Never Ending Friending April 2007
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Transcript of Never Ending Friending April 2007
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Commissioned by Fox Interactive Media, Inc. Isobar & CaratUSAResearch conducted by TNS, TRU & Marketing Evolution
Copyright 2007 Fox Interactive Media, Inc.
All rights reserved. No part of this publication may be reproduced or transmittedin any form or by any means, electronic, or mechanical, including photocopy,recording, or any information storage and retrieval system, without permissionin writing from the publisher.
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Introduction
Chapter 01:The Insiders View of the Evolving World of Social Networking
Consumer research by TNS & TRU
Chapter 02:The Momentum Effect:Creating Brand Value in the Social Networking Space
Advertising research by Marketing Evolution
Chapter 03:Implications for Brands and Agencies
CONTENTS
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Depending on your vantage point, social networkingrepresents:
A fad, especially among the young and tech-obsessed An unprecedented tool for keeping in touch with
friends and family A disruptive, unscripted environment An unparalleled opportunity for brands and
consumers to make real connections Some combination of all of the aboveand then some
Interestingly, despite all the talk the water coolerpronouncements, the breathless media coverage, andthe teenage conversations you may have overheardat home and in your communities social networkingremains a relatively new and under-examined topic.
NEVER ENDINGFRIENDINGIntroduction
Whats real? Whats true? What works?
Nobody really knows.
In early 2007, MySpace aimed to change that.We embarked on a nationwide listening tour, aseries of qualitative research sessions among usersof social networking sites. In concert, we fielded a
groundbreaking quantitative study among a nationalsample of social networking users and non-users.Together, these two methods aimed at uncoveringthe myriad motivations, attitudes, and behaviors thatunderlie present growth of this exciting new arenaand will shape its future in the days ahead.
03Never Ending Friending Research Summary, April 2007
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We wanted the answers to questions such as: Are social networks merely a fun sideline to real life, or do
they represent a fundamental change in the way peopleare interacting with each other, and with media at large?
How much time and energy are users devoting tosocial networking, and to what end?
How does social networking fit into the overall medialandscape and into the online media landscape?
Whats the primary function of social networks? What opportunities, if any, exist for brands to
create more meaningful consumer connectionswithin these social networks?
Where does MySpace fit within the category landscape? What role does MySpace play in consumers
everyday lives? What activities do users participate in while on
social networks? How do social networks generate value for brands? What are the right model and metrics to summarize
and manage any brand value creation?
After listening to respondents, crunching numbers,and working to synthesize all this data into a singularnarrative, we happened upon a simple phrase thatwe think best expresses the emerging new world ofsocial networks: never ending friending. This phrasedescribes a world where frictionless attraction makesforging meaningful relationships easier and morerewarding than ever before.
In summary, we learned that social networking is
a quantum change in how we interact with eachother, with bands and brands, and with the entiremedia landscape. We also learned there are indeed aset of best practices that will govern behavior in thisnew world.
In the pages ahead, we invite you to take a quick tripwith us into this new world of never ending friending.We trust youll emerge better informed and more
excited about the category than ever before. Onward!
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05Leading the way to tomorrow today
MySpace is the most popular social networkingdestination, with the most energized and loyal users.Theres a kind of momentum that comes with longer
site tenure: the longer one is a profiled member ofMySpace, the deeper the commitment to and usageof the site becomes.
06The many faces of social networking
Social networking users are not monolithic. In fact,they comprise a diverse range of ages, motivations,and interests, and their interaction style and emotional
engagement varies from leaning-forward to laid back.While its no surprise that teens comprise a strongaudience for social networking sites, what is notableis the size and interest level among adults: participationparallels younger counterparts and spans theadoption curve.
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This project was a two-phased market researchstudy, including initial exploratory qualitative focusgroups illuminating what motivates social-networkingusage, and an evaluation of the MySpace experiencefollowed by an extensive quantitative online study.
The qualitative research was conducted by TRU
(Teenage Research Unlimited), consisting of two-hourresearch sessions among MySpace users: three inLos Angeles, two in New York, and three in Chicago.This included teens and young adults spanning threelife stages: teens 16-18, college students 20-22, andyoung adults 25-35, and included teen members ofTRUs Trendwatch panel of influential, trend-forwardteens. All respondents created collages representingthe emotions related to using MySpace; images fromthose collages appear throughout this report. TRUs
Dan Drath moderated all sessions.
The quantitative research was fielded by TNS andconsisted of a 25-minute online survey using the TNS6th dimension Panel. TNS collected data from over3,000 US panelists in February 2007. Included in thisstudy were teens 14-18, college students 19-24, andyoung adults 25-40 with a 50/50 male/female split.
All respondents were qualified based on a series of
screening questions and were put into three quotagroups: Social Networkers, MySpace Non-Registeredand Non-Social Networkers.
The respondents answered questions on usage ofsocial networking, interconnections with others, and abattery of attitudinal questions. TNS also conductedFutureView analysis and a multi-domain segmentationwith data from this study.
Methodology
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Making over life and mediaSocial networking already a leader
You have fifteen minutes of free time. What do youdo? For social networking userswhich, at 70% of15-34s in this country, represent a hugely mainstreamphenomenonthe answer is simple: visit their favoritesocial networking site. Trumping iPods, video games,even TV, social networking sites ranked alongside cell
17%
17%
14%
10%
9%
8%
7%
1%
phones as the most desirable media choice. And thisinterest level doesnt seem to fade over time. In fact,the numbers show the longer youre a member of asocial network site, the more likely you are to make ityour destination of choice.
If you had 15 minutes of time, which activity would you most like to do?Base: SN users age 14-29 (n=2,081)
Commissioned by MySpace, Isobar & Carat 08
Check out social networking sites
Talk on your cellphone
Watch TV
Surf Web generally
Play video game
IM
Listen to MP3 player
Listen to the radio
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Making over life and mediaSocial networks the hub for relationships
According to respondents, search engines and newssites are powerful, practical tools. Magazines andtelevision provide excellent passive entertainment.But when it comes to connection and interaction,respondents resoundingly prefer social networkingsites in general. Whether for kindling a new romance,
reconnecting with a former classmate, or makingsocial plans with best friends, users recognize socialnetworks as the best venue for the dance of attraction,connection, and retention thats better known asrelationships.
Which of these media services do a really good job when you want to...Base: SN users age 14-40 (n=2,605)
09Never Ending Friending Research Summary, April 2007
Search enginesEntertainment
sites
Radio
connect tofamily or friends
SN sites
Magazines
Newspapers
explore orlisten to music
make social
plans
pursue romance
look forspecific information
TV
News sites have fun
relax andunwind
be entertained
find out aboutnew products
find out about
the latest trend
MySpace
Undisputed hub forrelationships/connecting
Practicaltools
Entertainment/diversions
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Making over life and mediaLeaving behind the old and disconnected
Social network users report subtly reducing their useof some other media as they become more virtuallyengaged. To wit, users report decreased use ofdisconnected media as they become morevirtually engaged; TV-watching and magazine-
reading specifically decrese as social networkingincreases. Meanwhile, more connection-centricbehaviors such as talking on cell phones, goingonline and listening to digital music rise.
During the past week, approximately how many hours did you spend doing each of the following activities? Base: SN users age 14-40 (n=2,605)
Non-SN users age 14-40 (n=431)
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11hGo online
Talk on your cellphone
Read mags for pleasure
8.7h
9.4h
11.5h
4.8h
3.6h
5.1h
4.6h
2.7h
3.2h
2.5h
2.0h
Watch TV
Listen to MP3 player
Play video games
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Internet
Email
Video games
IM
TV
Cellphone
Making over life and mediaEmbracing the new and connected
Despite showing some signs of decreasing oldmedia usage, social networking users remain moremedia obsessed than their left-behind counterparts,devoting more time to music, computers, cellphonesand TV.
Not surprisingly, male networkers tend to favorgaming-related activities more than their femalecounterparts do; and teen users tend to favor instantmessage functionality more than adults do.
