N ETWORKed M EDIA L AB. D EPT. OF I NFO. & C OMM., K-JIST Proposed Collaboration on Access Grid /...

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NETWORKed MEDIA LAB. DEPT. OF INFO. & COMM., K-JIST Proposed Collaboration on Proposed Collaboration on Access Grid / Ubiquitous Access Grid / Ubiquitous Computing Computing JongWon Kim and Juwon Park The Temporary Genkai-Hyeonhae Meeting Feb. 27 th , 2003 Networked Media Laboratory Dept. of Information & Communications Kwang-Ju Institute of Science & Technology (K-JIST) [email protected]. kr http://netmedia.kjist.ac.kr

Transcript of N ETWORKed M EDIA L AB. D EPT. OF I NFO. & C OMM., K-JIST Proposed Collaboration on Access Grid /...

Page 1: N ETWORKed M EDIA L AB. D EPT. OF I NFO. & C OMM., K-JIST Proposed Collaboration on Access Grid / Ubiquitous Computing JongWon Kim and Juwon Park The Temporary.

NETWORKed MEDIA LAB.

DEPT. OF INFO. & COMM., K-JIST

Proposed Collaboration on Access Proposed Collaboration on Access Grid / Ubiquitous ComputingGrid / Ubiquitous Computing

JongWon Kim and Juwon Park

The Temporary Genkai-Hyeonhae Meeting

Feb. 27th, 2003

Networked Media LaboratoryDept. of Information & Communications

Kwang-Ju Institute of Science & Technology (K-JIST)[email protected]

http://netmedia.kjist.ac.kr

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ContentsContents

Collaboration on Access Grid

Collaboration on Ubiquitous Computing

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DEPT. OF INFO. & COMM., K-JIST

Collaboration on

Access Grid

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Access GridAccess Grid

Access GRIDoSupport group-to-group interaction across the Grid

Components of an AG NodeComponents of an AG Node

Digital Video

Digital Video

Digital Audio

NETWORK

MixerControl Computer

NTSC Video

RGB Video

Analog Audio

Video Capture

Computer

DisplayComputer

AudioCapture

Computer

EchoCanceller

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Usage AreasUsage Areas The Academic and Research, Government, Private Sectors Making Remote Collaborations Work across Boundaries Check “Multi-Sector Collaboration over the Access Grid” b

y J. T. von Hoffman (Boston Univ)”

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Collaboration Issue for H-G Joint ProjectsCollaboration Issue for H-G Joint Projects Access Grid (#4) Status 2 Contact: Koji Okamura (Kyushu Univ.) JongWon Kim (K-JIST)

ParticipantsKyushu Nat`l Univ, AISTKISTI, K-JIST, Chonnam U, HYU

Description (to be revised)The Access Grid, as a communication channel for users from remote sites, can give researc

hers and scientists in both Korea and Japan a seamless and immersive collaboration environment. With this project, we want to explore the potential of Access Grid in supporting collaborative research between two countries. To realize it, we will collaborate to research ways to build low-cost Access Grid system (e.g. mini-AG or PIG) and to promote its deployment. Also, we will conduct a joint research to improve current AG systems to better support enhanced video/audio quality, interaction, security, and inter-operablity.

Expected Results (to be revised) - Provide a seamless colloaboration channel for researchers and scientists. - Promote the adoption of multicast technology over H-G link.

Required bandwidth - Dependent on the number of site, camera per site, video rates (normally full access node requires bandwidth around 1.5Mbps) - Multicast support

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Relation with AG and other projectsRelation with AG and other projects

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N*Grid Project lead by KISTIN*Grid Project lead by KISTI

APEC APGrid

APAN APGrid

GGF Grid

Euro APGrid

ANL/NCSA

Grid Tech-center GNOC

N BT Grid

N NT Grid

N CT Grid

N ET Grid

N IT Grid

N ST Grid

N Supercmpt Grid

N Clusters Grid

N Appls. Grid

Access Grid

VR Grid

Security

Resource Mngt.

Data Mngt.

