No Quarter 56
-
Upload
tripfontaine -
Category
Documents
-
view
1.101 -
download
0
description
Transcript of No Quarter 56
-
5/18/2018 No Quarter 56
1/116
GUTS & GEARSANCESTRAL GUARDIANS AND IMMORTALS
FORCES OF DISTINCTION XVIIITHE EXPERIMENTS OF DOCTOR ARKADIUS
IMMORTALITY: MANY DEATHS, ONE LIFEPART 4 OF THE ONGOING ROLEPLAYING ADVENTURE
-
5/18/2018 No Quarter 56
2/116
For more details on Privateer Press Digital and No Quartersubscriptions visit privateerpress.comand store.privateerpress.com/subscriptions.aspx
*While supplies last. 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, No Quarter,and their logos are trademarks of Privateer Press, Inc.
http://privateerpress.com/privateer-press-digitalhttp://www.store.privateerpress.com/subscriptions.aspxhttp://www.store.privateerpress.com/subscriptions.aspxhttp://privateerpress.com/privateer-press-digital -
5/18/2018 No Quarter 56
3/116
Become a fan ofNo Quarteron Facebook!
CREDITS
President:Sherry Yeary
Chef Creave Ofcer: Matthew D. Wilson
Creave Drecor:Ed Bourelle
Drecor of Bsess Developme:Will Shick
Drecor of Operaos:Jason Martin
Projec Drecor: Bryan Cutler
Pblcaos Maager: Aeryn Rudel
Ar Drecor:Mike Vaillancourt
Lead Developer:Jason Soles
Graphc Desg Drecor:Josh Manderville
Developme Maager:David DC Carl
Markeg Maager:Lyle Lowery
RPG Prodcer:Matt Goetz
Edoral Maager:Darla Kennerud
Sdo Drecor:Ron Kruzie
Hobby Maager:Stuart Spengler
Playes Coordao: Jack Coleman
Edor--Chef:Michael G. Ryan
Edg:Michael G. Ryan,Michael Sanbeg
Proofreadg: David DC Carl, Matt Goetz,Aeryn Rudel
Coy Edors:Douglas Seacat, Jason Soles
Graphc Desg:Richard Anderson,Matt Ferbrache, Laine Garrett, Josh Manderville
Phoography:Amy Compton, Matt Ferbrache,Rob Hawkins, Dallas Kemp, Tim Simpson,
Stuart Spengler
Sdo Mares Pag: Matt DiPietro,Geordie Hicks, Ron Kruzie
COntRiButORSOren Ashkenazi, David DC Carl, Josh Colon,
Matt Goetz, Rob Hawkins, William Hungerford,
Dallas Kemp, Lyle Lowry, Aeryn Rudel,
Michael G. Ryan, Michael Sanbeg,
Douglas Seacat, William Shick,
William Oz Schoonover, Tim Simpson,
Stuart Spengler
iLLuStRAtiOnS Chris Bourassa, Carlos Cabrera, Oscar Cafaro,
Scott Fischer, Laine Garrett, Ross Grams,Johan Grenier, Andrew Hou,
Imagionary Friends Studio, Nicholas Kay,
Aleksey Kovalenko, Michael Lisowski,
Nstor Ossandn, Karl Richardson,
Mike Schley, Brian Snoddy, Andrea Uderzo,
Eva Widermann, Matthew D. Wilson
All content copyright 20012014 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, The Witchre Trilogy, Monsternomicon, Five Fingers: Port of Deceit, Full Metal Fantasy,Immoren, WARMACHINE, Forces of WARMACHINE, WARMACHINE High Command, Steam-Powered Miniatures Combat, WARMACHINE: Tactics, Convergence of Cyriss, Convergence, Cryx, Cygnar,Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, HORDES, Forces of HORDES, HORDES High Command, Monstrous Miniatures Combat, Circle Orboros,
Circle, Legion of Everblight, Legion, Skorne, Trollbloods, Trollblood, warbeast, Orgoth, cephalyx, War Room, Lock & Load, Steamroller, Hardcore, Iron Gauntlet, No Quarter, Formula P3, Formula P3 Hobby Series,Bodgers, Heap, Infernal Contraption, Infernal Contraption 2: Sabotage!, Scrappers, Zombies Keep Out, Grind, Skull Island eXpeditions, SIX, Dogs of War, Exiles in Arms, Called to Battle, The Warlock Sagas, TheWarcaster Chronicles, Privateer Pinsand all associated logos and slogans are trademark property of Privateer Press, Inc. All other trademarks appearing are property of their respective owners. Firstprinting Vol. 10, Issue 56: September 2014. Printed in the USA. This magazine contains works of ction, any resemblance to actual people, organizations, places, or events in those works of ctionare purely coincidental. Duplicating any portion of the materials herein unless specically addressed within the work or by written permission from Privateer Press is strictly prohibited. In theevent that permissions are granted such duplications shall be intended solely for personal, noncommercial use and must maintain all copyrights, trademarks, or other notices contained therein orpreserve all marks associated thereof. LEVEL 7 is a registered trademark of Matthew D. Wilson, Individual. Used with permission.
ON THE COVERImmortals by Andrea Uderzo
Making its way across the U.S., our Juggernaut plans to stay for a weekend but can only stay a
few seconds (one Mississippi, two Mississippi) as it passes beneath the gateway.
Photo by Amy Compton & Tim Simpson
JUGGERNAUTS JOURNEY:ST. LOUIS, MISSOURI
-
5/18/2018 No Quarter 56
4/1162 TABLE OF CONTENTS
Quick Shot Scenario
ImmortalityPart IV
90
News from the Front 4
New Releases 6
Fall In: Privateer Pins Takes Autumn by Storm 12
High CommandPreviews 14
HORDES: ExigencePreview 17
LEVEL 7 Chronology 20
Gavyn Kyle Files: Skarre Ravenmane 24
Modeling & Painting: Slaves of the Skorne 33
Iron Kingdoms Gazetteer: Lhen 39
Forces of Distinction XVIII 46
Iron Kingdoms Archives: The Iron Kingdoms Era 50
TABLE OF CONTENTS
Scoundrels
& Sell-Swords
104
LEVEL 7 CHRONOLOGY 20
-
5/18/2018 No Quarter 56
5/1163TABLE OF CONTENTS
Modeling & Painting
Slaves of the Skorne 33 Iron Kingdoms ArchivesThe Iron Kingdoms Era 50
Campaign Terrain
Windy Thorp
80
Tournament Triple Threat: Protectorate of Menoth 56
Guts & Gears: Ancestral Guardians and Immortals 64
Races and Cultures: Trollkin 75
Campaign Terrain: Windy Thorp 80
Monsternomicon 88
Quick Shot Scenario: Immortality Part IV 90
Scoundrels & Sell-Swords: Thalen Malvyss 104
Career Counseling 108
Player Galleries 110
No Quarter Painting Challenge 112
Guts & Gears: Ancestral
Guardians and Immortals
64
-
5/18/2018 No Quarter 56
6/116
News from the Front brings you recaps and advance information about WARMACHINE and HORDES-relatedevents, as well as updates on products and people in the community. Is there a cool event taking place in your area?
Tell us about it at:[email protected]
BATTLING HUNGER: FOODMACHINE 2014
For nine years now, the annual Foodmachine charity drive has made a difference inthe lives of people in need. Created by the St. Louis River Dogs, Foodmachine hasincreased in popularity and food and nancial donation levels each year. In 2013,the organization collected over 42,000 cans of food and a record $7,130 to benetAction Against Hunger.
The drive now stretches around the worldlast year included events in Canada;the United Kingdom; Reykjavik, Iceland; Malaga, Spain; and Munich, Germany.The top overall donations came from the Buffalo Wargamers from New York with18,636 cans, while the top average donation came from Vault Comics & Games with1,017 cans per player. The highest donation by any single person consisted of 950
cans of food, from Chris Swasey of the Buffalo Wargamers. In keeping with theseexceptional standards, the events leaders encourage Privateer Press Gangers andother event organizers to hold local Foodmachine tournaments and to collect foodor cash donations for local charities that help people right in their own hometowns.
PROJECT
ORANGE CRUSH
The Orange Crush Army is an orange-themed army painted by volunteersfrom around the globe. Every dollardonate earns you another chanceto win the entire army, along withadditional prizes from Privateer Pressand other game vendors.
This years Orange Crush Armywill consist of forces of the Legion ofEverblight, with a trio of army listscreated by Charles Arrasmith (Omnus)and Chuck Elswick (bulldog). Youcan check in on the army as it racestoward completion at razoo.com/thrallharvest2014. And while yourethere, take a moment to donate to the
cause. A sign-up sheet will soon beavailable on handcannononline.com/foodmachine2014 along with somepainting suggestions for Project OrangeCrush Army models you may wish todonate. Over the years, Orange Crushhas had models painted by some of the
best miniatures painters in the world.This year, once again leading the charge,will be Privateer Press Matt DiPietrowith Absylonia, Daughter of Everblight.
FOODMACHINE EVENT ORGANIZATION
In early October, event organizers can download an event packet athandcannononline.com/foodmachine2014. This rules pack will help organizersstart their own Foodmachine events and even includes suggestions for how topublicize the drives. It also contains the best part of a Foodmachine tournament:the cheats. Every Foodmachine tournament includes a system that allowsplayers to cheat in their games in exchange for donated food. The more players
give, the more they can cheat.After the event, organizers report their collections to [email protected] so Foodmachine central can track the success of this worldwide event. If youvealready held your event this year, please email the results right away; otherwise,Foodmachine encourages you to plan your event to occur between November 1, 2014,and January 15, 2015, and to email the results as soon as the event concludes. Youcan use any method of donation you choose (such as cash/can equivalent amounts orstraight cash numbers) when planning your event and reporting your results.
For all the details about Foodmachine 2014, visit handcannononline.com/foodmachine2014or email [email protected].
