MV-8000 Workshop Series 03 Sampling (PDF)

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    Workshop

    2005, 2006 Roland Corporation U.S.

    All rights reserved. No part of this publication may be reproduced in

    any form without the written permission of Roland Corporation U.S.

    MVWS03

    MV-8000

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    About the MV-8000 Workshop Series

    Rolands MV-8000 Production Studio is packed with features for

    making music. Its a heavy-duty sampler that can do all sorts

    of things with sounds you sample or import. Its sequencer has

    136 tracks for MIDI sequencing and playing back audio, and its

    set of editing tools is deep. Its a great box for performing

    using its pads or an attached MIDI keyboardand, of course,

    it can even burn a CD of your final master mix.

    Each MV-8000 Workshop Series booklet focuses on one

    MV-8000 topic, and is intended as a companion to your

    MV-8000 Owners Manuals.

    This booklet requires MV-8000 O.S. Version 3.5 or higher. You

    can download the latest O.S. from www.RolandUS.com.

    About This Booklet

    The MV-8000 is a powerful sampler. Use it to sample your own

    sounds, and use them as audio phrases that lock to a beat,

    or in playable patches. You can even resample the MV-8000

    itself. This booklet explains how to sample on the MV-8000.

    The Buttons, the LCD, or a VGA?

    On the MV-8000, you can work on the built-in LCD or on an

    optional color VGA monitor. You can use the MV-8000s front-panel controls, or a mouse on your VGA screen. No matter how

    you like to work, theres an easy way to get things done.

    Probably the best idea is to work primarily with a mouse on a

    VGA, using the MV-8000s buttons to quickly get in and out of

    MV-8000 screens. The procedures in this booklet typically

    assume youll be working this way.

    If youre not, dont worry, because the VGA windows and LCD

    screens are essentially the same. There are clickable VGA icons

    for all of the MV-8000s buttons. You can also press an onscreen

    button by clicking your mouse or by pressing an F button on

    the MV-8000. The main difference has to do with how you deal

    with settingsor parametersand how you select objects.

    If youre using a mouse: If youre using the MV-8 000s buttons:

    You select parameters and objects witha left click. You change the selected

    parameters value by turning the scroll

    wheel. You can display an objects

    menu by right-clicking the object.

    You select parameters and objectswith the3,4,5, and6

    CURSOR buttons. Change a selected

    parameters value by turning the

    VALUE dial or by pressing DEC and INC.

    Left click Right click

    Scrollwheel

    Understanding the Symbols in This Booklet

    Throughout this booklet, youll come across information that

    deserves special attentionthats the reason its labeled with

    one of the following symbols.

    A note is something that adds information about the topic at hand.

    A tip offers suggestions for using the feature being discussed.

    Warnings contain important information that can help you avoid possible

    damage to your equipment, your data, or yourself.

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    Some Things You Need to Know About Sampling

    How a Sound Becomes a Sample

    Heres how a sound winds up on your MV-8000 as a sample:

    1. The MV-8000 receives the sound, or audio, you want to

    sample from one or more of its analog input jacks Use thePHONO inputs for connecting a turntable. Use the MIC/

    LINE inputs for connecting microphonesor micsand

    instruments.

    2. The MV-8000 converts the audio into a digital sampleIt

    stashes the sample in an area of memory called sample

    RAM, so you can play it and work on it.

    A new sample stays in sample RAM until you shut off the MV-8000 or load a

    different project. If you do either of these things before saving the current

    project, your sample is lost, so, um, dont.

    3. You save the current projectThe samples in sample RAM

    are stored in the projects SAMPLE folder on the MV-8000s

    hard drive. Once youve done this, you can turn off the

    MV-8000 or load a different project, and you can always

    get back your samples by re-loading their projects.

    You can also sample a CD players outputs using the methods well discuss

    in this booklet, but youll get even better results importing audio from a

    CD using the MV-8000s built-in CD player. To learn how to do this, see theMV-8000 Workshop booklet called Importing a Sample from CD.

    For most of the examples in this booklet, were working in a new, empty

    project. You can add samples to an existing project, or start out fresh with

    a new one. To learn how to create a new project, see the MV-8000 Creating

    a New ProjectWorkshop booklet.

