Network Layer4-1 Chapter 4 Network Layer (4b - Routing) Computer Networking: A Top Down Approach...
-
Upload
willa-hodges -
Category
Documents
-
view
238 -
download
0
Transcript of Network Layer4-1 Chapter 4 Network Layer (4b - Routing) Computer Networking: A Top Down Approach...
Network Layer 4-1
Chapter 4 Network Layer (4b - Routing)
Computer Networking: A Top Down Approach Featuring the Internet, 5th edition. Jim Kurose, Keith RossAddison-Wesley, July 2009.
A note on the use of these ppt slides:We’re making these slides freely available to all (faculty, students, readers). They’re in PowerPoint form so you can add, modify, and delete slides (including this one) and slide content to suit your needs. They obviously represent a lot of work on our part. In return for use, we only ask the following: If you use these slides (e.g., in a class) in substantially unaltered form, that you mention their source (after all, we’d like people to use our book!) If you post any slides in substantially unaltered form on a www site, that you note that they are adapted from (or perhaps identical to) our slides, and note our copyright of this material.
Thanks and enjoy! JFK/KWR
All material copyright 1996-2006J.F Kurose and K.W. Ross, All Rights Reserved JAC 10-8-2013
Modified by John CopelandGeorgia Tech
for use in ECE3600
Network Layer 4-2
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state (OSPF) Distance Vector (RIP) Hierarchical routing (BGP)
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-3
IP Addressing: introduction (review)
IP address: 32-bit identifier for host, and router interface
interface: connection between host/router and physical link (sometimes called a "port"). router’s typically have
multiple interfaces host typically has one
interface IP addresses associated
with each interface
223.1.1.1
223.1.1.2
223.1.1.3
223.1.1.4 223.1.2.9
223.1.2.2
223.1.2.1
223.1.3.2223.1.3.1
223.1.3.27
223.1.1.1 = 11011111 00000001 00000001 00000001
223 1 11
Network Layer 4-4
Subnets (review) IP address:
subnet part (high order bits)
host part (low order bits)
What’s a subnet ? device interfaces
with same subnet part of IP address
can physically reach each other without intervening router
223.1.1.1
223.1.1.2
223.1.1.3
223.1.1.4 223.1.2.9
223.1.2.2
223.1.2.1
223.1.3.2223.1.3.1
223.1.3.27
network consisting of 3 subnets
subnet
Network Layer 4-5
Subnets (review) 223.1.1.0/24223.1.2.0/24
223.1.3.0/24
Recipe To determine the
subnets, detach each interface from its gateway (default) router, creating islands of isolated networks. Each isolated network is called a subnet. Subnet mask: /24
Network Layer 4-6
SubnetsHow many? 223.1.1.1
223.1.1.3
223.1.1.4
223.1.2.2223.1.2.1
223.1.2.6
223.1.3.2223.1.3.1
223.1.3.27
223.1.1.2
223.1.7.0
223.1.7.1223.1.8.0223.1.8.1
223.1.9.1
223.1.9.2
Stub Subnet ->223.1.2.0/24
Transit Subnet ->223.1.9.0/28
Stub Subnet ->223.1.3.0/24
<-Transit Subnet 223.1.7.0/28
Stub Subnet ->223.1.1.0/24
223.1.8.0/28
Network Layer 4-7
Stub Subnet223.1.2.0/24
Transit Subnet223.1.9.0/28
Stub Subnet223.1.3.0/24
Transit Subnet 223.1.7.0/28
Stub Subnet223.1.1.0/24
Transit Subnet223.1.8.0/28
A
C
B
Routers ("Nodes") designated by a letter: A, B, C, ... All subnets are either*: Transit Subnets ("Links" between nodes: A-B, B-C, A-C) or
Stub Subnets (connected to a single "gateway" router)designated by the same letter: A, B, C, ...
* simplifying assumption made here.