Reporting by Kevin Wojciechowski
NEWS FROM THE FRONT
4 NEWS FROM THE FRONT
http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.razoo.com/thrallharvest2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.handcannononline.com/foodmachine2014http://www.razoo.com/thrallharvest2014 -
5/18/2018 No Quarter 56
7/116
PROS & CONS
PRO: CARL MORGAN
Carl stumbled onto WARMACHINEat Gen Con in 2002the demo gamehe played there hooked him andnever let him go. Since that day,fostering a healthy community of
players has been priority number-one for Carl. That ideal has taken himfrom running local gaming events tocreating and running (with a lot ofhelp along the way) WARMACHINEWeekend. With the assistance of hislocal gaming community, he has
been able to expand WARMACHINEWeekend from a small, regionalevent to one that draws players fromaround the world. Carl currentlyresides and organizes in theSouthwest Missouri area.
CON:
WARMACHINE WEEKEND
WARMACHINE Weekend has
grown bigger and better everyyear since its inception in 2004,and it continues to be the premierindependent Privateer Press gamingevent. With events and tournamentsfor players of all types and skill level,the centerpiece of this conventionis the WARMACHINE WeekendInvitational. The Invitational is anevent that brings the best playersfrom around the world to competeat the highest level for praise andprizes. WARMACHINE Weekendwill be back for its 11th year in
St. Louis, Missouri, this November.
SKULL ISLAND UNCOVERS
A MURDER IN CORVIS
Something evil moves throughthe dark streets of Corvis, leavingmangled victims in its wake. Even thecriminal underworld is not immuneto the killers predations, and whenthe authorities are unable handle thesituation, a local crime boss takesmatters into his own hands and hiresan unlikely group of heroes to stopthe murders.
The novella Murder in Corvisbrings together the Black RiverIrregularsthe iconic heroes fromthe Iron Kingdoms Full Metal FantasyRoleplaying Gamefor the rsttime. This exciting tale of mystery
and murder by Richard Lee Byerswill be available through the SkullIsland eXpeditions website (www.skullislandx.com) and other e-bookretailers beginning September 26th.
THREE-DAY WEEKEND OF WAR
Privateer Press hits St. Louis, Missouri, this November 79 for WARMACHINEWeekend. Featuring classes, seminars, and an Iron Gauntlet Qualier, this isone event you wont want to miss! There will also be a load of exclusives andprereleases available in the vendor hall and the WARMACHINE WeekendInvitational streaming worldwide.
Players looking to test their mettle can nd an opponent in the Iron Arena orcompete in one of the many WARMACHINE and HORDES tournaments runningall weekend long. Privateer Press staff will also be on hand to play some gamesand enjoy the festivities.
Only a few qualiers for the 2014 Invitational remain before the event itselfand its Last Chance Qualier. For more info, locations, and updates, check outwww.warmachineweekend.com.
5NEWS FROM THE FRONT
https://skullislandx.com/https://skullislandx.com/ -
5/18/2018 No Quarter 56
8/116
BORKA, VENGEANCEOFTHERIMESHAWS(RESIN/METAL)game: hordes/trollbloods
sculptor: brian dougas
painter: geordie hicks
release: october PIP 71085 $59.99
BRADIGUSTHORLETHERUNECARVER(RESIN/METAL)game: hordes/circle orboros
sculptor: russ charles
painter: geordie hicksrelease: october PIP 72085 $34.99
NEW RELEASES
HORDES: EXIGENCE
As titanic battles are fought across western Immoren, the res ofa war more ancient and terrible than any of those conducted by
mortals is being stoked to world-consuming fury. The leaders ofthe United Kriels ght to ensure their survival by calling on bothold and new allies, including the recently awakened mountainkings. Aloof from the struggles of the other factions, Xerxis leadsan army in a risky gambit amid the larger plans of SupremeArchdomina Makeda, positioning the skorne to subjugate Ios.Meanwhile, events already set in motion by Krueger the Stormlordthreaten to scar the face of Caen itself as he works toward hisultimate goal: the destruction of the dragon Everblight. Ancient
beings advance toward an apocalyptic end game with no regardto the innocents caught in their path, and only time will tell if
great heroes will nd a way to forestall this doom.release: october
PIP 1058 $34.99 (softcover)
PIP 1059 $44.99 (hardcover)
6 NEW RELEASES
-
5/18/2018 No Quarter 56
9/116
NeraPh/seraPhheavyWarbeastPlastIcKItgame: hordes/legion of everblight
sculptor: brian dugas
painter: matt dipietro
release: october PIP 73081 $34.99
7NEW RELEASES
-
5/18/2018 No Quarter 56
10/116
cePhalyxMINdslaver& drudges(PlastIc)game: warmachine/mercenaries
sculptor: doug hamilton painter: matt dipietrorelease: september PIP 34116 $49.99
cePhalyxdoMINator(Metal)game: warmachine/mercenaries
sculptor: doug hamilton
painter: matt dipietro
release: september PIP 41115 $17.99
cePhalyxagItator(Metal)game: warmachine/mercenaries
sculptor: doug hamilton
painter: matt dipietro
release: september PIP 41116 $15.99
NEW RELEASES
8 NEW RELEASES
-
5/18/2018 No Quarter 56
11/116
JAGA-JAGA, THEDEATHCHARMER(METAL)
game: hordes/minionssculptor: carlos castao
painter: matt dipietro
release: october PIP 75049 $27.99
absyloNIa, daughterofeverblIght (Metal)game: hordes/legion of everblight
sculptor: doug hamilton
painter: matt dipietro
release: september PIP 73080 $24.99
IRONKINGDOMSFULLMETALFANTASY
MONSTERNOMICON
In the Iron Kingdoms peril lurks at every turn, asfearsome and terrifying creatures both great andsmall look to turn unwary adventurers into their nextmeal or enslave them beyond death. From ferociouspacks of ravenous burrow-mawgs to deadly etherealpistol wraiths that haunt the back roads and forgottencemeteries, the Monsternomicon is lled with creatures
both mundane and supernatural to challenge even themost experienced adventuring parties.
This essential full-color guide to the wicked denizensof the Iron Kingdoms gives you everything you
need to introduce them into your own adventures.release: september
PIP 410 $29.99 (softcover)
9NEW RELEASES
-
5/18/2018 No Quarter 56
12/116
ESCALATINGCONFLICT
WARMACHINE HIGHCOMMAND: FAITH& FORTUNEexPaNsIoN
release: september PIP 61023 $15.99
WARMACHINE HIGHCOMMAND: FAITH& FORTUNE
release: september PIP 61020 $44.99
NEW RELEASES
10 NEW RELEASES
-
5/18/2018 No Quarter 56
13/116
CLASSICWARMACHINE ANDHORDES MODELSNOWAVAILABLEINFULL-SIZEUNITS
classIchordes ModelNoWavaIlableINPlastIc
PaINgIverbeasthaNdlers
game: hordes/skornerelease: october PIP 74085 $34.99
CROESCUTTHROATS
game: warmachine/mercenariesrelease: september PIP 41123 $59.99
NePhIlIMProtectorgame: hordes/legion of everblight
release: september PIP 73073 $18.99
castleoftheKeys
HORDES HIGHCOMMANDExpansion
release: october PIP 61022 $21.99
11NEW RELEASES
-
5/18/2018 No Quarter 56
14/11612 PRIVATEER PINS
PRIVATEER PINS TAKES AUTUMN BY STORM
In just a few months, every WARMACHINE player will get
a chance to battle in the brand-new WARMACHINE: Tactics
game; not every WARMACHINE player, however, will get
a chance to add the new Privateer Pins WARMACHINE:
Tacticspins to their collection.
In the wake of major pin releases at Lock & Load GameFest
2014, San Diego Comic Con, and Gen Con, Privateer Pins
will release at the end of the convention season a limited-
edition set that includes an impressive seven-pin lineup in
support of the new video game. Featuring six key characters
and the games logo, the WARMACHINE: Tactics set is
limited to a run of only 300 and will be available exclusively
through the Privateer Pins website.
The Kickstarter campaign gave us a strong sense of just
how popular the video game will be with our players, saysPrivateer Press Director of Business Will Shick. We wanted
to give those players who also collect Privateer Pins a chance
to add something really unique to their collections. Once
this set is sold out, Shick says, it will never be reprinted,
increasing its collectability.
September through November brings more new pins for
collectors of faction logos (Minions), Gobbers (the Gobber
Mage Hunter), chibis (Aurora, Numen of Aerogenesis
and the rst two-pin pin of Kaya the Moonhunter and
Laris), and even a special zombe warcaster Halloween set.
The Privateer Pins website, privateerpress.com/pins,
continues to be the go-to source for information of all thingsPrivateer Pins related: release dates, availability online, and
upcoming launches for the entire program. Its also a good
place to acquire unlimited pins and to plan ahead for trading
at conventions with Privateer Press staff and volunteers
who may have limited-edition pins.
WARMACHINE Weekend is coming up this November in
St. Louis, Shick notes, and well be there with some rare
pins to trade, including an exclusive con pin. We anticipateplenty of trading opportunities for our collectors.
http://www.privateerpress.com/pinshttp://www.privateerpress.com/pins -
5/18/2018 No Quarter 56
15/11613PRIVATEER PINS
FOR MORE PINS
PRIVATEERPRESS.COM/PINS
At this past summers cons, we heard quite a few
suggestions from collectors about what we should do
next, Shick says, So, the line keeps growingwere
adding a Minions faction pin, a unique Holiday Sale pin,
and quite a few surprises yet to come, including some of
those special requests.
By the end of 2014, the Privateer Pins line will consist of more
than 125 pinssome extremely rare, like the UK Nationals
event pin, and some available only through trade, from an
event, or for achieving key successes in competition. And
the line will expand even further in the coming year.
We have determined our Privateer Pins releases through
the rst half of 2015, Shick says. The individual lines getstronger and the points of entry get even easier. In the end,
we want to give collectors the very best we can with every
single pin in every single release. Thats our pin plan, and
were going to stick to it.