Since youve been social networking, how has your use of each of the following changed?Base: SN users age 14-40 (n=2,605)
decreased increased
8%
14%
20%
16%
16%
12%
11Never Ending Friending Research Summary, April 2007
32%
26%
10%
24%
12%
18%
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Users deep emotional connection to social networking is evident in collages they prepared for focus groups.As shown below, one user created a collage to show a rich life with MySpace (left side): exchanging ideas, connectedto everyone, not missing a thing, exhilarated versus lonesomeness (right side) caused by a reversion to old-schoolmedia of an offline computer and rotary telephone. Out of touch. Bored. No friends.
Making over life and mediaSocial networking becomes an essentialpart of life
Life... with MySpace without MySpace
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Briana, 27, New York
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Stretching across hours & needsUsage patterns suggest constantengagement, peaking during prime time
Social networks are not just an after-school orafter-work snack. In fact, social networking users ofall ages report their real and virtual worlds need tobe synched throughout the day, with each makingthe other more vivid. Across markets, respondentsagreed theres little, if any, line between their virtual
and real lives. One respondent even said she hates togo to school if she hasnt been on MySpace the nightbefore, because she feels too out of the mix. Adultrespondents expressed an equally powerful desire tointegrate social networks into their professional lives.
When are you regularly on your favorite social networking site?Base: SN users age 14-40 (n=2,605)
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First thing
in the morning
Before school/
work
Lunch
After
school/work
Evening Late night
(10pm-4am)
15% 16% 18% 25% 31% 68% 30%
At
school/work
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I cant come home from school and not want to go on MySpace.I wake up in the morning, brush my teeth, and go on MySpace.I have to in the morning. My mom gets so mad. I have to check onMySpace in the morning because maybe at 3:00 in the morning
someone wrote me a comment. I just have to do it. Its addictive. Britney, 17, Los Angeles
It just hooks you in there and youll just sit there and youll look atpeoples profiles or youll just randomly browse whats going on, andyou just cant stop. And youre looking at the watch and you thoughtyoud just sit down for a minute and you ended up sitting for an
hour, like what the hell am I doing? Paul, 25, Chicago
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Stretching across hours & needsSocial networking medium enriches real life
More fun. Less boredom. Across emotional attributesand value statements, social networking usersconsistently report that life with their favorite communityis simply better than life without. Three-fourths ofrespondents reported theyre never bored on socialnetworks. Roughly half said their social networking
experiences have helped them have more fun, madelife more interesting, or simply added fun to real life.
An interesting note: Four out of ten users reporteddiscovering brands and products they really likewithin the realm of social networking.
How much do you agree with each of these statements?
Base: SN users age 14-40 (n=2,605), Top 2 box scores (3 point scale 1=do not agree at all, 3=completely agree)
15Never Ending Friending Research Summary, April 2007
73%66%
56%48%47%46%
45% 40%
There are just so many things to do on this site...
The site adds fun to going out...
With SN, Ive been having more fun in life in general...
With SN, Ive been more plugged into the music scene...
With SN, Ive felt more on top of trends and whats new...
It makes my life more exciting...
With SN, Ive discovered brands and products that I really like...
I am never bored when using it...
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Stretching across hours & needsFuture Shapers show how SN is evolving
It is perhaps true that, as one respondent observed,online social networks are the greatest innovationin people-watching since going to the local mall.Its bigger than that: the activities on this charts tophalf show the diverse practical needs currently beingfulfilled within social networks: downloading music,watching videos, sending instant messages, andposting quick comments to photos or blog entries.These myriad options enable users to maintain theimmediacy of the environment and keep the community
lifeblood pumping along. Perhaps most interestingfor Marketers is whats represented in the lowerright quadrant of the chart: Future Shapers, thoseleading-edge consumers whose behavior tends tobe a signpost for whats to come, are showing signsof embracing activities like watching TV within socialnetworks; visiting outbound links; and learning moreabout social marketing messages. Clearly, theopportunities for marketers will be even moreinteresting in the near future.
80 100 120
70%
30%
0%
uploading picturesor video
Learning about socialmarketing messages
posting comments and/orbulletins
reading comments and/orbulletins
watching episodes of TVshows or clips from TV shows
visiting posted linksto other websites
watching video ormovies trailers
helping friends createtheir own profile
playing games online
listening or downloadingmusic checking out blogs
The activities on the right side of the chart are more prevalent among the future influential consumers. Additionally, the top right (for
example, reading comments/bulletins) indicates established behavior while the bottom right (for example, watching episodes of TV
shows) highlights emerging trends.
future opportunity index: SN activities
%o
fuse
rpenetration
How often do you do each of these activities?Base: SN users age 14-40 (n=2,605)
Instant Messaging
checking other peoples profile pages
creating or uploadingyour profile
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creating custombackground/layouts
FutureView is a model that identifites a pivotal segment of the
population driving the future direction of the market.
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Enriching existing relationshipsIts all about who you know
Contrary to popular wisdom, social networking sitesare not all about initiating casual relationships withstrangers. While that might make good copy, the
reality is that most social networking users rely onthe medium to deepen their existing relationships,whether with their favorite bands, brands, or people.
Which types of people do you interact with regularly on your favorite social networking site?Base: SN users age 14-40 (n=2,605)
17Never Ending Friending Research Summary, April 2007
69%46%41%
31%27%25%19%
18%
Regular friends
Friends with whom you had lost contact
Family members
People from outside your city
People you only know in the virtual world
People you met once or twice in person
Referrals from friends
Co-workers
Jason, 29, Los Angeles
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Enriching existing relationshipsSocial networking means staying in touch
What are people doing on social networks? Stayingin touch and re-establishing old contacts rank atthe top. Interestingly, staying in touch is actuallytwice as popular as meeting new people.
Also, importance of all activities grows as time goes on.
Other popular activities include the pursuit of fun, self-promotion, and doing stuff more easily accomplishedonline than in person. What might that be? As onethirty-something guy said, I can let my feminine sidecome through a little bit on a social network. Indeed.
How important is each of the following reasons for using your favorite social networking site?Base: SN users age 14-40 (n=2,605); Top 2 Box (5 point scale 1= not important at all, 5=extremely important)
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58%44%
38%30%29%27%
26%26%23%
22%
Communication/staying in touch
Re-establishing old contacts
Entertainment
Finding people with same interest
Meeting new people
Making social plans
Getting people to learn about you
Sharing online content
Sharing experiences I might not do in person/on phone
Keeping in touch with my music
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Its like the new phone number. Instead of getting someones phonenumber, you can just get their MySpace, and communicate withthem through there. Thats kind of what its become
Andrew, 19, Los Angeles
Its like a cool e-mail. MySpace is definitely my form I dont evencheck my e-mail. I check MySpace because anyone that knows me
contacts me through MySpace. Erica, 22, Chicago
This is who I really am. This is what MySpace is for me. Somepeople misunderstand me by what they see, and really thats notwho I am. Its the way of exposing who you really are.
Rachel, 22, Chicago
If you only see someone, you just see them. If you go on MySpace,you can see what they are really like.
Caleb, 17, New York
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Enriching existing relationshipsVirtual involvement, authentic engagement
Social networking users value authenticity and like totalk about keeping it real. At the same time, manyusers report that social networks actually enablethem to be more engaging, more multifaceted, andmore honest than in their real lives. As a result, users
emotional attachment to the relationships they createand the connections they make on social networkscan be profound. As one respondent observed, I canbe even more me on a social network.
How much do you agree with each of these statements?Base: SN users age 14-40 (n=2,605) Top 2 Box (3 point scale 1= do not agree at all, 3=completely agree)
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57%57%56%52%50%50%
46%41%
People can see parts of me that are not immediately obvious in person
Through SN, Ive found more people like me who share my interests
I really try to find just the authentic real people
With SN, I feel more in tune to what is going on socially
The site allows me to be more social than I am in person
I am less awkward when I communicate on this site than in person
With SN, Ive become choosy about with whom I socialize
I can really reveal parts of my life I would normally not disclose
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21Never Ending Friending Research Summary, April 2007
Making meaningful brand connectionsFriending is the next advertising
In the real world, theres nothing like a sale to attractcustomer attention. In the virtual world, socialnetworking users are equally as interested inassociating themselves with their favorite brandsas they are in hearing about free stuff. Even moreimportant: hearing about exclusive events or offerings.You know, the kind of stuff a friend might tell you about.
