Nathan millard korean tech and startup intro jan 2015

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A look into Korea’s tech infrastructure and Startup Ecosystem January, 2015 Seoul, The Hottest Startup Hub In Asia? Nathan Millard @Nathan_mill

Transcript of Nathan millard korean tech and startup intro jan 2015

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A look into Korea’s tech infrastructure and Startup Ecosystem

January, 2015

Seoul, The Hottest Startup Hub In Asia?

Nathan Millard @Nathan_mill

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It wasn’t always like this…

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Gangnam 1950s

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Gangnam 2015

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• 25.6M in Seoul Metropolitan Area (1/2 of population)

• Home of Samsung, LG, Hyundai, Hallyu

• Hard working (10-12 hours per day)

• Tech-savvy & Engaged

• Homogenous & Impressionable

• Trend setters• Pop culture, tech, fashion

Understanding Korea

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• $25,997 per capital GDP as of 2013

• Asia’s third largest e-commerce market (12%+ annual growth since 2006)

• Increasingly vibrant exit market (M&A and IPO)

• Engaged consumer base, eager to spend through tech

Korea’s Economic Landscape

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• Fastest mobile broadband (excellent for content consumption)

• High smartphone penetration: 80% as of September.2014

• High Android-powered smartphone penetration:90% of smartphone user

• 15 % for web-surfing & 85% for using mobile apps ( high usage in mobile-app services)

• Kakao games platform boosting Google Play

• Currently, no serious challenge against Kakao Talk

Korean Mobile Market Overview

IPhone

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= 85% M/S

3 big Search Engine companies

= 14% M/S

Samsung & LG hold 80% m/swhile Apple 20% in device market

= 15% M/S

92 % m/s for Kakaotalk & 4% for LINE in messenger service (as of Sep.2014)

Large (Korean) Corporations Dominate

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•#3 in the world for downloads

•#3 in the world for revenue

•25%+ online for 8+ hours/day

•$100M USD monthly app revenue

<Whole population engaged>

App Opportunity in Korea

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• First country to have professional PC gamers

• PC rooms used to dominate free time (now mobile)

• Highly experienced gaming market place

• Exceptionally high consumer expectations

• Infrastructure supports ‘heavy’ games and apps

• 80%-90% of app revenue from games

<Anipang: First Kakao Game>

Gaming in Korea

<Clash of Clans: #1 ranked in Google & Apple app store>

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• Highly trend-focused, social, and fickle

• 90% of top games released in previous month

• Local apps / services often triumph over imports

• Large marketing budgets are [now] required for engagement

• Localization can not be stressed enough

Koreans as App Consumers

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• World leader in mobile payments

• Extensive NFC enabled devices • SK Planet’s ‘T Cash’• Used for 54% of in-app purchases

• Connected devices offer future opportunity

• Samsung aims to be IoT leader

• Korea is a great test market / gateway to Asia

• Bitcoin emerging (Korbit, Coinplug, CoinOne)

Mobile Payments Situation

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Unit: $Billions “10 companies belong to what

we call the “Korean Unicorn Club” (by our definition, Korean software companies valued at over $1 billion by public or private market investors)” – John Nahm, Strong Ventures (9/11/2014)

US Population: 318 million | S. Korea Population: 50 million (15.7% of US) US GDP: $16,8 trillion | S. Korea GDP: $1,3 trillion (7.8% of US) All Rights Reserved

Korean Unicorn

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Startup Ecosystem

Accelerators

Startup Ecosystem

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• 130 Angels (around 50 active)

• Seed Investment: KOISRA

• Series A: Capstone, CCVC, Venture Port, Formation 8, K Cube Ventures, Strong Ventures, Smilegate Investment

• Series B: Altos Ventures, CyberAgent Ventures, Softbank Ventures, Qualcomm Ventures, IMM Investment, NeoPlux, Stonebridge Capital, DSC Investment, SL Investment

Startup Ecosystem

Investors & VCs

Startup Ecosystem

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Startup Ecosystem

Co-Working Spaces

Startup Ecosystem

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• $5B USD pledged for building “creative economy”

• Legitimizing entrepreneurship

• Innovation centers in major cities

• TIPS program (1:5 & 1:7 matching)