For pin collectors who have not yet had a chance to trade
with Privateer Press staff and volunteers, the guidelines
are pretty easy to master. Once you nd a crewmember
wearing a lanyard with Privateer Pins on it, simply offer
an ofcial Privateer Pin in exchange for a pin on the
crewmembers lanyard, and the deal is done!
A couple of things to keep in mind: your pin cant be
damaged, has to have its original backer, and cant be
a pin already on the crewmembers lanyard. You can
only trade with the crewmember once per day, one pinfor one pin, and you cant trade for a pin thats not on
the crewmembers lanyard (crewmembers often display
upcoming pins that havent been released yet).
http://www.privateerpress.com/pinshttp://www.privateerpress.com/pinshttp://www.privateerpress.com/pins -
5/18/2018 No Quarter 56
16/116
By David DC Carl
Escalating Confictis the rst expansion for WARMACHINE High Command: Faith & Fortune. Escalating Confictgives Retribution of Scyrah, Convergence of Cyriss, Highborn Covenant, and Four Star Syndicate playerstheir rst taste of new options for their reinforcement decks. The Escalating Confict expansion set expandsupon the themes established in Faith & Fortuneand introduces the rst 5-cost warcasters to these new factions,giving Faith & Fortuneplayers the choice between speed and power in their warcasters. Each faction gains onenew warcaster card along with ve copies each of four new army cards players can use to customize their
detachments.These colored pips represent the maximum number of times a card canappear in a particular detachment.
ESCALATING CONFLICTCARD LIST
HIGH COMMAND PREVIEWS14
-
5/18/2018 No Quarter 56
17/116
RUSH:Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.
VYROS, INCISSOR OF THE DAWNGUARDCHARACTER, WARCASTER
4
BATTLEGROUP COMMANDER
Friendly warjack cards at Vyros location gain +1 Power.
TIDE OF WAR
When you move Vyros to your occupying forces pile, draw cardsequal to the number of cards destroyed at his location this turn.
5 WAR
Y
R
RUSH:Illus. by Andrea Uderzo Privateer Press, Inc. All R ights Reserved.
Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.
FATHER LUCANT, DIVINITY ARCHITECTCHARACTER, WARCASTER
5
BATTLEGROUP COMMANDER
Friendly warjack cards at Lucants location gain +1 Power.
CLOCKWORK REINFORCEMENT
Friendly cards at Lucants location cannot be destroyed.
5 WAR
P
R
PURCHASE: RUSH:
VP
Illus.bySusan Luo PrivateerPress,Inc.All RightsReserved.IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
INVERTERWARJACK
6
4
DISCHARGE
This card suffers 3 Power during other players
turns.
B
2 CMD
2 WAR
6 WAR 8 WAR
1
B
PURCHASE: RUSH:Illus.byLuis Gama PrivateerPress,Inc.All RightsReserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
ASSIMILATORWARJACK
5
2
ASSIMILATION
When this card is destroyed, return it to your hand if one or
more enemy warjack or construct cards were also destroyed
at this cards location this turn.
O
0 CMD
2 WAR
4 WAR 5 WAR
O
PURCHASE: RUSH:Illus.byLuis Gama PrivateerPress,Inc.AllRightsReserved.
IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.
ERADICATORS COMPLEMENTWARRIOR
5
2
VARIABLE
At the start of each attack at this location, this card gains
your choice of +1 Power or +1 Health until the end of
the turn.
G
2 CMD
0 WAR
4 CMD 8 CMD
G
PURCHASE: RUSH:
VP
Illus.byAndreaUderzo PrivateerPress, Inc.AllRightsReserved.IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
TRANSVERSE ENUMERATOR COREPRIEST, WARRIOR
4
2
REALIGNMENT
When you deploy or rush a card to this cards
location, reduce the cost by 1 CMD or 1 WAR.
O
0 CMD
2 WAR
4 CMD 7 CMD
1
O
RETRIBUTION OF SCYRAHVyros, Incissor of the Dawnguard is an
amazing warcaster to send into a big
battle. Hell deliver not only death to
your enemies but also a huge hand of
cards for another offensive push next
turn. Speed, Power, Healththe Retributions new army cards
bring a broad range of new and potent options to the table. The
Imperatus stands out even among this company for its abilityto obtain temporary immortality when you need it most.
CONVERGENCE OF CYRISSFather Lucant, Divinity Architect isreminiscent of warcasters that reduce
opposing cards Power, but he brings
more offense and can protect his
cards from destroy effects as well.
Assimilators and Eradicators Complements deliver a whole lot
of combat capability for 4 WAR or 4 CMD, respectively, while
Transverse Enumerator Cores enhance the great machine, and
Inverters smash opposing army cards to bits.
WARCASTER
Vyros, Incissor ofthe Dawnguard
REINFORCEMENTS
Griffon
Imperatus
Eiryss, Angel of Retribution
House Nyarr Destors
WARCASTER Father Lucant, Divinity
Architect
REINFORCEMENTS
Assimilator
Eradicators Complement
Inverter
Transverse EnumeratorCore
PURCHASE: RUSH:Illus.byNeil RobertsPrivateerPress, Inc.AllRightsReserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
GRIFFONWARJACK
4
2
FLEET
When you rush this card to a location with a friendlywarcaster card, pay its purchase cost instead of its rush cost.
O
1 CMD
1 WAR
3 WAR 7 WAR
O
PURCHASE: RUSH:
VP
Illus.byNstorOssandn PrivateerPress, Inc.AllRightsReserved.IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
IMPERATUSCHARACTER, WARJACK
6
3
PHOENIX PROTOCOL
During your orders step, you can refresh one Imperatuscard in your reserves without discarding a card. If you
do, this card cannot be destroyed this turn.
P
2 CMD
2 WAR
6 WAR 8 WAR
1
P
VP
PURCHASE: RUSH:Illus.byEva WidermannPrivateerPress,Inc.AllRights Reserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
EIRYSS, ANGEL OF RETRIBUTIONCHARACTER, MAGE HUNTER, WARRIOR
3
2
ARCANE INTERFERENCE
At the start of an attack at this location, if there are
any enemy warjacks here, this card gains +2 Power
until the end of the turn.
Y
2 CMD
0 WAR
4 CMD 4 CMD
1
Y
PURCHASE: RUSH:Illus.byAndreaUderzo PrivateerPress,Inc.AllRightsReserved.
IronKingdoms,allfaction nameslogos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.
HOUSE NYARR DESTORSDAWNGUARD, WARRIOR
5
3
UNYIELDING
At the start of an attack at this location, if any opponents
have more cards here than you do, this card gains +2 Health
until the end of the turn.
B
2 CMD
2 WAR
5 CMD 7 CMD
B
HIGH COMMAND PREVIEWS 15
-
5/18/2018 No Quarter 56
18/116
RUSH:Illus. by Nstor Ossandn Privateer Press, Inc. All Rights Reserved.
Iron Kingdoms,all faction names, logos, warjack, warcaster, and warbeast are TM Privateer Press, Inc.
ASHLYNN, HEART OF THE RESISTANCECHARACTER, WARCASTER
4
BATTLEGROUP COMMANDER
Friendly warjack cards at Ashlynns location gain +1 Power.
LLAEL WILL RISE AGAIN
When you rush Ashlynn, return all Warrior cards from yourdiscard pile to this location; discard them at the end of the turn.
5 CMD
G
P
RUSH:Illus. by Carlos Cabrera Privateer Press, Inc. All Rights Reserved.
Iron Kingdoms,all faction names, logos,warjack, warcaster, and warbeast are TM Privateer Press, Inc.
MAGNUS THE WARLORDCHARACTER, WARCASTER
3
BATTLEGROUP COMMANDER
Friendly warjack cards at Magnus location gain +1 Power.
KILL BOX
When you rush Magnus, choose one enemy card at his location.All other enemy cards here are returned to their owners hands.
5 WAR
B
R
PURCHASE: RUSH:
VP
Illus.byChippy PrivateerPress,Inc.All RightsReserved.IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
MULEWARJACK
4
2
STEAM PRESSURE
During your battle step, when you attack at another
location, increase your overall Power there by this
cards base Power.
O
0 CMD
2 WAR
5 WAR 9 WAR
1
O
PURCHASE: RUSH:Illus.byAndreaUderzo PrivateerPress,Inc.All RightsReserved.
IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.
MARINERWARJACK
3
2
LOADER
At the start of an attack at this location, reveal the top card
of your army deck to all players. If its a warrior, this card
gains +2 Power until the end of the turn.
Y
0 CMD
2 WAR
3 WAR 4 WAR
Y
VP
PURCHASE: RUSH:Illus.byAndrewUderzo PrivateerPress, Inc.AllRightsReserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
FIRST MATE HAWKCHARACTER, PIRATE, WARRIOR
1
3
OBJECT OF DESIRE
At the start of an attack at this location, if there are
any other friendly Pirate cards here, this card cannot
be destroyed this turn.
O
2 CMD
0 WAR
4 CMD 5 CMD
1
O
PURCHASE: RUSH:Illus.byNstorOssandn PrivateerPress, Inc.AllRightsReserved.
IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
WARRIOR THRALL MOBUNDEAD, WARRIOR
3
3
THRALL RUNES
You can deploy this card from your discard pile.
Y
1 CMD
1 WAR
3 CMD 7 CMD
Y
HIGHBORN COVENANTThe Highborn Covenant introduces
an epic warcaster unknown to our
WARMACHINE community: Ashlynn,
Heart of the Resistance. Her recurring
warrior cards can crush any defenses,
and the new Highborn Covenant warriors, the Ogrun Assault
Corps and Dannon Blythe & Bull, are solid new additions.
Meanwhile, the Duelist and Wroughthammer Rockram back upthe resistance with their steam-powered support.
FOUR STAR SYNDICATEMagnus the Warlords Kill Box ability isvirtually guaranteed to turn the tide of
battle and to frustrate one or more of your
opponents. The Mariner and Mule lend
additional options to the Syndicates warjack
roster, and the Warrior Thrall Mob cranks up the damage output of the
necromancy subtheme. Pirates are another great Four Star Syndicate
subtheme, and First Mate Hawk is ready to step up to lead them.