Simplified Network
A C
B
A-B
A-C
B-C
Network Layer 4-8
1
23
223.1.3.123
Destination address (IPd) in arriving
packet’s IP header
routing algorithm
Interplay between routing, forwarding
AC
B
D
A-CA-D
A-B
Match row "i" if: IPd & Maski = NetAddri
Use match with largest Maski.
Network Layer 4-9
u
yx
wv
z2
2
13
1
1
2
53
5
Graph: G = (N,E)
N = set of routers = { u, v, w, x, y, z } (Nodes)
E = set of links ={ (u,v), (u,x), (v,x), (v,w), (x,w), (x,y), (w,y), (w,z), (y,z) } (Edges)
Graph abstraction
Remark: Graph abstraction is useful in other network contexts
Example: P2P, where N is set of peers and E is set of TCP connections
"Cost" of Link
Network Layer 4-10
Graph abstraction: costs
u
yx
wv
z2
2
13
1
1
2
53
5 • c(x,x’) = cost of link (x,x’)
- e.g., c(w,z) = 5
• cost could always be 1, or inversely related to bandwidth,or inversely related to congestion
Cost of path (x1, x2, x3,…, xp) = c(x1,x2) + c(x2,x3) + … + c(xp-1,xp)
Question: What’s the least-cost path between u and z ?
Routing algorithm: algorithm that finds least-cost path
Network Layer 4-11
Routing Algorithm classification
Global or decentralized information?
Global (e.g., OSPF): all routers have complete
topology, link cost info “link state” algorithmsDecentralized (e.g., RIP): router knows physically-
connected neighbors, link costs to neighbors
iterative process of computation, exchange of info with neighbors
“distance vector” algorithms
Static or dynamic?Static (Manual updates): routes change slowly
over timeDynamic (RIP, OSPF): routes change more
quickly periodic update in response to link
cost changes
Network Layer 4-12
A Link-State Routing Algorithm (OSPF)
Dijkstra’s algorithm net topology, link costs
known to all nodes accomplished via “link
state broadcast” all nodes have same
info computes least cost paths
from one node (‘source”) to all other nodes gives forwarding table
for that node iterative: after k iterations,
know least cost path to k dest.’s
Notation: c(x,y): link cost from
node x to y; = ∞ if not direct neighbors
D(v): current value of cost of path from source to dest. v
p(v): predecessor node along path from source to v
N': set of nodes whose least cost path definitively known
Network Layer 4-13
Dijsktra’s Algorithm
1 Initialization: 2 N' = {u} 3 for all nodes v 4 if v adjacent to u 5 then D(v) = c(u,v) 6 else D(v) = ∞ 7 8 Loop 9 find w not in N' such that D(w) is a minimum 10 add w to N' 11 update D(v) for all v adjacent to w and not in N' : 12 D(v) = min( D(v), D(w) + c(w,v) ) 13 /* new cost to v is either old cost to v or known 14 shortest path cost to w plus cost from w to v */ 15 until all nodes in N'
Network Layer 4-14
Dijkstra’s algorithm: example (for "u") - 1
u
yx
wv
z2
2
13
1
1
2
53
5
Permanent Nodes: u (start with home node)Temporary Nodes: v(u,2), x(u,1), w(u,5) (linked to a permanent node, path cost in ()s)New Permanent Node: x(u,2) (lowest-cost path to u)
New Permanent Link: u-x Delete Links: (from new permanent node to any permanent node, other than the New Permanent Link)
Network Layer 4-15
Dijkstra’s algorithm: example (for "u") - 2
u
yx
wv
z2
2
13
1
1
2
53
5
Permanent Nodes: u(0), x(2)Temporary Nodes: v(u,2 or x,3), y(x,2), w(x,4 or u,5)
New Permanent Node: v(u,2)New Permanent Link: v-u Delete Link: v-x
Note: You can wait to delete (all non-permanent) linksafter the tree is complete.