Once again, Future Shapers signal that associatingwith favored brands and companies is a growthindustry, suggesting that the mainstream soon willmove from its sale first orientation to somethingthat is more relationship-driven. In the growing worldof Friendonomics, its increasingly about affiliation.
future opportunity index: reasons to make brands friends
30%
20%
10%
0%
80 100 120
I like their advertising They make high quality
products and I want tosupport them
I really like the company/brand and want toassociate myself to them
They were recommended
by a friend of mine on(SN site)
For upcoming events, sales or exclusive offerings
For discounts, couponsfree sample and other free
stuff from them
FutureView is a model that
identifies a pivotal segment of
the population driving the future
direction of the market.
%c
itingreason
Why did you make a company or a brand your friend on your favorite SN site?Base: SN users age 14-40 (n=2,605)
The characteristics on the right side of the chart are more prevalent among the future influential consumers. Additionally, the top
right (for example, I really like the company/brand) is an established characteristic and the bottom right (for example, they make highquality products) is an emerging trend.
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Having Puma as a friend is pretty cool. You get some online salesor whatever since theyre kind of expensive. You can see what kindof shoes they have.
Claire, 18, Chicago
I dont want companies to advertise to me. I want them to be my friend.
Rob, 27, Los Angeles
Having a brand like Gibson or Nike as a friend would be cool.Its an allegiance kind of thing.
Matthew, 25, Chicago
Show me when the sales are, what your selling, pictures of whatyoure selling, pictures of whats going on. Those would be themost important things, the sales and what youre selling.
Cory, 17, Chicago
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Making meaningful brand connectionsFriending is the next advertising
In the emerging Friendonomics of social networks,users are making meaningful connections with thegroups, bands, brands and clubs that create atwo-way street of value. As one respondent observed,Friends dont waste your time. But they do tell you
stuff you need to know. Across markets, socialnetworking users consistently expressed their desirefor brands and organizations to treat them less likecustomersand more like friends.
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23Never Ending Friending Research Summary, April 2007
MySpace is THE spaceThe leading player in an evolving category
Looking across a spectrum of time spent, increasedusage, and overall end-user satisfaction, MySpaceemerges as a clear leader in the evolving socialnetworking category. In fact, while many usersreported maintaining profiles across multiple sites,respondents in qualitative research sessions routinely
cited a MySpace profile as the one must have inthe category. For many, the MySpace brand inspiredpositive connotations with parties, friends, andsocializing, a kind of aspirational environment wheredrama, excitement, and attraction are alwaysone comment away.
MySpace leads all other social networking sites intime spent on the site by its users: on average, 6.9hours in the past week.
MySpace delivers the highest satisfaction level ofany social networking site (79%).
MySpace is the #2 site for video overall and #1among social-networking sites
Qualitatively, social networkers report MySpace
above all others as the site upon which you musthave a profile
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Commissioned by MySpace, Isobar & Carat 24
MySpace is like your life. Its your life on the Internet, basically. Ashley, 16, Los Angeles
If you live in a dorm room, you decorate your dorm room or you putposters up, and you have your furniture and your computer. Everythingis yours. If the Internet had your own room, it would be MySpace. Itswhere you live online.Nik, 21, Los Angeles
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MySpace is THE spaceA brand that means something vs. otherprominent social networking sites
Stylish. Carefree. Trendy. Popular. While much of modernlife is wrought with seriousness and responsibility, theMySpace brand is aligned with lighter, more youthfulattributes the kinds of attitudes to which teens,
twentysomethings, and thirtysomethings all aspire. Whilesome other social networking sites inspire referencesto school and resumes, users describe the MySpaceexperience as more explicitly social and fun.
Stylish170
Carefree 160 Trendy
150 Social
130 Popular
130
Cool130
Sociallyresponsible
120
Fun120
An index score shows the degree to which each brand attribute
applies more to MySpace vs. the average of other top social
networking sites. An index of 170 shows that MySpace is 70%
more likely to be Stylish than the rest of these sites average
(on a base of 100)
If MySpace were a person, how would you describe him or her?
Base: Users of MySpace vs. other major SN sites, age 14-40 (n=2,239)
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For the focus groups, users created evocative collages to illustrate the intensity of their MySpace experience.Here, one user shows that, for her, MySpace is a world party to which shes addicted. Its a special place to getthe scoopboys, friends, & success. Both simple and complicated. Simply, its my life.
MySpace is THE spaceEverything you desire and then some
What MySpace means to Megan
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Megan, 16, Chicago
Th f f i l t ki
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The many faces of social networking
As mentioned earlier in this book, social networkingusers now represent more than 70% of 15- to 34-year-
olds in the United States. As such, it should be nosurprise that their attitudes and usage patterns are wideand varied. In conducting this research, we identified sixsignificant segments that span the adoption curve, from
those who are still more or less on the outside lookingin, to those who seem unable to live without social
networking. Note that these segments span the entireage spectrum, with older users often just as engaged(and in some cases more so) than their teencounterparts.
High Rangeof SN Activities
Low Range
of SN Activities
High EmotionalAttachment
Lower EmotionalAttachment
TheExplorers
The See& Be Seens
TheConnectors
TheRookies
TheSpectators
ThePros
Increasing tenureusing SN
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ThePros
the social networking worlds leading citizens
The See
& Be Seensthe searchers, always on the lookout for new connections
TheConnectors
the communication-positive human hubs of socialnetworking
TheExplorers
users who are exploring the practical benefits of themedium but are not yet emotionally engaged
TheRookies
new users who are still more connected totraditional media
TheSpectators
largely non-users, generally aware of but not yetengaged by social networking
This segmentation, based on the social networkinguniverse as a whole, closely represents MySpace
users as wellnot surprising, given that MySpace is
Commissioned by MySpace, Isobar & Carat 28
the leader in this newly evolving category.Segment sizes vary minimally among social networkers
generally and MySpace users specifically.
Social networking is
an essential part of my life
all about appearances
all about other people
one part of my busy life
something new Im checking out
19%
14%
18%
24%
25%
Size of SN Universe
Th P
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The Pros
Size of SN universe: 19% % of MySpace users:21% Demographics:Mix of males/females 14-17, females 19-24 (average age 21) Life stage: single 64%, married or living together 32%, heavily student 63% SN tenure: long (1-2 years), elaborate and creative profiles, with 40% using 2 years or more Social networking is an essential part of life
Who They Are
The Pros are the social networking worlds leadingcitizens, those users whose combination of technicalfacility and emotional investment place them at theforefront of their peers. Given the choice of how tospend their time, The Pros usually choose socialnetworking over all other options, real and virtual.While 12% of all social networkers consider themselveshappily addicted to the medium, fully a third of ThePros feel this way.
The Pros are the longest tenured segment (1 to 2years), and nearly 40% of The Pros havemaintained a profile for two years or more in thisemerging category. On average, The Pros dedicate ninehours a week to social networking, some two hoursmore than the average user. Further, thesemulti-tasking, multimedia maniacs actually reporttheir usage is increasing!
Most hours/week spent on social networking(9 vs. 7 average)
Compulsive users: 26% use it as soon as they
wake up vs 15% for the average. 65% use it as soonas they get home from work or school.
29Never Ending Friending Research Summary, April 2007
Brand Opportunity
Brands that wish to connect with The Pros canforsake gimmicks and tricks. The Pros are most likelyto demand clear value for value exchanges: as aPro might say, Ill grant you friend status if you giveme something explicitly worth my while. To wow thePros, consider offering standing discounts, privateshopping and/or product access, limited editions,and other exclusives. Since The Pros gravitate towardGroup membership, savvy brands might create
sponsored special interest groups around a relevantsocial cause, expertise, or other unique arena.