WARCASTER
Ashlynn,Heart of the Resistance
REINFORCEMENTS
Duelist
Wroughthammer Rockram
Ogrun Assault Corps Dannon Blythe & Bull
WARCASTER
Magnus the Warlord
REINFORCEMENTS
Mariner
Mule
Warrior Thrall Mob
First Mate Hawk
VP
PURCHASE: RUSH:Illus.byRaphaelLbke PrivateerPress, Inc.AllRightsReserved.
IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
DUELISTWARJACK
5
2
POWERFUL ATTACK
While another card ability causes this card to gainPower, it gains an additional +1 Power.
O
1 CMD
2 WAR
5 WAR 6 WAR
1
O
VP
PURCHASE: RUSH:Illus.byFranzVohwinkel PrivateerPress,Inc.AllRightsReserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
WROUGHTHAMMER ROCKRAMWARJACK
6
2
ASSAULT
This card gains +2 Power the turn you deploy or
rush it.
Y
1 CMD
2 WAR
5 WAR 10 WAR
1
Y
PURCHASE: RUSH:Illus.byDavid Kuo PrivateerPress,Inc.AllRightsReserved.
IronKingdoms,allfactionnames logos,warjack,warcaster, andwarbeastareTMPrivateerPress,Inc.
OGRUN ASSAULT CORPSWARRIOR
4
3
CONCENTRATED FIRE
At the start of an attack at this location, this card gains
+1 Power for each other friendly warrior card here until the
end of the turn.
Y
2 CMD
1 WAR
4 CMD 6 CMD
Y
PURCHASE: RUSH:Illus.byMattWilson PrivateerPress,Inc.AllRightsReserved.
IronKingdoms,all factionnameslogos,warjack,warcaster, andwarbeastareTM PrivateerPress,Inc.
DANNON BLYTHE & BULLCHARACTER, WARRIOR
4
2
BOUNTY HUNTERS
When deploying or rushing this card, reduce its Purchase
and Rush costs by 1 CMD for each enemy warrior card at
the location.
G
2 CMD
1 WAR
4 CMD 6 CMD
G
HIGH COMMAND PREVIEWS16
-
5/18/2018 No Quarter 56
19/116 17
By David DC Carl with Michael Sanbeg
Art by Nicholas Kay and Andrea Uderzo
The release date for HORDES: Exigence is just
around the corner, and we couldnt be more excited
to share with you an incredible preview of this
amazing book. Weve already delved into the CircleOrboros and taken a close look at Trollbloodsnow
its time to see what the future holds for the Legion
of Everblight. Prepare yourself for the awesome
might of Absylonia, Daughter of Everblight.
MODELPREVIEW
-
5/18/2018 No Quarter 56
20/11618
FEAT:
METAMORPHOSEShowing his favor,
Everblights blighted
power ows freely through
Absylonia and responds to
her call. When she unleashes
a massive pulse of draconic
energy, her followers are
transformed. Their bodies
seethe and change to emulate
their masterlimbs lengthen,
muscles thicken, and wings
sprout from their backs. They
launch themselves high into
the air before falling on their
foes with a dragons fury.
Models in Absylonias battlegroup that are currently in her control
area gain +2 STR and Flight, and their melee weapons gain Reach
. Metamorphose lasts for one round.
ABSYLONIA
Abomination
Conferred Rage Warbeasts in this models battlegroup
beginning their activations in its control area can charge or make
power attacks without being forced. When this model destroys
one or more enemy models during its activation, warbeasts in its
battlegroup beginning their activations in its control area gain +2
SPD and MAT for one turn.
Flight This model can advance through terrain and obstacles without
penalty and can advance through obstructions and other models if it
has enough movement to move completely past them. This model
ignores intervening models when declaring its charge target.
CLAW
Magical Weapon
STINGER
Magical Weapon
Energy Siphon When this attack hits an enemy model with 1 or
more focus or fury points on it, that model loses 1 focus or fury
point and this model gains 1 fury point.
ABSYLONIA, DAUGHTER OF EVERBLIGHTLEGION EPIC BLIGHTED NYSS WARLOCK
ABSYLONIA, DAUGHTER OF
EVERBLIGHT
Absylonia has been no stranger to transformation and now,
thanks to the gifts of Everblight, her body has settled into a stable
form. On huge wings she ies over the battleeld, conveying
her killing rage to the spawn that follow her. Though her own
body no longer shifts, her blood is still attuned to the morphic
energies of Everblight, and the ravenous spawn she commands
now gain the same mutability she herself once possessed.
FORTIFY 2 6 YES NO
Target warbeast in this models battlegroup gains +2 ARM. The affected
model and any friendly model B2B with it cannot be knocked down,
pushed, or moved by a slam.
PSYCHO SURGERY 2 SELF CTRL NO NO
Each model in this models battlegroup currently in its control area immediately
heals d3 + 1 damage points. This spell can only be cast once per turn.
RETURN FIRE 1 6 NO NO
When target friendly Faction model is targeted by an enemy ranged attack,
after the attack is resolved the affected model can make one normal melee
or ranged attack, then Return Fire expires. Return Fire lasts for one round.
TELEPORT 2 SELF NO NO
Place this model anywhere completely within 8 of its current location,
then its activation ends.
7 8 7 6 15 16 8
POW P+S
POW P+S
CLAW
STINGER
6 14
4 12
SPD STR MAT RAT DEF ARM CMD
FURY 6
DAMAGE 18
FIELD ALLOWANCE C
WARBEAST POINTS +5
MEDIUM BASE
SPELLS COST RNG AOE POW UP OFF
USING ABSYLONIA,
DAUGHTER OF EVERBLIGHT
Absylonia, Daughter of Everblight may be the factions purest
reection of Everblights will and power. She ts in beautifully
amid an army of dragonspawn, impelling her warbeasts to
ever-greater feats of destruction with each strike she inicts
against Everblights enemies.
The Legion of Everblight already has magnicent warbeast-bufng
potential. Blighted Nyss Shepherds, Forsaken, and Spawning
Vessels stand ready to support a horde of dragonspawn regardless
of the attending warlock, but Absylonia amplies that power
considerably. Her Conferred Rage ability does not require her tosacrice her attacks or her furyit simply works. In her presence,
Abyslonias warbeasts can charge or make power attacks without
being forced. This allows every warbeast that makes a charge or
power attack to enhance its peak performance. The beast can put
that fury capacity toward performing an additional attack, boosting
another roll, or using its animus.
But thats just the beginning. Should Absylonia defeat her foe, her
warbeasts alsogain +2 SPD and MAT for the turn. Thats SPD 8
and MAT 8 for Carniveans, Scytheans, Archangels, etc.and
those beasts still charge for free! With her own SPD 7 and a trio of
initial attacks, Absylonia will be able to trigger the Conferred Ragebonuses reliably, and her Teleport spell allows her to wing away
from danger while her dragonspawn do the heavy lifting.
Her remaining spellsFortify, Psycho Surgery, and Return
Firegive her dragonspawn additional staying power while
her Metamorphose feat cranks up the carnage even further.
Metamorphose boosts Absylonias STR and Reach, and it
provides all of her dragonspawn with +2 STR, Flight, and Reach
on top of the bonuses theyre already receiving from Conferred
Rage. Once her armies are in position, there will be no halting
the maelstrom of destruction theyll wreak in Everblights name.
ABSYLONIA
-
5/18/2018 No Quarter 56
21/116 19
-
5/18/2018 No Quarter 56
22/11620
L E V E L 7
C H R O N O L O G Y
The first two games in the LEVEL 7 saga,
LEVEL 7 [ESCAPE] and LEVEL 7 [OMEGA PROTOCOL],take place in the present day2014, to be exact.
LEVEL 7 [INVASION] advances the story to 2020, in a
near-future where an alien invasion threatens humanity
with extinction.
/1947
The U.S. government recovers a crashed alien spacecraft and makes first contact with
a dying alien race known as the Ghin. Led by Dr. Cronos, the Ghin had fled their home
world after their species was brought to near-extinction by an incurable plague.
Although the LEVEL 7 games are set in the present and
near-future, the story actually begins in 1947. To prepareyou for your first foray into LEVEL 7 [INVASION], here
is a timeline of important events to bring you up to date
with the state of the world in the LEVEL 7 universe and to
illustrate where each game fits.
OBJECT:
G/X-21478-AP/006The original purpose of this
Ghin module is unknown.
It was acquired from the
Subterra Charlie facility in
the late 70s. Initial testing
indicated that it allowed 1/A
test subjects to subsume
the will of a variety of lower-
grade subjects. More testing
was counter indicated due to
elevated levels of subject loss.
/1953
President Dwight D. Eisenhower
initiates Project Aquarius, a
program to provide sanctuary
to Ghin refugees in return
for exclusive access to their
advanced technology.
-
5/18/2018 No Quarter 56
23/116
Subject: Dr. Cronos Ht:7 5 Wt:248 lbs.
Species:Extraterrestrial Classification:Ghin
Threat: Extremely High [DO NOT ENGAGE]
Dr. Cronos should be handled with extreme caution.
He is the most dangerous Ghin encountered by
the Agency to date. His involvement with the U.S.
government since 1953 has given him insight
into our operational systems and access to other
sensitive information. He is frequently accompanied
by Ghin sub-creatures of class 5 or higher.
/1989
The Soviet Union collapses, ending the Cold War. Now free of the
looming threat of the U.S.S.R., the U.S. government begins to cut
funding and support to Project Aquarius.
/1969
Construction on Subterra
Bravo is completed.
