Observer Briefing [Client]

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Innovation Games Focus Groups Briefing for [Client] Observers Prepared by Nancy Frishberg, Ph.D. – January 2009

description

Observers are briefed about the goals of the Innovation Games® sessions, and their role and contributions to the design research effort. The client organization (not named here, but shown as [Client]) is building software to help individuals manage their activity levels and dietary changes. Observers are employees or supporters of the Client. Participants in the sessions were recruited specifically for the occasion.

Transcript of Observer Briefing [Client]

Page 1: Observer Briefing [Client]

Innovation Games Focus Groups Briefing for [Client] Observers

Prepared by Nancy Frishberg, Ph.D. – January 2009

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Feedback from Users Is

•  Helpful to improving products •  Surprising in content •  Easy to collect •  Challenging to interpret •  Worth gathering at every stage of

product development

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Traditional Focus Groups

•  Moderator uses script to stimulate discussion •  Participants report their behavior and preferences

–  We find out how they want to appear –  They influence one another –  Vocal participants stifle less assertive ones

•  Ideas which are not in the script may be missed •  Observers sit behind mirrored glass with no direct

contact with participants

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Design Games

•  Games can shed light on issues such as –  What customers donʼt like about your product –  Customerʼs definitions and dimensions of success –  Time of day and context of use –  Priorities for features –  Important artifacts created using your product –  Hidden needs and essential functions

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Goals for the February 2 & 3 Design Games

•  Present proposed features of a cellphone + web plan to support personal program for weight loss and increased physical activity –  Which combination of features is desired? –  Which are higher priority, which are less preferred?

•  Invite participants to project themselves into a successful future and describe their steps to success (in an imagined progress through the program) –  Learn about their ideas of key milestones, barriers

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Participants

•  All ages (20’s - 60’s), diverse professions, mix of men and women in all groups

•  All have stated desire to lose weight and increase physical activity

•  Two groups Spanish-speaking (probably bilingual, Mexican or Mexican-American); two group English-speaking (unknown other languages, cultures)

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February 2009 – 4 Sessions

•  Monday, February 2 –  8:30 - 11:30 am (English Speakers) –  5:30 - 8:30 pm (Spanish Speakers)

•  Tuesday, February 3 –  8:30 - 11:30 am (Spanish Speakers) –  5:30 - 8:30 pm (English Speakers)

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Agenda for a Session

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Game: Buy a Feature

•  Divide group into 2 for each session –  Get more data about

willingness to invest in features

•  Dollar amounts assigned to each feature –  not directly tied what the

program will cost •  Observe order of

purchase by whom –  Collaboration & reasoning

•  Results expected –  Assess which features to build or

offer first; which to offer later or not build

–  Understand multiple motivations for preferring the same feature

–  Predict usage patterns for product as contributed by cross-cultural, age, sex (and other demographic) factors & individual behaviors

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Game: Remember the Future •  People work individually •  They contribute items

phrased in the “past tense” to describe

–  progress toward goal –  specific difficulties in making

changes •  Items are placed on timeline

divided into monthly intervals “Tried a new fruit this week” “Missed my treadmill

appointment, but took a walk on the beach”

•  Review at end of set time

•  Results –  [Client] understands more

about changing habits of diet and exercise from the participant’s perspective

–  Participants begin to visualize success in steps rather than solely a start and an end point

–  Dimensions introduced in previous game are re-mixed by participants

•  Technology involvement •  Timing of prompts •  Peer support •  Professional guidance

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[Client] Staff and Friends as Observers

•  In the room with participants •  No direct spoken interaction with participants*

–  No corrections, clarifications, discussion •  Typically, one Observer plays role of “bad

wedding photographer” with digital camera –  We are limited to photos that do not identify

individuals –  We will document end results

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* Ice-breaker game “Human Treasure Hunt” is the exception

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Role of Observers

•  Capture specific verbal and non-verbal behavior –  Quotes from participants –  Side remarks of participants –  Reactions to speakers –  Actions (including laughing, head-shaking, pointing, etc…)

•  One observation per notecard –  You may need more than one notecard to record your

observations about a single interaction –  Let each card stand by itself (completeness)

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Observers DO

•  Identify who said what about which items

•  Record reactions by whom to what

•  Refer questions to Nancy (and Tyler) and/or Sarah

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Donna: “I hate vegetables” (in response to item urging her to try new foods)

Ramon grunted and shook his head when Maria offered to buy “group exercise sessions”

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Observers DON’T •  Make interpretations

•  Judge the participants

•  Join the group to “help” or “fix something” or “just explain a little”

•  Wander in and out of the room

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The daily reminders should be thrown out because Group 3 hates them.

Jaime obviously has unrealistic weight-loss goals, so why should we listen to him?

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Expected outcomes

•  Shared and deepened understanding of consumer engagement with digital technology (cell phone, text, web, photos) in service of self-reported goals

•  Confirmation and surprises about beliefs, behavior, and values related to weight-loss and exercise

•  Differences and similarities among men/women; English/Spanish speaker; age groups; occupations; etc.

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Debriefing

•  Immediate (~30 min after each session) –  Quick impressions, review notecards, start to categorize,

note points of agreement and disagreement (both for participants and observers)

•  Soon thereafter (within the following week) –  Nancy will catalog all materials (cards, photos) and will

prepare summary for [Client] review

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Questions?

Your turn…

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Nancy Frishberg [email protected]