Network Layer 4-16
Dijkstra’s algorithm: example (for "u") - 3
u
yx
wv
z2
2
13
1
1
2
53
5
Permanent Nodes: u, x(1), v(2)Temporary Nodes: y(x,2), w(y,3 or x,4 or v,5)
New Permanent Node: y(x,2) New Permanent Link: x-y Delete Link: none
Network Layer 4-17
Dijkstra’s algorithm: example (for "u") - 4
u
yx
wv
z2
2
13
1
1
2
53
5
Permanent Nodes: u, x(1), v(2), y(2)Temporary Nodes: w(y,3 or x,4 or v,5 or u,5), z(y,4)
New Permanent Node: w(y,3)New Permanent Link: w-y Delete Links: w-x, w-v, w-u
Network Layer 4-18
Dijkstra’s algorithm: example (for "u") - 5
u
yx
wv
z2
2
13
1
1
2
53
5
Permanent Nodes: u, x(1), v(2), y(2), w(3)Temporary Nodes: z(y,4 or w,8)
New Permanent Node: z(y,4)New Permanent Link: y-z Delete Link: z-w
This is called the "shortest-path tree", or "sink tree," for node u.
Network Layer 4-19
Dijkstra’s algorithm: example (2)
u
yx
wv
z
Resulting shortest-path tree from u:
vx
y
w
z
(u,v)(u,x)
(u,x)
(u,x)
(u,x)
destination link
Resulting forwarding table in u:
Two-step process based on information received by broadcast OSPF messages from every router.
1.Construct a table of all advertised blocks and the edge router which connects to them.
2.Add link to forward on for each edge router, based on the routing algorithm.
Network Layer 4-20
u
yx
wv
z
2
2
1
3
1
1
2
5
3
5 (link cost)
Graphical Method - Sink Tree for Node "U"
(animated - keep clicking)
2
1
3
5 (total cost)
4
2
5
4
83
Next Slide
Network Layer 4-21
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state (OSPF) Distance Vector (RIP) Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-22
Distance Vector Algorithm (RIP) Bellman-Ford Equation (dynamic
programming)Define dx(y) := cost of least-cost path from x to y
Then dx(y) = min {c(x,v) + dv(y) }
where min is taken over all neighbors v of x.
This is the distance to y advertised by x.x will forward datagrams for y to v.
v
Network Layer 4-23
Bellman-Ford algorithm example
u
yx
wv
z2
2
13
1
1
2
53
5
Known:, dv(z) = 5, dx(z) = 3, dw(z) = 3
du(z) = min { c(u,v) + dv(z), c(u,x) + dx(z), c(u,w) + dw(z) } = min {2 + 5, 1 + 3, 5 + 3} = 4 ( -> x)
B-F equation says:
Find forwarding link for u to z when the cost to neighbors is known, c(u,?), and thecost from neighbors to z, d?(z) is known.
u
x
wv
z2
13
5
3
5
The way u sees the network.
Node that provides minimum distance (node x) is nexthop in shortest path to z, ➜ forwarding table
Network Layer 4-24
Distance Vector Algorithm
Dx(y) = estimate of least cost from x to y
Node x knows cost to each neighbor v: c(x,v)
Node x maintains distance vector Dx = [Dx(y): y є N ]
Node x also maintains its neighbors’ distance vectors For each neighbor v, x maintains
Dv = [Dv(y): y є N ]
Network Layer 4-25
Distance vector algorithm (4)
Basic idea: Each node periodically sends its own distance
vector estimate to neighbors When a node x receives new DV estimate from
neighbor, it updates its own DV using B-F* equation:
Dx(y) ← minv{c(x,v) + Dv(y)} for each node y ∊ N
Under minor changes, natural conditions, the estimated Dx(y) converges to the actual least cost dx(y)
*B-F is “Bellman-Ford”
Network Layer 4-26
Distance Vector Algorithm (5)
Iterative, asynchronous: each local iteration caused by:
local link cost change DV update message from
neighbor
Distributed: each node notifies