-
5/18/2018 No Quarter 56
24/116
/ 2014
Escapees in the Subterra Bravo facility destabilize an
already tense situation. Open conflict erupts between the
Ghin and human forces within the base. Having prepared
for this eventuality, the government enacts Omega
Protocol. Combat teams are dispatched to all Subterra
facilities. In the ensuing battles, Subterra Bravo is
destroyed while Alpha and Charlie are reclaimed without
major losses. Immediately before the destruction of
Subterra Bravo, aerial satellites confirm that a small
unidentified flying object escapes the base. The status ofDr. Cronos remains unknown.
/1996
The U.S. government attempts to shut down
Project Aquarius. In response, Dr. Cronos
threatens to expose forty years of government
collaboration to the American public. The
government responds by severely cuttingfunding to the Subterra facilities, leading to ever-
increasing tension between the U.S. collaborators
and the Ghin within the Subterra facilities.
Located:[Ghin Secret Base]
Continent:
South America
Region:
Southern Andes
/ 2019
Dr. Cronos establishes
a relationship with an
alliance of South American
governments and creates a
new research facility in the
southern Andes Mountains.
/2010
AVAILABLE OCTOBER AT
SKULLISLANDX.COM
/ FEB 2020
An extraterrestrial spacecraft carrying
a small force of Hydra warriors lands
in the American Southwest at the
former Subterra Bravo site. The U.S.
military is alerted to its approach by
a network of advanced sensors based
on reengineered Ghin technology.
Fearing that Cronos has returned, the
government sends an overwhelming
force to intercept the ship. The
resulting battle
d e c i m a t e s
a large area
surrounding the
former facility,
including asmall town a
few miles away.
AVAILABLE AT SKULLISLANDX.COM
https://skullislandx.com/https://skullislandx.com/https://skullislandx.com/https://skullislandx.com/level-7/the-judas-protocolhttps://skullislandx.com/level-7/danger-closehttps://skullislandx.com/https://skullislandx.com/ -
5/18/2018 No Quarter 56
25/11623
/APR 2020
Dr. Cronos, having monitored the
conflict with the Hydra, broadcasts
a message to the people of Earth.
He informs humanity that the Ghins
ancient enemy, the Hydra, have arrived,
and only he is capable of defeating
them. Most of the worlds leaders
regard the message as a hoax. The
U.S. government, convinced that the
Hydra are working with Cronos, treat
his announcement as a ploy to gain
the support of the worlds leaders and
continue making contingency plans for
dealing with this new alien race.
/AUG 2020
A large object is detected entering the solar system, moving
unnaturally and on a vector that will intercept the Earth.
Less than a day later it moves into Earths orbit. Without
warning or any attempt to communicate, it launches a
barrage of objects at the planet. Some of the objects are
intercepted by Earths defenses, but many impact the
planet. These objects carry the first wave of
an alien invasion.
/ SEPT 2020
During the first month of the invasion, it appears the
forces of Earth are holding off the Hydra while suffering
major losses. During these early waves, however, the
Hydra are merely probing the Earths defenses. They
begin the invasion in earnest with a large-scale attack
that disperses poisonous chemical clouds into the
atmosphere. As millions begin to die and
the Hydra, now adapted to fight the humans,
begin to invade, the governments of Earth
are left with no other option than to turn to
Dr. Cronos for aid.
13:04:59
Frequency:4308.12kHz
SIGNAL INTERCEPT
-
5/18/2018 No Quarter 56
26/116
-
5/18/2018 No Quarter 56
27/116
ByWilliamShick
ArtbyEvaWiderm
annandMatthewD.Wilson
Takea look insidethefiles ofGavynKyle,the IronKingdoms premier spy. Gatheredatg
reat expenseandrisk, thesedossiersgivea
behind-the-sceneslook atthehistoriesandmotivations ofimportant charactersinWARMAC
HINEandHORDES.
Though there are many names among the
disreputable pirate captains of Cryx that evoke
dread, none have the notoriety of the Satyxis
warcaster Skarre Ravenmane or her infamous
agship the Widower. For over thirty years, Skarre
has carved her legend as both a ruthless pirate
queen and a powerful warcaster of the Nightmare
Empire. In the last three years, she has united the
Cryxian eet as no other captain has before her,
and under her leadership, Cryx has demonstrated
a heretofore unseen naval strength.
And yet for all her skill and success, perhaps the
most unusual and fascinating aspect of Skarre
Ravenmane is that she has achieved such a vaunted
position within the ranks of Cryx as a living soul.
This is an anomaly among the great leaders of that
horric nation, nearly all of whom are undead.
While hundreds of reports concerning her exist, it is
impossible to know how many more of her actions go
undocumented, and thus any attempt at a completely
accurate view of her actions is folly. What follows is
as comprehensive a list of all known actions taken by
Skarre, up to the current day, that I have been able to
compile. As always, it is worth bearing in mind that
even my extensive information network has limits
when it comes to the higher echelons of Cryx. I feel
certain this summation is incomplete.
GK
573ARSkarre leads an attackon theOrdic
porttown of AlecentofromtheCryxianpirate
cutterNightTerror. Thisisthefirstdocumented
instanceofaship carryingherflag.
Cinten574ARTheKNVIvanovichiscaptured by
theNightTerror.
Solesh574ARAshiplateridentifiedasthe
Ivanovich,renamedastheBansheeandbearing
Skarrespersonalflag, raidstheCygnarantownof
Reachers Comb.
575AR TheBansheeattacks atrioof Mercarian
vesselsenroutefromCaspia.TheshipsGloryand
Merderaarecapturedat sea.The shipbearingthe
largeststoreof goods, theCarlita,is allowedto
escape.
576 ARAjointtaskforceoftwoshipsofthe line
fromCygnarandOrd,theHMSFalconandtheORN
Resolute, areambushedwhiletrackingdownapirate
covewithinthetreacherous SchardeIslands.The
shipsare presumedlostuntilthreeyearslater,
whenthe CygnaranNavyrescuesacrewmanfromthe
25GAVYN KYLE
-
5/18/2018 No Quarter 56
28/116
-
5/18/2018 No Quarter 56
29/116
Despite the horric injuries Lymwood suffered in the
attack, he has lived to a ripe old age serving as a clerk
in the Berck Steelhead chapterhouse. I managed to
track down the old soldier and obtain this rst-hand
account from him detailing the raid and his encounter
with Skarre.
GK
My company had been stationed at the quietlittle port of Alecento for nearly fifty yearsbefore I even joined up with the Steelheads.Wurms beard, wed been there so long that thefolks didnt even consider us mercenaries. Wewere more like regular army than the Ordic Armyitself was to them. That kind of feeling, of beingpart of something, well, it makes the job lesslike a job. It becomes about you protecting yourhome. I think thats what haunts me most of all.Why the nightmares have never gone away evenafter almost thirty years of trying to forget.
It started out like any night. I was on second
watch with my squad. The Meredius was so calm.Peaceful. There wasnt a cloud in the night sky.I remember looking out over the vast sea at themoons, filling my lungs with the cool summer air.
Buckley saw it first: a ship, a small knife-likecutter speeding toward the port on the horizon.It was unusual for a ship to come into Alecentoat night, but we had been expecting one of ourregular visits from the Mercarian League,and so we just assumed this arrival was them.The ship didnt attack. It was even flyingMercarian colors. So we didnt rouse the rest ofthe company. Looking back on it, it was like thepirates knew we were expecting a visit. Any othertime and even the arrival of a Mercarian vesselwould have put us more on guard.
Instead, me and my squad simply gathered theother on-duty squad and went down to meetthe ship at port. Menoths Law, their witch of acaptain played it so well. Played usso well.
It wasnt until the boarding ramp hit the dockthat I got that soldiers itch on the back of myneck. The one that tells you something aintright and death is hovering over your shoulder.But before I could open my mouth, a pair of
shadows leapt on us, steel glinting in the orangeglow of the dock lamps. Horned devils they were.Satyxis. Several of my fellows were struck downin mere moments, their guts laid out from theirbellies by the whips of that ships unholy crew.I shouted for Buckley to run back and raise thealarm, but the poor boy was run through by acutlass as he turned to go.
We may have been caught flatfooted, but my boyswere well trained, and we quickly pulled togetherto mount a defense. We might have held, too, atleast long enough for the sounds of battle toraise the rest of the company, but thats when the
captain of that damned ship stepped forward. Illnever forget her face. Sharp features framed bylong, tangled jet-black hair. Lips painted blackto match her hair and her eyes glowing sicklygreen with dark power. A pair of massive curvedhorns jutted from her, and she held a wickedcutlass that glowed blood red.
She uttered some fell incantation, and we were
suddenly swept up within a swirling storm fromwhich a torrent of scalding poison surged, thedrops melting armor and eating through flesh. Asour skin bubbled and sloughed off our bones, thecaptain and her crew simply walked on, content tolet us die slowly and painfully.
Menoth knows I tried to push through the painthe white-hot agony of my seared flesh. I know Imanaged to draw my hand cannon from my hip. Butit fell from my half-burned hand. The last thingI remember is looking up at the ships mast to seethe Mercarian colors fall away, and the image ofa horned goat skull over crossed bones unfurl totake its place.
While Skarres innate arcane talents were front and
center during the raid on Alecento, when exactly
her warcaster talent manifested is difcult to
determine. Through no small effort, however, I was
able to narrow down a small window during which
this burgeoning power seems to have manifested.
Using my extensive contacts, I was able to procure
this Khadoran report that details Skarres capture
of the Khadoran Navy Vessel Ivanovich. A ship she
would later rename the Bansheeand which would
serve as her agship for the next several years.
GK
From: Kaptain Ivan Dvoskt
To: Kommandant Tveslkt Yorgi
Subject: Report of action for 7 Cinten, 574 AR
Enclosures: Kaptain Dvoskts Reportof Events
Sketch of pirate symbol that theattacking vessel bore
Copy of report of losses
1. This report is compiled entirely from thememory of Kaptain Ivan Dvoskt of the KNVGrizzlywho had intimate knowledge of the eventsthat took place. Although approximate times arestated, it may be some of them are somewhat inerror.
