Oculus Rift

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  • OCULUS RIFT

    Presentation by,NIKHITA SREEDHAR

  • Oculus Rift

    A Virtual Reality head-mounted display.

    Invented by a VR enthusiast named -

    Palmer Luckey

    Developed by Oculus VR, a division of facebook.

  • Virtual Reality

    Simulations that provides the experience of a

    physical presence

    The recreation of human senses (sight, sound,

    touch, taste, smell)

    Primarily used to simulate real-life or imaginary

    scenarios.

  • Virtual reality is a technology used for interaction with

    a computer generated environment.

    It is a simulated version of the real environment.

    Can be experienced in three dimensions.

    Virtual reality and immersion go side by side.

    There are several applications for VR.....

  • Includes-

    Movies

    Video Games

    Education and Training

    The Oculus Rift, is true virtual reality which enhance the gameplay experience of the users and

    helps users to experience games in 3D.

  • Oculus Rift

    Oculus Rift is a personal virtual reality goggles for

    everyone to use.

    Ie, A virtual reality head-set that lets players step

    inside their favourite games and virtual world.

    Completely blocking our view of the real world and

    seeing a new digital, virtual world in its place.

  • Oculus Rift is a lightweight virtual reality headset

    that blocks your view of your surroundings and fully

    immerses you in a virtual world.

    Allows users to feel as if they are in the game.

    Is a set of ski goggles- large mobile phone

    screens- replaces the glass material.

  • Screen displays two images side by side- one

    for each eye and focus and reshape pictures for

    each eye.

    Has sensors to monitor head motions and

    adjust the image accordingly.

    Creates a sensation of looking around a 3D

    world.

  • Low Latency 360 head tracking

    Using custom tracking technology.

    Allows us to seamlessly look

    around the virtual world as we

    do in real life.

    Subtle movement of our head is tracked using-

    gyroscope and accelerometer.

  • Stereoscopic 3D view

    Oculus Rift creates this view with excellent

    depth, scale, and parallax

    Unlike 3D on a television, this is achieved by

    presenting unique and parallel images for each

    eye.

    Thus creates a more natural and comfortable

    experience.

  • Ultra Wide Field of View

    Provides an approximately 110 field of view

    stretching the virtual world beyond the

    peripheral vision.

    The combination of the wide field of view

    with head tracking and stereoscopic 3D creates

    an immersive VR.

  • DEVELOPER VERSION

    Oculus released two 'development kits'-

    DK1 in late 2012

    DK2 in mid 2014

    To give developers a chance to develop

    content in time for the Rift's release

  • Front view of Oculus Rift

    It uses a 5.6 inch LCD display screen with a

    resolution of 1280x800 pixels

    DK1

  • Back view of Oculus Rift

    Screen is divided into 640x800 pixels per eye, with a

    fixed distance between lense centers.

    User can view the screen through two lens cup.

  • Control Box

    Used to hook the headset up to the computer.

    Include HDMI port, mini USB port, DVI port and

    mini DC power connection port

    Contain five buttons for controlling contrast,

    brightness and power.

  • DK2Features several improvements over the first

    development kit -

    higher-resolution (9601080 per eye) low-persistence

    OLED display

    higher refresh rate

    head positional tracking

    detachable cable

    omission of the need for the external control box

  • CONSUMER VERSION Is in development- aimed at a general market and

    feature improved components.

    Features under consideration- Improved head

    tracking, positional tracking, higher resolution, and

    wireless operation.

    Also integrated audio. The headphones will use

    HRTF audio so that sounds can be better located in

    a three-dimensional space

  • COMPARISON

  • System Requirements

    The Oculus Rift device and Software

    Development Kit (SDK) support Linux, Mac OS

    and Windows operating systems.

    The Oculus SDK is publicly available and open

    source, meaning that anyone can obtain, use

    and even modify and distribute the code.

  • WORKING The Oculus Rift works like a conventional HMD but packs

    a few features that make it ideal for gaming. The Rift offers

    Impressive head-tracking capabilities

    Stereoscopic 3D rendering;

    Wide field of view (110, most headsets only offer around

    40)

    Several inputs (DVI/HDMI and USB).