    Two Ways You Can Use Samples

    There are basically two ways to use samples on the MV-8000.

    You can use them:

    as audio phrases. in a patch.

    You can play audio phrases and patches from the pads or an

    attached MIDI keyboard, but theyre not the same thingeach

    one is designed for a different musical use.

    Anything you play from the MV-8000 pads can also be played from a

    connected MIDI keyboard. Well talk only about the pads to make things

    easier to readbut remember you can always use either option.

    You can also simply record on the MV-8000 just as you would with any

    digital multitrack recorder. This is sampling, too, in a way. To learn more,

    see the MV-8000 Direct RecordingWorkshop booklet.

    Whats an Audio Phrase?

    An audio phrase is a recording you trigger by striking a pad

    to stop it, you hit its pad again. An audio phrase can be a:

    sampled beat loop.

    a sampled vocal.

    an instrumental performance.

    What makes audio phrases interesting is that you record themon audio tracks that can keep them locked in time to your

    songs tempo. If the audio phrases original tempo is different

    than the songs, the MV-8000 adjusts it to fit. I f a songs tempo

    changes, the audio phrase automatically stretches or shrinks

    to match it. This makes audio phrases great for beat loops.

    You can put an audio phrase on every pad in a project if you

    like. With 16 pads, and 32 banks of pads, thats 512 audio

    phrases in a project, provided you have enough sample RAM.

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    Whats a Patch?

    A patch puts a sampled note on each of the MV-8000 pads for

    playing. A pad in a patch may trigger a sample of:

    a note played on a drum or cymbal in a drum kit.

    a note played on a percussion instrument.

    a note played by a musical instrument. a note sung by a singer.

    a sound effect.

    Unlike audio phrases that you just start and stop, a patch is

    something you play like an instrument. In fact, you select

    patches in the MV-8000s INSTRUMENTS window.

    When you record with a patch, you record onto a MIDI track.

    This lets you edit your performance until it sounds exactly the

    way you want it to, using the MV-8000s potent set of MIDIediting tools.

    Since a MIDI track is made up of instructions for recreating your performance,

    and not the sound of the patch itself, it always stays in time if your songs

    tempo changes.

    Audio Phrase or Patch? You Can Decide Later.

    If you know you want to sample something, but arent yet sure

    how you want to use it, go ahead and sample it anyway. Youcan deal with it later on using the MV-8000s Sample Manager.

    Meanwhile, itll be safely stored in your projects SAMPLE folder

    until youre ready to decide how you want to use it.

    About Expanding Sample RAM

    The MV-8000 ships with 128 MB of sample RAM, and you can

    expand it up to 512 MB, as described in the MV-8000 Owners

    Manual. The more RAM, the more samples you can use in

    a project. If youre planning to use lots of samples in your

    musicespecially loops, since they take up more spacewe

    recommend expanding your sample RAM.

    If you run out of room as you sample, think about expanding your sample

    RAM. You can also clean out unused stuff from a projectsee the

    MV-8000 Workshop Getting the Most from Sample RAMbooklet.

    Sampling a Sound

    The Hookup

    Connect your mic or mics, instrument or turntable to the

    MV-8000 using its rear-panel ANALOG INPUT jacks.

    When youre not using

    your PHONO jacks, keep

    the included shorting

    pin inserted in them.

    If youre using:

    a single mic, an electric guitar, bass, or other single-output

    instrumentconnect it to the jack labeled MIC/LINE L.

    a keyboard or other stereo instrumentconnect its left and

    right outputs to the MIC/LINE L and R jacks, respectively.

    a turntableconnect its left and right outputs to the

    PHONO L and R jacks, respectively.

    You can use either the MIC/LINE or the PHONO jacks, but not both at the

    same time.

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    If youve installed an optional MV8-OP1 Audio I/O Expansion board in your

    MV-8000, you can connect a stereo digital devicesuch as a synth with

    digital outputsto one of the MV8-OP1s digital inputs.

    Turning On Your Inputs

    After making your connection, youve got to tell the MV-8000

    which jacks you want to use.

    1. Press the SYSTEM button.

    2. Select Global from the SYSTEM menu to

    display the GLOBAL window.

