Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by...

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Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim

Transcript of Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by...

Page 1: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

Nailing Digital Jelly to a Virtual Tree

Nailing Digital Jelly to a Virtual Tree

Tracking Emerging Technologies for Learning

Presented by Ferdi Serim

Tracking Emerging Technologies for Learning

Presented by Ferdi Serim

Page 2: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

What’s an Emerging Technology?What’s an Emerging Technology?

If it’s out of the engineering lab, but not yet widely in use or widely known, we consider it an emerging technology

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The ET Task ForceThe ET Task Force

Our goal is to create a database of contributions from educators highlighting their use of emerging technologies to support teaching and learning.

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The ET Task ForceThe ET Task Force

ISTE Emerging Technologies Idea Library (http://theatrain.com/ISTE_ET.html)

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ET FundamentalsET Fundamentals

Any educational technology (emerging or otherwise) can only deliver its potential benefits if the whole system allows that to happen

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ET FundamentalsET Fundamentals

Any student learning that is not explicitly designed to provide opportunities and supports for mastery of 21st century skills is not likely to produce these results accidentally or by coincidence.

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ET FundamentalsET Fundamentals

Only through careful, thoughtful and effective planning can people, resources and ideas be aligned to allow all learners (students, educators, parents and community) to have the skills and knowledge they require to thrive in the 21st century.

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The ET Life Cycle LessonsThe ET Life Cycle Lessons Telephone & Radio

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The ET Life Cycle LessonsThe ET Life Cycle Lessons Wireless Networking

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Wireless NetworkingWireless Networking

Stage 1: Player Piano

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Wireless NetworkingWireless NetworkingStage 1: Player Piano Rolls

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Wireless Networking

Wireless Networking

Stage 2: Secret Communications: Radio Player Piano Rolls

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Wireless NetworkingWireless NetworkingStage 2: Secret Communications: Radio Player Piano Rolls

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Wireless NetworkingWireless NetworkingStage 3: Public Uses - Sharing Bandwidth

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ET Life Cycle LessonsET Life Cycle Lessons

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ET Hype Cycle LessonsET Hype Cycle Lessons

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ET Hype Cycle LessonsET Hype Cycle Lessons

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ET Hype Cycle LessonsET Hype Cycle Lessons

Page 19: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

ET Hype Cycle LessonsET Hype Cycle Lessons

Page 20: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

ET Hype Cycle LessonsET Hype Cycle Lessons

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Nailing The Jelly: The ET in NETS-SNailing The Jelly: The ET in NETS-S

Page 22: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

Defining the Digital JellyDefining the Digital Jelly Keep Watching These Sources

– Horizon Report (New Media Consortium & Educause Learning Initiative) http://www.nmc.org/horizon

– Horizon Report Wiki (http://horizonproject.wikispaces.com)

– ISTE Emerging Technologies Idea Library (http://theatrain.com/ISTE_ET.html)

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Defining the Digital JellyDefining the Digital Jelly Categories

– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and Emerging Forms of Publication– Massively Multiplayer Educational Gaming (MMEG)

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Defining the Digital JellyDefining the Digital Jelly

Time to Adoption: 1 Year or Less– Social Computing – Social Networking– Personal Broadcasting – User-Created Content

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Defining the Digital JellyDefining the Digital Jelly

Time to Adoption: 2 to 3 Years– mLearning: The Phones in Their

Pockets – Virtual Worlds– Educational Gaming

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Defining the Digital JellyDefining the Digital Jelly

Time to Adoption: 4 to 5 Years– Augmented Reality and Enhanced

Visualization– Context-Aware Environments and Devices – The New Scholarship and Emerging Forms

of Publication– Massively Multiplayer Educational Gaming

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Defining the Virtual TreeDefining the Virtual Tree Contexts and

Processes required for ET to “bring home the benefits”

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Limbs and Branches: The ET Database

Limbs and Branches: The ET Database

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The ET Categories - ProcessThe ET Categories - Process

Process Management contains the tools used to directly support teaching and learning, including information literacy tools, productivity and creation tools, learning management systems, and instructional media tools.

