MyJournal_LastIssu

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MyJournal JulienBeauchamp.Melbourne.2012

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Last Isu of MyJournal. 2012

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  • MyJournalJulienBeauchamp.Melbourne.2012

  • JournalStructure

    Part I. Expression of Interest

    Part II. Project proposal

    Part III. Learning objectives and outcomes : fi nal

    I.1. Case for innovation

    II.1. Project interpretation

    III.1. Personal background and learning

    II.2. Project delivery

    III.2. Learning progress

    II.3. Project presentation

    III.3. Learning outcomes

    II.4. Project proposal conclusion

    III.4. Future work

    I.2. Research project

    I.3. Expression of Interest

    I.4. Learning objectives and outcomes : interim

    I.1.1. Architecture as a discourse

    I.2.1. Scope of possibilities

    I.2.2. Research project conclusion

    I.1.2. Computing in architecture

    I.2.1.1 Input/Association/Output MatrixI.2.1.2 Reverse-engineered case-studyI.2.1.3 Material effectsI.2.1.4 Assembly methods

    I.1.3. Parametric modellingI.1.4. Case for innovation conclusion

  • "The project is one of the most visionary since modernism and beyond. It pushes the limits of architecture, not just for-mally but, more importantly, socially, culturally, and techno-logically through the reinvention of the tall building.

    Tina di Carlo, assistant curator of architecture and design at the Museum for Modern Art (MoMA)

    I.1.1 Architecture as a discourse

    Power of Architecture.

    Designers should question the way the world proceeds and react in their proposal. Every intervention should have a purpose, a meaning or an intention. Not necessarily clear. In that sense, it is important for some practices to go forward and innovate. Innovate in their way of thinking the world, questioning his behaviour and designing his components. Try to make their own mark with their approach to every project.

    That makes architecture the ideal media communicate a message, a vision and intention. This gives the architecture the power of being iconic, to be a statement.

    Many architects have provided to cities a strong identity through their work. What is call now the Bilbao effect from the famous museum of Frank Gehry is not a new phenomenon. Sydneys Opera House from Jrn Utzon has made a similar effect on Australia. More recently, project like the 226 National Stadium of Beijing from Herzog et DeMeuron, 2008 was the prime fi gure of the 2008 Olympics Games in China.

    CCTV, OMA, construction in procress... (right picture)

    This tower isnt yet fi nish to build and its already famous and iconic. OMA pushed a bit further yet his high quality architectural standard. They totally rethink the way to conceive skyscraper. In a race to reach the higher level, the project offers at the same time vertical and horizontal tower creating a loop of function. It clashes with the usual skyline and fully redefi nes the constantly changing Beijings silhouette. They innovate in their design but also in their construction technique to joint together these to vertical towers with the horizontal part.

    This innovative way of thinking the project make it famous and iconic. Is itpossible to achieve a similar result with the Wyndham gateway project ^

  • image : robertacucchiaro.wordpress.comquote : oma.eu

  • Maison du Spectacle Vivant

    This is a personal project realized in a studio context in 2011 at Laval University. This is a traditional creative process that could have been done with parametric modeling. The key concept of the design was to generate the shape using all the constraints and limitation of the site (i.e. maximum height, minimum recess, distance from the overpass, distance from the columns etc.) After the creation of this big bloc, the perforations in the skin follow the needs of lighting of the interior functions depending of the uses.

    The museum (that could possibly be the MSV) will stay at a conceptual phase, but the projected image of the big bloc of cheese would have create a massive precedent in Qubec city. The architectural context of the province of Quebec is very conservative and dont allow creative and funky construction especially in the old town of Qubec. The style of the building would have been criticize by many people but would have had a huge impact on the culture and the general perception on architecture by the public.

  • For the 1999 ArchiLab exhibition brief, Greg Lynn said :

    Animation is a term that differs from, but is often confused with, mo-tion. While motion implies movement and action, animation implies the evolution of a form and its shaping forces; it suggests animalism, animism, growth, actuation, vitality and virtuality. In its manifold im-plications, animation touches on many of architectures most deeply embedded assumptions about its structure. What makes animation so problematic for architects is that they have maintained an ethics of statics in their discipline.

