My 18 Years of Game Design | Tomo Moriwaki

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My Path as a Game Designer Working on Making my Story Useful (Mostly for Myself, Sharing is Selfishness)

Transcript of My 18 Years of Game Design | Tomo Moriwaki

Page 1: My 18 Years of Game Design | Tomo Moriwaki

My Path as a Game Designer

Working on Making my Story Useful (Mostly for Myself, Sharing is Selfishness)

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WHY THIS PRESENTATION?

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GIVE THE AUDIENCE A SINGLE

SAMPLE OF A DESIGNER’S PATH

THROUGH THE LAST 20 YEARS

WHY THIS PRESENTATION?

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WHERE ARE THE STORIES ABOUT

THE STEPS WE TAKE TO

IMPROVE?

WHY THIS PRESENTATION?

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WE KNOW WHAT GAME

DESIGNERS DO.

WHY THIS PRESENTATION?

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WHY DO DESIGNERS MAKE THEIR

CHOICES?

WHY THIS PRESENTATION?

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HOW DID MY EXPERIENCES

SHAPE THE DESIGNER I AM

TODAY?

WHY THIS PRESENTATION?

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WHO AM I?

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WHO AM I?

TOMO MORIWAKI

18 YEARS OF GAME DESIGN

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WHO AM I?

13 YEARS CONSOLE

5 YEARS MOBILE, PC

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WHO AM I?

3 YEARS PUNK UNDERLING

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WHO AM I?

2 YEARS UNQUALIFIED LEAD

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WHO AM I?

6 YEARS PROJECT LEADERSHIP

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WHO AM I?

4 YEARS CONSULTING

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WHO AM I?

3 YEARS CO-FOUNDER

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WHAT IS GAME DESIGN?

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WHAT IS GAME DESIGN?

MANIPULATION

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What is Game Design?LEARNING TO SPEAK A

USER SEGMENT’S

LANGUAGE

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What is Game Design?

CREATING AN

EXPERIENCE

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What is Game Design?

TRANSLATING IT INTO

THAT USER SEGMENT’S

LANGUAGE

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STARTING POINT

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STARTING POINT

A PLAYER OF

GAMES

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STARTING POINT

A CONSUMER WHO LIKES WHAT

THEY ARE TOLD TO LIKE

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STARTING POINT

A FANBOY WHO’S

DEVELOPING A SENSE OF

TASTE

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STARTING POINT

AN EMERGING IMAGINATION

THAT I COULD DO BETTER

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DIE BY THE SWORD

1999

FIRST GAME DEV EXPERIENCE

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THE POWER OF ITERATION

NO FEAR OF COMPLEXITY

NO CONCEPT OF LARGER

EXPERIENCE OF THE GAME

FIRST GAME DEV EXPERIENCE

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COMBAT

LEVEL DESIGN

“ANIMATION”

FIRST GAME DEV EXPERIENCE

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JUNIOR CREATIVE

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JUNIOR CREATIVE

I KNOW WHAT I LIKE,

AND I THINK I’M RIGHT

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JUNIOR CREATIVE

I’M FIXATED ON THE DETAILS

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JUNIOR CREATIVE

I CAN ONLY REALLY

PERCEIVE THE MOMENT

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JUNIOR CREATIVE

I STRUGGLE AND RUSH

TO GET TO THAT

MOMENT

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JUNIOR CREATIVE

I ACQUIRE THE SKILLS BOTH

TECHNICALLY AND CONCEPTUALLY TO

CREATE A GOOD MOMENT

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JUNIOR CREATIVE

I ONLY CARE ABOUT

WHAT I’M WORKING ON

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2000

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2001

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TRYING TO GROW UP

LEARNING TO PLAY BY

THE RULES

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TRYING TO GROW UP

SEEING THE WHOLE

GAME

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TRYING TO GROW UP

HELPING THE

TEAM

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SPIDERMAN

THE MOVIE

2002

FIRST LEAD POSITION

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WORKING ON BEING

A DECENT LEAD

FIRST LEAD POSITION

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UNQUALIFIED LEAD

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UNQUALIFIED LEAD

TACTICS!

