No Quarter 56

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 ® GUTS & GEARS  ANCESTRAL GUARDIANS AND IMMORTALS FORCES OF DISTINCTION XVIII THE EXPERIMENTS OF DOCTOR ARKADIUS IMMORTALITY: MANY DEATHS, ONE LI FE PART 4 OF THE ONGOING ROLEPLAYING ADVENTURE ® ®

description

Issue 56 of the Bi-monthly No Quarter magazine by privateer press

Transcript of No Quarter 56

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    GUTS & GEARSANCESTRAL GUARDIANS AND IMMORTALS

    FORCES OF DISTINCTION XVIIITHE EXPERIMENTS OF DOCTOR ARKADIUS

    IMMORTALITY: MANY DEATHS, ONE LIFEPART 4 OF THE ONGOING ROLEPLAYING ADVENTURE

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    For more details on Privateer Press Digital and No Quartersubscriptions visit privateerpress.comand store.privateerpress.com/subscriptions.aspx

    *While supplies last. 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, No Quarter,and their logos are trademarks of Privateer Press, Inc.

    http://privateerpress.com/privateer-press-digitalhttp://www.store.privateerpress.com/subscriptions.aspxhttp://www.store.privateerpress.com/subscriptions.aspxhttp://privateerpress.com/privateer-press-digital
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    CREDITS

    President:Sherry Yeary

    Chef Creave Ofcer: Matthew D. Wilson

    Creave Drecor:Ed Bourelle

    Drecor of Bsess Developme:Will Shick

    Drecor of Operaos:Jason Martin

    Projec Drecor: Bryan Cutler

    Pblcaos Maager: Aeryn Rudel

    Ar Drecor:Mike Vaillancourt

    Lead Developer:Jason Soles

    Graphc Desg Drecor:Josh Manderville

    Developme Maager:David DC Carl

    Markeg Maager:Lyle Lowery

    RPG Prodcer:Matt Goetz

    Edoral Maager:Darla Kennerud

    Sdo Drecor:Ron Kruzie

    Hobby Maager:Stuart Spengler

    Playes Coordao: Jack Coleman

    Edor--Chef:Michael G. Ryan

    Edg:Michael G. Ryan,Michael Sanbeg

    Proofreadg: David DC Carl, Matt Goetz,Aeryn Rudel

    Coy Edors:Douglas Seacat, Jason Soles

    Graphc Desg:Richard Anderson,Matt Ferbrache, Laine Garrett, Josh Manderville

    Phoography:Amy Compton, Matt Ferbrache,Rob Hawkins, Dallas Kemp, Tim Simpson,

    Stuart Spengler

    Sdo Mares Pag: Matt DiPietro,Geordie Hicks, Ron Kruzie

    COntRiButORSOren Ashkenazi, David DC Carl, Josh Colon,

    Matt Goetz, Rob Hawkins, William Hungerford,

    Dallas Kemp, Lyle Lowry, Aeryn Rudel,

    Michael G. Ryan, Michael Sanbeg,

    Douglas Seacat, William Shick,

    William Oz Schoonover, Tim Simpson,

    Stuart Spengler

    iLLuStRAtiOnS Chris Bourassa, Carlos Cabrera, Oscar Cafaro,

    Scott Fischer, Laine Garrett, Ross Grams,Johan Grenier, Andrew Hou,

    Imagionary Friends Studio, Nicholas Kay,

    Aleksey Kovalenko, Michael Lisowski,

    Nstor Ossandn, Karl Richardson,

    Mike Schley, Brian Snoddy, Andrea Uderzo,

    Eva Widermann, Matthew D. Wilson

    All content copyright 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Witchre Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full Metal Fantasy,Immoren, WARMACHINE, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence of Cyriss, Convergence, Cryx, Cygnar,Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Forces of HORDES, HORDES High Command, Monstrous Miniatures Combat, Circle Orboros,

    Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Orgoth, cephalyx, War Room, Lock & Load, Steamroller, Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series,Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, Skull Island eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, TheWarcaster Chronicles, Privateer Pinsand all associated logos and slogans are trademark property of Privateer Press, Inc. All other trademarks appearing are property of their respective owners. Firstprinting Vol. 10, Issue 56: September 2014. Printed in the USA. This magazine contains works of ction, any resemblance to actual people, organizations, places, or events in those works of ctionare purely coincidental. Duplicating any portion of the materials herein unless specically addressed within the work or by written permission from Privateer Press is strictly prohibited. In theevent that permissions are granted such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein orpreserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual. Used with permission.

    ON THE COVERImmortals by Andrea Uderzo

    Making its way across the U.S., our Juggernaut plans to stay for a weekend but can only stay a

    few seconds (one Mississippi, two Mississippi) as it passes beneath the gateway.

    Photo by Amy Compton & Tim Simpson

    JUGGERNAUTS JOURNEY:ST. LOUIS, MISSOURI

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    Quick Shot Scenario

    ImmortalityPart IV

    90

    News from the Front 4

    New Releases 6

    Fall In: Privateer Pins Takes Autumn by Storm 12

    High CommandPreviews 14

    HORDES: ExigencePreview 17

    LEVEL 7 Chronology 20

    Gavyn Kyle Files: Skarre Ravenmane 24

    Modeling & Painting: Slaves of the Skorne 33

    Iron Kingdoms Gazetteer: Lhen 39

    Forces of Distinction XVIII 46

    Iron Kingdoms Archives: The Iron Kingdoms Era 50

    TABLE OF CONTENTS

    Scoundrels

    & Sell-Swords

    104

    LEVEL 7 CHRONOLOGY 20

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    Modeling & Painting

    Slaves of the Skorne 33 Iron Kingdoms ArchivesThe Iron Kingdoms Era 50

    Campaign Terrain

    Windy Thorp

    80

    Tournament Triple Threat: Protectorate of Menoth 56

    Guts & Gears: Ancestral Guardians and Immortals 64

    Races and Cultures: Trollkin 75

    Campaign Terrain: Windy Thorp 80

    Monsternomicon 88

    Quick Shot Scenario: Immortality Part IV 90

    Scoundrels & Sell-Swords: Thalen Malvyss 104

    Career Counseling 108

    Player Galleries 110

    No Quarter Painting Challenge 112

    Guts & Gears: Ancestral

    Guardians and Immortals

    64

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    News from the Front brings you recaps and advance information about WARMACHINE and HORDES-relatedevents, as well as updates on products and people in the community. Is there a cool event taking place in your area?

    Tell us about it at:[email protected]

    BATTLING HUNGER: FOODMACHINE 2014

    For nine years now, the annual Foodmachine charity drive has made a difference inthe lives of people in need. Created by the St. Louis River Dogs, Foodmachine hasincreased in popularity and food and nancial donation levels each year. In 2013,the organization collected over 42,000 cans of food and a record $7,130 to benetAction Against Hunger.

    The drive now stretches around the worldlast year included events in Canada;the United Kingdom; Reykjavik, Iceland; Malaga, Spain; and Munich, Germany.The top overall donations came from the Buffalo Wargamers from New York with18,636 cans, while the top average donation came from Vault Comics & Games with1,017 cans per player. The highest donation by any single person consisted of 950

    cans of food, from Chris Swasey of the Buffalo Wargamers. In keeping with theseexceptional standards, the events leaders encourage Privateer Press Gangers andother event organizers to hold local Foodmachine tournaments and to collect foodor cash donations for local charities that help people right in their own hometowns.

    PROJECT

    ORANGE CRUSH

    The Orange Crush Army is an orange-themed army painted by volunteersfrom around the globe. Every dollardonate earns you another chanceto win the entire army, along withadditional prizes from Privateer Pressand other game vendors.

    This years Orange Crush Armywill consist of forces of the Legion ofEverblight, with a trio of army listscreated by Charles Arrasmith (Omnus)and Chuck Elswick (bulldog). Youcan check in on the army as it racestoward completion at razoo.com/thrallharvest2014. And while yourethere, take a moment to donate to the

    cause. A sign-up sheet will soon beavailable on handcannononline.com/foodmachine2014 along with somepainting suggestions for Project OrangeCrush Army models you may wish todonate. Over the years, Orange Crushhas had models painted by some of the

    best miniatures painters in the world.This year, once again leading the charge,will be Privateer Press Matt DiPietrowith Absylonia, Daughter of Everblight.

    FOODMACHINE EVENT ORGANIZATION

    In early October, event organizers can download an event packet athandcannononline.com/foodmachine2014. This rules pack will help organizersstart their own Foodmachine events and even includes suggestions for how topublicize the drives. It also contains the best part of a Foodmachine tournament:the cheats. Every Foodmachine tournament includes a system that allowsplayers to cheat in their games in exchange for donated food. The more players

    give, the more they can cheat.After the event, organizers report their collections to [email protected] so Foodmachine central can track the success of this worldwide event. If youvealready held your event this year, please email the results right away; otherwise,Foodmachine encourages you to plan your event to occur between November 1, 2014,and January 15, 2015, and to email the results as soon as the event concludes. Youcan use any method of donation you choose (such as cash/can equivalent amounts orstraight cash numbers) when planning your event and reporting your results.

    For all the details about Foodmachine 2014, visit handcannononline.com/foodmachine2014or email [email protected].

    Reporting by Kevin Wojciechowski

    NEWS FROM THE FRONT

    4 NEWS FROM THE FRONT

    http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.razoo.com/thrallharvest2014
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    PROS & CONS

    PRO: CARL MORGAN

    Carl stumbled onto WARMACHINEat Gen Con in 2002the demo gamehe played there hooked him andnever let him go. Since that day,fostering a healthy community of

    players has been priority number-one for Carl. That ideal has taken himfrom running local gaming events tocreating and running (with a lot ofhelp along the way) WARMACHINEWeekend. With the assistance of hislocal gaming community, he has

    been able to expand WARMACHINEWeekend from a small, regionalevent to one that draws players fromaround the world. Carl currentlyresides and organizes in theSouthwest Missouri area.