    I.1.2 Computing in architecture

    Digital architecture has the capacity (with the help of the computer) to generate an multitude of possible solutions (thinked or not by the designers) in a given frame of rules (decided by the designers). The designers have now the power of choosing the rules of the games and let the game play. After all, if not satisfi ed by the multiples results, he can change the rules and play again until you satisfi ed all your criteria or at less most of them. This new process of using the computer makes the architects closer to innovations, because they are able to get results that they are not able to conceive without the help of the computer.

    This technique can be useful for the gateway project to give the idea of dynamism and growth of the Wyndham city. It could be possible to build a whole discourse around the fast growth. The project of Greg Lynn was for a Port terminal project in New York which makes this competition entry more relevant because of its context : High fl ow of circulation / traffi c of its surrounding and the gateway symbolic or signifi cance related to the competition.

    How can it be possible to represent in the Wyndham gateway project ?

    To take some of Greg Lynn terms, what kind of forces drive the site and possibly drive the future gateway ?

  • Competition entry that was the fi rst architectural project in history to use animation software for form generation.

    A series of forces representing traffi c and pedestrian fl ow were modeled using Wavefront software. Points, or

    particles, rendered here as spheres were then modeled with velocity and their changing paths were an index of site

    forces.

    Greg Lynn Form

    images : glform.comquotes : glform.com, archilab.org

  • Open Source Architecture (O-S-A) is an international architectural fi rm dedicated to the development of pioneering design research. Located in Montreal, Los Angeles, and Tel Aviv, O-S-As international nature is refl ected in its business profi le, integrating technologies and industries from partners around the world for the sake of architectural innovation.

    - Open Source Architecture R&D

    Once I received approximate measurements of the gallery space, I experimented with dozens of parameters that af ected the shape of the curves and the boundary locations where they were tethered. [] For me, it was a unique moment: physically entering a world that beforehand had only been virtually constructed through mathematical modeling and computer simulation.

    - Mosteig E., (2010), in The Newsmagazine of the Mathematical Association of America,

    I.1.3 Parametric modelling

    Create a dynamic perception of movement with simple elements (in this case wire) could be a very nice approach to the gateway project due to the limited budget and its big effect. The project engages with the scripting cultures by using many fi eld of expertise to complete the project. Mathematicians, Architects and scripters worked together from all around the world (Los Angeles, Qubec, and Tel Aviv). Their multi-cities technique of work can be inspiring for the team work, because timetables are not always easy to coordinate.

    N-Nature project is based on Riemann Zeta mathematical function which allows an absolute level of precision. The realization of the project wouldnt be possible without the assistance of digital fabrications technique such as drilling with CNC machines. Engaging with the reality of the XXI century of communication Open Source Architecture based his practice on the huge amount of information generates by the surrounding environment.

    images and quote : o-s-a.com

  • I.2.1. Scope of possibilities

    Input/Association/Output Matrix

    This is the step of my grasshopper exploration. I had no real goal in mind, it was just exploration. The fi rst theme that Ive chosen was folding in architecture. Ive also tried to fold and image with the face a Stanislav with a defi nition that Ive found on a forum.

    Then, Ive tried in a straight forward way to fold a surface to reproduce the effect of a cube. In the between of this phase I found some strange layout of fl ipped surfaces. It looks nice, but still not really relevant to folding. After some experimentation, I changed to try to loft surfaces together exploring the fold in a little bit less linear way of application (green try).

    The white circles at the bottom right of the next page are a bit more concluding. It is the arbitrary points defi nition where Ive added a move component. And to spice up the defi nition I tried to make the circles rotate. It looks nice for me and it is also capturing a moment in time. It is a frozen movement. You can feel in the last one the intention of every coin to fl ip in the air.

