Objective 103.01 Explain concepts used to create digital...

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Objective 103.01 Explain concepts used to create digital animation.

Transcript of Objective 103.01 Explain concepts used to create digital...

Objective 103.01 Explain concepts used to create digital animation.

DIGITAL ANIMATIONo  Creating the illusion of movement of

graphic(s) and/or text. o  Used in: •  Interactive/Dynamic Advertising •  Games (Online or Standalone Consoles) •  Clickable Tutorials •  Animated Visual Demonstrations •  Film/Television

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FRAME-BASED ANIMATION (CEL)o  A series of individual still frames that create

the illusion of animation when viewed continuously (flip book).

o  The graphic(s) in each frame have slight changes in position from the previous frame.

o  Traditional animation •  Each frame and background hand drawn (not

typically covered in this course).

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STOP MOTION ANIMATIONFrame-based techniques are commonly used with digital photographs to create stop motion animation. o  Rotoscope •  Traced photographic or video images with a hand-

drawn appearance.

o  Claymation •  Clay characters or moquettes moved in small

increments between still photographs.

o  Paper cut out animation •  Similar to claymation, but with cut out shapes.

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QUESTIONS TO CONSIDERo  Can you think of animation examples that you

have seen? Do you enjoy a specific type of animation?

o Why might someone use a certain style of animation? Are there benefits to using say a Rotoscope animation compared to a Cel animation?

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VECTOR ANIMATION (PATH)o  Uses computer generated

formulas to make objects move along a path.

o  Utilizes tweens between keyframes.

o  Result is a relatively smaller file size with clearer images, smoother movement, and loads more quickly on the internet than frame-based animation.

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QUESTIONS TO CONSIDERo  If an animation studio was under a tight

deadline, why might they decide to use vector animation instead of frame based animation?

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2D ANIMATION VS. 3D ANIMATIONo  Uses two dimensions of

movement. o  Has a flat look in

appearance. o  Examples include

cartoons like Family Guy and The Simpsons.

o  Uses three dimensions of movement.

o  Has more depth and realistic appearance.

o  Examples include video games like Halo or movies like Toy Story and Frozen.

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QUESTIONS TO CONSIDERo  Consider 3D and 2D animation. Which style

do you think is more likely to be frame animation and which is more likely to be vector animation? Why?

o Why do you think 3D animation is more realistic? Do you think that because it looks more realistic that it does a better job of capturing emotions?

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ANIMATION FILE FORMATS.GIF o  Supports only frame-

based animation. o  Supports only 256

colors. o  Commonly used for

web. o  Only animation format

that cannot play audio.

.SWC

o  Contain the project Adobe Animate components.

o  Contains a compiled movie clip, ActionScript code, and any assets that the component requires.

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ANIMATION FILE FORMATS.FLA o  Native project file used

by Adobe Animate (Flash).

o  Preserves the project’s layers, scenes, and library for future editing.

o  Can only be opened or edited by Animate (Flash).

.SWF

o  Flash animation format for use on the Internet because it loads quickly.

o  Can support frame-based or vector animation.

o  Supports ActionScript coding, user interactivity.

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ANIMATION FILE FORMATS.FLV o  Adobe Flash Player

video format for animation playback.

o  Common format for embedded video on the Internet.

.MOV

o  QuickTime proprietary format.

o  Converts an animation to a video file.

o  Can be imported and edited by a video editing software.

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QUESTIONS TO CONSIDERo Why might you choose to use different

animation formats in specific situations? o  How do different file formats affect the quality

of the animation? Are the differences noticeable?

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