    CON:

    WARMACHINE WEEKEND

    WARMACHINE Weekend has

    grown bigger and better everyyear since its inception in 2004,and it continues to be the premierindependent Privateer Press gamingevent. With events and tournamentsfor players of all types and skill level,the centerpiece of this conventionis the WARMACHINE WeekendInvitational. The Invitational is anevent that brings the best playersfrom around the world to competeat the highest level for praise andprizes. WARMACHINE Weekendwill be back for its 11th year in

    St. Louis, Missouri, this November.

    SKULL ISLAND UNCOVERS

    A MURDER IN CORVIS

    Something evil moves throughthe dark streets of Corvis, leavingmangled victims in its wake. Even thecriminal underworld is not immuneto the killers predations, and whenthe authorities are unable handle thesituation, a local crime boss takesmatters into his own hands and hiresan unlikely group of heroes to stopthe murders.

    The novella Murder in Corvisbrings together the Black RiverIrregularsthe iconic heroes fromthe Iron Kingdoms Full Metal FantasyRoleplaying Gamefor the rsttime. This exciting tale of mystery

    and murder by Richard Lee Byerswill be available through the SkullIsland eXpeditions website (www.skullislandx.com) and other e-bookretailers beginning September 26th.

    THREE-DAY WEEKEND OF WAR

    Privateer Press hits St. Louis, Missouri, this November 79 for WARMACHINEWeekend. Featuring classes, seminars, and an Iron Gauntlet Qualier, this isone event you wont want to miss! There will also be a load of exclusives andprereleases available in the vendor hall and the WARMACHINE WeekendInvitational streaming worldwide.

    Players looking to test their mettle can nd an opponent in the Iron Arena orcompete in one of the many WARMACHINE and HORDES tournaments runningall weekend long. Privateer Press staff will also be on hand to play some gamesand enjoy the festivities.

    Only a few qualiers for the 2014 Invitational remain before the event itselfand its Last Chance Qualier. For more info, locations, and updates, check outwww.warmachineweekend.com.

    5NEWS FROM THE FRONT

    https://skullislandx.com/https://skullislandx.com/
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    BORKA, VENGEANCEOFTHERIMESHAWS(RESIN/METAL)game: hordes/trollbloods

    sculptor: brian dougas

    painter: geordie hicks

    release: october PIP 71085 $59.99

    BRADIGUSTHORLETHERUNECARVER(RESIN/METAL)game: hordes/circle orboros

    sculptor: russ charles

    painter: geordie hicksrelease: october PIP 72085 $34.99

    NEW RELEASES

    HORDES: EXIGENCE

    As titanic battles are fought across western Immoren, the res ofa war more ancient and terrible than any of those conducted by

    mortals is being stoked to world-consuming fury. The leaders ofthe United Kriels ght to ensure their survival by calling on bothold and new allies, including the recently awakened mountainkings. Aloof from the struggles of the other factions, Xerxis leadsan army in a risky gambit amid the larger plans of SupremeArchdomina Makeda, positioning the skorne to subjugate Ios.Meanwhile, events already set in motion by Krueger the Stormlordthreaten to scar the face of Caen itself as he works toward hisultimate goal: the destruction of the dragon Everblight. Ancient

    beings advance toward an apocalyptic end game with no regardto the innocents caught in their path, and only time will tell if

    great heroes will nd a way to forestall this doom.release: october

    PIP 1058 $34.99 (softcover)

    PIP 1059 $44.99 (hardcover)

    6 NEW RELEASES

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    NeraPh/seraPhheavyWarbeastPlastIcKItgame: hordes/legion of everblight

    sculptor: brian dugas

    painter: matt dipietro

    release: october PIP 73081 $34.99

    7NEW RELEASES

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    cePhalyxMINdslaver& drudges(PlastIc)game: warmachine/mercenaries

    sculptor: doug hamilton painter: matt dipietrorelease: september PIP 34116 $49.99

    cePhalyxdoMINator(Metal)game: warmachine/mercenaries

    sculptor: doug hamilton

    painter: matt dipietro

    release: september PIP 41115 $17.99

    cePhalyxagItator(Metal)game: warmachine/mercenaries

    sculptor: doug hamilton

    painter: matt dipietro

    release: september PIP 41116 $15.99

    NEW RELEASES

    8 NEW RELEASES

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    JAGA-JAGA, THEDEATHCHARMER(METAL)

    game: hordes/minionssculptor: carlos castao

    painter: matt dipietro

    release: october PIP 75049 $27.99

    absyloNIa, daughterofeverblIght (Metal)game: hordes/legion of everblight

    sculptor: doug hamilton

    painter: matt dipietro

    release: september PIP 73080 $24.99

    IRONKINGDOMSFULLMETALFANTASY

    MONSTERNOMICON

    In the Iron Kingdoms peril lurks at every turn, asfearsome and terrifying creatures both great andsmall look to turn unwary adventurers into their nextmeal or enslave them beyond death. From ferociouspacks of ravenous burrow-mawgs to deadly etherealpistol wraiths that haunt the back roads and forgottencemeteries, the Monsternomicon is lled with creatures

    both mundane and supernatural to challenge even themost experienced adventuring parties.

    This essential full-color guide to the wicked denizensof the Iron Kingdoms gives you everything you

    need to introduce them into your own adventures.release: september

    PIP 410 $29.99 (softcover)

    9NEW RELEASES

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    ESCALATINGCONFLICT

    WARMACHINE HIGHCOMMAND: FAITH& FORTUNEexPaNsIoN

    release: september PIP 61023 $15.99

    WARMACHINE HIGHCOMMAND: FAITH& FORTUNE

    release: september PIP 61020 $44.99

    NEW RELEASES

    10 NEW RELEASES

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    CLASSICWARMACHINE ANDHORDES MODELSNOWAVAILABLEINFULL-SIZEUNITS

    classIchordes ModelNoWavaIlableINPlastIc

    PaINgIverbeasthaNdlers

    game: hordes/skornerelease: october PIP 74085 $34.99

    CROESCUTTHROATS

    game: warmachine/mercenariesrelease: september PIP 41123 $59.99

    NePhIlIMProtectorgame: hordes/legion of everblight

    release: september PIP 73073 $18.99

    castleoftheKeys

    HORDES HIGHCOMMANDExpansion

    release: october PIP 61022 $21.99

    11NEW RELEASES

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    PRIVATEER PINS TAKES AUTUMN BY STORM

    In just a few months, every WARMACHINE player will get

    a chance to battle in the brand-new WARMACHINE: Tactics

    game; not every WARMACHINE player, however, will get

    a chance to add the new Privateer Pins WARMACHINE:

    Tacticspins to their collection.

    In the wake of major pin releases at Lock & Load GameFest

    2014, San Diego Comic Con, and Gen Con, Privateer Pins

    will release at the end of the convention season a limited-

    edition set that includes an impressive seven-pin lineup in

    support of the new video game. Featuring six key characters

    and the games logo, the WARMACHINE: Tactics set is

    limited to a run of only 300 and will be available exclusively

    through the Privateer Pins website.

    The Kickstarter campaign gave us a strong sense of just

    how popular the video game will be with our players, saysPrivateer Press Director of Business Will Shick. We wanted

    to give those players who also collect Privateer Pins a chance

    to add something really unique to their collections. Once

    this set is sold out, Shick says, it will never be reprinted,

    increasing its collectability.

    September through November brings more new pins for

    collectors of faction logos (Minions), Gobbers (the Gobber

    Mage Hunter), chibis (Aurora, Numen of Aerogenesis

    and the rst two-pin pin of Kaya the Moonhunter and

    Laris), and even a special zombe warcaster Halloween set.

    The Privateer Pins website, privateerpress.com/pins,

    continues to be the go-to source for information of all thingsPrivateer Pins related: release dates, availability online, and

    upcoming launches for the entire program. Its also a good

    place to acquire unlimited pins and to plan ahead for trading

    at conventions with Privateer Press staff and volunteers

    who may have limited-edition pins.

    WARMACHINE Weekend is coming up this November in

    St. Louis, Shick notes, and well be there with some rare

    pins to trade, including an exclusive con pin. We anticipateplenty of trading opportunities for our collectors.

    http://www.privateerpress.com/pinshttp://www.privateerpress.com/pins
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    15/11613PRIVATEER PINS

    FOR MORE PINS

    PRIVATEERPRESS.COM/PINS

    At this past summers cons, we heard quite a few

    suggestions from collectors about what we should do

    next, Shick says, So, the line keeps growingwere

    adding a Minions faction pin, a unique Holiday Sale pin,

    and quite a few surprises yet to come, including some of

    those special requests.

    By the end of 2014, the Privateer Pins line will consist of more

    than 125 pinssome extremely rare, like the UK Nationals

    event pin, and some available only through trade, from an

    event, or for achieving key successes in competition. And

    the line will expand even further in the coming year.

    We have determined our Privateer Pins releases through

    the rst half of 2015, Shick says. The individual lines getstronger and the points of entry get even easier. In the end,

    we want to give collectors the very best we can with every

    single pin in every single release. Thats our pin plan, and

    were going to stick to it.

    For pin collectors who have not yet had a chance to trade

    with Privateer Press staff and volunteers, the guidelines

    are pretty easy to master. Once you nd a crewmember

    wearing a lanyard with Privateer Pins on it, simply offer

    an ofcial Privateer Pin in exchange for a pin on the

    crewmembers lanyard, and the deal is done!