  • Input/Association/Output Matrix (part II)

    This week Ive tried to create my own defi nition from scratch. The main goal was to generate some kind of Gaudian columns (or at least look alike) following different mathematical functions. Different shapes located on different height and linked to a sin function lofted together (for example). The outcomes were surface so I divided them into nurbs curves for an easier graphic representation.

    Some of the outputs are a little too amplifi ed for me. Some of them are nice (8,9 and 17,18) because you can really feel the torsion in the fi nal result of the column. Number 12 looks like dropping liquid or blowing gas. The general impression of the image is interesting but Ive struggled a bit to turn them into a realistic application of it.

    Im generally satisfi ed of this week exploration, even if it is not really a guided shape research.

  • Function 1.0

    Function 1.1

    Function 2.0

    Function 2.1

    Function 3.0

    Function 3.1

  • REVERSE-ENGINEERED CASESTUDY

    BANQ restaurant - NADAAA

    The BANQ restaurant seams to match perfectly with our want to generate a shape that feels gives an impression of movement. The realization of this project is also very nice, because it is made of multiples planar surface placed in sequence to give the illusion of a solid mass suspended to the ceiling.

    The dripping like wood panels create a warm atmosphere in the restaurant. Perhaps it is not the exact same expression of materiality that we would will to have for the gateway. Will still try the exploration model in plywood because it a material that Romy and I love a lot and it will turn into good looking pictures.

    VISUAL PERCEPTION

    As a team, we decided to change from folding to the general theme of visual perception. It is so much more relevant in the context of the gateway project. The localization next to and highway gives us a audience moving at approximately 100km per hour. The installation will possibly be experimental for the drivers and therefor will give a good and strong impression of the Wyndham city.

    Visual perception is large, we can explore it in many ways like: dynamism, motion, illusion, false perspective, real perspective, solid-void rhythm and much more.

  • Pushing the reverse-engineered project

    This is where tensions begin to grow between Romy and I. The shapes generate at the right are the result of a random function, so it is impossible to have any king on control on the outcome. Our only way of gaging which outputs to choose is by deciding if we like or not the result based on the curves layout.

    We will continue with this defi nition because we are in an advanced stage of the project and I really dont want to deal with the team overstressed attitude about the mi-semester submission.

    The fablab fi le must be done for Sunday to give them time to cut it with the laser cutter. The assembly of the model will

  • For the full video and a lot more pictures type : https://vimeo.com/40643796

    First exploration model

    The model in plywood was cut without any problem, but weve also wanted to create a second model in polypropylene translucid (1.9mm). The fablab made a mistake and give us too thin (barely .9mm) sheet of polypropylene so we cannot put it in the base so we just have 1 model. We also havent planned so much burned trace on the back side of the plywood model. We were expected the edge to be burn but not the back

    The model in itself has not been long to assembly. All the fi ns were numbered and it was a question of a couple of minutes to glue the base layer by layer. Funny fact, the base is the perfect case to care around all the fi ns in a compact format.

    The base has 3 different patterns at the ground to create different effects but at the end the variation of density and curvature between those patterns make no perceivable difference. With this model we wanted to explore the possibly offered by the technique. The frame by frame technique is just a sequence of planar elements to give the impression at the approach of a massive solid. We explore the model various angle. We found nice effects through the pictures that weve taken such as: perceived as a monolith, as a sequence, shade and light, as a movement and through a movement. The media of the video was useful to catch the movement of the light or the movement of the model.

    We will have to change the defi nition to get more control on the form and to achieve the criteria (that we have to defi ne soon). The proportions of the model are not good. It gives us good looking videos and pictures, but these are none-realistic effects for an observer point of view driving at 100km/h.

    The materiality of the model also has been criticized by Stanislav (which I agree). The plywood with the burn edge doesnt refl ect our real intention of materiality. We havent think of the materiality maybe for next week.

  • For the full video and a lot more pictures type : https://vimeo.com/41035800

    I.3. Expression of Interest

  • Feedbacks

    Jurys feedbacks after the presentation

    -Where to from here?-How is it going to be on site?-What drives the curves?-What dictates where point attractors are?-Site rules. What is it on the site that will affect point attractors?-Fantastic technique. But what are you trying to do with?-Just look amazing?-How does it engage with people + brief?- What drives the design and how does it refl ect the city?- Make a Wyndham Criteria. - Find an application for the design.

