Nintendo wii
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Transcript of Nintendo wii
![Page 1: Nintendo wii](https://reader035.fdocuments.in/reader035/viewer/2022071710/55a86c9e1a28abac1b8b484b/html5/thumbnails/1.jpg)
By
Mostafa Hegazy Islam Elzayat
Hossam Metwau Ayman abo Sehly
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Wii Outline
1- Introduction
2- Problem Definition
3- Nintendo Strategy & Objectives
4- Nintendo Innovation
5- Results & Conclusion
6 - Answers of questions
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Introduction
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History of Nintendo
• Was founded in 1889
• began as a playing cards manufacturer
• Was one of the pioneers of video game in the early 1980s
• Sold 20 million Game Cubes while Sony PS2 sold120 million
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Problem Definition
“By late 1990s ,Nintendo lost its market leader position as Sony & Microsoft entered the market with advanced technology in
hardware and software offering much more improved graphics .
Facing this situation, Nintendo had to do something against its rivals”
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Nintendo Strategy
• Nintendo focused on “what might convince parents to buy a new console to their kids”
– Ease of use
–Quick to start up
–Not a huge drain
–Quiet while it is running
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• Back to basics concepts and goals of gaming entertainment.
• Games should be fun & suitable for the first time game players like women and older consumers
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• enhance the personal relation between machine and player
• R&D efforts are directed to create a new human-computer relationship
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Nintendo Objectives
• Improving the profit and sales
• Enforcing Customer Relationship
• Increasing efficiency
• Attracting different customers
• Better targeting and positioning
• Designing its products extremely virtual
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Nintendo Innovation
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Q1:What was new and novel about the Wii ?
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Q7:business model & revenue mechanism used?
1. Revolutionary motion,sensing wireless technology , ( human computer interaction).
2. provide lower prices than its competitors.
3. Target New customer segments looking for entertainment.
4. Earn royalties from third party games developers.
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Q8: How Wii Fit contribute to Nintendo's business?
• about 40 different activities, including aerobic exercises and yoga.
• sold over a quarter of a million copies in its first week, and despite not being released outside Japan,
• reached the 1M unit sales milestone by January 6, 2008
• As of January 4, 2009, it has sold 3M copies in Japan