NEED ANALYSIS / PROBLEM STATEMENT By: Prof: Wilmer Arellano Fall 2011 Wilmer Arellano © 2011.

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NEED ANALYSIS / PROBLEM STATEMENT By: Prof: Wilmer Arellano Fall 2011 Wilmer Arellano © 2011

Transcript of NEED ANALYSIS / PROBLEM STATEMENT By: Prof: Wilmer Arellano Fall 2011 Wilmer Arellano © 2011.

Page 1: NEED ANALYSIS / PROBLEM STATEMENT By: Prof: Wilmer Arellano Fall 2011 Wilmer Arellano © 2011.

NEED ANALYSIS / PROBLEM STATEMENT

By: Prof: Wilmer ArellanoFall 2011

Wilmer Arellano © 2011

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Overview Some characteristics of Senior Design Projects Prescribing the Design Process Problem Definition

Need Analysis The Designer-Client-User Triangle

The Client’s Need The Client Interview

The User Needs The Survey

Need Analysis Example Problem Statement Assumptions and limitations. Operating environment.

Intended user(s) Intended use(s).

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References

Excerpts from the book “Engineering Design, a Project Based Introduction”, second edition by Clive I. Dym and Patrick Little. John Wiley and Sons, Inc. ISBN 0-471-25687-0

Karl T. Ulrich and Steven D.Eppinger. (2000). Product Design and Development. Second Edition. McGraw-Hill: New York

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Senior Design Project Projects Senior Design Projects are new.

You need to design something that, to the best of your knowledge, is new or is a different approach to a previous design.

Doesn’t that mean that somehow you need to be inventors?

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Senior Design Project Projects Senior Design Projects are ill-

structured. Because their solutions cannot

normally be found by applying mathematical formulas or algorithms in a routine or structured way.

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Senior Design Project Projects Senior Design Projects are open-

ended. Because they usually have several

acceptable solutions. Uniqueness, so important in many

mathematics and analysis problems, simply does not apply to design solutions.

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Senior Design Project Projects Senior Design

Projects are ill-structured and open-ended.

It is pure art: Woman in White,

1923Pablo Picasso

Dream, 1932 Pablo Picasso

Same subject, different Design, same author

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Engineering Design Problems

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Prescribing the Design Process

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Problem Definition Input:

client’s Need Statement Tasks:

Talk with the Client, (interview) Some Potential Users (Survey), Conduct your own Brainstorming Sessions, (Fishbone) Review Similar Products, Industry Reports, Literature, Patents Talk to Marketing People, and Experts. Research, Market data publications, Market Trends.

Output: Revised Problem Statement Refined Objectives User Requirements Constraints Assumptions and Limitations

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Need Analysis(The Client’s Need)

Client Statements usually have limitations because they often:

Contain errors, Show biases, or Imply solutions. “FIU College of Engineering needs to

reconfigure the intersection (Bias, the problem could be timing of the signals instead of reconfiguration) of Flagler Boulevard (Error) and 107th Avenue so students can cross the road.”

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Need Analysis(The Client’s Need)

Customer: “We want a rear door installed on the aircraft we are ordering” (Implied Solution) Design, test, and get FHA (Functional

Hazard Assessment) approval for a new tail section with a door in order to make sale.

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Design involves three parties, Client, Designers, and Users. You found the topic but the Client can modify it. You are the Designers Your mentor is your Client Your Client and you will define the Users

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Need Analysis (The Designer-Client-User Triangle)

There are three parties involved in a design effort and we will use three different tools for each party to gather the information: The Client, who has objectives that the

designer must clarify We get information from the client by means

of interviews The User, device, who has his own

requirements We get information from the users by means

of Surveys or Focus Groups The Designer, who must develop specifications

such that something can be built to satisfy

everybody. The designers contribution comes

from brainstorming.

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Obtaining the Object Attributes and Lists of Objectives

We will use a method based on attributes to clarify the needs and obtain the problem statement and Project Objectives. Attribute: A quality or characteristic of the object to be designed

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Object Attributes

Objectives or goals are ends that the design strives to achieve. (We generally view design objectives They are normally expressed as “being” statements that

say what the design will be, as opposed to what the design must do.