    A couple of things to keep in mind: your pin cant be

    damaged, has to have its original backer, and cant be

    a pin already on the crewmembers lanyard. You can

    only trade with the crewmember once per day, one pinfor one pin, and you cant trade for a pin thats not on

    the crewmembers lanyard (crewmembers often display

    upcoming pins that havent been released yet).

    http://www.privateerpress.com/pinshttp://www.privateerpress.com/pinshttp://www.privateerpress.com/pins
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    By David DC Carl

    Escalating Confictis the rst expansion for WARMACHINE High Command: Faith & Fortune. Escalating Confictgives Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate playerstheir rst taste of new options for their reinforcement decks. The Escalating Confict expansion set expandsupon the themes established in Faith & Fortuneand introduces the rst 5-cost warcasters to these new factions,giving Faith & Fortuneplayers the choice between speed and power in their warcasters. Each faction gains onenew warcaster card along with ve copies each of four new army cards players can use to customize their

    detachments.These colored pips represent the maximum number of times a card canappear in a particular detachment.

    ESCALATING CONFLICTCARD LIST

    HIGH COMMAND PREVIEWS14

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    RUSH:Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.

    Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

    VYROS, INCISSOR OF THE DAWNGUARDCHARACTER, WARCASTER

    4

    BATTLEGROUP COMMANDER

    Friendly warjack cards at Vyros location gain +1 Power.

    TIDE OF WAR

    When you move Vyros to your occupying forces pile, draw cardsequal to the number of cards destroyed at his location this turn.

    5 WAR

    Y

    R

    RUSH:Illus. by Andrea Uderzo Privateer Press, Inc. All R ights Reserved.

    Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

    FATHER LUCANT, DIVINITY ARCHITECTCHARACTER, WARCASTER

    5

    BATTLEGROUP COMMANDER

    Friendly warjack cards at Lucants location gain +1 Power.

    CLOCKWORK REINFORCEMENT

    Friendly cards at Lucants location cannot be destroyed.

    5 WAR

    P

    R

    PURCHASE: RUSH:

    VP

    Illus.bySusan Luo PrivateerPress,Inc.All RightsReserved.IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    INVERTERWARJACK

    6

    4

    DISCHARGE

    This card suffers 3 Power during other players

    turns.

    B

    2 CMD

    2 WAR

    6 WAR 8 WAR

    1

    B

    PURCHASE: RUSH:Illus.byLuis Gama PrivateerPress,Inc.All RightsReserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    ASSIMILATORWARJACK

    5

    2

    ASSIMILATION

    When this card is destroyed, return it to your hand if one or

    more enemy warjack or construct cards were also destroyed

    at this cards location this turn.

    O

    0 CMD

    2 WAR

    4 WAR 5 WAR

    O

    PURCHASE: RUSH:Illus.byLuis Gama PrivateerPress,Inc.AllRightsReserved.

    IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.

    ERADICATORS COMPLEMENTWARRIOR

    5

    2

    VARIABLE

    At the start of each attack at this location, this card gains

    your choice of +1 Power or +1 Health until the end of

    the turn.

    G

    2 CMD

    0 WAR

    4 CMD 8 CMD

    G

    PURCHASE: RUSH:

    VP

    Illus.byAndreaUderzo PrivateerPress, Inc.AllRightsReserved.IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    TRANSVERSE ENUMERATOR COREPRIEST, WARRIOR

    4

    2

    REALIGNMENT

    When you deploy or rush a card to this cards

    location, reduce the cost by 1 CMD or 1 WAR.

    O

    0 CMD

    2 WAR

    4 CMD 7 CMD

    1

    O

    RETRIBUTION OF SCYRAHVyros, Incissor of the Dawnguard is an

    amazing warcaster to send into a big

    battle. Hell deliver not only death to

    your enemies but also a huge hand of

    cards for another offensive push next

    turn. Speed, Power, Healththe Retributions new army cards

    bring a broad range of new and potent options to the table. The

    Imperatus stands out even among this company for its abilityto obtain temporary immortality when you need it most.

    CONVERGENCE OF CYRISSFather Lucant, Divinity Architect isreminiscent of warcasters that reduce

    opposing cards Power, but he brings

    more offense and can protect his

    cards from destroy effects as well.

    Assimilators and Eradicators Complements deliver a whole lot

    of combat capability for 4 WAR or 4 CMD, respectively, while

    Transverse Enumerator Cores enhance the great machine, and

    Inverters smash opposing army cards to bits.

    WARCASTER

    Vyros, Incissor ofthe Dawnguard

    REINFORCEMENTS

    Griffon

    Imperatus

    Eiryss, Angel of Retribution

    House Nyarr Destors

    WARCASTER Father Lucant, Divinity

    Architect

    REINFORCEMENTS

    Assimilator

    Eradicators Complement

    Inverter

    Transverse EnumeratorCore

    PURCHASE: RUSH:Illus.byNeil RobertsPrivateerPress, Inc.AllRightsReserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    GRIFFONWARJACK

    4

    2

    FLEET

    When you rush this card to a location with a friendlywarcaster card, pay its purchase cost instead of its rush cost.

    O

    1 CMD

    1 WAR

    3 WAR 7 WAR

    O

    PURCHASE: RUSH:

    VP

    Illus.byNstorOssandn PrivateerPress, Inc.AllRightsReserved.IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    IMPERATUSCHARACTER, WARJACK

    6

    3

    PHOENIX PROTOCOL

    During your orders step, you can refresh one Imperatuscard in your reserves without discarding a card. If you

    do, this card cannot be destroyed this turn.

    P

    2 CMD

    2 WAR

    6 WAR 8 WAR

    1

    P

    VP

    PURCHASE: RUSH:Illus.byEva WidermannPrivateerPress,Inc.AllRights Reserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    EIRYSS, ANGEL OF RETRIBUTIONCHARACTER, MAGE HUNTER, WARRIOR

    3

    2

    ARCANE INTERFERENCE

    At the start of an attack at this location, if there are

    any enemy warjacks here, this card gains +2 Power

    until the end of the turn.

    Y

    2 CMD

    0 WAR

    4 CMD 4 CMD

    1

    Y

    PURCHASE: RUSH:Illus.byAndreaUderzo PrivateerPress,Inc.AllRightsReserved.

    IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.

    HOUSE NYARR DESTORSDAWNGUARD, WARRIOR

    5

    3

    UNYIELDING

    At the start of an attack at this location, if any opponents

    have more cards here than you do, this card gains +2 Health

    until the end of the turn.

    B

    2 CMD

    2 WAR

    5 CMD 7 CMD

    B

    HIGH COMMAND PREVIEWS 15

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    RUSH:Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.

    Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.

    ASHLYNN, HEART OF THE RESISTANCECHARACTER, WARCASTER

    4

    BATTLEGROUP COMMANDER

    Friendly warjack cards at Ashlynns location gain +1 Power.

    LLAEL WILL RISE AGAIN

    When you rush Ashlynn, return all Warrior cards from yourdiscard pile to this location; discard them at the end of the turn.

    5 CMD

    G

    P

    RUSH:Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.

    Iron Kingdoms,all faction names, logos,warjack, warcaster, and warbeast are TM Privateer Press, Inc.

    MAGNUS THE WARLORDCHARACTER, WARCASTER

    3

    BATTLEGROUP COMMANDER

    Friendly warjack cards at Magnus location gain +1 Power.

    KILL BOX

    When you rush Magnus, choose one enemy card at his location.All other enemy cards here are returned to their owners hands.

    5 WAR

    B

    R

    PURCHASE: RUSH:

    VP

    Illus.byChippy PrivateerPress,Inc.All RightsReserved.IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    MULEWARJACK

    4

    2

    STEAM PRESSURE

    During your battle step, when you attack at another

    location, increase your overall Power there by this

    cards base Power.

    O

    0 CMD

    2 WAR

    5 WAR 9 WAR

    1

    O

    PURCHASE: RUSH:Illus.byAndreaUderzo PrivateerPress,Inc.All RightsReserved.

    IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.

    MARINERWARJACK

    3

    2

    LOADER

    At the start of an attack at this location, reveal the top card

    of your army deck to all players. If its a warrior, this card

    gains +2 Power until the end of the turn.

    Y

    0 CMD

    2 WAR

    3 WAR 4 WAR

    Y

    VP

    PURCHASE: RUSH:Illus.byAndrewUderzo PrivateerPress, Inc.AllRightsReserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    FIRST MATE HAWKCHARACTER, PIRATE, WARRIOR

    1

    3

    OBJECT OF DESIRE

    At the start of an attack at this location, if there are

    any other friendly Pirate cards here, this card cannot

    be destroyed this turn.

    O

    2 CMD

    0 WAR

    4 CMD 5 CMD

    1

    O

    PURCHASE: RUSH:Illus.byNstorOssandn PrivateerPress, Inc.AllRightsReserved.

    IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    WARRIOR THRALL MOBUNDEAD, WARRIOR

    3

    3

    THRALL RUNES

    You can deploy this card from your discard pile.

    Y

    1 CMD

    1 WAR

    3 CMD 7 CMD

    Y

    HIGHBORN COVENANTThe Highborn Covenant introduces

    an epic warcaster unknown to our

    WARMACHINE community: Ashlynn,

    Heart of the Resistance. Her recurring

    warrior cards can crush any defenses,

    and the new Highborn Covenant warriors, the Ogrun Assault

    Corps and Dannon Blythe & Bull, are solid new additions.

    Meanwhile, the Duelist and Wroughthammer Rockram back upthe resistance with their steam-powered support.

    FOUR STAR SYNDICATEMagnus the Warlords Kill Box ability isvirtually guaranteed to turn the tide of

    battle and to frustrate one or more of your

    opponents. The Mariner and Mule lend

    additional options to the Syndicates warjack

    roster, and the Warrior Thrall Mob cranks up the damage output of the

    necromancy subtheme. Pirates are another great Four Star Syndicate

    subtheme, and First Mate Hawk is ready to step up to lead them.

    WARCASTER

    Ashlynn,Heart of the Resistance

    REINFORCEMENTS

    Duelist

    Wroughthammer Rockram

    Ogrun Assault Corps Dannon Blythe & Bull

    WARCASTER

    Magnus the Warlord

    REINFORCEMENTS

    Mariner

    Mule

    Warrior Thrall Mob

    First Mate Hawk

    VP

    PURCHASE: RUSH:Illus.byRaphaelLbke PrivateerPress, Inc.AllRightsReserved.

    IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    DUELISTWARJACK

    5

    2

    POWERFUL ATTACK

    While another card ability causes this card to gainPower, it gains an additional +1 Power.

    O

    1 CMD

    2 WAR

    5 WAR 6 WAR

    1

    O

    VP

    PURCHASE: RUSH:Illus.byFranzVohwinkel PrivateerPress,Inc.AllRightsReserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    WROUGHTHAMMER ROCKRAMWARJACK

    6

    2

    ASSAULT

    This card gains +2 Power the turn you deploy or

    rush it.

    Y

    1 CMD

    2 WAR

    5 WAR 10 WAR

    1

    Y

    PURCHASE: RUSH:Illus.byDavid Kuo PrivateerPress,Inc.AllRightsReserved.

    IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.

    OGRUN ASSAULT CORPSWARRIOR

    4

    3

    CONCENTRATED FIRE

    At the start of an attack at this location, this card gains

    +1 Power for each other friendly warrior card here until the

    end of the turn.

    Y

    2 CMD

    1 WAR

    4 CMD 6 CMD

    Y

    PURCHASE: RUSH:Illus.byMattWilson PrivateerPress,Inc.AllRightsReserved.

    IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.

    DANNON BLYTHE & BULLCHARACTER, WARRIOR

    4

    2

    BOUNTY HUNTERS

    When deploying or rushing this card, reduce its Purchase

    and Rush costs by 1 CMD for each enemy warrior card at

    the location.

    G

    2 CMD

    1 WAR

    4 CMD 6 CMD

    G

    HIGH COMMAND PREVIEWS16

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    By David DC Carl with Michael Sanbeg

    Art by Nicholas Kay and Andrea Uderzo

    The release date for HORDES: Exigence is just

    around the corner, and we couldnt be more excited

    to share with you an incredible preview of this

    amazing book. Weve already delved into the CircleOrboros and taken a close look at Trollbloodsnow

    its time to see what the future holds for the Legion

    of Everblight. Prepare yourself for the awesome

    might of Absylonia, Daughter of Everblight.

    MODELPREVIEW

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    FEAT:

    METAMORPHOSEShowing his favor,

    Everblights blighted

    power ows freely through

    Absylonia and responds to

    her call. When she unleashes

    a massive pulse of draconic

    energy, her followers are

    transformed. Their bodies

    seethe and change to emulate

    their masterlimbs lengthen,

    muscles thicken, and wings

    sprout from their backs. They

    launch themselves high into

    the air before falling on their

    foes with a dragons fury.

    Models in Absylonias battlegroup that are currently in her control

    area gain +2 STR and Flight, and their melee weapons gain Reach

    . Metamorphose lasts for one round.

    ABSYLONIA

    Abomination

    Conferred Rage Warbeasts in this models battlegroup

    beginning their activations in its control area can charge or make

    power attacks without being forced. When this model destroys

    one or more enemy models during its activation, warbeasts in its

    battlegroup beginning their activations in its control area gain +2

    SPD and MAT for one turn.

    Flight This model can advance through terrain and obstacles without

    penalty and can advance through obstructions and other models if it

    has enough movement to move completely past them. This model

    ignores intervening models when declaring its charge target.

    CLAW

    Magical Weapon

    STINGER

    Magical Weapon

    Energy Siphon When this attack hits an enemy model with 1 or

    more focus or fury points on it, that model loses 1 focus or fury

    point and this model gains 1 fury point.

    ABSYLONIA, DAUGHTER OF EVERBLIGHTLEGION EPIC BLIGHTED NYSS WARLOCK

    ABSYLONIA, DAUGHTER OF

    EVERBLIGHT

    Absylonia has been no stranger to transformation and now,

    thanks to the gifts of Everblight, her body has settled into a stable

    form. On huge wings she ies over the battleeld, conveying

    her killing rage to the spawn that follow her. Though her own

    body no longer shifts, her blood is still attuned to the morphic

    energies of Everblight, and the ravenous spawn she commands

    now gain the same mutability she herself once possessed.

    FORTIFY 2 6 YES NO

    Target warbeast in this models battlegroup gains +2 ARM. The affected

    model and any friendly model B2B with it cannot be knocked down,

    pushed, or moved by a slam.

    PSYCHO SURGERY 2 SELF CTRL NO NO

    Each model in this models battlegroup currently in its control area immediately

    heals d3 + 1 damage points. This spell can only be cast once per turn.

    RETURN FIRE 1 6 NO NO

    When target friendly Faction model is targeted by an enemy ranged attack,

    after the attack is resolved the affected model can make one normal melee

    or ranged attack, then Return Fire expires. Return Fire lasts for one round.

    TELEPORT 2 SELF NO NO

    Place this model anywhere completely within 8 of its current location,

    then its activation ends.

    7 8 7 6 15 16 8

    POW P+S

    POW P+S

    CLAW

    STINGER

    6 14

    4 12

    SPD STR MAT RAT DEF ARM CMD

    FURY 6

    DAMAGE 18

    FIELD ALLOWANCE C

    WARBEAST POINTS +5

    MEDIUM BASE

    SPELLS COST RNG AOE POW UP OFF

    USING ABSYLONIA,

    DAUGHTER OF EVERBLIGHT

    Absylonia, Daughter of Everblight may be the factions purest

    reection of Everblights will and power. She ts in beautifully

    amid an army of dragonspawn, impelling her warbeasts to

    ever-greater feats of destruction with each strike she inicts

    against Everblights enemies.

    The Legion of Everblight already has magnicent warbeast-bufng

    potential. Blighted Nyss Shepherds, Forsaken, and Spawning

    Vessels stand ready to support a horde of dragonspawn regardless

    of the attending warlock, but Absylonia amplies that power

    considerably. Her Conferred Rage ability does not require her tosacrice her attacks or her furyit simply works. In her presence,

    Abyslonias warbeasts can charge or make power attacks without

    being forced. This allows every warbeast that makes a charge or

    power attack to enhance its peak performance. The beast can put

    that fury capacity toward performing an additional attack, boosting

    another roll, or using its animus.

    But thats just the beginning. Should Absylonia defeat her foe, her

    warbeasts alsogain +2 SPD and MAT for the turn. Thats SPD 8

    and MAT 8 for Carniveans, Scytheans, Archangels, etc.and

    those beasts still charge for free! With her own SPD 7 and a trio of

    initial attacks, Absylonia will be able to trigger the Conferred Ragebonuses reliably, and her Teleport spell allows her to wing away

    from danger while her dragonspawn do the heavy lifting.

    Her remaining spellsFortify, Psycho Surgery, and Return

    Firegive her dragonspawn additional staying power while

    her Metamorphose feat cranks up the carnage even further.

    Metamorphose boosts Absylonias STR and Reach, and it

    provides all of her dragonspawn with +2 STR, Flight, and Reach

    on top of the bonuses theyre already receiving from Conferred

    Rage. Once her armies are in position, there will be no halting

    the maelstrom of destruction theyll wreak in Everblights name.

    ABSYLONIA

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    L E V E L 7

    C H R O N O L O G Y

    The first two games in the LEVEL 7 saga,

    LEVEL 7 [ESCAPE] and LEVEL 7 [OMEGA PROTOCOL],take place in the present day2014, to be exact.

    LEVEL 7 [INVASION] advances the story to 2020, in a

    near-future where an alien invasion threatens humanity

    with extinction.

    /1947

    The U.S. government recovers a crashed alien spacecraft and makes first contact with

    a dying alien race known as the Ghin. Led by Dr. Cronos, the Ghin had fled their home

    world after their species was brought to near-extinction by an incurable plague.

    Although the LEVEL 7 games are set in the present and

    near-future, the story actually begins in 1947. To prepareyou for your first foray into LEVEL 7 [INVASION], here

    is a timeline of important events to bring you up to date

    with the state of the world in the LEVEL 7 universe and to

    illustrate where each game fits.

    OBJECT:

    G/X-21478-AP/006The original purpose of this

    Ghin module is unknown.

    It was acquired from the

    Subterra Charlie facility in

    the late 70s. Initial testing

    indicated that it allowed 1/A

    test subjects to subsume

    the will of a variety of lower-

    grade subjects. More testing

    was counter indicated due to

    elevated levels of subject loss.

    /1953

    President Dwight D. Eisenhower

    initiates Project Aquarius, a

    program to provide sanctuary

    to Ghin refugees in return

    for exclusive access to their

    advanced technology.

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    Subject: Dr. Cronos Ht:7 5 Wt:248 lbs.

    Species:Extraterrestrial Classification:Ghin

    Threat: Extremely High [DO NOT ENGAGE]

    Dr. Cronos should be handled with extreme caution.

    He is the most dangerous Ghin encountered by

    the Agency to date. His involvement with the U.S.

    government since 1953 has given him insight

    into our operational systems and access to other

    sensitive information. He is frequently accompanied

    by Ghin sub-creatures of class 5 or higher.

    /1989

    The Soviet Union collapses, ending the Cold War. Now free of the

    looming threat of the U.S.S.R., the U.S. government begins to cut

    funding and support to Project Aquarius.

    /1969

    Construction on Subterra

    Bravo is completed.

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    / 2014

    Escapees in the Subterra Bravo facility destabilize an

    already tense situation. Open conflict erupts between the

    Ghin and human forces within the base. Having prepared

    for this eventuality, the government enacts Omega

    Protocol. Combat teams are dispatched to all Subterra

    facilities. In the ensuing battles, Subterra Bravo is

    destroyed while Alpha and Charlie are reclaimed without

    major losses. Immediately before the destruction of

    Subterra Bravo, aerial satellites confirm that a small

    unidentified flying object escapes the base. The status ofDr. Cronos remains unknown.