neighbors only when its DV changes neighbors then notify
their neighbors if necessary
wait for (change in local link cost or msg from neighbor)
recompute estimates
if DV to any dest has
changed, notify neighbors
Each node:
Network Layer 4-27
x y z
xyz
0 2 7
∞ ∞ ∞∞ ∞ ∞
from
cost to
from
from
x y z
xyz
0 2 3
from
cost tox y z
xyz
0 2 3
from
cost to
x y z
xyz
∞ ∞
∞ ∞ ∞
cost tox y z
xyz
0 2 7
from
cost to
x y z
xyz
0 2 3
from
cost to
x y z
xyz
0 2 3
from
cost tox y z
xyz
0 2 7
from
cost to
x y z
xyz
∞∞ ∞7 1 0
cost to
∞2 0 1
∞ ∞ ∞
2 0 17 1 0
2 0 17 1 0
2 0 13 1 0
2 0 13 1 0
2 0 1
3 1 0
2 0 1
3 1 0
time
x z12
7
y
node x table
node y table
node z table
Dx(y) = min{c(x,y) + Dy(y), c(x,z) + Dz(y)} = min{2+0 , 7+1} = 2
Dx(z) = min{c(x,y) + Dy(z), c(x,z) + Dz(z)} = min{2+1 , 7+0} = 3
+
Network Layer 4-28
Distance Vector: link cost changes
Link cost changes: node detects local link cost
change updates routing info, recalculates
distance vector if DV changes, notify neighbors
“goodnews travelsfast”
x z14
50
y1
At time t0, y detects the link-cost change, updates its DV, and informs its neighbors.
At time t1, z receives the update from y and updates its table. It computes a new least cost to x and sends its neighbors its DV.
At time t2, y receives z ’s update and updates its distance table. y ’s least costs do not change and hence y does not send any message to z.
Network Layer 4-29
Distance Vector: link cost changes
Link cost changes: good news travels fast bad news travels slow -
“count to infinity” problem!
44 iterations before algorithm stabilizes: see text
Poisoned reverse: If Z routes through Y to
get to X : Z tells Y its (Z’s) distance
to X is infinite (so Y won’t route to X via Z)
will this completely solve count to infinity problem?
x z14
50
y60
Y advertises X in 4 hopsZ sends datagrams for X to YZ advertises "X in 5 hops".Y-X link cost goes to 60Y thinks Z can route in 5 hops, so Y advertises "X in 6", sends datagrams back to Z.Z sends datagrams back to Y, advertises "X in 7".Y sends datagrams back to Z, advertises "X in 8".
Network Layer 4-30
RIP (Distance-Vector Algorithm)
A
B
CX
M
N P
Construct the Routing Table for Router X. Use "L" for the port to the local LAN.
Using Poison Reverse, construct the Updates sent from Router X to A, B, and C. (infinity -> 15).
128.230.0.0/16
“Poison Reverse” prevents “ping-pong” routes.
0
24.56.0.0/16
10 hops
209.196.0.0/16
130.207.0.0/16
5 hops
4 hops
Network Layer 4-31
Comparison of LS (OSPF) and DV (RIP) algorithms
LS = Link State, DV = Distance Vector)Message complexity LS: with n nodes, E links,
O(nE) msgs sent DV: exchange between
neighbors only convergence time varies
Speed of Convergence LS: O(n2) algorithm requires
O(nE) msgs may have oscillations
DV: convergence time varies may be routing loops count-to-infinity problem
Robustness: what happens if router malfunctions?
LS: node can advertise
incorrect link cost each node computes only
its own tableDV:
DV node can advertise incorrect path cost
each node’s table used by others
• errors propagate thru the network
Network Layer 4-32
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-33
Hierarchical Routing
scale: with 200 million destinations:
can’t store all dest’s in routing tables!
routing table exchange would swamp links!