Objectives are abstract Constraints are statements that expresses

measurable bounds for an element or function of the system. Constraints are typically stated as clearly defined limits

whose satisfaction can be framed into a binary choice, for example, the ladder material is a conductor or it is not.

The cost cannot exceed $95. Constraints values could be changed to a different value

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Object Attributes

Functions are the things a design is supposed to do, the actions that it must perform Functions are usually expressed as “doing”.

Lastly, implementations or means are ways of executing those functions that the design must perform .

Need analysis deals first with objectives and later with constraints . (Abstract definition with some bounds)

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Object Attributes Examples

Objectives The Car should be lightweight The Car should be fast

Constraints are restrictions on a behavior or a value or some other aspect of a designed object’s performance The Car must not weight more than 1,000 pounds The Car must run at least 80 mph

Functions are the things a design is supposed to do, the actions that it must perform The Car will automatically control speed The Car will turn right and left

Lastly, implementations or means are ways of executing those functions that the design must perform . The power of the car is to be generated by a 4 cylinder gas

engine

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Process Summary

1. Conduct Interview2. Conduct Survey3. Conduct Brainstorming4. Put all results in a table5. Remove repeated entries6. Eliminate:

a. Functionsb. Constraintsc. Implementations

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Process Summary

7. Find Parent Objectivesa) Group children objectives

8. Create Parent Objectives if necessary9. Indent and order the objectives and

sub-bjectives10. Create Problem Statement

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You need to clearly show the steps of this process in your proposal

Process Summary

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http://web.mit.edu/invent/iow/edison.html

“On June 1st of that year, Edison was granted his first patent (#90,646), for an electric voting machine. But no one wanted to use the machine, and Edison resolved never again to invent what would not sell. “

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The Client’s Need

The Product needs to be based on the customer needs, make sure that you: Identify hidden needs as well as explicit

needs. Keep record of the needs activity of the

development process. Ensure that no critical customer need is

forgotten. All the team members understand the

customer needs.

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The Client Interview

Prepare a Structured interview with questions like: When and why do you use this type of product? Walk us through a typical session using the product. What do you like about the existing products? What do you dislike about the existing products? What issues do you consider when purchasing the

product? What improvements would you make to the product? Are there already products on the market that have

similar features? And you can always ask a second question:

What does that mean? Why do you want that?

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Client Interview(Discovering the Roots)

5 Whys is a problem solving technique that allows you to get at the root cause of a problem fairly quickly. It was made popular as part of the Toyota Production System (1970’s.) By repeatedly asking the question "Why"

(five is a good rule), you can peel away the layers of symptoms that can lead to the root cause of a problem.

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The User Needs(The Survey)

Characteristics End User Corporate

Socioeconomic Age Size – Volume

Gender Number of Employees

Income Number of Plants

Education Type of Organization

Marital Status Industry

Behavioral Brands Purchased Decision Makers

Coupon Redemption Growth Markets

Stores Shopped Public vs. Private

Loyalty Distribution Pattern

Hobbies

Reading Interests

Psychological Attitudes Management Attitudes

Personality Traits Management Awareness

Awareness Management Style

Recall Wilmer Arellano © 2011

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One team’s example

Not much technical information gathered in this Survey.

Price Question should be more accurate

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15 Females and 15 Males

Majority of individuals 20 – 30 year old owners/renters

60 % Singles

77% Leave the home for more than One Day

A total of 5 have been burglarized un the past

50% wanted the alarm to sound between 5 – 10 seconds

Most of the people wanted the alarm close to a nearby door/window

Most of the people want to spend less than $50

They want in order of preference: Vibration Detector, Panic Button, Power Backup, Remote Control Access, Laser Beams and Motion Detector

One team’s example continued

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Another Example. This team used good questions however it would have

been nice to see a table with the results

Electric motor preferred power plant

Five minute average flight time

Hard landing causing RC airplane inoperable for flight occurs within the

first five flights

Percentage of night flights negligible

Majority use NiCd nickel-cadmium batteries

Manual initiation of autonomous features

All channels including ailerons, throttle, elevator, and rudder need to be

supported

Slight desire for availability on seaplanes

Moderate ease of installation

Device has to be shock resistant

Device has to land on a flat surface

Autonomous feature has a manual override

Automatic recovery from unusual attitude Wilmer Arellano © 2011

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NEED ANALYSIS/The Survey

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The Survey

Survey results could depend on the facilitator and how good that person explains the project and the intention of the survey.

