Nam 69 Wound Cards
Transcript of Nam 69 Wound Cards
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Wound / DamageCard
Wound
Serious Head Wound : Unconscious.
Must be Cas-Evaced from area within 10 turns or will die.
Damage
Engine Hit.
Vehicle can travel D10 further, and then will stop
permanently. Vehicle repaired on Action Roll of 5+ on
three consecutive turns
Wound / Damage
Card
Wound
Serious Abdomen WoundMust be medically treated within 5 turns or die
Damage
Light Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible. Vehicle Repairable on Action roll of 5+ on two
consecutive turns
Wound / Damage
Card
Wound
Light Arm Wound : No penalty
Damage
Troop compartment/ Passengers hit
All non-crew personnel take a wound. If no passengers
then NO EFFECT
Wound / Damage
Card
Wound
Severe Legs Wounds : Dead
Damage
Armour punctured. Take WIT test for each occupant. If
FAILS, then must evacuate vehicle and cannot return. If
PASS then no effect.
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Wound / DamageCard
Wound
Severe Chest Wound - Dead
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Light Head Wound : Unconscious for rest of this and nextturn
Damage
Radio Hit
No Communication possible for rest of game. No other
effect
Wound / Damage
Card
Wound
Serious Abdomen Wound : No Movement or Firing.
Must get Medical treatment within 3 turns or will die
Damage
Main armament hit. No firing with main gun (s).
Any secondary armament unaffected
Wound / Damage
Card
Wound
Severe Leg Wound : NO Movement, figure unconscious.
Must receive medical treatment within 5 turns or will die
Damage
Fire. All occupants must leave next turn or receive 2
wounds. Fire can be put out next turn on an Action Roll
of 8+, otherwise destroyed
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Wound / DamageCard
Wound
Multiple Wounds : No Movement / Firing
Must be Cas-Evaced from area within 5 turns or will die.
Damage
Catastrophic Internal Explosion. All Occupants take two
wounds each. Vehicle destroyed
Wound / Damage
Card
Wound
Severe Chest WoundKilled
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound / Damage
Card
Wound
Light Arm Wound : -2 to ALL Firing
Damage
IF Armoured : Must button-up. Prevents firing from
external weapons until 6+ thrown on turn
IF Non-Armoured: Each Crew take 1 Wound
Wound / Damage
Card
Wound
Severe Leg Wound : NO Movement, figure unconscious.
Must receive medical treatment within 5 turns or will die
Damage
Fire. All occupants must leave next turn or receive 2
wounds. Fire can be put out next turn on an Action Roll
of 8+, otherwise destroyed
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Wound / DamageCard
Wound
Helmet / Equipment stops damage. No effect!
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Main weapon / Radio (if possessed) destroyed.No other effect!
Damage
Hit starts small fire. Fire put out on roll of 8+. Add + 2 for
each additional fire fighter. If fire not put out by end of
next turn, vehicle destroyed / Crew must evacuate or die
Wound / Damage
Card
Wound
Light Abdomen Wound : No game board effect
Damage
Enclosed Vehicle : Main hatches jammedno entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound / Damage
Card
Wound
Multiple Wounds : Killed immediately
Damage
Vehicle goes out of control, or is over turned by blast :
Counts as destroyedEach Crew take 1 Wound, and must
leave.
Vehicle may be recovered after game
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Wound / DamageCard
Wound
Light Leg Wound : -2 to ALL Movement
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Severe Head WoundKilled
Damage
Enclosed Vehicle : Main hatches jammedno entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound / Damage
Card
Wound
Light Arm Wound : -2 to ALL Firing
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound / Damage
Card
Wound
Severe Chest Wound : NO Movement, figure
unconscious. Must receive medical treatment within 5
turns or will die
Damage
Turret / Main gun traverse destroyed.
No longer able to use turret/ pintle weapons. Repairable
on Action roll of 8+ on any two turns
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Wound / DamageCard
Wound
Light Head Wound : Unconscious for rest of this and next
turn. No other effect
Damage
Engine Cut out. No Movement until repaired on Action
roll of 5+ (repairer must be outside vehicle)
Wound / Damage
Card
Wound
Severe Head WoundKilled
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound / Damage
Card
Wound
Light Arm Wound : -2 to ALL Firing
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound / Damage
Card
Wound
Severe Leg Wound : NO Movement, figure unconscious.
Must receive medical treatment within 5 turns or will die
Damage
Fire. All occupants must leave next turn or receive 2
wounds. Fire can be put out next turn on an Action Roll
of 8+, otherwise destroyed
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Wound / DamageCard
Wound
Light Leg Wound : -2 to ALL Movement
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Severe Head WoundKilled
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound / Damage
Card
Wound
Severe Arm Wounds : Killed
Damage
Light Damage to external stowage and armour. Any
Troops riding on vehicle take one Wound
Wound / Damage
Card
Wound
Severe Leg Wound : NO Movement, figure unconscious.
Must receive medical treatment within 5 turns or will die
Damage
Fire. All occupants must leave next turn or receive 2
wounds. Fire can be put out next turn on an Action Roll
of 8+, otherwise destroyed
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Wound / DamageCard
Wound
Light Leg Wound : -2 to ALL Movement
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Severe Head WoundKilled
Damage
Track / Wheel Hit.
Vehicle immobilised immediately. No further movement
possible
Wound / Damage
Card
Wound
Heavy Leg Wound : NO movement
Damage
Ammo Hit : Take another 3Damage Cards
Wound / Damage
Card
Wound
Severe Neck Wound : NO Movement, figure
unconscious. Must receive medical treatment within 5
turns, and be Cas-Evaced within 10 or will die
Damage
Ammo/Fuel Hit. All occupants receive 2 wounds.
Vehicle Destroyed
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Wound / Damage
Card
Wound
Light Leg Wound : -2 to ALL Movement
Damage
Engine / Fuel Lines Hit.
Huge explosion destroys vehicle. All those in vehicle are
killed. All those within 2 are hit on 6+, taking one
wound.
Wound / Damage
Card
Wound
Severe Head WoundKilled
Damage
Enclosed Vehicle : Main hatches jammedno entry/exit
until 8+ thrown (test once each turn)
Open Vehicle : Each crew receive 1 Wound
Wound / Damage
Card
Wound
Lucky Escape : All equipment lost through shrapnel
Damage
Light Damage : Any Troops riding on (or in open-topped)
vehicle take one Wound