administrative autonomy
internet = network of networks
each network admin may want to control routing in its own network
Our routing study thus far - idealization all routers identical network “flat”… not true in practice
Network Layer 4-34
Hierarchical RoutingBGP - Border Gateway Protocol
aggregate routers into regions, “autonomous systems” (AS)
routers in same AS run same routing protocol [no, hierarchical architectures are possible]
“intra-AS” routing protocol
routers in different AS can run different intra-AS routing protocol
Gateway router Direct link to router
in another AS
Network Layer 4-35
3b
1d
3a
1c2aAS3
AS1
AS21a
2c2b
1b
Intra-ASRouting algorithm
Inter-ASRouting algorithm
Forwardingtable
3c
Interconnected ASes
Forwarding table is configured by both intra- and inter-AS routing algorithm Intra-AS sets entries
for internal dests Inter-AS & Intra-As
sets entries for external dests
OSPF BGP
BGP for “which Internet gateway” (1b or 1c)
Network Layer 4-36
3b
1d
3a
1c2aAS3
AS1
AS21a
2c2b
1b
3c
Inter-AS tasks Suppose router in AS1
receives datagram for which destination is outside of AS1 Router should forward
packet towards one of the gateway routers, but which one?
AS1 needs:1. to learn which dests
are reachable through AS2 and which through AS3
2. to propagate this reachability info to all routers in AS1
Job of inter-AS routing!
Network Layer 4-37
Example: Setting forwarding table in router 1d
Suppose AS1 learns (via inter-AS protocol) that subnet x is reachable via AS3 (gateway 1c) but not via AS2.
Inter-AS protocol propagates reachability info to all internal routers.
Router 1d determines from intra-AS routing info that its interface I is on the least cost path to 1c.
Puts in forwarding table entry (x,I).
3b
1d
3a
1c2aAS3
AS1
AS21a
2c2b
1b
3c
X
Network Layer 4-38
Example: Choosing among multiple ASes
Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2.
To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x.
This is also the job on inter-AS routing protocol!
3b
1d
3a
1c2aAS3
AS1
AS21a
2c2b
1b
3c
X
Network Layer 4-39
Learn from inter-AS protocol that subnet x is reachable via multiple gateways
Use routing infofrom intra-AS
protocol to determine
costs of least-cost paths to each
of the gateways
Hot potato routing:Choose the
gatewaythat has the
smallest least cost
Determine fromforwarding table the interface I that leads
to least-cost gateway. Enter (x,I) in
forwarding table
Example: Choosing among multiple ASes
Now suppose AS1 learns from the inter-AS protocol that subnet x is reachable from AS3 and from AS2.
To configure forwarding table, router 1d must determine towards which gateway it should forward packets for dest x.
This is also the job on inter-AS routing protocol! Hot potato routing: send packet towards closest
of two routers.
Network Layer 4-40
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-41
Intra-AS Routing
Also known as Interior Gateway Protocols (IGP) Most common Intra-AS routing protocols:
RIP: Routing Information Protocol
OSPF: Open Shortest Path First
IGRP: Interior Gateway Routing Protocol (Cisco proprietary)
Network Layer 4-42
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP (Distance Vector) OSPF (Link State) BGP (Hierarchical)
4.7 Broadcast and multicast routing
Network Layer 4-43
RIP ( Routing Information Protocol)
Distance vector algorithm Included in BSD-UNIX Distribution in 1982 Distance metric: # of hops (max = 15 hops)
DC
BA
u v
w
x
yz
destination hops u 1 v 2 w 2 x 3 y 3 z 2
From router A to subsets:
Network Layer 4-44
RIP advertisements
Distance vectors*: exchanged among neighbors every 30 sec via Response Message (also called advertisement)
Each advertisement: list of up to 25 destination nets within AS
* List of all subnets and their "distance" (cost: delay, hops, …).
Network Layer 4-45
RIP: Example
Destination Network Next Router Num. of hops to dest. w A 1
y B 1 z B 7
x -- 1…. …. ....
w
x y z
A
C
D B
Routing table in D
6 hops
Network Layer 4-46
RIP: Example
Destination Network Next Router Num. of hops to dest. w A 2
y B 2 z B A 7 5
x -- 1…. …. ....Routing table in D
w x y
z
A
C
D B
Dest Next hops w - 1 x - 1 z B A 7 5 …. … ...
