MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

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Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495 Fictional Press Releases and Fake Artifacts: w the Smithsonian American Art Museum is letting Game Players Redefine the R An ARG is “an adventure you have in real life.” Jane McGonigal An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” Wikipedia An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider “ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media

description

The paper: http://www.archimuse.com/mw2009/abstracts/prg_335001913.html See accompanying document for presentation notes: http://www.slideshare.net/georginab/mw2009-ghosts-of-a-chance-presentation-learning-from-games-session-2443472

Transcript of MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Page 1: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

An ARG is “an adventure you have in real life.” Jane McGonigal

An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil

An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring

An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” Wikipedia

An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider

“ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media

Page 2: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

An ARG is “an adventure you have in real life.” Jane McGonigal

An ARG is “an interactive, trans-media narrative that evolves in response to what its players do.” World Without Oil

An ARG is “a game that allows players (like you) to interact with a fictitious world using real world elements.” The Lost Ring

An ARG is “an interactive narrative that uses the real world as a platform to tell a story that may be affected by participants’ ideas or actions.” Wikipedia

An ARG should “inspire and encourage people to step outside of their everyday lives and look at the world from a different perspective” Star Spider

“ARGs are “engaging narrative entertainment delivered across multiple platforms – web, phone, video, audio, even the street where you live.” No Mimes Media

Page 3: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Why

Page 4: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 5: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 6: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 7: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

1. Necklace of the Subaltern Betrayer

2. Predictor of Imminent Doom

3. Con Artists’ Replica

4. Diorama of a Travesty

5. Memory Vessel

6. Escape Quilt

Page 8: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 9: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Chapter 33

The next night, after delivering Lady Macbeth's line - Come, you spirits that tend on mortal thoughts, unsex me here - Blanche looks out and sees her father sitting in the audience. Racing offstage, passing McD who is about to get another pie in his face, Blanche sees WhatFor in the wings, watching Blanche's father too…

Page 10: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 11: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Page 12: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

“If someone had told me about a program which would leave 15-year olds discussing art with the same animation they show for sports and movie stars, I would not have believed them!” 10th Grade Group Leader

Page 13: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Be new and unexpected

Get support

Use an original name

Be inclusive

Trust the players

Give people something to do

Hang out with game designers

Join in!

Page 14: MW2009 Ghosts of a Chance Presentation (Learning from Games Session)

Want to play? Text “goac” followed by the color of Georgina’s shirt to 95495

Fictional Press Releases and Fake Artifacts:

How the Smithsonian American Art Museum is letting Game Players Redefine the Rules

Georgina Bath Goodlander, [email protected], @georginab

Game Archive: http://www.ghostsofachance.com

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