TheConnectors
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The Connectors
Size of SN universe: 18% % of MySpace users: 19% Demographics: Older: females 25-34, males 18-34 (generally not teens) (average age: 24) Life stage:53% single; 43% married or living together; student 41%; professional 12%. Social networking tenure: Short (6 months - 1 year; 55% less than 1 year) Social networking is all about other people
Who They Are
The Connectors are literally the human hubs of thesocial networking revolution. As a group, TheConnectors possess a high level of desire andpassion. More than any other segment, The Connectorsintend to use social networks to connect with peopletheyve never met; to gain more friends; to augment andto enrich their usage of other media. (Like The Pros,they are extremely competent media multitaskers.)
Although somewhat less tenured than The Pros, The
Connectors (who average 6 to 12 months of activeusage) are the segment who cite social networksas the best medium for pursuing romance. Moreimportantly, The Connectors arent likely to keep thispassion to themselves, as they report higher thanaverage use of all communication tools and media.Spread the word!
Interact with large number of profiles(40 vs. 30 profiles on average)
Profile tends to be creative(36% vs 26% average)
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Brand Opportunity:
The hot blooded Connectors are a marketers dream.Tap into their passion channels and you can quicklyfind yourself in the inboxes and on the profile pagesof a vast network of old and new friends.In general, The Connectors are more receptive torecommendations from friends than other segments.Like their counterparts The Pros, The Connectorsdesire tangible benefits for friending a brand, ratingoffers such as discounts and free samples highly.
Interestingly, this segment is more likely than anyother segment to report liking advertising, perhapsbecause they view it as a kind of currency they canuse within their hyperactive social economy. Want awin with The Connectors? Tell them something good,and invite them to pass it on to their friends. Theseare your viral brand ambassadors.
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The See & Be Seens
Size of SN universe: 14% % of MySpace users: 13% Demographics:Interesting mix: females 19-34, males 25-34 Life stage: 24% professional/executive; 41% student; 51% single; 43% married or living together Social networking tenure:Long (1-2 years) Social networking is all about appearances
Who They Are
The most technically proficient of all segments, TheSee & Be Seens know how to use social networksto achieve their primary goal: to extend and enrichtheir social lives. At the same time, they are the mostinfluenced by product and brand advertising andthe most likely to use social networks to learn aboutbrands and products. You can think of The See & BeSeens as the searchers of the social networking world,the most likely to polish their profiles with regularity
and seek out people and brands they deem realand authentic. At the same time, they report feelingmore like me when on social networks. As a result,their usage has likely increased greatly in the last sixmonths, and they find themselves checking in notonly in the popular evenings, but also increasingly inthe mornings, before school or work.
Highest increase in usage in last 6 months (67%versus 51% mean)
Highest in elaborate and long profiles vs. the average;tends to offer an exaggerated profile of themselves
Highly interested in finding romance both inmeaningful and casual relationships: 3.5 on 4-pointscale versus 2.0 for average.
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Brand Opportunity:
The See & Be Seens are the segment most influencedby product and brand advertising; 90% use themedium to learn about brands and products, versus
just 31% for the average user. Given the aspirationalnature of The See & Be Seens, ads and promotionalactivities communicating premium, VIP, and otherways users can boost their image will work well withthis segment. Think visual, high design, and badge-oriented for this segment. Enable them to plug your
brand into their identity/profile.
TheExplorers
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The Explorers
Size of SN universe:24% % of MySpace users: 25% Demographics: 25-34 males and females Life stage:Executive/professional: 24%; Some students (35%); Married or living together 55%; Single 42% Social networking tenure: Shortest: 64% less than 1 year Social networking is one part of my busy life
Who They Are
Largely made up of relatively new users, TheExplorers use social networks to connect with oldfriends and meet practical needs. Not yet emotionallyengaged, The Explorers view social networking asone of many interesting interactive/online options.They may well be functionally engaged by some ofthe mediums features, but theyre less likely to havebecome emotionally engaged...so far. The Explorersare often young professionals whose busy lifestyles
have not allowed them to experience the rapid social-networking ramp-up of their younger counterparts.
Below average use: 5 hours per week vs. 7 hours onaverage; many have increased usage in last six months.
They are beginning to find groups as friends
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Brand Opportunity:
The Explorers friend companies and/or brandsbecause they know them, like them, and want tostay in touch with them. They make this decisionselectively and rationally, based on whether such anaffiliation will help bring order to their already busylives. Given a positive experience with a company/brand, theyre open to becoming more committed tothe medium. Brands wishing to succeed with TheExplorers should keep their interactions simple,
concise, and benefits oriented, especially at first.Emphasize practical benefits of friending, as wellas how your brand/offer/program can make userslives easier.
The Rookies
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The Rookies
Size of SN universe:25% % of MySpace users: 22%
Demographics:Males and females 19-34 Life stage:50% single, 45% married or living together, 41% student Social networking tenure: Short (6 months - 1 year) Social networking is something new Im checking out
Who They Are
The Rookies are just what they sound like: largelysocial networking newbies who have yet to fullyembrace this experience. Although profiled andready, this group is least likely to report that socialnetworking has displaced other on- or off-line media.They are most likely to view social networking as a toolfor reconnecting with old friends. Given their druthers,this segment still prefers TV to social networking, andthey devote only four hours a week to the medium, to
the medium, an average of seven for all other segments.
Interact with fewest number of profiles(16 vs. 30 average)
Fewest number of hours per week on socialnetworking sites (4 vs. 7 average)
Preference to watch TV if only have 15 minutes(20% versus 14% average)
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Brand Opportunity:
Dont come on too strong: The Rookies may be a bitshy. After all, their primary reason for registering inthe first place was only to reconnect with old friends.
As such, consider positioning your brand/experienceas a way The Rookies can reconnect with somethingfundamental they may have left behind: a favoritefood, a lifestage thats passed, or a value that mayhave been left behind in childhood. Or, considerhow you might help The Rookies begin to explore
the entirely new world of social networking, perhapsoffering to help pimp their profile, expand their simplefriend base, or learn simple dos and donts of thisemerging frontier.
TheSpectators
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The Spectators
For the Spectators, the computer operates more asa television than a cell phone. The Spectators are
generally passive online citizens, more invested inwatching and reading online media than in actuallyuploading any content of their own. This attitudemakes them negatively predisposed to the inherentlyinteractive social networking arena. Unlike othersegments, The Spectators prefer shopping, search,
and entertainment sites to social networking sites.More avid TV watchers and magazine readers
compared to social networkers and generally lesssocial (less time on their cell phones, fewer IMs andSMSs), theyve yet to integrate social networkingsites into them in any meaningful way, nor do theydesire to do so any time soon.
As The Spectators is comprised of those who do notcurrently social network, this segment representszero percent of the social-networking universe. Watch TV 11.4h 9.4h
Go online 8.7h 11h
Talk on phone 4.6h 5.1h
Listen to music 3.6h 4.8h
Read mags/books 3.2h 2.7h
Play videogames 2h 2.5h
Text on cell phone 1.1h 2.1h
During the past week, approximately how many hours did you spend doing each of the following activities?
The Spectators (n=433) vs. SN users age 14-40 (n=2,605)
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The Spectators SN users
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Globally, more than 200+ million people use socialnetworking (SN) sites each month. On a given month,more than 60 million Americans use MySpace.Marketers have a habit of following their consumers,but is there any evidence that brands build value byparticipating in SN communities?
How much time, energy and money should marketersinvest in SN to generate brand value? What types ofreturns should brands expect? Most critically, howcan brands systematically measure and managebrand value creation in SN communities to achievethe best possible results?
THE MOMENTUMEFFECTCreating Brand Value
in the Social Networking SpaceIf youre on a quest to address these questions, thischapter may hold the answers or at least point thedirection to the answers.
As the premier marketing ROI measurement firm,Marketing Evolution forecasts the value of SN tomost marketers to represent another key channel ofcommunication that must be planned and budgetedside-by-side with Television, Magazine, Online, Radio,etc. The impact from these initial studies is so strongthat it makes Marketing Evolution pause and ponderthe profound implications to Marketing as well as thewindow of opportunity for savvy marketers to trounceslower competitors.
Rex Briggs,
CEO, Marketing Evolution
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This chapter unpacks first-of-its-kind research on howvalue is created in SN communities for consumersand marketers alike. It applies insights drawn fromtwo case studies game publishing giant Electronic
Arts and athletic powerhouse brand adidas.
