(Nintendo) THE SOURCE FOR NES PLAYERS STRAIGHT FROM …
Transcript of (Nintendo) THE SOURCE FOR NES PLAYERS STRAIGHT FROM …
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(Nintendo) THE SOURCE FOR NES PLAYERS STRAIGHT FROM THE PROS
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ziloa ii: the adventure of LINK 8. The Hero of Hyrule continues his quest in this second installment of our review.
C.E.S. REPORT 15. Get a Nester-eye-view of the big Vegas show!
NINJA GAIDEN —20.1 Check out this action/mystery thriller. It cooks! We promise. L
HUDSON'S ADVENTURE ISLAND 31. Well, Master Higgins is not a happy camper. Gilligan never had it quite like this.
STRIDER 41. A sci-fi/detective game of skill and cunning.
COBRA TRIANGLE 44. We went overboard for this speedboat mission. Water you think?
BAYOU BILLY 46. Cajun country chaos. "Son of a gun, we’ll have big fun on the bayou -”
TEENAGE MUTANT NINJA TURTLES 52. Your favorite genetically enhanced reptiles are heading your way.
COUNSELORS' CORNER 56.
You heard them here first. LINK tips-straight from the pros.
GAME DIRECTORY The Complete NES Game Directory. Here it is! A full listing of all the action avail¬ able for your NES. Eight pages to help you choose your next challenge. How does your own library of games stack up?
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1989 MAR-APR
I
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_
The Fifth Palace
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■B
B
Link must place the fifth crystal. Avoic
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On Day 4
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M Destiny
Area 1 Galesburg ME>
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w?k
Areal
The Escape Outpost =
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Sto
ry o
f Act
2
Start
mr ;
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Sto
ry o
f Act
3
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jrtav 9 - AreiH
mzn ppffl I SHT IffcJ
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nin
ja K
now
-how
Act 3 Area 2=Lizard Mountains
0 BOnO
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Act
4
Pro
logue
Act Act
Act
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Areal Map of Round 1 smote forest on the far side of l
Find a Hidden Bonus
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MARCH! APRIL
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f7? W*
^ c*9s$L\ ►l %
w (j®C r ®>HiwmJP)
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• COBRA TRIANGLE • BAYOU BILLY
•TEENAGE MUTANT
NINJA TURTLES
Starting with this issue, our new Preview column will
provide you with a look at what we think are the best
games to come for the NES. You’ll get a glimpse of them
here, and a full feature review in an upcoming issue.
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gr.
08
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THIS IS
We give you thi%J preview look Nintendo pilot the Triangle through
Which path i
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You’ll control the Cobra Triangle just like you handled the R.C. Pro-Am racing car. You will be able to obtain up to five Power-Up Options from which to choose. Determine the Power-Up
Option you Button when that Option flashes. These special abilities will come in handy when facing hazardous waters, perilous obstacles, and fast and fierce enemies.
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There's c hghting released-.
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i look at scenic Bourbon :h sets the backdrop for
Watch i
waiting to see if Billy will make it. Since Billy i kind of guy who never gives up, it's certain he These thugs appear from all kinds of places right, even straight out of the blue! Watch for s
into pistol toting baddies, knife wielding nasties,
f you make it this far you'll be loing pretty good. Boss Gordon'! ilace is guarded like Fort Knox
doing. Still good old persistence and a few handy tips from
Vith skill and some practice, you’ll, nake it into Gordon's Estate. What
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me medical attention if you . But you have to shoot it to
In this stage, Billy’s walked right into an ambush. You play this scene from Billy’s vantage point and get the choice of using the Zap- per or the Control Pad to test your
these stages intense!
The sound of whirling rotors warns you of a nearing helicopter?
Gordon’s gotten together with some local gangsters
OA eta f oxttide Estate, yetxeady!
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They've got Annabell and they're getting away. Better get some wheels!
Enemy vehicles and bomb drop¬ ping helicopters surround you. Its a high speed challenge as you weave your way through them.
You'll need to find some gas somewhere.
I When you find a gas can 01
e Annabell?
to you!
a\\\ij's exciting
Country/
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coming to life soon in a nan STORY
MUTANTN/NJ4
SjI 1 v |
JLLB * A | l1 gF^Js fcK-r-1 Pl_xJ
We’ll be
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MA
P OF A
RE
A 1
s a quick look at the first stage. Be sure to savi maps and look for more detailed information o
Turtles and their exploits in future issues of Nil
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MAP OF AREA 2
Here’s a sneak peek at Area 2. In this Area, the Turtles have to explore underwater caverns and disarm
eight bombs that are set to blow up the dam. You would think that the Turtles would be able to maneuver well underwater, but this is not the case. Ever since they grew to human size, Don, Raph, Leo and Mike have become lousy swimmers.
