New Designs for Learning (Mobile devices)
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Transcript of New Designs for Learning (Mobile devices)
![Page 1: New Designs for Learning (Mobile devices)](https://reader035.fdocuments.in/reader035/viewer/2022062311/5871de351a28ab6a7b8b5101/html5/thumbnails/1.jpg)
What can you say about the pictures?
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New Designs for Learning
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OBJECTIVES:1. Make own presentation
considering New Designs for Learning
2. Install an educational application on your mobile device.
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Technology can be used for “information, images, interactions, and inquiry” (Quirk, in Pollock, 2007).
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National Educational Technology Standards For Students: The Next Generation indicates that to learn effectively and live productively in an increasingly digital world
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students should know and be able to use technology for creativity and innovation; communication and collaboration; research and information fluency; critical thinking, problem solving, and decision making; digital citizenship; and technology operations and concepts.
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•Create original works as a means of personal or group expression.
•Uses models and simulations to explore complex systems and issues
•Interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media including globally.
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•Locate, organize, analyze, evaluate, synthesize and ethically use information from a variety of sources and media.
•Plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources
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•Advocate and practice safe, legal and responsible use of information and technology.
•Troubleshoot systems and applications.
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MOBILE DEVICES
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A mobile device is a handheld tablet or other device that is made for portability, and is therefore both compact and lightweight.
What is a mobile device?
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Mobile devices have the potential to support learning. Students have their views on using mobiles devices.
Mobile devices permeate our daily lives.
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Cell phones
pagers
Portable game unit
Such as:
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laptops
MP3 Players
Graphing calculator
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•Communicate with their classmates (53 percent) or teachers (34 percent) via e- mail, IM, or text messages;
•Work with classmates on projects (48 percent) at home or school;
If given the opportunity, they would use mobile devices to:
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•Record lectures to listen to at a later time (32 percent)
•Conduct Internet research (53 percent)
•Play educational games (32 percent)
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•Access their school’s portal 924 percent) to upload or download information. 9Project tomorrow, 2009)
•Receive alerts about upcoming homework and tests (51 percent)
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ElliotSoloway
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https://www.youtube.com/watch?v=zI8_8tEwiBw
https://www.youtube.com/watch?v=RcE5vuWkSnM
https://www.youtube.com/watch?v=5er4EcRSjhc
https://www.youtube.com/watch?v=njile3OHRH4
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According to Soloway, education in the 21st century will require transformation from “learning WHAT to learning HOW”
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There will be a range in models for change, but
it’s evolution not revolution.
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Whenever considering to download any mobile application, you should first evaluate it. Pay attention on who developed the app, and the reviews that the app has received.
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Create your own Power Point presentation and apply Hyperlink on it.
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Install an educational application on your mobile device and explain how it helps you.