The research offers specific guidelines on how tomeasure and manage the value creation to achievemaximum results. Well take a look at value creation.Considering both the value to the marketer as well asto the consumer. In looking at value to the consumer,the chapter unlocks secrets to getting the most out ofMarketing holistically while also addressing SNMarketing specifically. Well conclude by tacklingsome big unanswered questions, and pointing theway to new areas for Marketing R&D.
Commissioned by MySpace, Isobar & Carat 36
Rex Briggs is CEO, Marketing Evolution, a Marketing
ROI Measurement Expert and Pioneer, award-winning
researcher and author of the acclaimed What Sticks:
Why Advertising Fails and How to Guarantee Yours
Succeeds
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KEYFINDINGS
The average ROI from these two case studies isstronger than the average for Online advertising ingeneral.
01Improved ROIValue
While advertising and community pages have astrong effect, over half the impact of SN Marketingcomes from themomentum effect that occurs when
one consumer uses the brand as a reference point inhis or her own personal profile, or passes along theinformation to a friend.
02The New ROIModel
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The research has found that in these two cases, almostall the C2C value comes from seeing the brand withinones social network. Themomentum effect is the
single strongest measure of overall SN marketingsuccess. Accordingly, we have developed a directmeasure of themomentum effect.
03A NewMetric
The secret to activating themomentum effect appears to revolve around giving consumers theopportunity to share their own story using the brand
as a symbol and reference point. Giving consumers thetools to add the brand to their wallpaper oropportunities to make a dream come true throughbrand-connected programs are two methods wemeasured to great effect in this research.
04Activating theMomentum Effect
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SN is a new online territory. In our one-on-oneinterviews with marketers, some expressed that SN
is a new ballgame and they dont know how to keepscore they dont even know the rules. Some market-ers feel theyre playing on unfamiliar turf, where theconsumer names the rules and controls the field.
Most marketers dont have the equipment to play,and for some, there is comfort with the traditionaladvertising model: pay a media owner to insert anadvertisement, and assume it generates impact(or measure impact using traditional measurement
models). When it comes to SN marketing, how does amarketer know if value is created?
The fact that SN Marketing is different and requiresfresh thinking might explain why the past decade ofdigital marketing has focused on translating the gamethey knew (advertising) to the new landscape of theInternet. The common thread of this past decade ofdigital Marketing and Research is the traditional advertising
model translated into new digital environments.
The Time Is Now forSocial Networking Marketing
Times are changing. Enough marketers haveconceptualized how traditional marketing models
transferred online, and now many are focusingattention on a new model for brand value creation.
To help them, we need a well developed frameworkto quantify and analyze how value is created.If marketers have a framework to measure andmanage value creation in SN, it significantly expandsusage of SN as a meaningful element of the Marketingmix; hence Marketers achieve better overall ROI.Developing a standard framework across community
sites is one of the central aims of the research, solets get started.
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How is value created for brands in a social network?
First, lets define value. The definition of value beginswith understanding the Brand Managers Marketinggoals. Generally, the Marketing goals revolve aroundthe following core branding metrics:
Brand awareness (unaided and aided) Positive brand image (such as agreement that the
brand is better than others) Intent to take action (such as purchasing the product) Action (actual purchase of the product)
Loyalty Advocacy
Some ask, why isnt sales (or profit) the sole measureof value?
Sales and profit is a legitimate business goal, butmost Marketing programs cant achieve sales on theirown.
Marketing is one key component that generates salesand profit. Marketing can positively influenceconditions resulting in sales.
Other factors such as product distribution, sales force
acumen, pricing, promotions plus a host of externalssuch as competitive activities, weather and so forthall influence the actual purchase.
By focusing directly on what marketing can influenceand control, we get a clear measure of marketingvalue creation.
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If value creation is increasing the proportion ofconsumers who have brand awareness, positivebrand attitudes, and intent to purchase, then wehypothesize that the process of value creation in SN
is different than value creation in traditional formsof Advertising. To be clear, lets illustrate how valuecreation is calculated in traditional Marketing.
The traditional Marketing model has a rather linearvalue creation process. Advertising is delivered fromthe business to consumer (B2C), and a certainproportion of consumers are influenced by themessage in a way that creates value (most commonlymeasured as an increase in awareness, positivebrand attributes and purchase intent). By increasingthese metrics, Sales also increase.
Value Creation Models
Old Model B2C Value Creation
Diagram: B2C Value Creation
Business Advertising Population Reached(with a proportion influenced)
This communication model allows a marketer to
count how many people will receive the message,and measure the number of people influenced (thevalue created).
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For most large marketers, television remains thedominant mode of Advertising, in which the messagesent by the business tends to stop with the consumerreached. Consumers rarely take time to record a TV
commercial and forward it to a friend or colleague.In fact, out of the roughly 30,000+ Television ads wesee in a year, Marketing Evolution estimatesconsumers forward less than 5. Reflecting this reality,the measurement model of value has followed thelinear Business > Consumer (B2C) path.
The way SN works, a consumer may visit the adidaspage and see a great wallpaper to add to his or herweb page, then download it to the page. Maybe tell a
few friends about it, too. Then some other friends seeit when visiting the profile page. In addition, otherswho visit the profile page also see the adidas wall-paper integrated into the site. Some of them tell theirfriends about it. The impact of the adidas downloadbuilds momentum as more and more people use it,choose to pass it along or are simply exposed to theadidas image.
New Model: B2C + C2C Value Creation
What if SN marketing works differently?
What if the measurement model of value isnt just amessage sent from a business to a consumer (B2C)where the impact ends with the consumer whoreceives it?
What if the initial communication is B2C and then themessage takes on a life of its own as consumers use it,forward it, and share it C2C (consumer to consumer)?
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Diagram: C2C Value Creation & the Momentum Effect
If the message doesnt stop once communicated toconsumer (as in themomentum effect), it means weneed a new model for measuring value creation that
adds in the consumer to consumer component.
B2C + C2C = Value Creation
The momentum effect: The activation of consumersto tell their own personal stories using your brand asthe reference point. Themomentum effect accountsfor over half of the value of social network marketing.
Pass alongcontent
Dont visit brand custom community,but positively influenced.Some pass along to others.
Influenced to visit brand community.Some pass along to others.
Impactrepeatsas passalongcontinues
The B2C value creationremains a legitimate part of Marketing. SN complementsand extends the impact further than traditional marketing
could go by activating C2C activities.
In addition to the new model of B2C + C2C = valuecreation, SN becomes part of the product experience,and the value of SN extends to increases in advocacyand loyalty.
Before we discuss the research to empirically testthese hypotheses, lets take a look at the campaigns
we measured.
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Each interactionis an impression
C2C & the momentum effectBranded download
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Branded download Size = incidence (# of people doing activity)
01Visit BrandCustom
Community
02ViewDownload(in brandscommunity)
06ReceiveBrandPass Along
05ViewDownload(on userspage)
04Use OnOwn Page
03PassAlong
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Explanation: Marketing Evolution
hypothesized that consumers may
communicate with other consumers
directly. The process might start
with a consumer visiting a custom
brand community, like adidas (www.
myspace.com/adidassoccer). This
is represented by the first circle.
The consumer may come across a
download for an adidas wallpaper
(circle 1). From here, the consumer
to consumer (C2C) effect takes over.
The consumer might pass along the
wallpaper (circle 3) to a friend whom
they believe would be interested in
the wallpaper. Or they might load it
onto their own page (circle 4). From
here, other consumers might see
adidas on personal pages (circle
5), and decide to use it themselves
(circle 4), or pass it along (circle 3).
Those consumers viewing the adidas
wallpaper, or receiving the pass
along (circle 6) may be influenced by
this consumer to consumer
communication. Marketing
Evolutions research set out to see
if this effect is occurring, and how
significant it might be to creating
value for brands such as adidas.
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45Never Ending Friending Research Summary, April 2007
The adidas soccer custom community on MySpacehas been in existence since 2006, with the most
recent refresh launched in February 2007. The newcampaign is focused on fostering an environment offriendly discussion and debate of adidas two modelsof elite soccer cleats/boots, Predator and F50 TUNIT.Visitors to the community have the opportunity toalign themselves with one product team and offercomments in support of their preferred model.