2. On the evening of 7 Cinten, 574 AR, the Grizzlywaspart of a task force led by the KNV IvanovichThegroup was comprised of three ships, the ironhullIvanovich and the frigates Grizzly and Victory.The task force had been assigned patrol dutiesnorthwestward of Ships Lament.
27GAVYN KYLE
-
5/18/2018 No Quarter 56
30/116
The capture of the Ivanovich represents the
beginning of Skarres work to build her personal
pirate eet with which to pursue her own agenda.
Skarre continued to gain both notoriety and power
through her continued raids and uncanny ability
to know precisely when to attack mainland naval
ships at their most vulnerable. It was not until
579 AR that Skarre took control of her blackship,
the Widower.
Through one of my many aliases, I was able to brokeran information exchange with the infamous Axiara
Wraithblade. While I am not at liberty to discuss
the particulars of the deal, sufce to say that I have
added an addendum to the original quoted cost
along with this report to represent the expense of
obtaining this critical information.
GK
You want to know of Skarre Ravenmane and howshe came to captain the Widower? The same wayby which any Satyxis worth their salt earnsanythingthrough cunning and killing.
The Widoweralways had a reputation among thecaptains of the Black Fleet. The captain beforeSkarre was a black ogrun called Hellspite. He wascunning for a black ogrun, a natural sailor andpirate. Under his watch, the Widower earned itsname among the other ships of the Black Fleet.But Hellspite was more pirate than anythingelse. He didnt particularly like putting hisfeet on dry land. He avoided mainland raids andfocused instead on preying on merchant ships andlone navy vessels.
Hellspite didnt believe in keeping prisoners, and
he certainly didnt believe in leaving survivors.
At 18:00 a cutter of unknown origin was spottedsouth of our position by the Victory The shipwas flying Mercarian League colors. Orders werepassed down from the Ivanovich for all ships togo to Alert One as is protocol upon the observanceof any unknown vessel.
At 18:45 the cutter passed approximately5 nautical miles from our task force.
At 19:00 our own spotter raised the alarm astwo new ships were seen bearing from the samedirection as the Mercarian League cutter. TheIvanovichimmediately signaled for all ships togo to Alert Three, and battle stations were calledas the ships were identified as Cryxian vessels.Our task force came around with speed to engagethe Cryxian vessels.
At 19:15 an alarm was again raised from thespotter on the Victory. The Mercarian cutter hadsuddenly altered course and was approachingastern of our task force. We now found ourselves
exposed to this new attack, as our attentions hadbeen focused on the threat of the newly spottedCryxian vessels. The Grizzly attempted to turnto face the onrushing cutter while the Ivanovichand the Victorymaintained course to engage theCryxian vessels. The cutter had the wind to itsstern, however, and its approach was too fast forour ship to come about effectively. We were onlyable to fire a single broadside, which fell short,before the cutter slipped behind us and came upon the Ivanovichs port side, blocking it fromour guns. Our sister ships were already engagedin a close-quarter battle with the two Cryxian
vessels that had expertly maneuvered to pullthe two ships out of formation. Before either shipcould react to the new arrival, the Mercariancutter began boarding the Ivanovich. I orderedthe Grizzly to come around that we might aid theIvanovichbut with our formation so scatteredwe were unable to come about quickly. From myvantage point I could see the battle on the deck ofthe Ivanovich. It quickly became clear the piratecutter was no ordinary pirate vessel as ghastly,green-fire-burning warjacks were observed uponthe deck of the Ivanovichin the company of whatappeared to be a Satyxis sea witch.
I saw Kommander Fydor of the Ivanovich engagethe Cryxian warcaster in personal combat. He wascut down at the helm of his own ship.
The Victory exchanged broadsides with theCryxian pirate vessels at close range, but theaction was too late to save the Ivanovichwhichwas quickly overwhelmed by the boarders. TheCryxians turned the Ivanovichs port guns on thealready listing Victory, blasting her apart. Atthis point, I chose to disengage from the battle,being outnumbered four to one.
By 19:30 the Ivanovichdisappeared into the mist
to a fate unknown.
28 GAVYN KYLE
-
5/18/2018 No Quarter 56
31/116
Rumor is he liked to partake in the same ritualsas the Bloodgorgers who sailed with him.Hence why youre unlikely to find mention of theWidower among the mainlanders before Skarretook over as captain.
Ravenmane desired the ship for her own since Ifirst set sail with her. She told me once that theDragonfather himself whispered to her. Told her
the Widower was a vital component in his plansfor her. That with it she would rule the Satyxisand the Meredius. While I cant say if it be theDragonfather himself she hears, there is noquestion Ravenmane has keen insight into theweaves of fate.
Taking the Widowerwas not to be a simple task.It wasnt til after she had amassed a small fleetof her own that Ravenmane revealed her plot tome. She manipulated her way onto the Widoweras an officer under Hellspite. While aboard, sheworked on the crew, insidiously turning manyagainst Hellspite. Using their lust for plunderor their own petty grievances against Hellspitessupporters to bind them to her.
It didnt take long for Ravenmane to be ready tomake her play. I received word to bring her fleetto a specific set of coordinates. There we foundthe Widower alone and adrift, a bloody battlebeing waged upon her deck. The distraction gaveus the opportunity to board, free from the worstof the Widowers guns, Hellspites crew beingdistracted what with Ravenmanes mutiny.
I only saw glimpses of the pairs duel. Hellspitewas far quicker than I would have believed, given
his size. But for all Hellspites strength andspeed, Skarre was simply the greater warrior.She ran Hellspite through with her blade beforeunceremoniously kicking his hulking body overthe rail to be consumed by the dark waters of theMeredius.
Their captain gone, it was only a matter of timebefore the fight went out of the rest of theWidowers loyal crew, and Ravenmanes flag flewupon the main topmast.
Skarre took an extremely active role in the Cryxianterror raids during the Scharde Invasions. Armed
with the power of the Widower and her growing
eet of pirate vessels, she reaped a bloody toll on
the Cygnaran Navy and coastline, striking with
impunity and seemingly at random. It was during
the Scharde Invasions that the name Skarre
Ravenmane and the Widower took their place as
tales told to scare unruly children in coastal towns
into behaving.
While there are several ofcial documents from
various actions that Skarre was a part of during the
frequent clashes between Cryxian and Cygnaran
forces during this time, it is Skarres command
of the battle at Windwatchers Passage that truly
revealed her as something far more than a simple
bloodthirsty pirate raideras a formidable military
leader instead. As one of the largest naval battles
fought by Cygnar on record and the largest nautical
defeat ever suffered by that nation, the Battle of
Windwatchers Passage would certainly have led to
Skarre being noticed by the Lich Lords of Cryx.
GK
From: Admiral Gorman Travess
To: Prince Leto Raelthorne, special militaryadvisor to the king
22 Trineus, 588 AR
My Dear Warmaster,
By now you have no doubt had the opportunityto review the numerous reports detailing the,if I may be frank, disastrous defeat our fleet
suffered in the recent battle of Middlebank atthe hands of the Cryxians. That we could suffersuch a blow is unfathomable to me.
We have oft known of the dangers Cryxian piratespose to coastal cities and isolated merchantshipsindeed, we have even seen their abilitieswithin the engagements during the years ofthe Scharde Invasions. We have observed theunnatural power and maneuverability of theblackships, which we thought to be few in number.But to have these ships engage and defeat one ofthe largest fleet actions this nation has fieldedwithin our own waters? It is unthinkable. Given
such facts I can understand the actions of yourbrother the King in trying many among theadmiralty for treason.
The truth is, we were bested by a better opponent.Outmaneuvered, outsmarted, and out-sailed. Howthe Cryxian fleet was somehow able to ascertainour fleets action and course after leavingWestwatch remains to be understood, but in the end,the element of surprise should have only grantedthem a small advantage, given our fleet was clearlysuperior in terms of strength and number.
I have no doubt that, at the end of our Kings
investigation, several among the admiralty willpay on the gallows the same price paid by so manyof our brave sailors in that battle. Perhaps it isonly fitting, a just punishment for our hubris.History teaches us, after all, that the biggestthreat to any military is complacency.
While I have not been marked out for trial,I cannot in good conscience continue to serveknowing that, in the end, I am just as responsiblefor the failings of the admiralty that led to this.As such, I respectfully resign my commission andpray that Morrow grant our nation the strengthto recover from this egregious mistake.
29GAVYN KYLE
-
5/18/2018 No Quarter 56
32/116
To: Prince Leto Raelthorne
From: Navarch Giles Calteron
The following report details the losses anddamages suffered by the Royal Cygnaran Fleetunder Admiral Gallowswood at the battle ofWindwatchers Passage, 11 Trineus, 588 AR.In all, the fleet accounted for 34 ships of the
line and 2,626 guns. This was in addition tothe support elements, which comprised over 21additional ships ranging from cutter to frigateclass vessels, and 223 guns.
Based on official captain reports, it has beendetermined the Cryxian fleet was composed of28 ships of equivalent size to our own ships-of-the-line, of which only three were classified asblackships. The flagship for the enemy fleet wasmarked out as the Widower, which our intelligencesays is captained by the Satyxis warcasterSkarre Ravenmane. One other notable ship wasthe Morbid Angel believed to be captained by
the Satyxis Axiara Wraithblade. In addition,the Cryxian fleet boasted a large contingentof pirate support elements with an estimated 32additional ships ranging from cutter to frigateclass vessels.
The specifics for each vessel are enclosed;however, a summary of the full report followswith notable losses/damages called out.
Cygnaran Ships of the Line:
HMS Ajaxcaptured
HMS Ascendantcaptured
HMS Bastiondamaged, four months dry dock
HMS Bellerphonsunk
HMS Censuresunk
HMS Colossusdamaged, three months dry dock
HMS DefianceFlagship, captured
HMS Firedrakesunk
HMS Florencesunk
HMS Interdictordamaged, two weeks dry dock
HMS Liberatordamaged, six months dry dockHMS Majestysunk
HMS Maraudercaptured
HMS Royaldamaged, two weeks dry dock
HMS Spiritdamaged, one month dry dock
HMS Swiftsuredamaged, three months dry dock
HMS Thunderersunk
HMS Tonesunk
HMS Wildcatdamaged, six months dry dock
Confirmed Cryxian significant ship losses:
Bloody Ragesunk
Garrotesunk
Mindersunk
Talonsunk
Spectresunk
Axiaras comment that Skarre Ravenmane has
the ability to foresee and manipulate future events
led me to try to conrm the veracity of her claims.
