My production log final one!!!!!!

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BTec Level 3 Extended Diploma in Creative Media Production – Games Design

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Transcript of My production log final one!!!!!!

Page 1: My production log final one!!!!!!

BTec Level 3Extended Diploma in Creative Media Production – Games Design

Page 2: My production log final one!!!!!!

BTec Level 3Extended Diploma in Creative Media Production – Games Design

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log NewTek Modeler LightBot Object

Object created using a range of construction techniques from the Create, Modify, Multiply, Construct and Detail tools, directed by video tutorials.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log The SIMS

http://thesims.com/en_us/homehttp://en.wikipedia.org/wiki/The_Sims_3

The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc.

The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole—while the player is given very basic choices on what happens inside without actually seeing it. The previous installments had many types of locales in which sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sim's activities.

The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log EA – Electronic Arts

http://www.ea.comhttp://en.wikipedia.org/wiki/Electronic_Arts

Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world.

Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company.

EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled.

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log Schedule – 01.02.12

Monday Tuesday Wednesday Thursday Friday Saturday SundayAM P

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w/b 30.01.12

LightBot Tutorial 07

LightBot Tutorial 08

LightBot Tutorial 08

w/b 06.02.12

HA4 – Task 1 Walkabout and choose areas.

LightBot Tutorial 09

Foyer and Front EntranceHA4 – Task 1 Begin schedule.

LightBot Tutorial 09

HA4 – Task 1 Complete schedule and start production log.

HA4 – Task 2 Foyer – Begin measuring and photography

HA4 – Task 2 Front Entrance – Begin measuring and photography

w/b 13.02.12

HA4 – Task 2 Foyer and Front Entrance – Measured diagrams

HA4 – Task 3 Scale template footprints and check proportions.Update production log.

HA4 – Task 3 Additional measuring and diagrams.

HA4 – Task 3 Build basic shell for both areas.Update production log.

HA4 – Task 3 Additional measuring and diagrams.

HA4 – Task 3 Build basic shell for both areas.Update production log.

HA4 – Task 3 Screenshots of work to date. Email home.Update production log.

w/b 20.02.12 H/T

w/b 27.02.12

HA4 – Task 3 Foyer and Front Entrance detail added – furniture, plants, mouldings etc.

Update production log.

HA4 – Task 3 Foyer and Front Entrance detail added – furniture, plants, mouldings etc.

HA4 – Task 3 Additional measuring and diagrams.Update production log.

HA4 – Task 3 Foyer and Front Entrance surfaces confirmed.

Update production log.

w/b 05.03.12

HA4 – Task 4 Begin evaluation. Review production log.

HA4 – Task 3 Foyer and Front Entrance models rendered through Layout.

Update production log.

HA4 – Task 3 Foyer and Front Entrance models rendered through Layout.

HA4 – Task 4 Evaluation. Upload production log to blog.

Final checks and renders.Update production log and blog.

Upload HA4 front sheet to Moodle.

DL 01

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log Schedule – 29.02.12

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log Schedule – 21.03.12

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Foyer Measurements

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Student Area D Measurements

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Foyer Photographs

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Foyer Footprint

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Foyer Footprint - Doors

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log

20.04.12- Filling the foyer & giving objects surfaces

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 20.03.12 – Student Area D Photographs

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log

12.03.12 – Scaling the Student Area D Footprint

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BTec Level 3Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Student Area D Footprint – Tables & Chairs

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HA4 – The SIMS College Concept Art – Production Log

BTec Level 3Extended Diploma in Creative Media Production – Games Design

13.04.12 – Screenshots of the Student Area D Flythrough

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HA4 – The SIMS College Concept Art – Production Log

BTec Level 3Extended Diploma in Creative Media Production – Games Design

14.04.12 – Screenshots of the Foyer Flythrough