    /1996

    The U.S. government attempts to shut down

    Project Aquarius. In response, Dr. Cronos

    threatens to expose forty years of government

    collaboration to the American public. The

    government responds by severely cuttingfunding to the Subterra facilities, leading to ever-

    increasing tension between the U.S. collaborators

    and the Ghin within the Subterra facilities.

    Located:[Ghin Secret Base]

    Continent:

    South America

    Region:

    Southern Andes

    / 2019

    Dr. Cronos establishes

    a relationship with an

    alliance of South American

    governments and creates a

    new research facility in the

    southern Andes Mountains.

    /2010

    AVAILABLE OCTOBER AT

    SKULLISLANDX.COM

    / FEB 2020

    An extraterrestrial spacecraft carrying

    a small force of Hydra warriors lands

    in the American Southwest at the

    former Subterra Bravo site. The U.S.

    military is alerted to its approach by

    a network of advanced sensors based

    on reengineered Ghin technology.

    Fearing that Cronos has returned, the

    government sends an overwhelming

    force to intercept the ship. The

    resulting battle

    d e c i m a t e s

    a large area

    surrounding the

    former facility,

    including asmall town a

    few miles away.

    AVAILABLE AT SKULLISLANDX.COM

    https://skullislandx.com/https://skullislandx.com/https://skullislandx.com/https://skullislandx.com/level-7/the-judas-protocolhttps://skullislandx.com/level-7/danger-closehttps://skullislandx.com/https://skullislandx.com/
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    /APR 2020

    Dr. Cronos, having monitored the

    conflict with the Hydra, broadcasts

    a message to the people of Earth.

    He informs humanity that the Ghins

    ancient enemy, the Hydra, have arrived,

    and only he is capable of defeating

    them. Most of the worlds leaders

    regard the message as a hoax. The

    U.S. government, convinced that the

    Hydra are working with Cronos, treat

    his announcement as a ploy to gain

    the support of the worlds leaders and

    continue making contingency plans for

    dealing with this new alien race.

    /AUG 2020

    A large object is detected entering the solar system, moving

    unnaturally and on a vector that will intercept the Earth.

    Less than a day later it moves into Earths orbit. Without

    warning or any attempt to communicate, it launches a

    barrage of objects at the planet. Some of the objects are

    intercepted by Earths defenses, but many impact the

    planet. These objects carry the first wave of

    an alien invasion.

    / SEPT 2020

    During the first month of the invasion, it appears the

    forces of Earth are holding off the Hydra while suffering

    major losses. During these early waves, however, the

    Hydra are merely probing the Earths defenses. They

    begin the invasion in earnest with a large-scale attack

    that disperses poisonous chemical clouds into the

    atmosphere. As millions begin to die and

    the Hydra, now adapted to fight the humans,

    begin to invade, the governments of Earth

    are left with no other option than to turn to

    Dr. Cronos for aid.

    13:04:59

    Frequency:4308.12kHz

    SIGNAL INTERCEPT

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    ByWilliamShick

    ArtbyEvaWiderm

    annandMatthewD.Wilson

    Takea look insidethefiles ofGavynKyle,the IronKingdoms premier spy. Gatheredatg

    reat expenseandrisk, thesedossiersgivea

    behind-the-sceneslook atthehistoriesandmotivations ofimportant charactersinWARMAC

    HINEandHORDES.

    Though there are many names among the

    disreputable pirate captains of Cryx that evoke

    dread, none have the notoriety of the Satyxis

    warcaster Skarre Ravenmane or her infamous

    agship the Widower. For over thirty years, Skarre

    has carved her legend as both a ruthless pirate

    queen and a powerful warcaster of the Nightmare

    Empire. In the last three years, she has united the

    Cryxian eet as no other captain has before her,

    and under her leadership, Cryx has demonstrated

    a heretofore unseen naval strength.

    And yet for all her skill and success, perhaps the

    most unusual and fascinating aspect of Skarre

    Ravenmane is that she has achieved such a vaunted

    position within the ranks of Cryx as a living soul.

    This is an anomaly among the great leaders of that

    horric nation, nearly all of whom are undead.

    While hundreds of reports concerning her exist, it is

    impossible to know how many more of her actions go

    undocumented, and thus any attempt at a completely

    accurate view of her actions is folly. What follows is

    as comprehensive a list of all known actions taken by

    Skarre, up to the current day, that I have been able to

    compile. As always, it is worth bearing in mind that

    even my extensive information network has limits

    when it comes to the higher echelons of Cryx. I feel

    certain this summation is incomplete.

    GK

    573ARSkarre leads an attackon theOrdic

    porttown of AlecentofromtheCryxianpirate

    cutterNightTerror. Thisisthefirstdocumented

    instanceofaship carryingherflag.

    Cinten574ARTheKNVIvanovichiscaptured by

    theNightTerror.

    Solesh574ARAshiplateridentifiedasthe

    Ivanovich,renamedastheBansheeandbearing

    Skarrespersonalflag, raidstheCygnarantownof

    Reachers Comb.

    575AR TheBansheeattacks atrioof Mercarian

    vesselsenroutefromCaspia.TheshipsGloryand

    Merderaarecapturedat sea.The shipbearingthe

    largeststoreof goods, theCarlita,is allowedto

    escape.

    576 ARAjointtaskforceoftwoshipsofthe line

    fromCygnarandOrd,theHMSFalconandtheORN

    Resolute, areambushedwhiletrackingdownapirate

    covewithinthetreacherous SchardeIslands.The

    shipsare presumedlostuntilthreeyearslater,

    whenthe CygnaranNavyrescuesacrewmanfromthe

    25GAVYN KYLE

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    Despite the horric injuries Lymwood suffered in the

    attack, he has lived to a ripe old age serving as a clerk

    in the Berck Steelhead chapterhouse. I managed to

    track down the old soldier and obtain this rst-hand

    account from him detailing the raid and his encounter

    with Skarre.

    GK

    My company had been stationed at the quietlittle port of Alecento for nearly fifty yearsbefore I even joined up with the Steelheads.Wurms beard, wed been there so long that thefolks didnt even consider us mercenaries. Wewere more like regular army than the Ordic Armyitself was to them. That kind of feeling, of beingpart of something, well, it makes the job lesslike a job. It becomes about you protecting yourhome. I think thats what haunts me most of all.Why the nightmares have never gone away evenafter almost thirty years of trying to forget.

    It started out like any night. I was on second

    watch with my squad. The Meredius was so calm.Peaceful. There wasnt a cloud in the night sky.I remember looking out over the vast sea at themoons, filling my lungs with the cool summer air.

    Buckley saw it first: a ship, a small knife-likecutter speeding toward the port on the horizon.It was unusual for a ship to come into Alecentoat night, but we had been expecting one of ourregular visits from the Mercarian League,and so we just assumed this arrival was them.The ship didnt attack. It was even flyingMercarian colors. So we didnt rouse the rest ofthe company. Looking back on it, it was like thepirates knew we were expecting a visit. Any othertime and even the arrival of a Mercarian vesselwould have put us more on guard.

    Instead, me and my squad simply gathered theother on-duty squad and went down to meetthe ship at port. Menoths Law, their witch of acaptain played it so well. Played usso well.

    It wasnt until the boarding ramp hit the dockthat I got that soldiers itch on the back of myneck. The one that tells you something aintright and death is hovering over your shoulder.But before I could open my mouth, a pair of

    shadows leapt on us, steel glinting in the orangeglow of the dock lamps. Horned devils they were.Satyxis. Several of my fellows were struck downin mere moments, their guts laid out from theirbellies by the whips of that ships unholy crew.I shouted for Buckley to run back and raise thealarm, but the poor boy was run through by acutlass as he turned to go.

    We may have been caught flatfooted, but my boyswere well trained, and we quickly pulled togetherto mount a defense. We might have held, too, atleast long enough for the sounds of battle toraise the rest of the company, but thats when the

    captain of that damned ship stepped forward. Illnever forget her face. Sharp features framed bylong, tangled jet-black hair. Lips painted blackto match her hair and her eyes glowing sicklygreen with dark power. A pair of massive curvedhorns jutted from her, and she held a wickedcutlass that glowed blood red.

    She uttered some fell incantation, and we were

    suddenly swept up within a swirling storm fromwhich a torrent of scalding poison surged, thedrops melting armor and eating through flesh. Asour skin bubbled and sloughed off our bones, thecaptain and her crew simply walked on, content tolet us die slowly and painfully.

    Menoth knows I tried to push through the painthe white-hot agony of my seared flesh. I know Imanaged to draw my hand cannon from my hip. Butit fell from my half-burned hand. The last thingI remember is looking up at the ships mast to seethe Mercarian colors fall away, and the image ofa horned goat skull over crossed bones unfurl totake its place.

    While Skarres innate arcane talents were front and

    center during the raid on Alecento, when exactly

    her warcaster talent manifested is difcult to

    determine. Through no small effort, however, I was

    able to narrow down a small window during which

    this burgeoning power seems to have manifested.

    Using my extensive contacts, I was able to procure

    this Khadoran report that details Skarres capture

    of the Khadoran Navy Vessel Ivanovich. A ship she

    would later rename the Bansheeand which would

    serve as her agship for the next several years.

    GK

    From: Kaptain Ivan Dvoskt

    To: Kommandant Tveslkt Yorgi

    Subject: Report of action for 7 Cinten, 574 AR

    Enclosures: Kaptain Dvoskts Reportof Events

    Sketch of pirate symbol that theattacking vessel bore

    Copy of report of losses

    1. This report is compiled entirely from thememory of Kaptain Ivan Dvoskt of the KNVGrizzlywho had intimate knowledge of the eventsthat took place. Although approximate times arestated, it may be some of them are somewhat inerror.

    2. On the evening of 7 Cinten, 574 AR, the Grizzlywaspart of a task force led by the KNV IvanovichThegroup was comprised of three ships, the ironhullIvanovich and the frigates Grizzly and Victory.The task force had been assigned patrol dutiesnorthwestward of Ships Lament.