Routing Table for D
3 hops
6 hops
New Link
F
Network Layer 4-47
RIP: Link Failure and Recovery If no advertisement heard after 180 sec -->
neighbor/link declared dead routes via neighbor invalidated new advertisements sent to neighbors neighbors in turn send out new advertisements
(if tables changed) link failure info quickly (?) propagates to entire
net poison reverse used to prevent ping-pong
loops (infinite distance = 15 hops)
Network Layer 4-48
RIP Table processing
RIP routing tables managed by application-level process called route-d (daemon)
advertisements sent in UDP packets, periodically repeated
physical
link
network forwarding (IP) table
Transprt (UDP)
routed
physical
link
network (IP)
Transprt (UDP)
routed
forwardingtable
Network Layer 4-49
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-50
OSPF (Open Shortest Path First)
“open”: publicly available Uses Link State algorithm
Link State packet dissemination Topology map at each node Route computation using Dijkstra’s algorithm
OSPF advertisement carries one entry per neighbor router (OSPF has it’s own Transport Layer Protocol)
Advertisements disseminated to entire AS (via flooding) [exception – Hierarchical Routing] Carried in OSPF messages directly over IP (rather than
TCP or UDP
Network Layer 4-51
OSPF “advanced” features (not in RIP)
Security: all OSPF messages authenticated (to prevent malicious intrusion)
Multiple same-cost paths allowed (only one path in RIP)
For each link, multiple cost metrics for different TOS (e.g., satellite link cost set “low” for best effort; high for real time)
Integrated uni- and multicast support: Multicast OSPF (MOSPF) uses same topology
data base as OSPF Hierarchical OSPF in large domains.
Network Layer 4-52
Hierarchical OSPFBoundary routers can aggregate internal routes.
Network Layer 4-53
Hierarchical OSPF
Two-level hierarchy: local area, backbone. Link-state advertisements only in area each nodes has detailed area topology; only know
direction (shortest path) to nets in other areas. Area border routers: “summarize” distances to
nets in own area, advertise to other Area Border routers.
Backbone routers: run OSPF routing limited to backbone.
Boundary routers: connect to other AS’s.
Network Layer 4-54
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Network Layer 4-55
Internet inter-AS routing: BGP
BGP (Border Gateway Protocol): the de facto standard
BGP provides each AS a means to:1. Obtain subnet reachability information from
neighboring ASs.2. Propagate reachability information to all AS-
internal routers.3. Determine “good” routes to subnets based
on reachability information and policy. allows subnet to advertise its existence
to rest of Internet: “I am here”
4-56
GT-Fr.
GT-U.S.
Internet2www.sox.net
Hurricane Electric
Telesonera
Cogent Comm.
Hurricane Electric Internet Services http://bgp.he.net/
4-57
Southern Crossroads (Internet2)
Network Layer 4-58
BGP basics Pairs of routers (BGP peers) exchange routing info
over semi-permanent TCP connections: BGP sessions BGP sessions need not correspond to physical links.
When AS2 advertises a prefix to AS1, AS2 is promising it will forward any datagrams destined to that prefix towards the prefix. AS2 can aggregate prefixes in its advertisement
3b
1d
3a
1c2aAS3
AS1
AS21a
2c
2b
1b
3c
eBGP session
iBGP session
Network Layer 4-59
Path attributes & BGP routes
When advertising a prefix, advert includes BGP attributes.
prefix + attributes = “route”
When gateway router receives route advertisement, uses import policy to accept/decline.
Network Layer 4-60
BGP route selection
Router may learn about more than 1 route to some prefix. Router must select route.
Elimination rules:1. Local preference value attribute: policy
decision2. Shortest AS-PATH 3. Closest NEXT-HOP router: hot potato
routing4. Additional criteria
Network Layer 4-61
BGP routing policy
A,B,C are provider networks X,W,Y are customer (of provider networks) X is dual-homed: attached to two networks
X does not want to route from B via X to C .. so X will not advertise to B a route to C
Network Layer 4-62
BGP routing policy (2)
A advertises to B the path AW B advertises to X the path BAW Should B advertise to C the path BAW?
