New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

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New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014

Transcript of New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

Page 1: New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

New Zealand Rugby UnionTheory Examination 2015

Pre-exam theoryMonday 6th July 2014

Page 2: New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

New Zealand Rugby Union – Theory Exam

Exam techniques/Examples

Laws of the Game Theory Exam 2015

Page 3: New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

Exam Technique - Suggestions

Do questions you find easiest first to help build your confidence. (If you don’t answer within a minute move on…but come back later).

Mark more difficult questions and come back to them

“Pick before peeking”. Cover up possible answers (hand, paper) while you read the question.

Try to anticipate the answer before being distracted by the optionsIf you see the answer you anticipated circle itThen check others for a better response

See Q11, 42, 60

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“Pick before Peeking”

11. At a kick in general play a team-mate ahead of the kicker remains stationary 5 metres from an opponent waiting to catch the ball. The offside player waits until the kicker runs past before advancing. What should the referee rule? a) Play continues b) Scrumc) Free Kickd) Penalty Kick

42. A defender passes the ball back into the 22 area to a team-mate who kicks the ball directly into touch. Where is the place of the lineout?a) Where the ball crossed the touch-lineb) On the 22c) Opposite where the defender kicked the ball d) Opposite where the defender passed the ball

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“Pick before Peeking”

60. An attacker is tackled near the goal-line and the ball is released. An attacker arriving from behind toes the ball over the goal-line. A tackler, who remains on the ground in the field of play, reaches across and grounds the ball. What should the referee rule? a) scrum b) free kickc) penalty kick d) penalty trye) touch down

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Exam Technique - Suggestions

If you change your mind about an answer alter it but only after careful consideration. First answers are usually correct. Trust your instincts!

Identify key wordsCircle or underline to narrow down the question See Q 41“Always”, “never”, “every”, “must” need to be indisputable fact.

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Underline/Circle

41. An attacker jumps and catches the ball from a defenders kick before it crosses the plane of the touch line. This player lands with one foot on the touch-line. Which team throws into the lineout? a) Attackers b) Defenders

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Exam Technique - Suggestions

Be careful of negatives:“Which of these is not….“All of these except…..

Create the equivalent into a positive See Q 92, 93

Read all of the alternatives, even if you know the first one is correct. There might be a better answer further on. See Q28

If you don’t know the answer take a calculated guess. Eliminate answers you know are wrong

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Negatives

92. Which one action by a team mate will NOT put an offside player onside in general play?

a) The offside player runs behind the team-mate who last kicked, touched or carried the ball

b) The team-mate carrying the ball runs in front of the offside playerc) The kicker, or a team-mate who was last level with or behind the kicker

when (or after) the ball was kicked, runs in front of the offside playerd) Another offside team-mate immediately runs forward in front of the

offside player

Page 10: New Zealand Rugby Union Theory Examination 2015 Pre-exam theory Monday 6 th July 2014.

Negatives

93. Which one action by an opponent will NOT put an offside player onside in general play?

a) When an opponent carrying the ball runs 5 meters across the fieldb) When an opponent kicks or passes the ballc) When an opponent unintentionally touches the ball.

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Better Options

28. The ball is knocked on and goes into touch

What should the referee rule?a) Scrumb) Lineoutc) Quick throw-ind) Option of a), b) and c).

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Exam Technique - Suggestions

If you don’t see the answer you expect: “All of the above” is often a correct response if you can’t verify that

more than one might be right. “None of the above” is usually incorrect Always guess – but try and eliminate some options.

If all else fails choose b or c. (Examiners feel the correct answer is “hidden” better if it’s surrounded by distractions!)

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Exam Technique - Suggestions

At end: Make sure you’ve attempted all questions Never leave until you’ve checked your exam Think your answer is wrong? Should you change it? Studies

have shown that they usually change to the wrong answer!

Afterwards – No post mortems. Likely to depress yourself.

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Laws of the Game Exam 2015

New exam format Multi-choice/short answer Combine L 1 and L 2

75% L 2 type questions25% L 1 type questions

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Law Exam - Other considerations

Always apply DSLV – know who these apply to (U20 and below) Assume NO Advantage (unless otherwise stated) AR/TJ – know the different duties LO – PK or FK?

Mostly FK except off-sides and foul play Scrum – PK or FK?

Mostly PK. Perhaps learn exceptions? Learn Definitions (p4 – 9) in IRB Law Book

Attackers = in other team’s half/Defenders = in their own half Playing time/Actual time “Oversteps” (for example off-side line)

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Level 2 – Revision

Learn the IRB Law Book (IRB 2015) ARRA website “Laws”

Read/learn the DSLV and Amendments 2015 ARRA website “Laws”

Complete IRB on-line test (www.irblaws.com) Complete at least past Level 2 papers (on ARRA web-site) Read IRB “Clarifications in Law” (www.irblaws.com) No time limit on exam

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Laws of the Game Exam 2015 Official sitting

Sent to NZRU for marking Receive NZRU certificate (if you pass) Eligibility:

Must have passed Level I in last 2 years or Must have passed Level II in last 5 years

Unofficial sitting Marked by ARRA

Unable to sit Notify Smudge or myself to make alternative arrangements

Support – Reader/Writer, Quiet room Email Smudge

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GOOD LUCK!