Next-Generation Real-Time Modeling & Texturing
description
Transcript of Next-Generation Real-Time Modeling & Texturing
Next-Generation Real-Time Modeling & Texturing
B J Ö R N S Ö R E N S E N
Specialization Project
gsCEPT 2006/07
Next-Generation Real-Time Modeling & Texturing
What to do?
Why do it?
Next-Generation Real-Time Modeling & Texturing
Concept Design #1Work In Progress
Next-Generation Real-Time Modeling & Texturing
Concept Design #2Final
Next-Generation Real-Time Modeling & Texturing
ResearchInitial Questions
• What is considered Next-Generation?
• What is the best approach to texturing real-time characters?
• Can I use an ambient occlusion map as a base for the color map?
• What kind of geometry topology is best suited for normal map generation?
Next-Generation Real-Time Modeling & Texturing
What’s Next?
• Finalize Concept Design
• Write a brief Concept Design Document
Phase 2