Additionally, the new content offers information aboutprofessional adidas soccer players on each team,rotational product views, downloadable graphics,
forum discussions, a link to additional productinformation, and a link to the adidas Mexico Ftbolprofile page. One of the most sophisticated aspectsof the adidas custom community is the way thatconsumers can align their own personality with thechoice of adidas brands. Once a brand is picked, theconsumers locked in with the brand experience.
TheCampaigns
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Electronic Arts Burnout Bandslam custom communityon MySpace continues the close ties of the interactive
Burnout video game racing series and music.The contest offers unsigned bands the opportunity toenter their best song for MySpace users to listen andrate against other entries. The winning bands (oneeach from the United States and Europe) receive aVirgin Records demo recording contract and chanceto have their song included in a future Burnoutvideogame. Other community elements include adownloadable video from the game, downloadablegraphics, Burnout newsletter subscription, and
branded message board.
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The research includes specific in-marketmeasurement of the impact of SN on consumers.We dont ask consumers if they are more likely to buy
the brand because of SN marketing that wouldntyield a meaningful measure. Instead, we apply bestpractice research and observe the effect through aseries of exposed and control measurement.
Marketing Evolution defined a data collection systemwith a combination of behavioral tracking and surveymeasurement to capture real-world performance dataacross value metrics. Consumer survey sample was
drawn from both nationally representative panels andrandom intercept surveys on MySpace.
We used a combination of behavioral data and self-stated data to classify each consumer into exposuregroups based on B2C and C2C paths. We gatheredthis data from 7 February 2007 to 29 March 2007.The total sample size is 11,266.
We analyzed the primary metrics of purchase intentand intent to recommend as well as the secondarymetrics listed in Table 2. Analysis allowed Marketing
Evolution to calculate the value creation from B2Cand C2C as well as perform multivariate analysis ofthe value drivers. Table 1 summarizes the analysisframework.
There are four analytic groups. The first two shouldbe fairly familiar to marketers who have used theinternet to create value. The first represents theadvertising exposure effect. The second represents
the incremental value created by getting a consumerto visit a web page in this case, a custom brandcommunity within MySpace. The next two groupsrepresent the consumer to consumer (C2C) effect.Consumers might encourage a consumer to visit thecustom brand community. Or, the consumer maysimply use the brand as a reference point within theirown profile page, or in conversation within MySpace.Marketing Evolution has termed this themomentumeffect.
TheMethodology
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Table 01Measurement Framework of B2C and C2C
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Marketing Element Analysis
B2C #1 Advertising exposureValue creation
Analysis: (Pre/Post)
#2 Custom brand community profileexposure caused by Advertising/featured link
Analysis: (Pre/Post)Exposed/Control
#3 Custom brand community profileexposure caused by pass along
from another consumer
Analysis: (Pre/Post)Exposed/Control
#4 The momentum effect-- WOM exposure to brandwithin MySpace
C2C
Value creation
Random sample of MySpace user population in days justprior to massive ad campaignPost Group, random sample of MySpace population inover the three weeks of the campaign (use of behavioraltag to confirm exposure).
Control/Pre: Random sample of users visiting web pagejust prior to web page loading (identified as coming to pagethrough advertising, Featured Profile, or corporate link).
Exposed/Post: Random sample of users visiting web page afterpage use (identified as coming to page through advertising,Featured Profile, or corporate link).
Control/Pre: Random sample of users visiting web pagejust prior to web page loading (identified as coming to page
through search or personal referral).
Exposed/Post: Random sample of users visiting web pageafter page use (identified as coming to page through search orpersonal referral).
Comparison (controlling for demographics) of nationallyrepresentative sample vs MySpace sample.
Measurement Framework of B2C and C2CValue Creation
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Table 02Marketing ObjectiveForValue Creation
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It is worth noting that measurement typically appliedto Digital (including MySpace) by the research firmsfocusing on digital measurement has centered almost
exclusively around first level effect from Advertising(#1 in table 1). While this measurement has been wellmeaning, it misses the fundamental differences inhow SN marketing works. Consequently, traditional
Adidas EA Burnout
Primary Metrics of Value Purchase Intent (brand) Purchase Intent (game)Intent to Recommend (brand) Intent to Recommend (game)
Secondary Metrics Awareness AwarenessAssociation w/ Soccer FamiliarityFavorite Brand Favorite Game
Brand Attributes Brand AttributesProduct Familiarity Intent to Recommend (page)Purchase Intent (product)
Intent to Recommend (page)
measurement misses the majority of value from SNMarketing, as we will see in the findings.The definition of value creation is drawn from the
marketer. Table 2 summarizes defined Marketinggoals for EA and adidas. Purchase Intent and
Advocacy are common goals and therefore define thegoal for value creation.
Marketing Objective For Value Creation
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SN marketing creates value both from B2C
(Advertising) and C2C (themomentum effect).
As we examine the empirical data for howcommunication worked in MySpace for adidas andEA Burnout, we find that the B2C + C2C value creationis exactly what occurs. On definitely will buy EAsB2C influence is 1.8 million consumers, and adidasinfluence is 1.2 million. On intent to recommend,results are nearly identical. Average ROI from thesetwo case studies is stronger than average for generalOnline advertising. ROI from B2C (Advertising) aspectof EA and adidas SN marketing far exceeds theaverage ROI for Online advertising.
The ROI from advertising (B2C marketing, level #1)for EA and adidas is fairly strong the average costto influence each person on purchase intent is $1.19for EA and $1.87 for adidas. For context, this is betterROI performance than most Online properties, and
is within the range of Television ROI. These strong
01Improved ROIValue
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DETAILEDFINDINGS
results for EA and adidas do not include impact
from themomentum effect . When we factor in themomentum effect, the results for SN are even stronger.Considering the Advertising effect Only, SN advertisingimpact on Par With Television (but advertising effectis only part of the impact for SN)
people impacted per $100,000 spent
adidas35 619
EA111 969
Overall TV Average 55 029
advertising effect
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While Advertising and community pages have astrong effect, over half the impact of SN marketingcomes from themomentum effect an effect thatoccurs when one consumer uses the brand as areference point in their own personal profile, orpasses along the information to a friend.
02The New ROIModel
Adding in themomentum effect from the C2Caspect of SN Marketing pushes the total ROI wellbeyond the average ROI of other media MarketingEvolution has measured.
What distinguishes SN Marketing from traditionalMarketing is that the B2C Marketing is only part ofthe impact. Theres also C2C impact. In total, C2Cimpacted 4.2 million consumers on purchase intentfor adidas and 4.5 million for EA. Intent to recommendis at 1.5 million for adidas and 2.5 million for EA.
C2C value is created by two paths: consumers visiting the brands custom community consumers who dont visit the custom community,but hear about the brand through their social network
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03ANew
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check the figures. When C2C is added to the valueequation, the average cost to influence each personon purchase intent drops to $0.34 for EA and $0.40for adidas. This is 3x better ROI than the average forOnline advertising impact (not including themomentumeffect). When we factor in themomentum effect,the ROI for SN is among the best ROI we have evermeasured and it requires us to suggest more brandsshould conduct this research so we can see if thewonderfully well-crafted adidas and EA SN Marketingprograms represent the pinnacle of SN Marketingand value creation, or a typical average that mostother Marketers will achieve as well. It also leads usto wonder if the pricing model for SN Marketing (thatfocuses on ads served, accounting for less than 30%of value created), misses the mark. Maybe we shouldredefine an impression: instead of focusing on each
time an ad banner for the brand is displayed, weshould count each time a consumer shares a message(through one means or another) that references thebrand and hence creates themomentum effect .
Discovery of a new metric: Almost all the C2C valuecomes from seeing the brand within their social network.This pass along media impact is so strong that weterm it the momentum effect.
Add up the B2C and C2C value created on definitelywill purchase and themomentum effect represents77% of the total value created for adidas and 70%for EA. Wow! Calculating themomentum effect isthe singularly most valuable metric to understand thevalue of SN Marketing, surpassing clicks, page visits,ads served and friends of a brand. For almost everymetric we examined, themomentum effect representsover half the total value created. (The exception isawareness: advertising has a larger influence onawareness).