Inf. Service

National Grid Infra Grid Standard Grid Middleware Research GFK

N*GridKISTI(2002~2006)

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KISTI AGKISTI AG First AG in Korea (2002)

KISTI’s Access Grid Node

NetworkNetworkenabled enabled

IP IP multicastmulticast

NetworkNetworkenabled enabled

IP IP multicastmulticast

Audio CaptureComputer

Display Computer

Video CaptureComputer

Mixer

Echo Canceller

NTSC Video

AnalogAudio

Digital Video

Digital Video

Digital Audio

Shared App.Control

ControlComputer

RS232 Serial

RGB Video

Int. AG Community

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K-JIST Mini AGK-JIST Mini AG Personal Interface to Access Grid (PIG) (Oct. 2002) With AG 1.2 release (note that PIG software is still very

delicate)

PIG @ K-JIST

AG Node @ KISTIKISTI

K-JIST

KIST

KIST-KISTI-K-JIST AG demo (2002.10.30)

1st AG Node in KOREA

1st PIG NodeIn KOREA

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Towards Enhanced Access Grid: e-AGTowards Enhanced Access Grid: e-AG An experimental, on-going trial to enhance the functionalities of

Access Grid by augmenting improved support for immersive 3D Display, Human Computer Interaction, and Networking.

With e-AG, we hope supporto All functionalities of Access Grid

o Stereo video delivery and display

o Collaborative use of 3D computer graphics.

Video CaptureComputer

Audio CaptureComputerControl

Computer Echo

DisplayComputer

Enhanced Partsilver

Network

3D

2D

Input DeviceComputer

Access Grid

screen

StereoCamera

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Immersiveness Enhancement for Access Grid via Stereo Immersiveness Enhancement for Access Grid via Stereo Video DeliveryVideo Delivery

For providing the immersiveness, we include the stereo video delivery functionality to EAG

Developing 3D video delivery module enables the reliable and real-time The developed system supports

o Reliable networking of real-time media with reliable transport via ARQ, FEC, and their hybrid

o Versatile display of stereo video in Left, Interlaced, Left & Right, and Above & Below views.

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Immersiveness EnhancementImmersiveness Enhancement for Access Grid via Computer Graphics for Access Grid via Computer Graphics

For the graphics side of 3D, EAG is being enhanced by supporting CG-based sharing in various communication architectures.

Combination of push repository in server memory and file repository method is implemented to support multi-user collaborative environment.

UIC EVL’s QUANTA is adopted as a baseline networking and data management module

VR software tools such as CAVELib or VR Juggler are also selected and utilized to build immersive 3D display.

Shared Memory

Server

Client A (VR Juggler)

3D Display Input

Networking(Shared Memory Client)

Client B (VR Juggler)

3D Display Input

Networking(Shared Memory Client)

Client C (CAVELib)

3D Display Input

Networking(Shared Memory Client)

Network

CMD, ID, Coord. CMD, ID, Coord. CMD, ID, Coord.

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Collaboration Issue for H-G Joint ProjectsCollaboration Issue for H-G Joint Projects

On-line Joint Technical Conference on Access Grid Joint Project (Long-term)

o Joint participation in AG 2.0 and beyond

Ohmuta

Kurume

NogataIizukaTagawa

Fukuoka

Kitakyushu

Kitakyushu CityHigh-speed LAN

QGPOP (ISIT)

To Tokyo

Research Network in KoreaKorean Partner CarrierKJCN Japanese Partner CarriersFukuoka Gigabit HighwayGENKAI ProjectQGPOP partKJCN

Korea

Busan

KISTI

KIST

                                         

GENKAI/Hyeonhae Project

APANInternet2

GbE

2.4Gbps150Mbps

ShimonosekiUniv. of Fishery

FGH AP

Japan

Submarine cable landing stationNetwork equipment (Routers etc.)

250 km

RepeaterlessKJIST

Gwangju

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Collaboration on

Ubiquitous Computing

- Seamless Mobile Service? -

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What’s UbiComp?What’s UbiComp?

What’s Ubiquitous Computing (UbiComp)?

Distributed Systems

Distributed Systems

Mobile Computing

Mobile Computing

Ubiquitous ComputingUbiquitous Computing++ ++

•Mobile networking: mobile IP, ad hoc protocol, etc.•Mobile information access: BW-adaptive, data consistency, etc.•Energy-aware systems: process scheduling, memory management, etc.•Location-sensitive systems: location sensing, location-based services, etc.

•Smart space: context-aware•Invisible: smart agent•Localized scalability: physical distance-based•Uneven condition: heterogeneous infrastructure

•Remote communication•Fault tolerance•High availability•Remote info access

Courtesy of K-JIST U-VR Lab

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UbiComp Challenges: ubiquitous NetwoUbiComp Challenges: ubiquitous Networkingrking

Infrastructure: ubi-networkingo Beyond desktops/servers

o Connected to networks

Networked appliances Sensors Historical sites & other locations

Embedded Mobile

Interactive

WearableActive badge

Location

SensorFlight

Simulator

Network

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Collaboration Issue for H-G Joint ProjectsCollaboration Issue for H-G Joint Projects Ubiquitous (Wireline/wireless) Computing (#18) Status 2 Contact: Morioka ([email protected]) JW Kim ([email protected])

Participants ISIT KJIST

Description We are planning to build a prototype version of ubiquitous environment utilizing Mobile IP and IEEE 802.11a/b (and other L2 media) connecting Fukuoka, JAPAN and Gw

angju, KOREA. On top of the built ubiquitous environment we will explore example applications such as u

ser tracking and IP mobile video streaming.