    27GAVYN KYLE

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    The capture of the Ivanovich represents the

    beginning of Skarres work to build her personal

    pirate eet with which to pursue her own agenda.

    Skarre continued to gain both notoriety and power

    through her continued raids and uncanny ability

    to know precisely when to attack mainland naval

    ships at their most vulnerable. It was not until

    579 AR that Skarre took control of her blackship,

    the Widower.

    Through one of my many aliases, I was able to brokeran information exchange with the infamous Axiara

    Wraithblade. While I am not at liberty to discuss

    the particulars of the deal, sufce to say that I have

    added an addendum to the original quoted cost

    along with this report to represent the expense of

    obtaining this critical information.

    GK

    You want to know of Skarre Ravenmane and howshe came to captain the Widower? The same wayby which any Satyxis worth their salt earnsanythingthrough cunning and killing.

    The Widoweralways had a reputation among thecaptains of the Black Fleet. The captain beforeSkarre was a black ogrun called Hellspite. He wascunning for a black ogrun, a natural sailor andpirate. Under his watch, the Widower earned itsname among the other ships of the Black Fleet.But Hellspite was more pirate than anythingelse. He didnt particularly like putting hisfeet on dry land. He avoided mainland raids andfocused instead on preying on merchant ships andlone navy vessels.

    Hellspite didnt believe in keeping prisoners, and

    he certainly didnt believe in leaving survivors.

    At 18:00 a cutter of unknown origin was spottedsouth of our position by the Victory The shipwas flying Mercarian League colors. Orders werepassed down from the Ivanovich for all ships togo to Alert One as is protocol upon the observanceof any unknown vessel.

    At 18:45 the cutter passed approximately5 nautical miles from our task force.

    At 19:00 our own spotter raised the alarm astwo new ships were seen bearing from the samedirection as the Mercarian League cutter. TheIvanovichimmediately signaled for all ships togo to Alert Three, and battle stations were calledas the ships were identified as Cryxian vessels.Our task force came around with speed to engagethe Cryxian vessels.

    At 19:15 an alarm was again raised from thespotter on the Victory. The Mercarian cutter hadsuddenly altered course and was approachingastern of our task force. We now found ourselves

    exposed to this new attack, as our attentions hadbeen focused on the threat of the newly spottedCryxian vessels. The Grizzly attempted to turnto face the onrushing cutter while the Ivanovichand the Victorymaintained course to engage theCryxian vessels. The cutter had the wind to itsstern, however, and its approach was too fast forour ship to come about effectively. We were onlyable to fire a single broadside, which fell short,before the cutter slipped behind us and came upon the Ivanovichs port side, blocking it fromour guns. Our sister ships were already engagedin a close-quarter battle with the two Cryxian

    vessels that had expertly maneuvered to pullthe two ships out of formation. Before either shipcould react to the new arrival, the Mercariancutter began boarding the Ivanovich. I orderedthe Grizzly to come around that we might aid theIvanovichbut with our formation so scatteredwe were unable to come about quickly. From myvantage point I could see the battle on the deck ofthe Ivanovich. It quickly became clear the piratecutter was no ordinary pirate vessel as ghastly,green-fire-burning warjacks were observed uponthe deck of the Ivanovichin the company of whatappeared to be a Satyxis sea witch.

    I saw Kommander Fydor of the Ivanovich engagethe Cryxian warcaster in personal combat. He wascut down at the helm of his own ship.

    The Victory exchanged broadsides with theCryxian pirate vessels at close range, but theaction was too late to save the Ivanovichwhichwas quickly overwhelmed by the boarders. TheCryxians turned the Ivanovichs port guns on thealready listing Victory, blasting her apart. Atthis point, I chose to disengage from the battle,being outnumbered four to one.

    By 19:30 the Ivanovichdisappeared into the mist

    to a fate unknown.

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    Rumor is he liked to partake in the same ritualsas the Bloodgorgers who sailed with him.Hence why youre unlikely to find mention of theWidower among the mainlanders before Skarretook over as captain.

    Ravenmane desired the ship for her own since Ifirst set sail with her. She told me once that theDragonfather himself whispered to her. Told her

    the Widower was a vital component in his plansfor her. That with it she would rule the Satyxisand the Meredius. While I cant say if it be theDragonfather himself she hears, there is noquestion Ravenmane has keen insight into theweaves of fate.

    Taking the Widowerwas not to be a simple task.It wasnt til after she had amassed a small fleetof her own that Ravenmane revealed her plot tome. She manipulated her way onto the Widoweras an officer under Hellspite. While aboard, sheworked on the crew, insidiously turning manyagainst Hellspite. Using their lust for plunderor their own petty grievances against Hellspitessupporters to bind them to her.

    It didnt take long for Ravenmane to be ready tomake her play. I received word to bring her fleetto a specific set of coordinates. There we foundthe Widower alone and adrift, a bloody battlebeing waged upon her deck. The distraction gaveus the opportunity to board, free from the worstof the Widowers guns, Hellspites crew beingdistracted what with Ravenmanes mutiny.

    I only saw glimpses of the pairs duel. Hellspitewas far quicker than I would have believed, given

    his size. But for all Hellspites strength andspeed, Skarre was simply the greater warrior.She ran Hellspite through with her blade beforeunceremoniously kicking his hulking body overthe rail to be consumed by the dark waters of theMeredius.

    Their captain gone, it was only a matter of timebefore the fight went out of the rest of theWidowers loyal crew, and Ravenmanes flag flewupon the main topmast.

    Skarre took an extremely active role in the Cryxianterror raids during the Scharde Invasions. Armed

    with the power of the Widower and her growing

    eet of pirate vessels, she reaped a bloody toll on

    the Cygnaran Navy and coastline, striking with

    impunity and seemingly at random. It was during

    the Scharde Invasions that the name Skarre

    Ravenmane and the Widower took their place as

    tales told to scare unruly children in coastal towns

    into behaving.

    While there are several ofcial documents from

    various actions that Skarre was a part of during the

    frequent clashes between Cryxian and Cygnaran

    forces during this time, it is Skarres command

    of the battle at Windwatchers Passage that truly

    revealed her as something far more than a simple

    bloodthirsty pirate raideras a formidable military

    leader instead. As one of the largest naval battles

    fought by Cygnar on record and the largest nautical

    defeat ever suffered by that nation, the Battle of

    Windwatchers Passage would certainly have led to

    Skarre being noticed by the Lich Lords of Cryx.

    GK

    From: Admiral Gorman Travess

    To: Prince Leto Raelthorne, special militaryadvisor to the king

    22 Trineus, 588 AR

    My Dear Warmaster,

    By now you have no doubt had the opportunityto review the numerous reports detailing the,if I may be frank, disastrous defeat our fleet

    suffered in the recent battle of Middlebank atthe hands of the Cryxians. That we could suffersuch a blow is unfathomable to me.

    We have oft known of the dangers Cryxian piratespose to coastal cities and isolated merchantshipsindeed, we have even seen their abilitieswithin the engagements during the years ofthe Scharde Invasions. We have observed theunnatural power and maneuverability of theblackships, which we thought to be few in number.But to have these ships engage and defeat one ofthe largest fleet actions this nation has fieldedwithin our own waters? It is unthinkable. Given

    such facts I can understand the actions of yourbrother the King in trying many among theadmiralty for treason.

    The truth is, we were bested by a better opponent.Outmaneuvered, outsmarted, and out-sailed. Howthe Cryxian fleet was somehow able to ascertainour fleets action and course after leavingWestwatch remains to be understood, but in the end,the element of surprise should have only grantedthem a small advantage, given our fleet was clearlysuperior in terms of strength and number.

    I have no doubt that, at the end of our Kings

    investigation, several among the admiralty willpay on the gallows the same price paid by so manyof our brave sailors in that battle. Perhaps it isonly fitting, a just punishment for our hubris.History teaches us, after all, that the biggestthreat to any military is complacency.

    While I have not been marked out for trial,I cannot in good conscience continue to serveknowing that, in the end, I am just as responsiblefor the failings of the admiralty that led to this.As such, I respectfully resign my commission andpray that Morrow grant our nation the strengthto recover from this egregious mistake.

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    To: Prince Leto Raelthorne

    From: Navarch Giles Calteron

    The following report details the losses anddamages suffered by the Royal Cygnaran Fleetunder Admiral Gallowswood at the battle ofWindwatchers Passage, 11 Trineus, 588 AR.In all, the fleet accounted for 34 ships of the

    line and 2,626 guns. This was in addition tothe support elements, which comprised over 21additional ships ranging from cutter to frigateclass vessels, and 223 guns.

    Based on official captain reports, it has beendetermined the Cryxian fleet was composed of28 ships of equivalent size to our own ships-of-the-line, of which only three were classified asblackships. The flagship for the enemy fleet wasmarked out as the Widower, which our intelligencesays is captained by the Satyxis warcasterSkarre Ravenmane. One other notable ship wasthe Morbid Angel believed to be captained by

    the Satyxis Axiara Wraithblade. In addition,the Cryxian fleet boasted a large contingentof pirate support elements with an estimated 32additional ships ranging from cutter to frigateclass vessels.

    The specifics for each vessel are enclosed;however, a summary of the full report followswith notable losses/damages called out.

    Cygnaran Ships of the Line:

    HMS Ajaxcaptured

    HMS Ascendantcaptured

    HMS Bastiondamaged, four months dry dock

    HMS Bellerphonsunk

    HMS Censuresunk

    HMS Colossusdamaged, three months dry dock

    HMS DefianceFlagship, captured

    HMS Firedrakesunk

    HMS Florencesunk

    HMS Interdictordamaged, two weeks dry dock

    HMS Liberatordamaged, six months dry dockHMS Majestysunk

    HMS Maraudercaptured

    HMS Royaldamaged, two weeks dry dock

    HMS Spiritdamaged, one month dry dock

    HMS Swiftsuredamaged, three months dry dock

    HMS Thunderersunk

    HMS Tonesunk

    HMS Wildcatdamaged, six months dry dock

    Confirmed Cryxian significant ship losses:

    Bloody Ragesunk

    Garrotesunk

    Mindersunk

    Talonsunk

    Spectresunk

    Axiaras comment that Skarre Ravenmane has

    the ability to foresee and manipulate future events

    led me to try to conrm the veracity of her claims.

