National Cheng Kung University

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Center for Learning and Knowledge Technologies 2010 Taiwan Tour Daniel Spikol Martin Svensson Bato Vogel Didac Gil Oskar Pettersson

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Slides for April 23 seminar

Transcript of National Cheng Kung University

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Center for Learning and Knowledge Technologies

2010 Taiwan TourDaniel Spikol

Martin SvenssonBato Vogel

Didac GilOskar Pettersson

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Agenda

• Welcome to Sweden, Linnæus University and CeLeKT

• Research Mission

• Our Team

• Current Research Projects

• Next Steps for Collaboration

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Sweden?

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Welcome to Sweden

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Linnæus University

• Sweden’s newest University, merger of Växjö and Kalmar Universities on January 1, 2010

• 31,000 students

• 15,000 full-time equivalents

• 2,000 members of staff

• a budget of € 155 million, with € 36 million earmarked for research and postgraduate studies

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CeLeKT• School of Computer Science, Physics and

Mathematics

• 15 full staff

• Professor Marcelo Milrad + 2 Associate Professors + 1 post doc

• 5 Ph.D. Students + 1 visiting

• 3 Masters Students (for 2011)

• 4 Research Assistants

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Research Focus

The design and development of mobile systems and social

media to support collaborative learning and intellectual work.

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Current Projects

• Lets Go!

• GeM part of AMULETS

• Gifted Math

• mLearn2go

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LETS GO!

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Learning Ecology through Science with Global Outcomes (LETS GO)

• The aim of the project is to design challenging collaborative IBSL activities supported by mobile and sensor technologies.

• Central notion that led the design and technical development in the LETS GO project have been “mobile science collaboratories”.

• In the scope of our project, “Mobile science collaboratories” has been defined as a set of mobile devices, open software tools, and resources, with online participation frameworks for supporting learners’ collaboration and inquiry

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Initial Efforts (spring 2009)• Science sensors and mobile devices

for data capture and mapping

• Geo-visualization for data-analysis

• Pen-based paper computing

• Learning activity – Soil Quality

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Learning Activity (winter 2010)• Twelve students (16-17 years of age) – two hours per session - 5 weeks

• The field of investigation was related to water quality

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Current efforts• Exploring the benefits of open standard ini4a4ves• XForms standçard for next‐genera4on data collec4on and 

interchange (JavaRosa pla?orm )• OpenDataKit (ODK) ‐ Open‐source and standards‐based tools– ODK Collect ‐ built on the Android pla?orm– Renders Xforms– ODK Aggregate – server side data aggrega4on

• Various types of inputs:– Text– GPS– Video/Audio/Image– Barcodes. – digital pens

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Future Efforts

• Extending our system:

• full utilization of the visualization component

• web-based visual authoring tool

• Learning Management System

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Linked Data Approach

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Challenge• We are currently exploring to what extent

Linked Data can help to improve the semantic interoperability of ELO metadata.

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The idea

• A graph illustration of an exemplary RDF statement:

The above statement facilitates data linkage via HTTP:

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Pinetree• Pinetree is a content repository

implemented as a Linked Data application

• Digital content are organised according to the Pinetree core ontology

• Core technologies used in the implementation are Sesame and Restlet

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Illustrative Scenario

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Insights

• Linked Data contributes with

• Expressivity

• Flexibility

• Data distribution

• More info available at http://www.casualsemantics.se

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GeM & AMULETS

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GeM

• Part of ongoing project cycle of 5 projects of the last 4 years

• Forrest Studies for Primary School

• City Square History for Primary School

• Biology for Teacher Students

• GeM Geometry Mobile for Middle School

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Quick View

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GeM Research Aims

• To explore how 1:1 and 1:M technologies can support novel learning for mathematics including mobile, 3D tools, and Mixed Reality Visualizations

• Explore how the concept of software ecosystems can be applied to mobile learning

• Flexible and Multiple roles for mobile devices

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GeM in Action

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Design Process

• Design-based Research with a strong co-design process

• Challenges in balancing the team of researchers and students

• Goal of producing educational innovations while providing empirical research

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Software Ecosystems

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Tested in GeM• The implementation of

the concepts and their relation was succesfull and utilized in the trial on the server side.

• The notion of SECO was largely unadressed in this implementation however. This is where my future work will lie.

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Flexibility in Mobile Devices• Bring the concept of multiple roles in mobile devices.

• Client role

• Service Provider role

• Context Externder role

• Etc.

• Be able to provide the suitable role in the mobile device for each situation, according to the environment information provided by the context.

• Extend the potential related to flexibility in the LAS, wherein the mobile device is involved.

• Allow direct collaboration between mobiles by the use of service provider roles.

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Flexibility in Mobile Devices• Extends the roles a mobile device can have: client, service

provider, context extender, resource extender, etc.

• GeM provides a context-extender role (the GPS position).

• Technology: Flexible Activity Client

• Server-based roles are provided by a Web Server (MWS [8]) running on the mobile device, and accessible through the Internet

• The server composed of Apache, PHP, Python and MySQL.

• Services are provided as Web Services using RESTful methods

• The mobile device can offer device located services and content, even its own sensored context.

• In GeM, a mobile device could request external GPS locations to acquire multiple points (form multiple devices) and calculate distances

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Future Work• Needed to expand the roles a mobile device can perform.

• Study for the reasoning to select the role in action. Dynamism in the activation and deactivation of roles may be required.

• Web Server & Services activation based on the context.

• Study for the collaboration of several multiple-role mobile devices for the creation of complex services in the aggregation of mobile devices.

• Introduction of Virtual Mobile Devices. Composition of mobile devices working as a unity.

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mLearn2go

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• the beginning - joint venture university, ngo, & mapping växjö project

• Started in 2007 after school “fritids”

• 2009 ORingen youth competition

• pilot tests with AV Media Kronoberg

• 2010 m4action AB

mLearn2go

m4action AB

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• summer school programs Växjö

• school activities with Mapping and CeLeKT

• Kronobergskola & Norregård

• teacher training programs

• dreamhack 2009

1500 gamers & designers

m4action AB

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• A learning toolbox that includes software and hardware that enables learners to explore the world.

• Applying real-world contexts to abstract knowledge

mLearn2go Product

m4action AB

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The Platform

m4action AB

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video the tool

m4action AB

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Gifted Math

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Utilizing Classroom Technologies

• Design a tool that leverages "seemless interaction" as a means to enrich the classroom experience towards fostering development of "21st century skills" in students.

• Collaboration with Catholic University of Chile- Prof. Nussbaum and Alvarez

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1:1 to 1:M1. Task Definition

2. Individual Response

3. Response Submission

4. Responses Review

1

Done

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Design focused research

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In summary

• Our research is focused on both theory and practice, driven by real-world challenges in all types of education

• Our goal is develop a strong learning science in Sweden not separate domains

• Plus, creating products for real-world use

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Next Steps

• Investigate how we can collaborate

• NordiTel in Sweden August 26-27

• Joint funding application

• Student / researcher exchange