    I agree that (as a team) we have to adapt the EOI fi rst phase model to the actual reality of the site of Wyndham city, but at a certain point I dont know if the shape justifi cation has to be so deep. We defi ne our criteria, we achieve must of them with the last model. Whats drive the shape ? euh our criteria !?! This is design, irhgt? Have we a part of latitude where the public can accept that, the designer fi nd the clients project aesthetically beautiful?

    There are some explanations and discussions to have with the tutors to guide the next phase

  • WHATS NEXT ?

  • at work. It was diffi cult to restart a new creative process with existing principles and concepts.

    A lot of questions were asked to understand what was possible to do with our technique and how the work can evolve. How can the project go further? It was hard to process the questions and the interrogations of the jury about our technique.

    After a couple of days of thinking, we get it and we understand that the previous argumentation compare to the project presented overclaim the idea of motion. At the same time the project has to respond to the proposed site of the competition.

    The fi rst path followed was to analyze in and abstract way what was a new generic suburb.( We assume that Wyndham city is a new generic suburb. )

    The archetype of the house quickly arrives in the discussion. The suburb has a whole composes of a single element multiply a thousand time with simple and subtle modifi cation was restraint as a good technique to illustrate the suburb. It is also good to represent the idea of the community in which Wyndham council gives a lot of importance.

    How can the project be critical about the sprawling suburb in a way that people can get their own interpretation of the result?

    The journey of a suburban resident was explored. People wake up in the morning in their little individual house, take their car, go to work in town, take their car to return home and sleep.

    Exploration of this theme (see right illustration)

    How can we be critical about this without be to linear ?

    II. Project Proposal

    II.1. Project interpretation

  • Diagram representing a typical journey Suburd, Car, City (Work), Car, Suburb

    Exploration of merging typical form

  • Still trying to fi nd a good and solid idea, the visual perception team meditate about the general concept of gateway. What is a gateway, what are these typical characteristics? Some precedents were fi nd such as the St-Louis Gateway Arch design by Mr. Eero Saarinen (top-right). The arch is structurally stable, it offer a span that can easily go across an highway.

    To push the movement further, mix with the idea of arch make to project goes from one side of the Princes freeway to the other side passing over the road to celebrate the threshold.

    With the deadline approaching and still without any tangible or positive ideas, we get into a strange mental skid with the idea of Architecture as a symbol (Mr Robert Venturi, see Venturis Duck at your middle-right). Playing with the name of Wyndham City (misspelled) (see bottom-right), we hopelessly try to get a sparkle that can lead us to a project.

  • Arch image : http://en.wikipedia.org/wiki/File:St_Louis_Gateway_Arch.jpg-Duck image : http://rchitectur.com/archives/514

    + ?

  • Searching for information on Wyndham City, we unexpectedly found that the word Werribee (Werribee River is one of the main feature of the city) is an aboriginal word that means Spine or Backbone. That came from the shape of the river and the shape of the valley.

    That was the sparkle that I need to get motivated and to feel a little bit optimistic for the rest of the project and his future development.

    Many defi nitions were made plying with all that we can previously think; a spine with an arch, without an arch, with different base component etc. The matrix on the right page shows a few samples of those tries. Rotate, scale, fl ip and orient were the basic transformation options used to generate the fi nal form.

    The idea is to simulate the fl ux of the cars on the highway and used these forces to infl uences the size and orientation of the structure and the base component of the installation.