Oracles and auguries are not unknown within
the Iron Kingdoms, and such precognition is not
without precedent. Ultimately, such claims are far
beyond my ability to prove. What I can tell you is
that even a brief look at Skarres record points to
an incredible sense of timing. Skarre is seemingly
able to continually be in the right place at the right
time. It is for this reason that I nd the following
report acquired from the les of the CRS especially
fascinating with regards to Skarres active
manipulation of events to suit her desired outcome.
GK
To: Scout General Bolden Rebald
From: CRS Colonel Cassius Fitzgerald
While Major Haley may have taken great painsto obfuscate her personal trip to Blackwaterin pursuit of the known Cryxian warcaster andpirate Skarre Ravenmane, such a disappearanceby a high-ranking warcaster did not gounnoticed. Following your orders, I trackedMajor Haley to Blackwater three weeks followingher initial disappearance. Though she attemptedto cover her tracks, for all her talents the majorisnt an experienced CRS operative. By the timeI found her in Blackwater, Major Haley had beenthere at least two weeks. I tailed her aroundthat contemptible port for several days, tryingto discern what possible motives she had indeserting her post to come in secret to a den ofCryxian filth. While I found it hard to believe,her actions certainly seemed to point to thefact that her confrontation with the warwitch
Deneghra within the Thornwood might havecompromised her loyalty. Major Haleys truemotives were to become apparent in spectacularfashion, however.
I witnessed Major Haley confront Skarre withinone of the many seedy taverns in Blackwater,one she had determined was a primary haunt forthe Satyxis warcaster during her visits to port.The major, in a canny display of planning, paida gobber guttersnipe to abscond with Skarresweapons, which the Satyxis warcaster hadconveniently stowed upon the bar before themajor engaged her. While plenty of patrons fled
30 GAVYN KYLE
-
5/18/2018 No Quarter 56
33/116
the tavern at the first sight of trouble, the pairwere so engaged that it was a simple matter toconceal myself at a vantage allowing me to seeand hear what transpired. After a brief, thoughexplosive, altercation, Major Haley had Skarreseemingly dead to rights and was prepared to endthe Satyxis in retribution for the annihilationof Ingrane, her hometown.
Skarre sought to parley for her life by informingthe major of a plot by the Iron Lich Asphyxiouswithin the Thornwood, one apparently beingcarried out on his own initiative. When the majorpressed Skarre for why shed sell out her master,the Satyxis confessed to Major Haley that she nolonger served Asphyxious but had transferredher loyalties to the Lich Lord Terminus. Thebroader implications for Cygnar of this change inloyalty is unknown to me beyond the conclusionsdrawn below.
The major spared Skarres life and made her wayquickly back to the mainland. Unfortunately,at this point, Major Haley must have made me,as she shook me on the streets of Blackwaterfollowing a particularly riotous commotion,which resulted in a street-wide battle. As such,I was unable to make my report until after theevents that transpired in the Thornwood at theOrgoth ruin where Commander Nemo and MajorHaley engaged forces from Cryx, the Protectorateof Menoth, and Khador.
Given what Ive been able to piece together fromthe reports of that chaotic battle, it would seemthere must be a rift among the Cryxian lich
lords. We have confirmed eyewitness reportsthat Skarre was seen alongside Lich LordTerminus and a sizable Cryxian army in battleagainst the forces of Lich Lord Asphyxious atthat same Orgoth ruin. This seems to corroborateher statements in Blackwater.
If I may venture into some slight conjectureregarding this strange set of events, I believeMajor Haleys encounter with Skarre wasorchestrated by the Satyxis warcaster in order tofurther her own aims. With Asphyxious as a mutualfoe, it seems probable she hoped to set Haley inmotion against him. Otherwise, it simply doesnt
make sense that a warrior of such reputed skillas Skarre would make such a foolish mistake asallowing her weapons to be taken. Nor does it addup that someone of her reported arcane talentswould fail to sense another warcaster in suchclose proximity, especially one as powerful asMajor Haley. Their clash, while genuine to Haley,was in fact a staged ruse.
Uncorroborated reports suggest Skarre maypossess some limited type of prescience. I believesuch power was at work here and that Skarre tooka calculated gamble in setting up the encounterbetween herself and Major Haley in the manner
in which it transpired. Certainly the majorsactions in diverting Commander Nemo to thebattle within the Thornwood ensured Asphyxiousdefeat and the destruction of the temple itselfat a cost far lower in Cryxian bodies than wouldhave likely occurred had our forces not spentthemselves against the Iron Lich initially.
I realize that such claims are impossible to
prove, but all my years of experience are tellingme the official accounting just doesnt add up.
As I have covered in many instances before, the
battle at Temple Garrodh in the Thornwood is a maze
of conicting and often contradictory reports. It is
clear, though, that at some point during the battle,
the Cryxian Lich Lord Terminus arrived with a large
force and attacked the Cryxians under Iron Lich
Asphyxious. Skarre is noted in several reports as
having been present ghting alongside Terminus.
This is perhaps most intriguing, as Terminus has
long been attributed to be the master of Cryxs
dreaded Black Fleet and presumed to be in charge
of the entire Cryxian navy, such as it is. Skarres
aligning herself with Terminus against Asphyxious
would certainly explain her subsequent authority
over such a large portion of the Cryxian eet, as
evinced in the attack on Port Vladovar.
The excerpt below is from the extensive after-
action report led by Khadors intelligence Section
Three to the Prikaz Chancellery concerning the
Cryxian attack on Port Vladovar that crippled
Khadoran naval efforts in 606 AR. For an additional
fee, I would be happy to provide you the complete
document for your review. It is most enlighteningon the subject of Khadors and Cryxs navies.
GK
31GAVYN KYLE
-
5/18/2018 No Quarter 56
34/116
To: Prikaz Chancellery
From: Kapitan Boris Yugov, Section Three
What follows is an official report on the Cryxianattack on Port Vladovar. The contents of thisreport have been compiled from both oral andwritten testimony of the Khadoran officers whosurvived the attack, as well as from intelligence
gathered from the questioning of Cryxianpirates who were captured during the battle.While this report attempts to be as thoroughand as accurate as possible, as it is compiledfrom witness testimony, certain events detailedcontain conflicting information. Where this hasoccurred, I have left all accounts noted withinthe report.
Section VIII
Though accounts are varied and will likely beimpossible to ever pinpoint given the nature of theCryxian fleet and the chaos that ensued following
the surprise attack, the bulk of the Cryxianfleet was comprised of somewhere between 40 and60 Cryxian pirate vessels. Reports indicate theCryxian ship Morbid Angel, a vessel known toserve as flagship for the Satyxis pirate AxiaraWraithblade, commanded this fleet. Severalships from this fleet were identified as shipscaptured or lost from our own fleet, including theironhulls Ivanovich, Koldstadt,and Makarov.
Reports also confirm that at least 16 shipsfrom the ghost fleet were present and disgorgedlanding parties to serve as the vanguard ofthe Cryxian ground assault alongside their
living counterparts. This included the infamousAtrementous, which our previous intelligenceindicates is the flagship for the so-calledGhost Fleet.
Reports conflict regarding the final count, butsomewhere between 26 and 30 blackships werepresent under the direction of the Widower, thepersonal flagship of the Satyxis warcasterSkarre Ravenmane. The Widower and its blackshipfleet led the Cryxian naval battle efforts whileboth the ghost fleet and a large number of lesserpirate vessels conducted land operations. Onlythe blackship Exhumator was reported to have
made landing at Vladovar. With the elementof surprise and overwhelming superiority interms of ships and guns, the Cryxian blackshipsinflicted a catastrophic defeat upon the homefleet. In total, twelve vessels were capturedand ten others sunk in battle or scuttled by thelanding parties during their assault on the port.
Interrogations of the few Cryxians capturedfollowing the battle have yielded little usefulinformation. The only concrete fact we havebeen able to confirm is that this attack wasorchestrated and led by Skarre Ravenmane. Giventhat, even without exact ship numbers for the
combined Cryxian fleet, this attack representsthe largest fleet action conducted by the Cryxiannavy in Khadoran waters and was comprised ofships from multiple fleets, it seems reasonableto conclude that Skarre Ravenmane has beenentrusted with considerable authority.
It is the strong recommendation of this reportthat the danger and combat strength of the
Cryxian navy be immediately reconsidered andupgraded among High Kommand, and that effortsare immediately taken to recover our navalstrength as quickly as possible. In addition, it isthe position of this report that we should expectadditional fleet actions from Cryx at any time.All other naval facilities should be placed onhigh alert.
The attack at Port Vladovar is unsettling for several
reasons, perhaps the largest of which is that it
showcased the unity of purpose of the Cryxian eet,
including coordinated efforts with pirate raiding
vesselsa conclusion reinforced by CygnarsHurstwallen Report. While I do not believe that
such collaboration was brought about by her hand
alone, there is no question that Skarre represents
one of the most signicant commanding ofcers
of Toruks armed forces. Through a combination
of ruthlessness, cunning, and innate power, she
has risen to a station previously thought to be
impossible for a living mortal. She has bound the
formidable eet of Cryx to her and seeks to use it
to achieve her unknowable vision in service of her
undead masters.
Though the Cryxian eets have proven more than
capable of dealing grievous defeats to the othernavies of the Iron Kingdoms, it did not follow up on
the attack at Port Vladovar as was expected. Why
Cryx was willing to allow Khador the time to rebuild
its naval strength is unknown. Regardless, it is clear
that, should she wish, there are few targets that
Skarre could not strike and be condent of victory.