Expected Result In our joint effort, instead of trying to build hot spots, we will focus on building real ubiqui

tous environement with mobility and security support. We hope to let people in both countries to better locate each other and communicate ubiquitously.

Bandwidth Peak 100 Mbps / Average 10 Mbps

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Project Scope & ObjectiveProject Scope & Objective Mobile Media Delivery via Wireless Multicast and

Network Adaptation

Wireless Network Wireless Network AdaptationAdaptation

Wireless AwareWireless AwareMedia ApplicationMedia Application

Advanced Streaming Advanced Streaming (Wireless + Multicast)(Wireless + Multicast)

Group Group CommunicationCommunication(1-to-N, M-to-N)(1-to-N, M-to-N)

Mobile IP / Mobile IP / Wireless Wireless MulticastMulticast

Reliability:Better Quality

Efficiency: Better Bandwidth

Utilization

Reliable Reliable MulticastMulticast

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Project Scope & Objective (Cont.)Project Scope & Objective (Cont.) For Streaming Media Applications over Wired/Wireless

Integrated Networkso Real-time streaming of stored contents only (but can include on-

line streaming) to enable buffering (up to 3sec)o Maybe extended to conferencing (limited scope) at later phase

of project Will address the challenges such as

o Mobility: How to track user’s movement and sustain seamless streaming?

o Multicasting: How to enable sharing of wireless channel efficiently?

o End-to-end QoS: How to maintain the quality of media streaming over highly fluctuating wireless network?

Anticipated Duration: 2002. 12 ~ 2006.12 (4 years)

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Implementation Phase I (2003): One-to-one Streaming Implementation Phase I (2003): One-to-one Streaming

Environmento Mobile IPv4o IEEE 802.11bo Server: Darwin or

Helix Servero Client – Notebooko MPEG-2/4 streaming

Objectiveso Implement the

streaming server/client that provides seamless streaming (i.e., no service disruption during handoff).

FAFAFAFA

Media Server

Adaptive streaming client

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Implementation Phase II (2004): One-to-many StreamingImplementation Phase II (2004): One-to-many Streaming

Environmento Mobile IPv6o IEEE 802.11b or

802.11ao Client Extension to

PDA?o MPEG-2/4 streamingo Source Specific

Multicast (SSM)

Objectiveso Implement the

streaming server/client providing that provides seamless multicast streaming.

FAFAFAFA

Media Server

Adaptive streaming client

Multicast

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Mobility Challenge: Mobile IPMobility Challenge: Mobile IP

Smooth and Fast Handoff ?

6

7

5

FAold

CN

FAnew

2

3

4

Output buffer

Handoff

2

3

4

Forwarding buffer

to FAnew

2

3

4

Bind

forwarding

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Mobility Challenge: Handoff-aware Mobility Challenge: Handoff-aware Streaming ClientStreaming Client

Adaptive buffer controlo To reduce the discontinuity of streamingo Increasing the buffer level of client before handoff

Questiono What is a proper buffer level?o What is a handoff duration?

Handoff is initiated

Handoff is completed

Bu

ffer

Leve

l

time

No playback

Handoff is initiated

Handoff is completed

Bu

ffer

Leve

l

time

< No buffer level control > < Buffer level control >

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Mobility Challenge: Handoff-aware Mobility Challenge: Handoff-aware Streaming ClientStreaming Client (Cont.) (Cont.)

Estimation of handoff duration by adopting K-JIST’s Transient Time Analysiso Source traffic rate

o Handoff load

o Background traffic load

o Beacon time period (router advertisement)

Buffer level controlo Using the handoff duration (HTP) to c

alculate the proper buffer level.

o Minimizing the buffer level

o Providing no media discontinuity

No service disruption during handoff

Collecting parameters

CalculatingHTP

EstimatingBuffer Level

Bc<Bt

IncreaseBuffer

DecreaseBuffer

Bc: Current Buffer LevelBt: Target Buffer Level

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K-JIST Transient Time Analysis: How long K-JIST Transient Time Analysis: How long time does Handoff take?time does Handoff take?