GET THE STUFF YOU LIKE

DONE

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UNQUALIFIED LEAD

RESPONSIBLE FOR

SCOPE

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UNQUALIFIED LEAD

NOW YOU HAVE TO

CUT

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UNQUALIFIED LEAD

BAD AT SEEING THE BIG

PICTURE

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UNQUALIFIED LEAD

CLOSING AS A LEAD IS A

WHOLE NEW WORLD OF

FOLLOW THROUGH

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SPIDERMAN 2

2004

CREATIVE DIRECTOR

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DIRECTION

THE GAME AS A

PRODUCT

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DIRECTION

WHAT DOES THE PLAYER

WANT?

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DIRECTION

WAIT, WHO IS THE

PLAYER ANYWAY?

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DIRECTION

COORDINATING

DEPARTMENTS

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DIRECTIONSTRATEGY?

LESSON ONE:

UNIMPORTANT THINGS CAN

SUCK

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DIRECTION

TAKE WHAT YOU DO

WELL AND DO IT BETTER

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DIRECTION

MAKE SACRIFICES FOR

THE HIGHEST PRIORITY

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DIRECTION

YOU WILL BE JUDGED BY THE

HEIGHT OF YOUR HIGHS

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DIRECTION

COST TO EFFECT RATIOS DON’T

SOUND SEXY, BUT THEY LEAD TO

GOOD STUFF

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2004: HAVING CHILDREN!

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2004: HAVING CHILDREN!

GREAT DEVICE TO EDUCATE

YOURSELF ON HOW TO BE A

BETTER DESIGNER

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2004: HAVING CHILDREN!

CARING ABOUT THE NEEDS AND

WANTS OF THE USER

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BOOM BLOX

2008

LEAD DESIGNER

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MEDAL OF

HONOR

2010

PRODUCER

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MATURING PERSPECTIVE

“THAT’S NOT A GAME”

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MATURING PERSPECTIVE

“ONLY AN IDIOT WOULD SPEND

MONEY ON THAT”

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MATURING PERSPECTIVE

WHAT PREJUDICED JERK I WAS

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MATURING PERSPECTIVE

PLAY IT UNTIL...

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MATURING PERSPECTIVE

LIKE IT!

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MATURING PERSPECTIVE

OUR ABILITY TO LIKE IS MORE

NUANCED THAN OUR ABILITY TO

DISLIKE

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MATURING PERSPECTIVE

“BUT I PLAYED IT, AND I GET IT.”

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MATURING PERSPECTIVE

NOT AS MUCH AS SOMEONE

WHO LOVED IT

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2011 CONSULTING

BEING ALONE IS SCARY AND

DIFFICULT

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2011 CONSULTING

PRACTICE IS EVERYTHING

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2011 CONSULTING

IT’S WEIRD NOT KNOWING WHAT

YOU KNOW

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2014 HYPERKINETIC

THAT MOMENT WHEN YOU AND

COUPLE OLD FRIENDS REALIZE

YOU COULD START A COMPANY

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2014 HYPERKINETIC

EVERYTHING IS THE

SAME!

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2014 HYPERKINETIC

THE DEGREE TO WHICH

EVERYTHING IS DIFFERENT IS

OUTSIDE OF YOUR PERCEPTION

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2014 HYPERKINETIC

THE DEGREE TO WHICH

EVERYTHING IS DIFFERENT IS

OUTSIDE OF YOUR PERCEPTION

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2014 HYPERKINETIC

AT FIRST

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2014 HYPERKINETIC

COMFORT ZONE… NOT

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EPIC TAVERN2016?

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EPIC TAVERN

2016?

DESIGN DIRECTOR

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WHAT IS A GAME?

BLOCK OF COMPRESSED DATA

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WHAT IS A GAME?

TO BE DECOMPRESSED BY A

PLAYER