    Oracles and auguries are not unknown within

    the Iron Kingdoms, and such precognition is not

    without precedent. Ultimately, such claims are far

    beyond my ability to prove. What I can tell you is

    that even a brief look at Skarres record points to

    an incredible sense of timing. Skarre is seemingly

    able to continually be in the right place at the right

    time. It is for this reason that I nd the following

    report acquired from the les of the CRS especially

    fascinating with regards to Skarres active

    manipulation of events to suit her desired outcome.

    GK

    To: Scout General Bolden Rebald

    From: CRS Colonel Cassius Fitzgerald

    While Major Haley may have taken great painsto obfuscate her personal trip to Blackwaterin pursuit of the known Cryxian warcaster andpirate Skarre Ravenmane, such a disappearanceby a high-ranking warcaster did not gounnoticed. Following your orders, I trackedMajor Haley to Blackwater three weeks followingher initial disappearance. Though she attemptedto cover her tracks, for all her talents the majorisnt an experienced CRS operative. By the timeI found her in Blackwater, Major Haley had beenthere at least two weeks. I tailed her aroundthat contemptible port for several days, tryingto discern what possible motives she had indeserting her post to come in secret to a den ofCryxian filth. While I found it hard to believe,her actions certainly seemed to point to thefact that her confrontation with the warwitch

    Deneghra within the Thornwood might havecompromised her loyalty. Major Haleys truemotives were to become apparent in spectacularfashion, however.

    I witnessed Major Haley confront Skarre withinone of the many seedy taverns in Blackwater,one she had determined was a primary haunt forthe Satyxis warcaster during her visits to port.The major, in a canny display of planning, paida gobber guttersnipe to abscond with Skarresweapons, which the Satyxis warcaster hadconveniently stowed upon the bar before themajor engaged her. While plenty of patrons fled

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    the tavern at the first sight of trouble, the pairwere so engaged that it was a simple matter toconceal myself at a vantage allowing me to seeand hear what transpired. After a brief, thoughexplosive, altercation, Major Haley had Skarreseemingly dead to rights and was prepared to endthe Satyxis in retribution for the annihilationof Ingrane, her hometown.

    Skarre sought to parley for her life by informingthe major of a plot by the Iron Lich Asphyxiouswithin the Thornwood, one apparently beingcarried out on his own initiative. When the majorpressed Skarre for why shed sell out her master,the Satyxis confessed to Major Haley that she nolonger served Asphyxious but had transferredher loyalties to the Lich Lord Terminus. Thebroader implications for Cygnar of this change inloyalty is unknown to me beyond the conclusionsdrawn below.

    The major spared Skarres life and made her wayquickly back to the mainland. Unfortunately,at this point, Major Haley must have made me,as she shook me on the streets of Blackwaterfollowing a particularly riotous commotion,which resulted in a street-wide battle. As such,I was unable to make my report until after theevents that transpired in the Thornwood at theOrgoth ruin where Commander Nemo and MajorHaley engaged forces from Cryx, the Protectorateof Menoth, and Khador.

    Given what Ive been able to piece together fromthe reports of that chaotic battle, it would seemthere must be a rift among the Cryxian lich

    lords. We have confirmed eyewitness reportsthat Skarre was seen alongside Lich LordTerminus and a sizable Cryxian army in battleagainst the forces of Lich Lord Asphyxious atthat same Orgoth ruin. This seems to corroborateher statements in Blackwater.

    If I may venture into some slight conjectureregarding this strange set of events, I believeMajor Haleys encounter with Skarre wasorchestrated by the Satyxis warcaster in order tofurther her own aims. With Asphyxious as a mutualfoe, it seems probable she hoped to set Haley inmotion against him. Otherwise, it simply doesnt

    make sense that a warrior of such reputed skillas Skarre would make such a foolish mistake asallowing her weapons to be taken. Nor does it addup that someone of her reported arcane talentswould fail to sense another warcaster in suchclose proximity, especially one as powerful asMajor Haley. Their clash, while genuine to Haley,was in fact a staged ruse.

    Uncorroborated reports suggest Skarre maypossess some limited type of prescience. I believesuch power was at work here and that Skarre tooka calculated gamble in setting up the encounterbetween herself and Major Haley in the manner

    in which it transpired. Certainly the majorsactions in diverting Commander Nemo to thebattle within the Thornwood ensured Asphyxiousdefeat and the destruction of the temple itselfat a cost far lower in Cryxian bodies than wouldhave likely occurred had our forces not spentthemselves against the Iron Lich initially.

    I realize that such claims are impossible to

    prove, but all my years of experience are tellingme the official accounting just doesnt add up.

    As I have covered in many instances before, the

    battle at Temple Garrodh in the Thornwood is a maze

    of conicting and often contradictory reports. It is

    clear, though, that at some point during the battle,

    the Cryxian Lich Lord Terminus arrived with a large

    force and attacked the Cryxians under Iron Lich

    Asphyxious. Skarre is noted in several reports as

    having been present ghting alongside Terminus.

    This is perhaps most intriguing, as Terminus has

    long been attributed to be the master of Cryxs

    dreaded Black Fleet and presumed to be in charge

    of the entire Cryxian navy, such as it is. Skarres

    aligning herself with Terminus against Asphyxious

    would certainly explain her subsequent authority

    over such a large portion of the Cryxian eet, as

    evinced in the attack on Port Vladovar.

    The excerpt below is from the extensive after-

    action report led by Khadors intelligence Section

    Three to the Prikaz Chancellery concerning the

    Cryxian attack on Port Vladovar that crippled

    Khadoran naval efforts in 606 AR. For an additional

    fee, I would be happy to provide you the complete

    document for your review. It is most enlighteningon the subject of Khadors and Cryxs navies.

    GK

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    To: Prikaz Chancellery

    From: Kapitan Boris Yugov, Section Three

    What follows is an official report on the Cryxianattack on Port Vladovar. The contents of thisreport have been compiled from both oral andwritten testimony of the Khadoran officers whosurvived the attack, as well as from intelligence

    gathered from the questioning of Cryxianpirates who were captured during the battle.While this report attempts to be as thoroughand as accurate as possible, as it is compiledfrom witness testimony, certain events detailedcontain conflicting information. Where this hasoccurred, I have left all accounts noted withinthe report.

    Section VIII

    Though accounts are varied and will likely beimpossible to ever pinpoint given the nature of theCryxian fleet and the chaos that ensued following

    the surprise attack, the bulk of the Cryxianfleet was comprised of somewhere between 40 and60 Cryxian pirate vessels. Reports indicate theCryxian ship Morbid Angel, a vessel known toserve as flagship for the Satyxis pirate AxiaraWraithblade, commanded this fleet. Severalships from this fleet were identified as shipscaptured or lost from our own fleet, including theironhulls Ivanovich, Koldstadt,and Makarov.

    Reports also confirm that at least 16 shipsfrom the ghost fleet were present and disgorgedlanding parties to serve as the vanguard ofthe Cryxian ground assault alongside their

    living counterparts. This included the infamousAtrementous, which our previous intelligenceindicates is the flagship for the so-calledGhost Fleet.

    Reports conflict regarding the final count, butsomewhere between 26 and 30 blackships werepresent under the direction of the Widower, thepersonal flagship of the Satyxis warcasterSkarre Ravenmane. The Widower and its blackshipfleet led the Cryxian naval battle efforts whileboth the ghost fleet and a large number of lesserpirate vessels conducted land operations. Onlythe blackship Exhumator was reported to have

    made landing at Vladovar. With the elementof surprise and overwhelming superiority interms of ships and guns, the Cryxian blackshipsinflicted a catastrophic defeat upon the homefleet. In total, twelve vessels were capturedand ten others sunk in battle or scuttled by thelanding parties during their assault on the port.

    Interrogations of the few Cryxians capturedfollowing the battle have yielded little usefulinformation. The only concrete fact we havebeen able to confirm is that this attack wasorchestrated and led by Skarre Ravenmane. Giventhat, even without exact ship numbers for the

    combined Cryxian fleet, this attack representsthe largest fleet action conducted by the Cryxiannavy in Khadoran waters and was comprised ofships from multiple fleets, it seems reasonableto conclude that Skarre Ravenmane has beenentrusted with considerable authority.

    It is the strong recommendation of this reportthat the danger and combat strength of the

    Cryxian navy be immediately reconsidered andupgraded among High Kommand, and that effortsare immediately taken to recover our navalstrength as quickly as possible. In addition, it isthe position of this report that we should expectadditional fleet actions from Cryx at any time.All other naval facilities should be placed onhigh alert.

    The attack at Port Vladovar is unsettling for several

    reasons, perhaps the largest of which is that it

    showcased the unity of purpose of the Cryxian eet,

    including coordinated efforts with pirate raiding

    vesselsa conclusion reinforced by CygnarsHurstwallen Report. While I do not believe that

    such collaboration was brought about by her hand

    alone, there is no question that Skarre represents

    one of the most signicant commanding ofcers

    of Toruks armed forces. Through a combination

    of ruthlessness, cunning, and innate power, she

    has risen to a station previously thought to be

    impossible for a living mortal. She has bound the

    formidable eet of Cryx to her and seeks to use it

    to achieve her unknowable vision in service of her

    undead masters.

    Though the Cryxian eets have proven more than

    capable of dealing grievous defeats to the othernavies of the Iron Kingdoms, it did not follow up on

    the attack at Port Vladovar as was expected. Why

    Cryx was willing to allow Khador the time to rebuild

    its naval strength is unknown. Regardless, it is clear

    that, should she wish, there are few targets that

    Skarre could not strike and be condent of victory.