No way! B gets no “revenue” for routing CBAW since neither W nor C are B’s customers
B wants to force C to route to w via A B wants to route only to/from its customers!
Network Layer 4-63
Why different Intra- and Inter-AS routing ?
Policy: Inter-AS: admin wants control over how its traffic
routed, who routes through its net. Intra-AS: single admin, so no policy decisions
needed
Scale: hierarchical routing saves table size, reduced
update trafficPerformance: Intra-AS: can focus on performance Inter-AS: policy may dominate over performance
4-64
Area: Lab, Home Intra-AS (Ga. Tech)
Inter-AS
Routing Type: Distance Vector Link State Manual + Others
Example Protocol:
RIP OSPF, IGMP BGP
Routing Algorithm
Bellman-Ford, w Poison Reverse
Dijkstra Mixed
Cost Unit: Links Delay Dollars, Policy, Rules
Messaging: UDP/IP unicast OSPF/IP broadcast (flood)
TCP/IP unicast
Adjust to congestion:
No Yes Some places
Maximum Path: path: <15 links(nodes <25)
Large Large
Hierarchical: No Can be Yes (CIDR, AS Confederations)
Network Layer 4-65
Chapter 4: Network Layer
4. 1 Introduction 4.2 Virtual circuit
and datagram networks
4.3 What’s inside a router
4.4 IP: Internet Protocol Datagram format IPv4 addressing ICMP IPv6
4.5 Routing algorithms Link state Distance Vector Hierarchical routing
4.6 Routing in the Internet RIP OSPF BGP
4.7 Broadcast and multicast routing
Uses for Broadcast and Multicast Routing
Network Layer 4-66
Broadcast – uses Network Broadcast Destination IP Address(and Link-Layer all-1’s broadcast address)
Router (firewall) should block incoming broadcasts)
Printer tells everyone on the subnet it’s IP address, type, name, etc.
Host starting-up wants some DCHP server to assign an IP address (initially uses 169.254.x.x random IP).
Multicast – service-specific destination IP in 224.0.0.0/4 (host using the service must open a listening socket)
224.0.0.5 OSPF Routers (OSPF Transmission-Layer Protocol)224.0.0.13 PIM (multicast program or data distribution)224.0.0.251 Multicast DNS (for hostname.local) (UDP port 5353)224.255.255.250 SSDP – Simple Service Discovery Protocol
used by UPnP – Universal Plug & PlanAT&T Uverse & Verizon FIOS TV programs (Channel No. -> IP Address)
Every host sees a Broadcast, hosts must subscribe to see a Multicast)
See http://en.wikipedia.org/wiki/Multicast-address
Network Layer 4-67
R1
R2
R3 R4
sourceduplication
R1
R2
R3 R4
in-networkduplication
duplicatecreation/transmissionduplicate
duplicate
Broadcast Routing Deliver packets from source to all other nodes Source duplication is inefficient:
Source duplication: how does source determine recipient addresses?
Network Layer 4-68
In-network duplication Flooding: when node receives brdcst pckt,
sends copy to all neighbors Problems: cycles & broadcast storm
Controlled flooding: node only broadcasts pkt if it hasn’t broadcast the same packet before Node keeps track of pckt ids already brdcsted Or reverse path forwarding (RPF): only forward
pckt if it arrived on shortest path between node and source
Spanning tree No redundant packets received by any node
Network Layer 4-69
A
B
G
DE
c
F
A
B
G
DE
c
F
(a) Broadcast initiated at A (b) Broadcast initiated at D
Spanning Tree
First construct a spanning tree Nodes forward copies only along
spanning tree
Multicast Routing: Problem Statement
Goal: find a tree (or trees) connecting routers having local multicast group members tree: not all paths between routers used source-based: different tree from each sender to rcvrs shared-tree: same tree used by all group members
Shared tree Source-based trees
The Internet Group Management Protocol (IGMP) is used by hosts and adjacent routers on IP networks to establish multicast group memberships.
Network Layer 4-70