New Arbite Units
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Transcript of New Arbite Units
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7/31/2019 New Arbite Units
1/4
Enforcer Shock Troops see SHOCK TEAM
Special Weapon Team WIP
Shieldbreaker Team WIP
Combat Team WIP
Execution Team done
Support Team no rules yet
Investigative Team no rules yet
Medical Team WIP
Retrieval Team WIP
Pursuit Team done
Patrol Team WIP
Riot Squad no rules yet
Special Weapon Team Cost 90 Elite choiceArbite WS 3 BS 4 S 3 T 3W 1 I 3 A 1 LD 8 Sv 4+
ProcterWS 3 BS 4 S 3 T 3W 1 I 3 A 2 LD 8 Sv 4+Unit Composition: 1 Proctor 4 ArbitratorsUnit Composition: InfantryWargear: Carapace armor Arbite shotgun Bolt PistolSpecial rules: riot tactics assault Units inbound SpecialistsTransport: Rhino Chimera RepressorOptions:
may take 5 more arbites for 18pts
2 per 5 may upgrade their shotguns for Plasma guns or melta guns for 10pts
Flamers or grenade launchers for 5pts
Proctor may replace his Arbites shotgun with: a power maul +10 ptsa shock maul free
Proctor may take a cyber-hound. +10 pts
Proctor may take a multi-comm. +5
Special rules:Specialists with plasma guns they do not get hot, and with grenade launchers the can re-roll misses,
with flamers they re-roll any ones, with melta guns they can re-roll ones on penetration
Shieldbreaker Team Cost 95pts Elite choice
Arbite WS 3 BS 4 S 3 T 3W 1 I 3 A 1 LD 8 Sv 4+
ProcterWS 3 BS 4 S 3 T 3W 1 I 3 A 2 LD 9 Sv 4+
Unit Composition: 1 Proctor 4 Arbitrators
Unit Composition: Infantry
Wargear: Carapace armor Arbite shotgun (with seeker rounds and plas rounds)
breaching charge Bolt Pistol CC weapon
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Special rules: riot tactics assault Units inbound scout
Transport: Rhino Chimera Repressor
Options:
may take 5 more arbites for 18pts
one may upgrade his shotgun for a Plasma gun for 10pts
or a melta gun for 15pts
if the squad numbers 10 or more a second arbiter may upgrade his gun with the options above
Proctor may replace his Arbites shotgun with: a power maul +10 pts
a shock maul free
Proctor may take a cyber-hound. +10 pts
Proctor may take a multi-comm. +5
Special rules:seeker rounds Range 12S4 AP4 assault 1, seeker rounds re-roll misses
Plas rounds: Range 12 S4 AP3 Assault 1, gets hot
Arbite Squad (Patrol team) COST: 55Pts troop choiceArbitrator WS 3 BS 3 S 3 T 3 W1 I 3 A 1 LD 7 Sv 4+Proctor WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 LD 8 Sv 4+Unit Composition:1 Proctor, 4 ArbitratorsUnit Composition:InfantryWargear: Carapace armor Arbites shotgun Bolt pistols Riot grenadesSpecial Rules: Riot Tactics support Units InboundTransport: Rhino Chimera Repressor
Options: May include up to 5 additional Arbitrators +10 pts each The squad may have frag grenades +1 pt per model Any number of Arbitrators may replace their Arbites shotguns with shock mauls +5 pts
or bolters +3. One Arbitrator may replace his Arbites shotgun with: a heavy bolter +15 pts
a heavy stubber +10 pts If the squad numbers 8 models a second Arbitrator may replace his Arbites shotgun with:
an Arbites grenade launcher +10 ptsa plasma gun +15 pts
Proctor may replace his Arbites shotgun with: a power maul +10 ptsa shock maul free
Proctor may take a cyber-hound. +10 pts Proctor may take a multi-comm. +5 pts take breaching charge +10 ptstake Executioner rounds and or razor rounds +5pts
Combat TeamCOST: 80Pts troop choiceArbitrator WS 3 BS 4 S 3 T 3 W1 I 3 A 1 LD 7 Sv 4+Proctor WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 LD 8 Sv 4+
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Unit Composition:1 Proctor, 4 ArbitratorsUnit Composition:InfantryWargear: Carapace armor Arbites shotgun Bolt pistols Riot grenades
CC weaponSpecial Rules: Riot Tactics support Units InboundTransport: Rhino Chimera RepressorOptions: May include up to 5 additional Arbitrators +14 pts each The squad may have frag grenades +1 pt per model Any number of Arbitrators may replace their Arbites shotguns with shock mauls for free
or bolters for free OneArbitrator may replace his Arbites shotgun with: a heavy bolter +15 pts
a heavy stubber +10 pts If the squad numbers 8 models a second Arbitrator may replace his Arbites shotgun with:
an Arbites grenade launcher +15 pts
a plasma gun +10 pts Proctor may replace his Arbites shotgun with: a power maul +10 ptsa shock maul free
Proctor may take a cyber-hound. +10 pts Proctor may take a multi-comm. +5 pts take breaching charge +10 ptstake Executioner rounds and or razor rounds +5 pts
Medical Team COST: 18pts each troop choice?Medic WS 3 BS 3 S 3 T 3 W1 I 3 A 1 LD 7 Sv 4+Unit Composition:1-5 medicsUnit Composition:InfantryWargear: Carapace armor Bolt pistols Riot grenades Med-pack (grants Fill no pain)Special Rules: Riot Tactics defend Units Inbound MedicsOptions: The squad may have frag grenades+1 pt per modelAll may take a multi-comm. +5 pts each any may take a CC weapon for free, or a shock maul for 5pts
Special Rules:Medics the squad may split up, and have each one join a different squad, or they may stay together
in which case all ally units within 6 gains fill no pain.
Retrieval Team COST: 20 pts each Fast attackarbite WS 3 BS 4 S 3 T 3 W1 I 3 A 2 LD 8 Sv 4+Procter WS 3 BS 4 S 3 T 3 W1 I 3 A 2 LD 9 Sv 4+Unit Composition:3-10
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Unit Composition:InfantryWargear: Carapace armor Arbite shotgun Riot grenadesSpecial Rules: Riot Tactics Assault Units Inbound Retrieve the TargetOptions: The squad may have frag grenades+1 pt per model
Any arbiter may take a breaching charge for 8ptsAn Arbitrator may replace his Arbites shotgun with:an Arbites grenade launcher +10 ptsa plasma gun +8pts
Ifthe squad numbers ten two more may replace their shotguns for the options above One arbite may be upgraded to a proctorfor 10pts if the squad numbers ten a second may
be upgraded Proctor may replace his Arbites shotgun with: a power maul +10 pts
a shock maul free Proctor may take a cyber-hound. +10 pts Proctor may take a multi-comm. +5
Procter may take a breaching charge +10 ptsSpecial Rules:Retrieve the Target the squad enters play using a form of Deep strike, the Unit arrives where adamage unit is it (this means they scatter from the center of that friendly unit) once they come inremove the friendly unit. The Retrieval Team can then move 6. If they were to land interrain place the unit on the top of the terrain piece do not roll deep strike mishap,instead roll a d6 for each model on a 1 or 2 that model dies, if the whole squad cant fiton top place them as close to the terrain piece and still roll the d6 for each one. Theremoved friendly unit does not give any Kill points to the opponent.Helicopter support once the unit comes in the owning play can chose one enemy unit,that unit then takes 2d6 S6 AP- hits (cover saves apply)