    What her next target might be remains a mystery.

    Perhaps it is simply the calm before the storm, or

    perhaps whatever has drawn Skarre into the interior

    of the mainland has granted the inhabitants of the

    Broken Coast a brief respite. Whatever the truth, it

    is clear Skarre remains a deadly if unpredictablefoe, one whom the sovereigns and generals of the

    Iron Kingdoms underestimate at their own peril.

    GK

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    In this Modeling & Painting series, were going to show you how to convert various Mercenary and Minion units to

    match the aesthetic of their preferred client factions. Never content to limit ourselves to a simple palette swap, like

    painting Steelhead Halberdiers in Khadoran colors, well expand our focus to converting the models equipment to reect

    modications obtained during extended deployments.

    My inspirations for this Skorne Gatorman Posse were Nile crocodiles, some of which display a mottled yellow-brown

    coloring. I imagined a more arid variety of gatormen living near the waterways of the Bloodstone Marches and

    enslaved by the Skorne Empire. Under the command of a paingiver taskmaster, these brutal creatures are brought

    into battle adorned with ornate armor and weaponry.

    BY ROB HAWKINS

    Start by assembling the head, body, and legs of the

    Gatorman grunts and puttying any gaps in the joins.We will be using Praetorian Praetor shoulders for the

    gatormans knee pads.

    FOR BLOOD OR GOLD:

    CONVERTING THE GATORMEN

    PARTS USED

    Cataphract Arcuarii left shoulder x9

    Praetorian Karax shoulder x2

    Praetorian Praetor shoulder x8

    Tyrant Commander & Standard tyrant right arm x2

    Tyrant Rhadeim weapon x4

    Tyrant Xerxis banner

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    STEP 1: ATTACHING THE KNEE PADS

    A CB

    A) Create some straps for the

    armor by slicing strips of thin

    plastic card. The card should be

    about 1 mm thick and the strips

    1/16 wide. Use a steel ruler and

    a Formula P3 Hobby Knife to

    make straight, even cuts.

    B) Apply Formula P3 Super Glue to the

    inside of the plastic strip and wrap it

    around the back of the models knee. Hold

    it in place until the glue sets.

    C) Trim the excess plastic and glue the

    shoulder pad onto the knee, making sure

    the horn points upward.

    STEP 2: REPLACING THE HALBERD HEADS

    A

    C

    B

    D

    A) To give the Gators more ornate weaponry, you can use

    any halberd head you like. Ive selected Tyrant Rhadeims

    weapon. Begin by cutting away the red-shaded portions as

    indicated. Once you remove the plastic halberd blade, use

    your hobby knife to whittle away the wrappings on the

    gatormans weapon shaft, creating a smooth, even end to

    the handle.

    B) Cut the end of the weapon handle to match the angle

    of the halberd head. For added stability, use a Formula P3

    Drill and 0.85 mm rod to drill and pin the parts together.

    C) Super glue all of the parts together for the Gatormen

    arms and weapon. Check the t on the model to make

    sure the spikes on the knee pads dont interfere with the

    arm placement. If they do, clip off the arms shoulder peg.

    This will allow you to twist the arm a little so the weapon

    or hand clears the knee pads.

    D) When you are satised with the weapon placement,

    super glue the arms onto the model. Dont worry about

    any slight gaps in the shoulder joins; these will be hidden

    by the shoulder pads.

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    A B C

    A CB

    A B C

    STEP 3: CONVERTING THE SHOULDER PADS

    STEP 5: CONVERTING THE LEADERS STAFF

    STEP 4: MODIFYING THE LEADERS HEADDRESS

    A) Well use the Cataphract Arcuarii left shoulder pads on the grunts and the Tyrant Commanders right arm for the

    leader. Because the backs of the shoulder pads have holes for banners, we need to do a little extra work. Use a hobby

    knife or le to carefully remove some of the metal so both sides of the armor match. In the image, you can see the red

    areas that should be trimmed away to create the scalloped shape. You also need to remove the Tyrants arm.

    B) Add some Formula P3 Brown/Aluminum Putty to smooth over the remnants of the holes and even out the thickness

    of the edging. You need to reverse orient the Tyrant shoulder pads on the Gatorman leader as the outside point is

    now at the top. Because of this, the horns will be pointing out and down. To get them going the right way, bend them

    upward with a pair of smooth-tipped pliers.

    C) Attach some plastic strips just as in Step 1, then glue the shoulder pads in place. The Gatorman grunts are nished

    now its time to work on the unit leader!

    A) Remove the red-shaded skull at the top of the staff to create a

    smooth point at which to attach Xerxis back banner. You wont

    need to pin the parts together, but use a 1.90 mm bit to drill a hole to

    accommodate the peg on the banner.

    B) Super glue the two parts together and carefully bend the

    streamers so they have a more natural hang.

    C) Conceal the join with a little putty. Roll a thin sausage of putty

    and wrap it around the staff. Flatten it a little with your sculpting

    tool to re-create the staffs wrappings.

    A) Carefully slice the feathers off of the leaders head.

    B) Trim the little bird skull on his forehead so a Cataphract Arcuarii shoulder pad will t over top. Before attaching this

    shoulder pad helmet, trim and putty it as in Step 3.

    C) Fill in under the shoulder pad with putty and t the feathers in place. It may be necessary to trim the bottom of the

    feathers a little so they t snugly against the helmet and over the plates on the gatormans back.

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    COLORS

    USED

    Armor Wash

    Bloodstone

    Bootstrap Leather

    Brown Ink

    Gun Corps Brown

    Jack Bone

    Menoth White Base

    Menoth White Highlight

    Midlund Flesh

    Moldy Ochre

    Rhulic Gold

    Rucksack Tan

    Sanguine Base

    Skorne Red

    Solid Gold

    Thamar Black

    Umbral Umber

    A B

    DC

    A) To create Gatormen with a sandy hue, begin by basecoating the model with straight Rucksack Tan. Dont worry

    about the armor and weapons, but apply a coat or two to ensure solid coverage.

    B) Basecoat the underbelly, including the underside of the jaw, with Moldy Ochre. Then lightly brush over those scales

    with a 1:1 mix of Jack Bone and Moldy Ochre.

    C) Next, apply a wash of Bootstrap Leather, Gun Corps Brown, and Rucksack Tan to the underbelly. Use a clean, dry

    brush to wick some of the wash away from the bulges on the chest and belly.

    D) Finish off the underbelly by highlighting the scales with a little Menoth White Highlight.

    E) With the gatormans underbelly out of the way, its time to move on to the rest of his leathery hide. Wash the sides,

    head, and limbs with Gun Corps Brown darkened with a little Umbral Umber.

    F) Apply another wash of straight Umbral Umber on the sides closer to the back plates. Paint this wash into the

    shadows between the ngers as well as under the arms and legs, in the eyes, and along the mouth and nostrils.

    G) Finish up by using a Formula P3 Small Flat Brush to drybrush the color back up on the gatorman. Use BootstrapLeather and Umbral Umber on the sides and straight Bootstrap Leather on the head and limbs.

    E

    STEP 1: PAINTING GATORMEN FLESH

    F G

    PAINTING THE GATORMEN

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    AA B

    AA CB D

    STEP 2: PAINTING THE BACK PLATES

    STEP 3: PAINTING THE ARMOR

    A) Carefully basecoat all the back plates with Bootstrap Leather.

    B) Wash the plates with Umbral Umber, taking care that it stays in

    the recesses and doesnt pool on the scales. Once the wash is dry,

    drybrush the color back up with Bootstrap Leather and mix in a

    little Rucksack Tan for the nal highlight.

    Forces of HORDES: Skornehas a comprehensive guide for painting red and gold armor. Im matching the standard

    faction color scheme but using a slightly different technique to knock out the armor quickly.

    A) Paint the straps with Umbral Umber and highlight them with Bloodstone and a little Menoth White Base. Then mix

    a batch of Rhulic Gold and Umbral Umber and basecoat the armor, including the gold bits on the weapon.

    B) Drybrush the gold with a 1:1 mix of Rhulic Gold and Solid Gold.

    C) Apply Armor Wash into the slits on the tips of the shoulder plates. Then use a Formula P3 Fine Studio Brush to paint

    Skorne Red into the recessed areas of the armor. Thin the paint with a little water so it ows smoothly.

    D) Once the red has dried, wash the armor plate with Brown Ink. This will shade both the red and the gold to dene the

    details. After the wash dries, touch up the highlighting on the gold trim with a 3:7 mix of Rhulic Gold and Solid Gold.

    A B

    STEP 4: PAINTING THE FINAL DETAILS

    A) To quickly paint the mouth, basecoat the mouth and tongue with Sanguine Base and then highlight the edges of the

    tongue with a mix of Sanguine Base and Midlund Flesh. Pick out the teeth with Menoth White Base, and then wash

    the whole mouth with Brown Ink. Paint the eyes with a sliver of Menoth White Highlight and a vertical line of Thamar

    Black for the pupil.

    B) Basecoat the weapon handle with Gun Corps Brown and the claws and bone spikes with Menoth White Base. Then

    wash all of those elements with Brown Ink. Add a little Menoth White Highlight to the tips of the spikes and claws.

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    A DB

    E

    C

    STEP 5: DESERT BASING

    A) Begin by basecoating all of the sand with Bloodstone.

    B) Next, heavily drybrush the sand with a mix of Bootstrap Leather and

    Moldy Ochre.

    C) Finish the sand by washing it with a mix of Brown Ink and Gun Corps

    Brown.

    D) Paint the base rims black, add some static grass, and the model is ready

    to ght for blood and glory!

    E) The extra details on the unit leader require a little more work, but theyfollow the same steps for the wood, bone, and armor.

    CONCLUSION

    There are many armor parts available in the Privateer Press Online Store, particularly for the Skorne range, so feel free to

    experiment with different configurations. And remember,