Startup Ecosystem

Government

Startup Ecosystem

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• Hanllyu (K-pop, Dramas, Movies)• On mobile and Global

• Gaming: Devsisters, Smilegate, NCSoft, Nexon, WeMadeEntertainment

• Online content distribution: Viki, DramaFever

Startup Ecosystem

Content Heritage

Startup Ecosystem

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• IT infra that supports IT development

• Quality engineers, with strong work ethic

• Greater understanding of risk

• Entrepreneurs with global vision and bigger, better quality ideas

• Mentor networks and Angel investors

• Government support (money, PR, education, economic diversity)

• Exchange of students & ideas (Korea – West)

• Economic conditions that can support entrepreneurship

Startup Ecosystem

Reasons for Growth

Startup Ecosystem

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Startup Ecosystem

StartupsEntrepreneurship in Korea has never been this hot. Korean founders are passionate, talented and building companies that are having a real impact in the region, and across the world. While there is much still to achieve, the future looks very bright.

• Highest number of startups per capita in the world• China has highest number of startups of any country• USA has ‘the best’ startups

• Mostly consumer facing mobile services• 80% of the country own smartphone & Per capita, 280$ annual mobile

spend in Korea vs. 105$ in U.S• Fastest broadband service: 25 Mbps in Korea vs. 4.5Mbps global average

• Gaming, E-commerce, social-powered platforms, Contents

Startup Ecosystem

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Hottest StartupsHottest Startups

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• Not enough M&A (around 98% of exit in Korea is through IPO. Figure is similar in rest of Asia, except China where is around 50%-50%)

• Large Asian corporations don’t acquire enough startups in Asia.(except China)

• Japanese companies are most active, but mostly high value, rather than volume. Examples are Viki and Viber. (only a small number of startups / VCs benefit)

• US companies don’t know how to engage with Asian M&A opportunities. Also US companies are also more focused on technology, rather than

users / sales. (Asian startups are more service than tech driven)

• In Asia, M&A is generally focused around users / revenue.

• There is general disconnect between what US companies are looking for and what Asian companies can provide.

ProblemsProblems with M&A in Asia

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M&A & IPOTotal M&As in Korea in 2013 / 2014 http://www.mergermarket.com/pdf/MergermarketTrendReport.Q12014.Global-FinancialAdvisorLeagueTables.pdf

First Quarter of 2014. (pg10-11)http://www.mergermarket.com/pdf/MergermarketTrendReport.H12014.Southkorea.pdf

First half of 2014 http://www.mergermarket.com/pdf/Mergermarket.2013.LegalAdvisorM&ATrendReport.pdf

M&A report 2013Which Korean companies are acquiring startups? (including gaming)DaumKakao, NHN Entertainment, SK Planet, Camp Mobile (NHN subsidiary), Nexon (gaming) http://www.etnews.com/20141106000010 -Sk Telecome buyout of US startup ‘Shopkick”

Why is there NOT a healthy M&A culture in -Why is M&A so weak in Korea?Samsung & LG – want to do things internally, because they think it’s cheaper / easier / quicker (they were wrong). Samsung is now doing M&A, but mostly overseas.Lack insight to see the future (unlike like Softbank)Struggle to deal with post-merger integration (doesn’t work due to company culture)

M&A and IPO<More inbound, cautious of outbound

deal>

• Inbound merger in H1 2014 reached 11.1bn, x12times from H1 2013. But 51% drop in outbound deal(1.4bn) compared to H1 2013 (2.9bn). • Inbound mergers were mostly big corporate mergers.

• Korean companies are getting cautious in acquisition with new companies. • Survey among 317 CEOs (Korean/Chinese/Japanese) on

willingness on M&A plans shows: only 5% of korean CEOs willing new M&A while 34% of jananese strongly willing to new M&A , and 53 % of them seeking for outbound M&A.

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• Maturing platform situation (dominated by 1 – 2 players)

• Kakao–Daum merger could create super-company?

• Global competition (hardware, software, services)

• Opportunities in IoT & smart home

• Korean tech startups & SMEs more determined globally

• Korean consumers will lead global mobile trends

• Closer relationship with China

Today’s TrendsToday’s Trend

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[email protected] @Nathan_mill+82 (0)10 8723 7702

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Thank You!!