Handoff Transient Time

Case 2

Case 3

Case 1

New streamOld stream

STP

STPUTP

STP UTP

HandoffInitialization

HTP

HTP

HTP

Source Traffic Turning Point

Old Router New Router

to tn

tf

UTP=Unstable Time Period

STP=Silence Time Period

HTP=Handoff Time Period

HTP may be a good reference to the buffer level.

New stream

Old stream

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Timing Analysis UTP = max(0,Tlast_of_old- Tfirst_of_new)

= max(0, (to - tn) + qo + tf)

STP = min (Tfirst_of_old, Tfirst_of_new)

HTP = UTP +STP + |Tfirst_of_new – Tfirst_of_old|

Queueing Model

K-JIST Transient Time Analysis:K-JIST Transient Time Analysis: Handoff Handoff Period Time (HTP)Period Time (HTP)

qo

(a) Before handoff

(b) After handoff

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K-JIST Transient Time Analysis: K-JIST Transient Time Analysis: AAnalysis Resultnalysis Result

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Seamless Streaming Aid by Adaptive Playout?

Role of Clients for Adaptive Playback

AudioVideo

Controller

Retransmission Buffer

Receiver BufferDemuxAD Buffer

VD Buffer

AD

VD

Composition MemoryCompositor

Controller

RTP Channel

RTCP Channel

Feedback

Playback

Scheduler

sp

p

p

sb

MIN MIW MAW MAX

Playback Speed

MIN

MAW

p

sp

p

Merits of Client Adaptation

•Can prevent excessive buffer overflow and underflow

•Can reduce discontinuous playback time

•Can maintain small buffer size.

Buffer level

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Network Feedback

Layered Video Encoding Network Adaptation

LayeredEncoding

R-DAnalysisVideo

pre-processing

SourceRate/Error

Resilience

DeliveryWith

NetworkAdaptation

(Rate, Delay,Loss)

NetworkMonitoring

&FeedbackHandling

InformBandwidth

&App.

feedback

QualityControl

FrameComplexity

Video packetStream

Receiver

Receiveradaptation

End-to-End Feedback

Application Feedback

WirelessNetwork

R-D /Corruption

Model

LayeredRPI

Seamless Streaming : Network Adaptation

Robust/Scalable Media for Wireless Media Delivery and Associated Network Adaptation

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End-to-end QoS Challenge: Wireless End-to-end QoS Challenge: Wireless LANLAN

Relative Differentiated Services and the Proportional Differentiation Model for IEEE 802.11x WLAN

o Service Differentiation : Upstream

Different IFS (Inter Frame Space) Different Back-off Time Different Frame Size

o Service Differentiation : Downstream

Scheduler in Access Point

– qi : Performance measure for class I– c1 < c2 <….< cN : Quality differentiation parameter

Proportional Delay Differentiation Model Proportional Loss Differentiation Model

APj

i

j

i

c

c

q

q

q1

q2

q3

Scheduler

Classifier

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Collaboration Issue for H-G Joint ProjectsCollaboration Issue for H-G Joint Projects

With H. Morioka@ISIT, Fukuoka, Japan How to combine ISIT’s Fast and Secure Handoff Idea ? (Short-ter

m)o With implementation: Deploy ISIT’s handoff at K-JIST and test its p

erformance for seamless streaming

o MISP (mobile Internet Service Protocol) for Authentication, Address Assignment, and Encryption

Joint Project (Long-term)o Build ubiquitous computing environment ? Mobile Node

WLAN Interfaces

Access Point

Communication Scanning & Connection

Access Point

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ISIT: ISIT: Handover with 2 Interfaces (1)Handover with 2 Interfaces (1)

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ISIT: Handover with 2 Interfaces (2)ISIT: Handover with 2 Interfaces (2)

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ISIT: Handover with 2 Interfaces (3)ISIT: Handover with 2 Interfaces (3)

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DEPT. OF INFO. & COMM., K-JIST

ISIT: Fukuoka Mobile Broadband (FMBB)ISIT: Fukuoka Mobile Broadband (FMBB)

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Thank You!Thank You!

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Ohmuta

Kurume

NogataIizukaTagawa

Fukuoka

Kitakyushu

Kitakyushu CityHigh-speed LAN

QGPOP (ISIT)

To Tokyo

Research Network in KoreaKorean Partner CarrierKJCN Japanese Partner CarriersFukuoka Gigabit HighwayGENKAI ProjectQGPOP part

KJCN

Korea

Busan

KISTI

KIST

                                         

GENKAI/Hyeonhae Project

APANInternet2

GbE

2.4Gbps150Mbps

ShimonosekiUniv. of Fishery

FGH AP

Japan

Submarine cable landing station

Network equipment (Routers etc.)

250 km

Repeaterless

KJISTGwangju