  • The Rift uses a 7- inch display

    Lenses deflect the light of the two halves of the screen

    to the left and right eye

    Different distance between the eyes can be adjusted by

    software

    One of the most important aspects of VR glasses is to

    achieve a large field of view as possible

    The bigger it is the easier the brain will accept the new

    reality and the more insight will be gained

  • It feels natural to turn your head to get a full

    picture and to spot the details better than you

    can with a mouse and keyboard.

    The most impressive is the stereoscopic 3D

    that simply works and its better than a simple

    flat look in 3D television

  • Internal Structure of Oculus Rift

  • Orientation Tracking

    The Oculus Rift headset contains a gyroscope,

    accelerometer, and magnetometer.

    To determine the orientation of the users head in the real

    world- combine the information from these sensors by

    process known as sensor fusion.

    It is also used to synchronize the users virtual

    perspective in real-time.

    The data provided by these sensors help to accurately

    track and portray yaw, pitch, and roll movements

  • Position Tracking

    Opens new possibilities for more comfortable, immersive

    experiences and gameplay elements

    DK2 introduces 6-degree-of-freedom position tracking to

    the Rift

    Underneath the DK2s IR-translucent outer casing is an

    array of infrared micro-LEDs, which are tracked in real

    space by the included infrared camera

    Positional tracking should always correspond 1:1 with the

    users movements

  • The SDK reports a rough model of the users head in

    space based on a set of points and vectors

    The model is defined around an origin point

    Give users the ability to reset the head models origin

    point based on where they are sitting and how their Rift

    is set up

    Head model- simple model of the users head and neck

    is useful in accurately translating sensor information

    from head movements into camera movements.

  • The head model is primarily composed of three

    vectors.

    One vector roughly maps onto the users neck,

    which begins at the origin of the position tracking

    space and points to the center eye, a point

    roughly at the users nose bridge.

    Two vectors originate from the center eye, one

    pointing to the pupil of the left eye, the other to the

    right

  • Low Persistence

    How quickly the displays refresh

    DK2 uses a low persistence OLED display to

    eliminate motion blur and judder

    The goal of the Oculus team is to accomplish

    greater resolutions and attain even lower latency

    Oculus VR defines latency as the total time

    between movement of the users head and the

    updated image being displayed on the screen

  • Reducing latency is critical to a comfortable

    and immersive VR experience

    One of the unique points that separate Rift from

    its competitors is its low latency head tracking

  • SIMILAR TECHNOLOGIES

    Google Glass

    Wearable technology with an optical HMD

    Developed by Google producing a mass market

    ubiquitous computer.

    Used to record videos, take pictures, show messages,

    find information, show maps, live video sharing etc

  • Oculus Rift vs Google Glass

    Both are a type of HMD

    They are completly different- built for different

    purpose and for different audience

    Oculus Rift is designed explicitly for gaming

    purposes

    Google glass is built for a more general purpose

    of mobility and connectivity

  • Sonys Project Morpheus

    Project Morpheus is the codename for an

    upcoming virtual reality headset produced by Sony

    Computer Entertainment

    It is designed to be fully functional with the Sony

    PlayStation 4 and work with the PlayStation Vita

  • Oculus Rift vs Project Morpheus

    Considered to compete with Oculus Rift

    Like Oculus Rift, Project Morpheus- designed

    primarily for gaming purposes and also both the

    products will be targeted to the same audience

    Oculus Rift compatible with most popular

    games incorporating virtual reality

  • Project Morpheus appears to suffer from image

    persistence, so Oculus Rift wins in this area

    The latest Rift delivers a 110 viewing angle

    over Morpheus' 100, which means it has a

    bigger field of vision

    Oculus Rift is for PC and Project Morpheus is

    for Play Station 4

  • The Sixth Sense Technology

    Sixth Sense is a wearable gesture based device

    Augments the physical world with digital

    information

    Lets people use natural hand gestures to interact

    with that information

  • Oculus Rift vs Sixth Sense Oculus Rift and Sixth Sense are by no means

    competitors

    In fact, there is a possibility that both technologies

    can work in unison and complement each other.