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The ET Categories - ProcessThe ET Categories - Process

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Process Detail

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Organizational CapacityOrganizational Capacity

Organizational Capacity includes human resources needed and professional development ideas utilized to use emerging technologies effectively.

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Organizational CapacityOrganizational Capacity

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Operational CapacityOperational Capacity

Operational Capacity is all the other items that make it work, including network security, data management, and the huge area of infrastructure management.

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Operational CapacityOperational Capacity

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Infrastructure

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Nailing The Jelly:The ET in NETS-SNailing The Jelly:The ET in NETS-S

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Nailing the Digital Jelly:Second Life

Nailing the Digital Jelly:Second Life

Categories– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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Nailing the Digital Jelly:Google Docs

Nailing the Digital Jelly:Google Docs

Categories– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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Nailing the Digital JellyCollective Searching

Nailing the Digital JellyCollective Searching

Categories– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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Nailing the Digital Jelly:Agent Based ModelingNailing the Digital Jelly:Agent Based Modeling

Categories– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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Nailing the Digital Jelly:Global Challenge WebsiteNailing the Digital Jelly:

Global Challenge Website Categories

– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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Nailing the Digital JellyTechYes

Nailing the Digital JellyTechYes

Categories– User Generated Content– Social Networking– mLearning– Immersive, Virtual Worlds– New Scholarship and

Emerging Forms of Publication– Massively Multiplayer

Educational Gaming (MMEG)

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ET Database ExamplesET Database Examples

Parent Connect NWEA Growth and Assessment Second Life

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Parent ConnectParent Connect

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NWEA MAPSNWEA MAPS

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Second LifeSecond Life

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The ET Idea LibraryThe ET Idea Library

Page 49: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

The ET Idea LibraryThe ET Idea Library

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The ET Idea LibraryThe ET Idea Library

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The ET Idea LibraryThe ET Idea Library

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ET Deserving Wider Recognition

ET Deserving Wider Recognition

Supercomputing– Simulation of physical phenomena, such as

weather forecasting, galaxy formation, oil reservoir management

– data mining (finding needles of information in a haystack of data, such as: gene sequencing, signal processing, detecting storms that could produce tornados)

– visualization: turning a vast sea of data into pictures a scientist can understand.

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ET Deserving Wider Recognition

ET Deserving Wider Recognition

iSkills Technology Assessment– uses technology to allow students to demonstrate

their proficiency in using cognitive/critical thinking skills in a technological environment to define, access, evaluate, manage, integrate, create and communicate information

Convergence– provides new opportunities to deliver education by

focusing on technologies such as podcasting, videoconferencing, online collaboration, multimedia service delivery, video-on-demand, and integration of Wi-Fi with cellular.

Page 54: Nailing Digital Jelly to a Virtual Tree Tracking Emerging Technologies for Learning Presented by Ferdi Serim Tracking Emerging Technologies for Learning.

ET Deserving Wider Recognition

ET Deserving Wider Recognition

Network Quality of Service– Replacing packet-shaping (prioritizing classes of

network traffic and essentially giving some applications preferential treatment at the expense of others)

Agent Based Modeling Tools– Building models that simulate the simultaneous

operations of multiple agents, in an attempt to re-create and predict the actions of complex phenomena.

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Ready? What’s next?Ready? What’s next? Join ISTE:ET, get a landmark Contribute to the ET Wiki http://innovationexchange.wikispaces.com/ET+Matrix

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Join Us Online!Join Us Online!

The ET Database, website and wiki

ISTE Emerging Technologies Idea Library (http://theatrain.com/ISTE_ET.html)

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Nailing Digital Jelly to a Virtual TreeNailing Digital Jelly to a Virtual Tree

Tracking Emerging Technologies for Learning

Ferdi Serim

[email protected]

Tracking Emerging Technologies for Learning

Ferdi Serim

[email protected]