To mitigate this problem write an introduction explaining the project and the purpose of the survey.

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The Survey

The whole purpose of the survey is to determine the users’ needs.

Group questions by categories All uses related questions together All Price related questions together, etc.

Make all the questions multiple choice except for some ( 2 or 3) where you let the user give new ideas like:

Please indicate any uses not listed here that you would be interested in.

Do not use Technical Terms or Trade Marks with no meaning to the user:

What would you use an ACME3 with DSP for?

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The Survey

Marketing You will use the information you obtain here

to write the section of your proposal about Marketability

Include some customer loyalty question inquiring about the customer purchase repetition if satisfied Do you have any favorite brand? What makes a brand one of yours favorites?

Also break the price questions like: Would you pay $200 for a product like this?

(Close to your estimate) Would you pay additional $150 if we offer

additional bla, bla, bla?

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The Survey

Marketing: Include questions on Cultural Acceptance

on your survey Establish contact with students and

faculties from universities in other countries (at least two contacts) and find out about their perspective of your product in their countries, will it be accepted in their different cultures? Could it be successful? (This information will also be used in Feasibility)

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Brainstorming(Discovering the Roots)

Finally your team will contribute to the project introducing new needs not presented neither by the client nor by the user. One way to help to unfold the roots of a problem is the Fishbone diagrams. You could use then during your brainstorming in this section of the proposal.

Fishbone Diagrams. Cause-effect diagrams are also called Ishikawa diagrams

after their creator, Dr. Kaoru Ishikawa. These diagrams are used in identifying and organizing the possible causes of a problem. They are sometimes referred to as fishbone diagrams because they resemble the skeleton of a fish, with a head, spine, and bones.

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Brainstormingplease use: http://www.xmind.net/

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xmind

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One Example

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Customer Needs Example:Boomerang

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The Client’s Need Statement “I need an inexpensive boomerang”

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Client’s Need Interpretation(Client Interview) The Client needs boomerang:

Should cost less than $5. Safe to use near glass windows. Should return near the launcher. Should be use as a toy

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From the Survey

Should have nice colors Should be safe to use by children Should be made of plastics Should not cause harm to a house Should be made of plastic

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Your Brainstorming

Should be light weight Should reach far Should not hurt a person if hit by the

boomerang Should be innovative design

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Source AttributeClient Should cost less than $5.Client Safe to use near glass windows.Client Should return near the launcher.Client Should be used as a toySurvey Should have nice colorsSurvey Should be safe to use by childrenSurvey Should be made of plasticsSurvey Should not cause harm to a houseTeam Should be light weightTeam Should reach farTeam Should not hurt a person if hit by the boomerangTeam Should be innovative design

List all The attributes from: Client Interview Survey Brainstorming

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Remove repeated entries

Source AttributeClient Should cost less than $5.Client Safe to use near glass windows.Client Should return near the launcher.Client Should be used as a toySurvey Should have nice colorsSurvey Should be safe to use by childrenSurvey Should be made of plasticsSurvey Should not cause harm to a houseTeam Should be light weightTeam Should reach farTeam Should not hurt a person if hit by the boomerangTeam Should be innovative design

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Object Attributes

We need to eliminate from the table all those attributes which are not objectives.

From the eliminated attributes, only the constraints will be incorporated back latter.

The remaining table will be the list of Objectives

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Project Attributes Eliminate Constraints, Functions

and Implementations

Source AttributeClient Should cost less than $5. ConstraintClient Should return near the launcher.Client Should be used as a toy UseSurvey Should have nice colorsSurvey Should be safe to use by childrenSurvey Should not cause harm to a houseSurvey Should be made of plastic ImplementationTeam Should be light weightTeam Should reach farTeam Should not hurt a person if hit by the boomerangTeam Should be innovative design

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Pruned List of Objectives

AttributeShould return near the launcher.Should have nice colorsShould be safe to use by childrenShould not cause harm to a houseShould be light weightShould reach farShould not hurt a person if hit by the boomerangShould be innovative design

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Project Objectives

Next we have to order the objectives by similar categories.