What her next target might be remains a mystery.
Perhaps it is simply the calm before the storm, or
perhaps whatever has drawn Skarre into the interior
of the mainland has granted the inhabitants of the
Broken Coast a brief respite. Whatever the truth, it
is clear Skarre remains a deadly if unpredictablefoe, one whom the sovereigns and generals of the
Iron Kingdoms underestimate at their own peril.
GK
32 GAVYN KYLE
-
5/18/2018 No Quarter 56
35/116
In this Modeling & Painting series, were going to show you how to convert various Mercenary and Minion units to
match the aesthetic of their preferred client factions. Never content to limit ourselves to a simple palette swap, like
painting Steelhead Halberdiers in Khadoran colors, well expand our focus to converting the models equipment to reect
modications obtained during extended deployments.
My inspirations for this Skorne Gatorman Posse were Nile crocodiles, some of which display a mottled yellow-brown
coloring. I imagined a more arid variety of gatormen living near the waterways of the Bloodstone Marches and
enslaved by the Skorne Empire. Under the command of a paingiver taskmaster, these brutal creatures are brought
into battle adorned with ornate armor and weaponry.
BY ROB HAWKINS
Start by assembling the head, body, and legs of the
Gatorman grunts and puttying any gaps in the joins.We will be using Praetorian Praetor shoulders for the
gatormans knee pads.
FOR BLOOD OR GOLD:
CONVERTING THE GATORMEN
PARTS USED
Cataphract Arcuarii left shoulder x9
Praetorian Karax shoulder x2
Praetorian Praetor shoulder x8
Tyrant Commander & Standard tyrant right arm x2
Tyrant Rhadeim weapon x4
Tyrant Xerxis banner
33MODELING & PAINTING
-
5/18/2018 No Quarter 56
36/116
STEP 1: ATTACHING THE KNEE PADS
A CB
A) Create some straps for the
armor by slicing strips of thin
plastic card. The card should be
about 1 mm thick and the strips
1/16 wide. Use a steel ruler and
a Formula P3 Hobby Knife to
make straight, even cuts.
B) Apply Formula P3 Super Glue to the
inside of the plastic strip and wrap it
around the back of the models knee. Hold
it in place until the glue sets.
C) Trim the excess plastic and glue the
shoulder pad onto the knee, making sure
the horn points upward.
STEP 2: REPLACING THE HALBERD HEADS
A
C
B
D
A) To give the Gators more ornate weaponry, you can use
any halberd head you like. Ive selected Tyrant Rhadeims
weapon. Begin by cutting away the red-shaded portions as
indicated. Once you remove the plastic halberd blade, use
your hobby knife to whittle away the wrappings on the
gatormans weapon shaft, creating a smooth, even end to
the handle.
B) Cut the end of the weapon handle to match the angle
of the halberd head. For added stability, use a Formula P3
Drill and 0.85 mm rod to drill and pin the parts together.
C) Super glue all of the parts together for the Gatormen
arms and weapon. Check the t on the model to make
sure the spikes on the knee pads dont interfere with the
arm placement. If they do, clip off the arms shoulder peg.
This will allow you to twist the arm a little so the weapon
or hand clears the knee pads.
D) When you are satised with the weapon placement,
super glue the arms onto the model. Dont worry about
any slight gaps in the shoulder joins; these will be hidden
by the shoulder pads.
34 MODELING & PAINTING
-
5/18/2018 No Quarter 56
37/116
A B C
A CB
A B C
STEP 3: CONVERTING THE SHOULDER PADS
STEP 5: CONVERTING THE LEADERS STAFF
STEP 4: MODIFYING THE LEADERS HEADDRESS
A) Well use the Cataphract Arcuarii left shoulder pads on the grunts and the Tyrant Commanders right arm for the
leader. Because the backs of the shoulder pads have holes for banners, we need to do a little extra work. Use a hobby
knife or le to carefully remove some of the metal so both sides of the armor match. In the image, you can see the red
areas that should be trimmed away to create the scalloped shape. You also need to remove the Tyrants arm.
B) Add some Formula P3 Brown/Aluminum Putty to smooth over the remnants of the holes and even out the thickness
of the edging. You need to reverse orient the Tyrant shoulder pads on the Gatorman leader as the outside point is
now at the top. Because of this, the horns will be pointing out and down. To get them going the right way, bend them
upward with a pair of smooth-tipped pliers.
C) Attach some plastic strips just as in Step 1, then glue the shoulder pads in place. The Gatorman grunts are nished
now its time to work on the unit leader!
A) Remove the red-shaded skull at the top of the staff to create a
smooth point at which to attach Xerxis back banner. You wont
need to pin the parts together, but use a 1.90 mm bit to drill a hole to
accommodate the peg on the banner.
B) Super glue the two parts together and carefully bend the
streamers so they have a more natural hang.
C) Conceal the join with a little putty. Roll a thin sausage of putty
and wrap it around the staff. Flatten it a little with your sculpting
tool to re-create the staffs wrappings.
A) Carefully slice the feathers off of the leaders head.
B) Trim the little bird skull on his forehead so a Cataphract Arcuarii shoulder pad will t over top. Before attaching this
shoulder pad helmet, trim and putty it as in Step 3.
C) Fill in under the shoulder pad with putty and t the feathers in place. It may be necessary to trim the bottom of the
feathers a little so they t snugly against the helmet and over the plates on the gatormans back.
35MODELING & PAINTING
-
5/18/2018 No Quarter 56
38/116
COLORS
USED
Armor Wash
Bloodstone
Bootstrap Leather
Brown Ink
Gun Corps Brown
Jack Bone
Menoth White Base
Menoth White Highlight
Midlund Flesh
Moldy Ochre
Rhulic Gold
Rucksack Tan
Sanguine Base
Skorne Red
Solid Gold
Thamar Black
Umbral Umber
A B
DC
A) To create Gatormen with a sandy hue, begin by basecoating the model with straight Rucksack Tan. Dont worry
about the armor and weapons, but apply a coat or two to ensure solid coverage.
B) Basecoat the underbelly, including the underside of the jaw, with Moldy Ochre. Then lightly brush over those scales
with a 1:1 mix of Jack Bone and Moldy Ochre.
C) Next, apply a wash of Bootstrap Leather, Gun Corps Brown, and Rucksack Tan to the underbelly. Use a clean, dry
brush to wick some of the wash away from the bulges on the chest and belly.
D) Finish off the underbelly by highlighting the scales with a little Menoth White Highlight.
E) With the gatormans underbelly out of the way, its time to move on to the rest of his leathery hide. Wash the sides,
head, and limbs with Gun Corps Brown darkened with a little Umbral Umber.
F) Apply another wash of straight Umbral Umber on the sides closer to the back plates. Paint this wash into the
shadows between the ngers as well as under the arms and legs, in the eyes, and along the mouth and nostrils.
G) Finish up by using a Formula P3 Small Flat Brush to drybrush the color back up on the gatorman. Use BootstrapLeather and Umbral Umber on the sides and straight Bootstrap Leather on the head and limbs.
E
STEP 1: PAINTING GATORMEN FLESH
F G
PAINTING THE GATORMEN
36 MODELING & PAINTING
-
5/18/2018 No Quarter 56
39/116
AA B
AA CB D
STEP 2: PAINTING THE BACK PLATES
STEP 3: PAINTING THE ARMOR
A) Carefully basecoat all the back plates with Bootstrap Leather.
B) Wash the plates with Umbral Umber, taking care that it stays in
the recesses and doesnt pool on the scales. Once the wash is dry,
drybrush the color back up with Bootstrap Leather and mix in a
little Rucksack Tan for the nal highlight.
Forces of HORDES: Skornehas a comprehensive guide for painting red and gold armor. Im matching the standard
faction color scheme but using a slightly different technique to knock out the armor quickly.
A) Paint the straps with Umbral Umber and highlight them with Bloodstone and a little Menoth White Base. Then mix
a batch of Rhulic Gold and Umbral Umber and basecoat the armor, including the gold bits on the weapon.
B) Drybrush the gold with a 1:1 mix of Rhulic Gold and Solid Gold.
C) Apply Armor Wash into the slits on the tips of the shoulder plates. Then use a Formula P3 Fine Studio Brush to paint
Skorne Red into the recessed areas of the armor. Thin the paint with a little water so it ows smoothly.
D) Once the red has dried, wash the armor plate with Brown Ink. This will shade both the red and the gold to dene the
details. After the wash dries, touch up the highlighting on the gold trim with a 3:7 mix of Rhulic Gold and Solid Gold.
A B
STEP 4: PAINTING THE FINAL DETAILS
A) To quickly paint the mouth, basecoat the mouth and tongue with Sanguine Base and then highlight the edges of the
tongue with a mix of Sanguine Base and Midlund Flesh. Pick out the teeth with Menoth White Base, and then wash
the whole mouth with Brown Ink. Paint the eyes with a sliver of Menoth White Highlight and a vertical line of Thamar
Black for the pupil.
B) Basecoat the weapon handle with Gun Corps Brown and the claws and bone spikes with Menoth White Base. Then
wash all of those elements with Brown Ink. Add a little Menoth White Highlight to the tips of the spikes and claws.
37MODELING & PAINTING
-
5/18/2018 No Quarter 56
40/116
A DB
E
C
STEP 5: DESERT BASING
A) Begin by basecoating all of the sand with Bloodstone.
B) Next, heavily drybrush the sand with a mix of Bootstrap Leather and
Moldy Ochre.
C) Finish the sand by washing it with a mix of Brown Ink and Gun Corps
Brown.
D) Paint the base rims black, add some static grass, and the model is ready
to ght for blood and glory!
E) The extra details on the unit leader require a little more work, but theyfollow the same steps for the wood, bone, and armor.
CONCLUSION
There are many armor parts available in the Privateer Press Online Store, particularly for the Skorne range, so feel free to
experiment with different configurations. And remember,