Factoring in the cost of maintaining a customcommunity with periodic refreshes, we calculatethe ROI from C2C marketing for EA and adidas andarrived at a number that is so strong we had to triple
A NewMetric
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momentum effect B2C Profile view C2C Profile view advertising effect
Total Value Created by SN Marketing for EA and
Adidas Significantly Outpaces Average ImpactFor Television & Online.
adidas
| | | | | | |
EA
Overall TVAverage
Overall onlineaverage
people impacted per $100 000 spent
0 250 000 500 000
Table 03The Significance of the Momentum Effect
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Finding: In These Cases, C2C Momentum EffectAccounts for over 70% of Total Value Creation
0 3 500 000 7 000 000
Definitely will buy Marketing Element People ImpactedAdidas EA
Impact of Advertising exposure
Custom brand community profileexposure caused by Advertising/featured link
Custom brand community profileexposure caused by pass alongfrom another consumer
Momentum Effect: WOM exposureto brand in MySpace
B2CValue creation
C2CValue creation
1,131,091 1,796,277
26,253 15,951
18,880 84,937
4,181,429 4,369,676
g
adidas 78%
| | | | | | |
EA 70%
momentum effect B2C Profile view C2C Profile view advertising effect
How to read the data:The numbers represent the amount of people directly
influenced by the marketing element in MySpace. For example,
Advertising for adidas on MySpace led to an additional1,131,091 who now say they definitely will buy adidas ontheir next purchase occasion. The data is measured in pre/post
surveys among representative samples and projected to thetotal exposed population. As a result of Marketing Evolutions
methodology, the 1.1 million person increase can be directlyattributed to the adidas Advertising exposure.
Reflect on these results for a moment. They providethe first public results that document the value creationwithin SN. For some, these results may simplyvalidate intuition. The reaction might be, Of course,SN increases purchase intent and generates advocacy.
For others, these results might be eye-opening. Thereaction might be, Wow, if I put $1 into SN marketingand I get similar results as EA and adidas, I can expectto get a better payback from SN than the averagepayback for television. These results demand seriousconsideration and further research validation.
Before we discuss the value creation for businessesand the implications to Marketing, wed like to bring
the value creation from a consumer point of view intofocus. We find that understanding how consumersrelate to SN Marketing reveals key secrets to success.
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THE MOMENTUM EFFECTATAGLANCE
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Marketing Evolution (www.marketingevolution.com),a world leader in marketing ROI measurement,quantified the value creation from SN on MySpace.Working with the brands adidas and Electronic Artsand their agency Carat Fusion and Freestyle, theMarketing team defined value creation primarily asan increase in purchase intent. Secondary metricsincluded awareness, loyalty, advocacy, positive brandperceptions.
B2C + C2C = Value CreationThe Research uncovered two sources of value creationin social networking: First is the classic Advertisingeffect, which is simply a business communicatingto a consumer (B2C). Second is the Consumer toConsumer (C2C) effect. The most powerful aspect ofC2C Marketing is when consumers use your brandto present themselves. We have called this C2C effectthemomentum effect because of the way the
impact expands as more consumers use the brandas part of their own personal story. The momentumeffect accounts for over half the total impact of SNMarketing in these two cases.
AT A GLANCE
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adidasmomentum effect78%
0 5 000 000 10 000 000
| | | | | | |
EA momentum effect70%
adidas momentumeffect57%
EA momentum effect54%
adidas momentum effect71%
EA momentum effect98%
adidas momentum effect0%
How to read the data:The numbers represent the
amount of people directlyinfluenced by the Marketing
element in MySpace.For example, advertising for
adidas on MySpace led to anadditional 1,131,091 who nowsay they definitely will buyadidas on their nextpurchase occasion. Thedata is measured in pre/post
surveys among representativesamples and projected tothe total exposed population.
As a result of MarketingEvolutions methodology, the1.1 million person increasecan be directly attributedto the adidas Advertisingexposure.
advertising effect B2C Profile view C2C Profile view momentum effect
EA momentum effect0%
PurchaseIn
tent
(topbox,7
pt
scale)
TotalUnaided
Awareness
Avg.Positive
BrandImage
(top2box,
7ptscale
)
Intentto
Recommend(top3box,
11ptscale)
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The secret to activating the momentum effect appears
to revolve around giving consumers the opportunity toshare their own stories using the brand as a symboland reference point.
To understand how to activate themomentum effect,we have to understand what a consumer values. So ifvalue creation for a brand is getting more consumersto want to buy the product and increasing advocacy,what is this value creation among consumers? In
other words, what do consumers value from brandsbeyond the physical product itself? If we take abroader look at value creation and consider both thevalue to the marketer and the consumer, what are thesecrets to success for marketing in general, and SNmarketing specifically? What generates the powerful
momentum effect weve observed? With only twocase studies, the data on what specifically causes the
momentum effect is still under investigation. Based onMarketing Evolutions interpretation and our broader
work in the area of engagement, the following explains
secrets to understanding themomentum effect.
Secret 1: Your brand is a persona. The name of thegame in SN value creation for both consumer andbrand is simply recognizing the symbiotic relationshipbetween marketer and consumerdownloads, toolsand viral elements all must embody the brand persona.
Consider what were learning about how consumers
process brand-related information: new information,including ads, is processed on an almostsubconscious emotional level first, and laterengages the consumers rational mind to act.
Research has shown that measures of brand feelingare much more highly correlated to Purchase Intentthan Ad Recall. So instead of a Think then Feel thenDo process, Joe Plummer, Chief Research Officer atthe Advertising Research Foundation (The ARF)
04Activating theMomentum Effect
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stated that consumers Feel, then Think, then Do.
In this model, an ads job is not to provide compelling,fact-based features and benefits of a product, but toseduce the consumer into beginning that subconsciousprocessing of the brand. Storytelling is more powerfulthan argumentation, Plummer concluded.
When we think of brand communities and viral elementsconsumers use on their own profiles in SN communities,there is tremendous opportunity to tell a story byintegrating the meaning of the brand. Accordingto Plummer, When the consumer engages inthis subconscious processing, he or she createsassociations, affixes symbols, imagines metaphorsand imbues experiences into the profile page (or admessage) to give it personal relevance.
If this sounds a little abstract and intangible, considera few of the elements of the adidas MySpace profilethat tell a story for the consumer.
By describing two different teams through whichthe user can choose to align him or herself, and bypersonalizing professional soccer players on eachside, the interactive elements of the page contributeto the brand value generation. Take this a step furtherand consumers integrate your brand into the theirown personal stories (as told in the SN). Adidas hadover 300,000 screen saver downloads that consumers
used to adorn personal pages. Consumers literally
told their personal stories by leveraging the adidas
brand meaning. When we examine the overallperceptions of adidas, we see that the SN marketingcampaign increased agreement with positive brandattributes by over 5,000,000 people 71% of theinfluence coming from themomentum effect.
adidas71%
average positive brand image attributeincrease (top 2 box, 7pt scale)
total # of people impacted
0 5 500 000| | | | | | |
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momentum effect B2C Profile view C2C Profile view
advertising effect
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Secret 2: Give them a reason to talk about it.
Communication interactions can occur between aconsumer and a brand, such as when a consumervisits a brand profile page on MySpace. Communicationinteractions also occur among consumers suchas when one consumer chooses to share a prizeddownload of a cool brand screen saver with anotherperson. In this C2C communication, value creation istwofold: First the person who decides to communicateand use the brand as a reference point. Second,value is created with the consumer who receivesthe message with the brand referenced. EA usedforward to a friend as an effective way to encouragesharing a noteworthy contest. EA was forwarded by208,839 consumers. When we examine the overallperceptions of EA, we see that the SN marketingcampaign increased agreement with positive brandattributes by nearly 10,000,000 people nearly 100%of the influence coming from themomentum effect.
