New Media and Teens: Co-Curating the Museum Experience

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New Media and Teens: Co-curating the Museum Experience #teensAAM

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AAM 2014 conference round table discussion with Rosanna Flouty, Calder Zwicky, Dawn Quill, Amy Boyle and Sofie Andersen on co-curating new media with teens for museums. In preparing for this panel we surfaced some questions which seemed important to addressing how we are creating new media with teens in widely different institutions and with widely different audiences/set ups. They revolve around the work of engaging in co-production of new media for a digital generation. Our focus will be on showing case studies and the practice based dimensions of the programs. Co-collaboration: Museums provide a unique environment for teens to co-collaborate with adults and each other. And many museums now working with teens have moved on from the ‘hack’ cultures we saw a few years ago where teen involvement was considered novel and antithical to the museum experience. How does these perhaps take a leap from ‘online content creation’ culture to a participatory culture – and helping teens to engage in ‘creative work – that is imaginative and expressive Hanging Out/Sefton green 2000) Risk/Authenticity-Thinking about whether and how institutions can be an arena for risk taking and developing the authentic voice of teens as ‘creative social agents’. Teens have a keen sense of authenticity and power – getting to know them and matching the right approach is key (rather then imposing top down). The new paradigm of our times are kids being considered ” creative social agents” – to . quote ‘Hanging Out…’- and to have their own cultures, which they negotiate, share and create with adults and each other.   Defining (and measuring) success–what part of the process or results is shared? Given that digital media production is a valuable part of everyday communication skills. Is developing specific skills a measure of success – how do we measure ‘investment’ by the teens and for the teens?- How is the part of the success or value of what is delivered measured? Are there ways in which institutions have come around to letting the teen voice be heard, authentically or does it still need to be part of the museum framework? Teens as an audience that can take chances – Teens are an audience one might suspect where museums can really try new things, but in some ways it is also an audience where more assumptions are made than others; teens have short attention spans + short lived involvement in community, they are harder to engage in the content – particularly older collections or historical institutions, they are digital natives so they must be inherently interested in technology. Although these assumptions might not all be true this audience is certainly being addressed by museums in some innovative ways and the programs being discussed today address some interesting challenges.

Transcript of New Media and Teens: Co-Curating the Museum Experience

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New Media and Teens: Co-curating the Museum Experience

#teensAAM

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Speakers & ProvocateursCalder Zwicky, MoMa@momateens or follow on tumblr @teens.moma.org

Dawn Quill, Hirshhorn Museum & Sculpture Garden@artlabplus

Amy Boyle, Noguchi Museum@NoguchiMuseum

Rosanna Flouty, lecturer and current doctoral student in Urban Education at Cuny.@rflouty

Presented by Antenna LabSofie Andersen, Sr Digital Media Strategist@antenna_lab @sofieny

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Session Format

• 3 institutions• Roundtable discussion after each presenter• Audience Q+A - tell us what you’d like to hear

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Questions

• Co-collaboration • Creative Risk/Authenticity of Voice• Defining Success• Storytelling Skills• Diversity and Gender

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Calder Zwicky

MoMA

[email protected]@momateens Follow on tumblr - teens.moma.orgwww.moma.org/learn/moma_learningwww.teens.moma.orgwww.moma.org/learn/courses/online#courses

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Dawn Quill

Hirshhorn Museum & Sculpture [email protected]@artlabplus

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ARTLAB+Dawn Quill, Lead Mentor

Hirshhorn Museum and Sculpture Garden

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IN THE BEGINNING:

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Amy Boyle

Noguchi [email protected]@NoguchiMuseum

Follow us on facebook/noguchiteens

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ReadingsFrom the John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning:

Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project by Carrie James

The Civic Potential of Video Games- Joseph Kahne, Ellen Middaugh by Chris Evans

Learning at Not-School: A Review of Study, Theory, and Advocacy for Education in Non-Formal Settings by Julian Sefton-Green

Peer Participation and Software: What Mozilla Has to Teach Government- by David R. Booth

The Future of Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg

The Future of Thinking: Learning Institutions in a Digital Age by Cathy N. Davidson and David Theo Goldberg

Journal of Community Psychology: Positive Youth Development, Willful Adolescents, and Mentoring by Reed Larson

National Art Education Association: The Culturally Competent Art Teacher- Lucy Andrus

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ReadingsFree Online PDFs:

Hanging Out, Messing Around, Geeking Out - https://mitpress.mit.edu/sites/default/files/titles/free_download/9780262013369%20_Hanging_Out.pdf

Danah Boyd, It’s Complicated – http://www.danah.org/books/ItsComplicated.pdf

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Thanks! Questions?Calder Zwicky, MoMa@momateens or follow on tumblr @teens.moma.org

Dawn Quill, Hirshhorn Museum & Sculpture Garden@artlabplus

Amy Boyle, Noguchi Museum@NoguchiMuseum

Rosanna Flouty, current doctoral student in Urban Education at Cuny.@rflouty

Presented by Antenna LabSofie Andersen, Sr Digital Media Strategist@antenna_lab @sofieny