Get on top of the dam. a few enemies inside the dam, but the real
challenge won't start until you get up to the top. Area 2 features
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56 NINTENDO J
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How do I get to Brahm’s Mansion? Where are the Daggers?
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[ CLASSIFIED I WORM ATM
ItolSr SlMift OMy (?)
Getting Started The first floor demon will only make s
retrieved the first crystal.
Potion and the Spring Shoes. The Spring Shoes are difficult to find at first. In the first room, walk along the floor until you come to three blocks. Shoot the blocks on the left and right and push on the remaining center block for several seconds. When the block moves, shoot at the space where the block was. A door will appear and you’ll be able to enter a
i the Crystal to continue, door. When you have these items, the demon will make his appearance. Once you've defeated it and possess the crystal, you'll be
shop to buy the Spring Shoes. The shop that able t0 continue by holding Left on the Control "A-**'--“■ second Pad and pressing D"‘*™
Shoot the left and Push the remaining Fire where the I right blocks. block. was.
■ From .Agent #706
Bonus Stages on Adven- |» MLMli T
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CLASSIFIED ISFORMATM
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Lots of new games. Lots of changes. Lots of great contenders making their move. Some veterans who refuse to go down for the count. A couple of fiery newcomers And each one a sure winner! Check the chart to see how your favorites stacked up.
: Use this key to find out how • your favorites are doing.
; telhe Top830*Keep : | j a close eye on them.
i | Games that are really on : 1 Bp? the move. These games
i l sr
'm\- ...BSiuJa 22.534
POINTS
SUPER MARIO BROS. 2 A solid lead for the second issue in a row. Numberoneandclimbing higher
B 5,622
ZELDA II— THE ADVENTURE OF LINK
Up one spot from number three, Link’s star is still on the rise and hold¬ ing second place.
• |HHj Favorites that have "SSS n LEGEND OF ZELDA
: ' ' Top 30. 9 !! ! S «
m Zelda traded places with her sister Pak and is still maintaining unwaver- ing popularity.
70 NINTENDO POWER
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□ 4,747
Ins PUNCH-OUT!!
very long and he’s back up to number
CONTRA
CASTLEVANIA II-
SIMON'S QUEST
SM BIONIC COMMANDO
3,732
| BLADES OF STEEL I First time in the Top 30 and it’s | “checking” in at number eight! This
DOUBLE DRAGON
METROID
fSHII BASES LOADED
QB JJLASTER MASTER
J|f|§ MEGA MAN
> S?s CASTLEVANIA
V TOP GUN
?HBE R.C. PRO-AM
KID ICARUS
RAMPAGE
1,438 MILON'S points ^ECRET CASTLE
^^gcOLCO 13
points advIntuse ISLAND
££B MEGA MAN II
5J|§ METAL GEAR
££B PAPERBOY
££Bi9a3 S ICE HOCKEY
; LIFE FORCE
WIZARDS & WARRIORS
BUBBLE BOBBLE
s DOUBLE DRIBBLE
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ilr
I
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contest begins. New from Nir lo, the Power Pad invites you t your athletic abilities alon
with your Sportsguy, live at the
vmouth?
Thanks Steve. I'm here in Trevor's living room, the site of today's ga¬ mes, and I think its going to be a close one. The teams have been warming up and they're ready to show their stuff.
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NINTENDO POWER
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NINTENDO i
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tfOut Of Sight” Page.
Here are a couple of eyeball-bending picture puz¬ zles to test your powers of observation. Be thorough and look carefully at the puzzles, but see how quickly you can solve them. Time yourself and race a friend!
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(wHuteisl® Pgwar DatoS urt ©areas Using the postcard below, answer the following questions and your name will be entered in our Nintendo Power Awards '88 drawing. More importantly, you'll help us decide which games win the Nesters. Refer to Nester Awards article on pages 88, 91, 92 for nominees.
A. Best Graphics and Sound B. Best Challenge C. Best Theme, Fun D. Best Play Control E. Best Character F. Best Ending G. Best Player v.s. Player H. Over All
I. How old are you? 1. Under 6 2. 6-11 3. 12-14 4. 15-17 5. 18-24 6. 25 or Older
J. Sex
2. Female
Please use the list of game titles (1-118) on the next page to answer the following ques¬
ts What two games would you like to see reviewed in a future issue of Nintendo Power? L. What three games are you planning to purchase next? M. Please indicate, in order of preference, your five favorite games.