EA98%
average positive brand image attributeincrease
total # of people impacted
0 9 500 000| | | | | | |
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momentum effect B2C Profile view C2C Profile view
advertising effect
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Secret 3: Give the Consumer a chance to realize his
or her dream/fantasy. In the EA Burnout bandslam2,EA offers unsigned bands a chance to win a recordingcontract. For any aspiring band, this is a chance torealize their dream. The fantasy should align withthe promise of the product/ brand. The more closelyaligned the fantasy is with the essence of the brandpromise, the better, says Marketing Evolution.
Participation and Personalization Appears To Be Keyto Success
The secret of success is by no means an exhaustivelist. The common theme of the secrets is participationand personalization through entertaining contentthat travels well. Based on a multivariate analysis ofactivities consumers engage in and measurement ofwhat explained the attitudes, the data suggests thatthemomentum effect is most likely to occur amongthose who already have a positive pre-disposition toward
the brand (and the more activity they participate in,the stronger their brand preference becomes). Thus,we believe themomentum effect is fueled by givingconsumers a reason to spread the story and make ittheir own.
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To give consumers a reason to engage and make the
story their own, marketers must understand what isimportant to consumers.
We hope that measurement of more campaigns willallow Marketing Evolution to be more definitive aboutthe best strategies to optimize themomentum effect.Test, learn and evolve your own strategies by puttinginsight on what consumers value (and how theyengage) at the center of your strategic SN discussions.
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Implicationsto MeasurementTurn the Traditional Model on its Head:Based on this empirical evidence of how SN worksfor value creation, Marketing Evolution suggests turningthe traditional marketing model on its head. First,calculate B2C effect using the traditional Marketing
model, but then take it a step further and add in theC2C value creation component.
Momentum Score is the new Currency:Marketing Evolution has developed a measurementapproach that captures the complete picture of B2C+ C2C value creation. The most critical number isthe momentum score a measure of themomentumeffect. Based on these campaigns, themomentum
effect accounts for over 70% of the value creation inSN Marketing, so if there is a single number needed todimensionalize the value of SN, its the momentum score.
We have evaluated the question: Is there valuebeyond the B2C marketing is brand value increasedwhen the message takes on a life of its own asconsumers use it, share it, forward it, and becomepart of the brand itself?
There is value from both B2C and C2C elements ofSN Marketing.
Themomentum effect dominates the value creationfor both adidas and EA.The opportunity to engage
the consumer in meaningful ways even offers the abilityto achieve impact on loyalty and advocacy metrics(elements previously considered to be beyond theinfluence of advertising alone).
We can precisely measure the impact and quantifythe ROI of SN Marketing. Marketing Evolution hasintegrated the SN measurement framework alongwith traditional Marketing ROI measurement so that
SN Marketing can be looked at right next to otherelements of the Marketing mix (both Online andOffline). If EA and adidas ROI results are indicative ofwhat other marketers find, we expect to see significantincreases in the use of SN by leading marketers.
Conclusions
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Research suggests that additional brands replicatethe measurement work of EA and adidas. For thosebrands that have the means to conduct extensiveresearch, we suggest looking more deeply at whichengagement strategies work best to create the
momentum effect. What are the best elements of abrand profile to include? Which elements have thehighest cost/benefit relationship for the marketers?
Both B2C and C2C co-exist and generate benefit forthe brand, but until now, we have lacked a frameworkto analyze the value creation, forecast it and manage it.The work with EA and adidas on MySpace has validatedmany of the hypotheses, including demonstrating
that SN marketing can enhance the nature of theproduct and build consumer advocacy. Additionally, ithas opened a new line of inquiry to dig deeper. If theEA and Adidas data are indicative, value is created forcorporations when marketers engage consumers intheir brand stories. Even more value is created whenthemomentum effect is activated by getting consumersto tell their own personal story using the brand as atool to do so.
Future Directions
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Virtually no modern media plan targeting those under45 is complete without at least some social networkingcomponent. With more than 70% of 15- to 34-year-olds involved in social networking communities, andthe vast majority of those expressing deep emotionalinvolvement, brands and agencies must integratesocial networking within their Marketing and media
planning immediately.
Think of SN As Activity and Medium
For many users, social networking is more than justsomething to do its also the venue in which theydo it. Watching streaming video or TV programming,sending messages, listening to music, or searchingfor the next great thing more and more users areenacting a broad spectrum of activities from within
Implications forBrands and AgenciesPut social networking
in the media mixthe confines of their favorite social network.
Embrace media multitaskers
Since avid social networkers are by definition mediapositive, feel confident designing your program toencompass other media, especially instant messaging,
cell phones and even television.
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Social Networking Equals Influence
For the young consumer, there is no greater influenceand no more desirable commercial context thanwithin their friend group. Although digital music, cellphones, video gaming, and other popular forms ofcommunication and entertainment all are positivelyassociated with friends and group interaction, onlysocial networking is by its very nature populated anddefined by friends and relationships. That makes itone of the most powerful potential commercialenvironments available today.
Discover The Momentum Effect
There is much more to social network Marketingthan Advertising and page profiles. clearly,
Advertising and profile pages generate value and,in fact, this value is arguably more profound thanROI from online Advertising as a whole, but the extra
punch of social network Marketing comes fromsomething we call the momentum effect.The momentum effect occurs when consumersbecome motivated to tell their own personal storiesusing your brand as a prominent reference point.This phenomenon accounts for more than half thevalue of social network Marketing.
Unlock the Power of the Momentum Effect.
The research uncovered three secrets to unlockingthe power of the momentum effect.
Secret 1: Make your brand into a persona.Let consumers integrate your brand into their personalstory and/or profile. For example, consumersdownloaded more than 300,000 Adidas screen saversto adorn their personal pages. Consumers literallytold their personal stories by leveraging the adidasbrand meaning.
Secret 2:Enable sharing. Electronic Arts (EA) builtforward to a friend into their contest as an effectiveway to encourage friends to participate together in arelevant contest. Over 200,000 people forwarded themessage directly from the EA custom community.
Secret 3:Give the consumer a chance to realize their
dream/fantasy. In EA s Burnout Bandslam2, thegame marketer offered unsigned bands a chance towin the recording contract of their dreams. The influenceon increasing consumer positive perceptions of EAwas dramatic.
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Create An Ongoing Relationship Strategy
Interacting with social networking users shouldntbe a one-off proposition. Just as users value people,bands, brands and groups that interact with themregularly and appropriately in the community, so toodo they come to resent those entities whoseattentiveness fades or disappears over time. Considerhow you can enact an ongoing schedule of value-addedinteractions with your social networking friends.
Personify your brand or product
To succeed in the social networking environment,consider how you can personify your brand or offering.Whats the appropriate personality and voice for yourentity? How can you create a character or charactersto embody and speak for your brand on an ongoingbasis? Should that be an employee? An imaginarycharacter? A brand-aligned advisor? A social Marketing
program that reveals your brands soul?
Think Friending When You Think Advertising
Being a good friend means focusing on others needsas much or more than your own. Generally, socialnetworking adherents participate in thecommunity because they value the wholly consensual,value-added relationships cultivated therein. Whenasked whether they wish to be Advertising targets,adherents overwhelmingly respond no. When askedwhether theyd like to enter into two-way, friend-likerelationships with brands they know, trust, and like,
the answer is a resounding yes. In sum, as onerespondent said, Friends treat you how you want tobe treated.
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Project Directors
Dan Drath, Vice President, Director of Custom Research, Teenage Research Unlimited (TRU)Scott Hess, Vice President, Teenage Research Unlimited (TRU)Don Ryan, Vice President, Technology and Media, Taylor Nelson Sofres (TNS)David Klein, VP, Media and Entertainment, (TNS)Rex Briggs, CEO, Marketing EvolutionKeith Brady, Sr. Research Manager, Marketing EvolutionDave Rogal, Director Analytics, Fox Interactive MediaJudit Nagy, Vice President, Consumer Insights, Fox Interactive MediaJohann Wachs, Senior Vice President and Head of Strategy, Carat USA
Research inquiries may be directed to:
Judit Nagy FIM ,Vice President, Consumer Insights
General inquires may be directed to:
Heidi Browning FIM, Senior Vice President, Client Solutions
Johann Wachs Carat USA, Senior Vice President and Head of Strategy
Sarah Fay Isobar US, [email protected]
Re