Non-linear digital editing
description
Transcript of Non-linear digital editing
Non-linear digital editingAdobe Premier
Linear editing•analog video editing with tapes
•cut tape or film and splice clip at end
•LINEAR: assemble front to back
FunctionalityIMPORT: stills, videos, sequences of stills, graphics, camcorder, etc.
EDIT: clip, insert, change timing, overlay audio, transition between, loop, etc.
editing doesn’t change original clips - just use pointers into list of clips
‘render’ operation assembles final sequence
OUTPUT: DVD, DV, NTSC, resolution, audio sampling
Track-based editing
Video clip #1Video clip #1Video Track 1Video Track 1Video Track 1
Audio Track 1Audio Track 1
Video clip #2Video clip #2 Video clip #3Video clip #3TransitioTransitio
nnAudio clip #1Audio clip #1
Audio clip #2Audio clip #2
Premier•Adobe Product
•5 copies in CL112D
•Final Cut on Mac (also iMovie)
New Project
•Set format: DV (NTSC), DVD, Quicktime, etc.
•Set resolution: 640x480; 720i, 1080i, etc.
•match Maya output -> Premier input
•Audio sampling rate
Asset listAsset list
InterfaceSource Clip Source Clip
playback panelplayback panelProgram Program
playback panelplayback panel
Media BrowserMedia Browser TimelineTimeline
Premier Interface
Import animation files
File -> ImportSelect first file in sequence
In Maya:Output to numbered filenames, e.g. <filename>###.tiff
Check box for numbered file inputSeems to only work for frames done ‘on ones’
In Premier:
Expressions
Edit -> Keys -> Bake Simulation
Select object controlled by expressions
In Maya:Need to ‘bake’ animation first
Converts animation to key frame per frameWill then render out the object motionAllows editing of animation curve as well