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Nintendo Power P.O. BOX 97062 Redmond, WA 98073-9762
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I . _ _ m The Nominees Are---
Let’s Vote!
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B LINK (Zsidan) ;v|li SIMON BELMONT ij
(Simon's Quest)
i MEGA MAN (Mega Man) G COMMANDO JOE 1
SAMUS (Metroid) H KUROS
(Wizard & Warriors)
AAARIO (Super Mario Bros. 2) 1 JASON
(Blaster Master) j
DUKE TOGO (Golgo 13) J AAASTER HIGGINS
(Hudson's Adv. Island)
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'tyatc ccuid aextf
NOY/DEC Issue Player's Poll Contest Winners
Continue on Page 105
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\ Graphics & Sound 1 Bright, sharp graphics and sensational ' sound effects will win a game high marks in
this glitzy category. 0 between your controller and the screen, 1
-mam
Challenge
- ~ nXYz~rr
Theme, Fun
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'POWEt Back Issues Available Now!
pssr Jan/Feb ISSUE
|11P Nov/Dec ISSUE
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?; 11 iiiTi 1
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Hi
I m
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PAK WATCH A LOOK INTO THE FUTURE OF NES GAME PAKS
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• PINBALL ALLEY Before video arcades, there were Pinball machines. A few years back, Nintendo introduced an NES version of Pinball. Now all of you Pinball wizards will have to make room as three new Pinball Game Paks (including one from Nintendo) are heading your way. Personally, we’ve always “tilted” toward a good game of Pinball...
#wom«BAU.# sum turn PINBALL
%pmm_ grammed by those whizzes at Rare and looks exactly like the arcade Pinball game by Williams. It has a realistic looking perspec¬ tive of the pinball table and a cool partial verticle scroll. Like the
we especially liked the ’little space slug that tries to eat your
This one has two types of games. In the skyscraper mode, you’ll be able to play a regular Pinball game which offers several levels to its “table,” and includes four- player capability. In the Match mode, which allows for two- player simultaneous play, you and your opponent start with a given number of points and loose them every time a ball gets past
Don't let the name throw you. Other than a brief sushi history lesson at the beginning of the game, this game has nothing to do with fish. This one only has two levels to its table, but the B Button will allow you to bump the table to give your ball a little more bounce. But you’ll have to watch it. Bump it too much and you’ll tilt
loose your ball.
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I NES PLANNER I
■ SSSb- “to-
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COMING UP NEXT IN THE MAY/
JUNE ISSUE OF NINTENDO POWER!
-TEENAGE MUTANT NINJA TURTLES-
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Have a friend subscribe to Nintendo Power " magazine and you become an Honorary Member of Team Power* We’ll send you this colorful Certifi¬ cate personalized with your name for joining our ranks. See next page for details!
For your friend:
Fill out for $6 savings.
my game I understand that if I subscribe before May 30, 1989,1 pay just $15. (Washington State residents add 8.1 % sales tax: total $16.22.) Offer valid in U.SA only.
Why not call toll-free and subscribe immediately by credit card! 1-800-521-0900
Mon.-Sat, 4am-10pm PST. Closed Sun. (The Nintendo representative will need to talk to the person
out first for your free Honorary Team Power Certificate.
Back Issues/Order Form
For back issues of Nintendo Power use this order form.
If you missed these classic Nintendo issues, don’t miss out! Your price as a subscriber is just $3.50 plus $1.00 postage
Please check method of payment: DO NOT SEND CASH!
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(Nintendo)
NO POSTAGE
UNITED STATES
NINTENDO POWER" MAGAZINE
Nintendo Power P.O. BOX 97032 Redmond, WA 98073-9732
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GfitefeL
LnLlllk^iu
of Quality
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* etroAIa1 s, 6/*^
Our goal is to try and preserve classic videogame magazines from years gone by before they are lost forever.
Thanks goes out to all the people who make this possible. From the original editors and writers,
to everyone involved in acquiring and digitizing these magazines.
People interested in helping us out, in whatever way possible. Either by donating classic magazines, scanning, editing or distributing them,
visit us at http://www.retromags.com
We are only interested in preserving classic magazines that are at least 5 years out of print.
We have no desire or intention to profit from these in any way. So please, if you come across people trying to sell these releases, don't support them!
Thank You and ENJOY!
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