One way to start grouping entries on the list is to ask ourselves why we want them. For example, why do we want battery to be

protected from accidental shorting. The answer is probably because that’s part of

what makes a screwdriver “safe”, which is another entry on our list. (Safe is a parent Objective)

Now we test “safe” against all the objectives and group together all of them related to “safe”.

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The Result Is the Grouped Objectives List

Source AttributeSurvey Should be safe to use by children safeSurvey Should not cause harm to a house safeTeam Should not hurt a person if hit by the boomerang safeClient Should return near the launcher. marketableSurvey Should have nice colors marketableTeam Should be light weightTeam Should reach far marketableTeam Should be innovative design marketable

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The Result Is the Indented Objectives List

1. Safe 1.1. Should be safe to use by children 1.2. Should not cause harm to a house 1.3. Should not hurt a person if hit by the boomerang

2. Marketable 2.1. Should return near the launcher. 2.2. Should have nice colors 2.3. Should reach far 2.4. Should be innovative design

3. Should be light weight

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Problem Statement

The Problem Statement is a paragraph summarizing the objectives and the main function and constraints that is later followed by the list of objectives and constraints.

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This project is about designing a safe toy boomerang that cost less than $5. The boomerang should be able to fly long distances but must preserve the safety of people and homes around the playing area. It is desired to produce a new design that will also be decorated with attractive colors. Special attention would be placed on making sure that the boomerang returns near the person using it.

Objectives:

1. Safe 1.1. Should be safe to use by children 1.2. Should not cause harm to a house 1.3. Should not hurt a person if hit by the boomerang

2. Marketable 2.1. Should return near the launcher. 2.2. Should have nice colors 2.3. Should reach far 2.4. Should be innovative design

3. Should be light weight

Constraints:

1. Sale price should not exceed $5

We created parent objectives safe and marketable

Were-introduced constraints

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Another Example

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Assumptions and Limitations Assumption – The result of any project decision, which is required

to complete the project definition, but is not a physical limit (minimum or maximum) that was imposed by the client, the technology used, or a physical law. Assumptions are the result of decisions that can be made by the team and affect the end-product design and implementation. Examples would include: The maximum number of simultaneous users of a computer program, or The maximum number of books to be stored on the shelves of a

bookcase. Limitation – The result of any project decision, which is required to

complete the project definition, but is a physical limit (minimum or maximum) that was imposed by the technology used, or a physical law. Limitations are the result of things over which the team has no control, but must consider in its end-product design and implementation. Examples would include: The maximum weight or size of user that would fit in the product without

damaging it. The maximum power consumption, or (Limited by size of PS or Breakers) The maximum speed of the end product (limited by the type of gates or

microcontroller)

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Assumptions and Limitations We care about technical Assumptions

and Limitations. Please do not list in your assumptions things like: The user has technical background or The weather will be fairly good

Do not confuse constraints with limitations

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Operating environment

For any end product other than simply a calculation, it is essential to know the environment to which the end product will be exposed or experience.

For example, will the end product be exposed to dusty conditions, extreme temperatures, or rain or other weather elements?

Is the end product likely to be dropped or thrown?

This information is necessary in order to design an end product that can withstand the hazards to which it is expected to be exposed. This element shall be at least one paragraph in length.

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Intended user(s) and intended use(s). Knowing the characteristics of the end

users makes it much easier to design an end product that will be accepted and used.

The expected end uses are equally important. This description should include what uses are expected as well as what uses are not to be considered

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Review

Prescribing the Design Process Problem Definition Need Analysis

The Designer-Client-User Triangle The Client’s Need

The Client Interview The User Needs

The Survey Need Analysis Example Problem Statement Assumptions and limitations. Operating environment.

Intended user(s Intended use(s).

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&&QuestionsQuestions

AnswersAnswers

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