    The introduction of the Oculus Rift virtual reality

    headset is a particularly exciting development for

    Sixth Sense because the headset is a natural match

    for the 3D input devices

  • ADOPTION

    Several titles are playable on rift Games currently with full or partial support include:

    Skyrim

    Portal 2

    Half Life 2

    Bioshock

    Dhoom 4

    Left 4 Dead

  • MERITS Incredible sense of presence

    The ability to visually explore the virtual world

    Natural feeling experience

    Oculus offer low latency, fast head-tracking

    performance

    Adjustable focus for near-or-far-sighted gamers

    Better gaming experience

  • Mind-blowing Oculus Rift experiments that reveal

    VR's practical potential

    The Oculus Rift's official consumer release is still

    months away.....

    Though the device has huge implications for the

    gaming industry, its potential stretches way beyond games

    The Rift headset is already promising to transform more

    practical fields like tourism, filmmaking, medicine,

    architecture, space exploration, and the battlefield

  • For Remote Interactions Virtual tourism

    When Google Street View debuted in 2007, it amazed everybody.

    It was the natural next step after satellite map technology,

    and the Oculus Rift will drive that evolution one step further.

    This helps for those who are physically unable to travel

    It could also allow us to explore places of the world that are

    inherently dangerous or impossible to reach

  • Patient care

    It can be a real pain for incapacitated or unstable

    patients to constantly travel back and forth to doctors and

    therapists.

    At first, the Oculus Rift could provide a way for doctors

    and patients to meet regularly for sessions, but as the

    technology advances, it could even allow for remote

    examinations.

  • For Education Classrooms

    The Oculus Rift might be the key to provide a

    better environment for remote learners.

    Combining the virtual tourism, classrooms could

    embark on high-tech field trips to foreign lands for

    a fraction of the cost.

  • Creative exploration

    The Rift opens up dozens of new ways for

    children to explore creative education.

    Special learning

    The Rift has also shown to be an effective tool

    in situations that involve special needs children

    or kids with social anxiety

  • For Training and Simulation

    Simulation aspect of the Oculus Rift can be put to

    use as a tool for training.

    Its one of the more obvious non-gaming

    applications for the device, mostly because non-

    VR simulations already exist in many fields, but

    the quality of simulation is whats important here.

  • Medicine

    A tool for showing student surgeons the perspective of a

    surgery-in-progress

    Ie, a first persons view of actual surgery is obtained

    Its basically just a widescreen video playing in front of your

    eyes, with the ability to lean in for a closer view of the action.

    But compared to just watching the video on a computer screen,

    the Oculus video is arguably better at blocking distractions

    It shows you exactly what the operating surgeon was seeing

    during real-world procedures

  • For Architecture and Modeling Architecture

    The Oculus Rift allows architects to build and explore their

    creations in a virtual environment without the need for any

    physical resources.

    The idea is to let architects create their building plans

    Upload them into the Oculus Rift-based platform

    Then walk through the building or landscape and experience

    their designs before pouring a single slab of concrete.

  • Modeling

    Virtual sculpting is another way in which the

    Rift provides an outlet for creative exploration

    The virtual environment allows for a unique

    approach to 3D modeling, which has

    implications for digital art

  • DISADVANTAGES

    Not a wireless device

    Heavy weight

  • CONCLUSION

    Oculus Rift enhance the gameplay experience

    of the users

    Oculus Rift helps user to experience games in

    3D

    Allows to experience the virtual word from your

    own living room

  • REFERENCES

    https://www.oculus.com/rift/ www.dmarlett.com/s/Paper183196-3200.pdf

    http://www.makeuseof.com/tag/5-amazing-non-gaming-ways-people-using-oculus-rift/

    inpressco.com/wp-content/uploads/2014/10/Paper903589-3592.pdf

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