Neighborhood War Proposal

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Lead Designer Cale Hoopes GAM430 November 9, 2007

Transcript of Neighborhood War Proposal

Lead Designer – Cale Hoopes – GAM430 – November 9, 2007

Casual Real Time Strategy Command Small Armies of Kids Armed with Toy Guns, Water Balloons

BMX Bikes, Wagon Teams Short Games – 5/10/20/30 minute games Various Maps in all seasons Single Player Tournament, Single Player

Skirmish Mode Berserker Mode, Big Kids, Random and

Custom Generated Maps

Real Time Strategy Marketplace At First PC Gamers, Later Consoles Casual Short Games Fun with Modding Tools and In Game

Random Maps Re-playability First timers in the RTS genre

Single Player Games Campaign/Tournament Mode

▪ Play through a bracketed tournament of opponent teams who increase in difficulty each game

▪ Using pre-assembled maps

Skirmish Game▪ Play head to head against an AI opponent▪ Various difficulty modes: Easiest, Easy, Normal, Hard, Impossible

Multi-Player Games Skirmish Game

▪ Play head to head online against another player▪ Set attributes to make the game more interesting▪ Use pre-assembled maps, modified custom maps or random maps

Starting a Game Picking Teams

▪ Each player will choose teams from a group of available units to choose from (50-100)

▪ Single player games will have AI choose its own team from the available pool

Active Play Forts

▪ Every map will have spots to plant forts. ▪ Forts on maps will always be an odd number▪ Forts are the primary way to be victorious▪ In order to establish a fort, a player will need to be used to guard it –

sacrificing an available unit for combat

Active Play (Continued)

Time Management

▪ Time Limits set at the beginning of the game

▪ 5 minute, 10 minute, 20 minute and 30 minute limits

▪ Time periods broken down into “Halves” or “Quarters”

▪ “Halves” only apply to 5 minute games and have a duration of 2:30 minutes

▪ Time periods used as a way to collect statistics and deliver bonuses

Active Play (Continued)

“Killed” Units

▪ Units killed will return to their first established fort

▪ Considered that they will be “out” and returned to the hospital

▪ Indicator on-screen to help player determined they’re “Killed”

“Berserker Mode”

▪ Berserker mode allows units to use any various neighborhood items to vandalize the neighborhood and capture forts

▪ Depending on implementation might require some sort of parental control on content

BIG KIDS

Big Kids are automatically earned at period boundaries (Halves & Quarters)

Randomly chosen from a pool – player will not know which big kid he will get

Add an extra unit that has an advantage in the game and a disadvantage

Have a base AI that manages the advantages and disadvantages

Map Generation Random Map generator

▪ Follows a standard algorithm to create fictional roads

▪ Builds terrain and random object around roads using an algorithm

Modification Mapping▪ Editor with the ability to create new maps from the ground

up

In- Game Map generation▪ Microsoft Virtual Earth used to snapshot road map to feed

into random map generation algorithms

▪ Allows player to create maps of his neighborhood for play

Short Games No Resource Management No construction other than forts Utilizes overhead RTS camera style Small amount of overall units Units are not lost, just delayed for a time Small control set suitable for potential

release on a console

Initially a PC Game

Pentium 4, 2 GHz

At least 128MB Video Card (ATI/NVIDIA)

Sound-Blaster 16 bit Audio

1024 MB Ram

Mouse

Keyboard

Build RTS Game Engine Target Microsoft XNA Technology Build engine and content with Cross-Platform

PC/Xbox 360 in mind Build Game over 1-2 years Overall Budget $2.9 million Profit Potential (break even at 60,000 units at

$49.95 purchase price)

Design Lead Designer

Creative Lead

Technical Lead

Quality Assurance Lead

5 Engine Developers

5 Graphic Artists & 3D artists

3 Level Designers/Script Writers

5 Quality Assurance Engineers

Game play that reminds players of childhood Casual Real-Time Strategy Shorter Games with faster action Ability to easily create compelling content to

create community Hero characters randomly chosen Easy to use RTS game available for consoles Picking Teams Random Maps