    II.2. Project delivery

  • CURVE

    VARIATION 01VARIATION 00 VARIATION 02 VARIATION 03 VARIATION 04

    MODULE

    SCALE

    SCALE/NU

    ROTATE

  • For the full video and a lot more pictures type : https://vimeo.com/42732397

    II.3. Project presentation

  • II.4. Project proposal conclusion

    Feedbacks

    Project presented for EOI phase

    - The team takes good and sensible decisions- Some important stuff were left behind (compared to previous EOI proposal) I- Experience doesnt change as much as the fi rst previous model- Proportion of the structural core versus the fi nes is too small to be dramatic- The volume create in the fi rst model would be important to keep in the next stage- Try to include all three models in further development.- Perfect structure for Jurassic Park- It looks like a dinosaur- Look at what you lose and go back- Be careful to not repeat the same stuff over and over during your presentation (it could have been shorter)- Look at some tensigrity principles

    Thanks to the jury who was really constructive and relevant in their comments. We may have been too much conservative in the proportion of the structure (scare to be too crazy and out of dimensions) but at the end we should have been much bigger. The feeling of gateway and monumentality of the last models should be kept in a next stage of development. He simple gesture should be think as a volume creates by a sequence of element much more like the EOI model. I have read a little bit more about the tensigrity principles and it should defi nitely be included in the structural schema of the project.

  • This would be perfect if it was a gateway for the Jurassic Park.

    - Tim Schork. 2012

  • III. Learning objectives and outcomes : fi nal

    The digital discourse at Laval University is not really developed but I was curious to try it. I was interested by the subject but I have read about it in a very superfi cial way. I went to a seminar last year (Rhino + Grasshopper) and Ive tried to use Rhino for some project but quickly abort the idea to return to sketchup whom I know better. So I was really enthusiasm at the beginning of the semester to know that I would be forced to engage with this branch of architecture.

    For an unknown reason, I have decided to choose 2 studio subject during the semester (Architecture 3 and Landscape studio 3) which I regret after all because I couldnt get engage as much as a wanted in both subjects. Still, the basic that I learn in rhino during the fi rst weeks were useful for the landscape studio. I am now sure to use rhino for my upcoming projects.

    First, I was afraid of the digital architecture. This fear came of the misunderstanding of the place of the computer in the computational design process. Like many people I thought that the designer would have lost the control of the design. Through many readings, I understand the dialogue between the designer, his tools and the power of calculation of the computer. I also understand how architects can still draw sketches and use computational design.

    The discovery of new ways of thinking and designing through computer (the puzzle making, the problem solving, rules or criteria giving) helped me to open my mind. The awareness of fi nding way to fabricate in an innovative way through computer excites me. It opens my eye, allows me to think in function of those new tool and I like it a lot.

    III.1. Personal background and learning

    III.2. Learning progress

  • With a step back, I am generally satisfi ed of the outcomes of this semester regarding the time invested in this subject. (The 2 studios semester was a mistake). The teamwork has restricted the expected exploration/creation. Scared to not present something, the team did not take enough much time to explore formally and explore the possibilities offer by grasshopper.

    Also, the fact that not all the member of the team were on the same level of fl uency with computer has put a lot of pressure on me and I have dislike that. I am a bit disappointed of the fi nal outcome if I analyze it as an innovative way of designing or thinking. The way that the project was designed was, to my point of view, conservative, traditional and shy. It could have been pushed so much further.

    The digital/computational design enchants and seduces me in his aesthetic and conceptual way of conceiving a project but I am still skeptical of the direct application on a building scale construction. The conservatism of the construction fi elds in North America harms the innovation in architecture. The constraints of having straight fl oors and standards material or furniture to occupy those organic spaces let me ambivalent.

    The power of the modeling software is very interesting to generate some organic or unusual form. It is stimulating to take conscience of the control that a designer can reach through those new tools. The use of digital fabrication is something that I will really wanted to pushed further once back home. The Architecture School has a CNC cutter that allows us to cut plywood of 18mm of thickness. That possibility can give me the opportunity to try and explore some digital technique at furniture scale.

    If I am still skeptical of the use of digital design at a large scale, I really think that it can help to turn a normal small residential project into a very unique creation. Faades, railing, ceiling, stairs, all these elements can be enriched with computational features (ornementation).

    III.3. Learning outcomes

    III.4. Future work

  • JulienBeauchamp.Melbourne.2012