The target boards are two-sided, so you have 4 games to choose from. Decide whit21 game you want ta play, then take that target: board and attach one or more tracks to it as shown in the examples below.
Each track hooks into a tElrget board like this:
Wt the the rall
If your pawn stops on y o u r ~ k , or is tipping off rack onto the target it there and knock it onto the on another
n with another pawn.
f your pawn stops on anotfm player's track, or knocked over at any time, take it out of play
n lands or gets knocked onto part or r SORRY! space, or slides off a corner , take it out of p l q for that round. Also,
move your higtwt-scoring pawn m your scoring b a d back to START. Any pawns on HQME are safe. If all
I of your pawns are on START, there's no penalty.
After all players have slid the& 4 pawns, the round ends. Take a look at where ea& pawn landed, then score for each one that you m (see Scoring).
SCORING At the end of the round, players adjust their wore boards as follows:
Any pawn standing on a target circle scores umber of points. If it's between two target cirdes, scores the higher number.
Any pawn that's tipping beWmn your traok and C e target board scores one pojnt.
ne scoring pawn fw each of your mtbr e space ahead far mch point it sc&.
ach scoring pawn can move only once.
A scoring pawn may move onto HOME only by act count.
CORING €XAMPL€ FOR THE R€O PLRW
rs remove their pawns from the target n a new round begins. The ptayer to the player who started the previous round
. Play continues as described above.
THC GAM€ of any round, a player who has moved
ng pawns HOME by exact count wins the two or more players reach HOME with all scoring pawns, the player closest to the
o started the round wins. If one of the
@ayers is the player who started the round, tfM4 ' W e r wins.
2 WTANT HOME I"
reach HOME &(# 4 of your
pawns. I H O W TO PLAY All r u b are the same a~ in &me 1 except for the following:
W p u r pawn slides or is bumped into the center , target hole, immediately remove it for the rest of
t h ~ m,md and move any one of your scoring pawns &a &lME. If that scoring pawn was the last one to
I HOME, then you instantly win the game! I
4 Ifpa8 pawn is tipped into, but is not completely I h the osnter target hole, leave it there. If it's still d the end of the round, it scores 4 points.
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I with all 4 of your
I I .
@I NIBS me the same I rn in Game 1 except for the following: I
, @,paw pawn slides or is bumped into the center '%&a, immediately remove it for the rest of the ~~ m d move your highest-scoring pawn back
Any pawns on HOME are safe. If all of 1 ~ ~ 1 7 s are still on START, there's no penalty. I
1-d m, ( '- 2-PLAYER HEAD-TO-HEAD GAME If your pawn is touching the 4, 5 or 6 circle, you
may move any scoring pawn 4,5 or 6 spaces.
If your pawn is tinned into, but is not completely h the center target s, leave it there. If it's still there at the end of the nd, mres 4,5 or 6 points.
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GAME 4 9 DANGCR DOTS TRIPLE TRACH
players slide from t. B k k ~ Roll OWJECT .
Be first to reach I with all 4 of your scoring pawns.
I :' - b.as foul l~ne ---*.*L------------------------------.--------.--------
2-4 PLAYER QUADRUPLE TRACH GAMB I For this game all players slide from the same track. . -
HOW TO PLAY m All rules are the same as in Game 1 except for the following:
If your pawn stops on, or is bumped ) onto, part or all of a danger dot,
immediately remove it for the rest of the round. It scores no points*
?& - Blocker Ra~l
.c - Bbocker Mh - I
bas t foul line , F"vTc-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - . - - . - - - - - -
1-PLAYER GAME Practice makes perfect! Set up your favorite game and see how many rounds it takes to move all of y ~ ~ s c o r i n g pawns HOME.
Hook tracks onto other tracks, and try playing with 1 . the following setups: I
2-PLAYER CRAZY CORNER GAM€
Not suilable for drlklren under 3 yean becaugeofsmallparts-choking-.
we will be happy to hear your questions or comments about this game. U.S. consumers please write to: Hasbro Games, Consumer Affalrs Dept., RO. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4G 1 G2. ~ HOW TO HOOH TRf IS TOGBTHBR '%:I I 8 2008 Ha5bro, Pawtucket, RI 02862. All Rights Reserved. TM & @ denote U.S. Trademarks. U.S. Patent No. 71 11 846.
Side view d tack Mid