Nursing Education In 3 D Baltimore SINI 2009

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Nursing Education in 3D: Leveraging Virtual Worlds and Immersive Learning Simulations John Miller and Cathy Walker SINI 2009, Baltimore, MD July 24, 2009 http://MUVErs.org http://www.youtube.com/user/ jsmillerRN

description

This a presentation from SINI 2009 in Baltimore "Nursing Education in 3D: Leveraging Virtual Worlds and Immersive Learning Simulations" about using the 3D world of Second Life to do patient simulations, create simple 3D objects, meet with support groups, have community with other students, nurses, educators and health care consumers.

Transcript of Nursing Education In 3 D Baltimore SINI 2009

Page 1: Nursing Education In 3 D Baltimore SINI 2009

Nursing Education in 3D: Leveraging

Virtual Worlds and Immersive Learning

Simulations

John Miller and Cathy WalkerSINI 2009, Baltimore, MD

July 24, 2009http://MUVErs.org

http://www.youtube.com/user/jsmillerRN

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Objectives1. Create objectives for learning using a virtual world that will

use interaction, patient simulation, support groups, communication, and application.

2. Develop a plan for entering and using virtual worlds for education that is fast and easy.

3. Collaborate with others interested in teaching using virtual worlds for education as well as health support.

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World Interaction

1. Second Life Evergreen Island (Create an account at this link.)2. Live virtual world interaction with people in the US as well as

worldwide.3. 70,000 simultaneous users4. 1.4 million accounts logins last 60 days5. Music, the arts, science, literature, corporate, non-profit,

higher education   

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Create, own, buy objects.

1. Most things are cheaper than real life.2. Personalize avatar.3. Shop for clothes, shapes, skin, hair, animations, houses.4. Basic building is fairly simple.5. Complex building is done by skilled builders, scriptors, and

animators.

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Simple objects for interaction in 3D

1. Pictures from web and other sources placed on 3D display boards with web links.

2. Move object, rearranging as an evidence of knowledge.3. Basic objects to represent real life pathophysiology

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Medical support groups

1. Many medical support groups in Second Life (VirtualAbility.org)

2. Students and medical professionals can interact and contribute.

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Patient Simulation

1. Interactive objects for assessments, medications and other treatments

2. Single or group3. Programmed robot avatar as patient4. Training for students and faculty5. Recorded interactions

  

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Tools created for simulations

1. Limits within Second Life for building, scripting, and animations, which have to be respected.

2. MUI, a GUI HUD for avatars to wear.3. Instructor presentation MUI for demonstrations,

modifications.4. Searchable student database with records of performance for

instructor. 

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