    Whenever you want to select a numbered menu itemsuch as the

    Global menu itemyou can also select it by pressing its number on the

    MV-8000s numeric keypad and hitting ENTER.

    If youve installed anoptional MV8-OP1expansion board,youll see its digitalconnectors here.

    The Input Select parameter is automatically set to Analog unless youve

    installed an MV8-OP1. If you have, select the desired digital input: Coaxial,

    Optical, or R-BUS.

    3. Set the Input Type parameter to:

    Monoif youre sampling only from the MIC/LINE L

    jack.

    Stereoif youre sampling from both the MIC/LINE L

    and R jacks, or from the two PHONO inputs.

    Setting Your Analog Sampling/Input Level

    1. Press the MIXER button to display the MIXER

    (AUX/FX/AUDIO PHRASE/INPUT ) window.

    IN (A) level

    If the AUX/Phrs/In pane isnt visibleas shown hereclick its tab at the

    top of the window to bring it forward.

    2. Set the IN (A) faders level to 100, as shown above.

    3. While listening to the sound you want to sample, adjust the

    front-panel SENS knob for each analog input youre using

    so that the level shown in the IN (A) meters onscreen is as

    loud as possible without lighting its red Clip indicators.

    Clip indicators

    If youre sampling in stereo, set the L and R knobs to the same position.

    Once they light, the Clip indicators s tay lit to make sure you see that theres

    been a too-loud moment even if you didnt see it happening. To switch the

    Clip indicators back off, click the Reset Peak button.

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    The Sampling Setup

    1. Press the SAMPLING button to display the

    SAMPLING window.

    The meters and Reset

    Peak button here work

    the same way as they

    did in the GLOBAL

    window. This lets you

    double-check your

    sampling level.

    This bar shows how much sample RAM you have left for sampling in

    the current projectthe more white, the more room.

    2. Set Sample Type to the type of sample youd like to create.

    If youre just using the MIC/LINE L jack, set it to Mono.

    If youre using both MIC/LINE jacks, a turntable, or a digital instrument,

    youll normally set Sample Type to Stereo. To make a mono sample

    containing both sides of a stereo sound, set Sample Type to Mono.

    Automatic or Manual Sampling

    Start

    You can start sampling manually or automatically by setting

    the Start Trigger parameter as desired. Set it to:

    Manualto start sampling when you click the Start button

    at the bottom of the window.

    Levelto begin sampling automatically when the sound

    youre sampling reaches a certain volume level.

    The Level Start Trigger Pad and Play settings are u sed in resampling, which

    well get to in a bit.

    When you set Start Trigger to Level, the Level and Pre Sample

    Time parameters become active. Heres what they do:

    LevelThe MV-8000 automatically starts sampling

    when the input signal reaches the level specified by thisparameter.

    Pre Sample TimeThe MV-8000 can add a little bit of

    time to the front of a sample to help ensure that the very

    beginning of its sound isnt chopped off. Try leaving it

    set to 0ms (0 milliseconds). If you find youre missing

    anything at the front of your sample, increase the Pre

    Sample Time value.

    Stop

    You can also stop sampling manually or automatically by

    setting the Stop Trigger parameter as desired. Set it to:

    Manualto stop sampling when you click the Stop button

    at the bottom of the window. (We know you cant see that

    button now, but once sampling begins, you will.)

    Beatso that sampling ends after a certain number of

    beats. You select the number of beats you want using the

    Beat parameter. It becomes active when you choose Beat

    as your Stop Trigger value.

    If you want to stop sampling using the Beat setting, press the BPM/TAP

    button and set the current song tempo so it matches what youre sampling.

    Of course, for this to work, you need to know the samples tempo.

    Timeso that sampling ends after a certain amount of

    time. You select the amount of time you want by setting

    the Time parameter that becomes active when you choose

    Time as your Stop Trigger value.

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    Other Sampling Options

    The checkboxes at the bottom of the screen turn some

    sampling options on or off:

    Auto DivideWhen you turn Auto Divide on, the MV-8000

    creates a new sample each time theres silence that lasts

    as long as the Gap Time setting. (The Gap Time parameter

    becomes active when you switch on Auto Divide.) This

    feature can be handy when youre sampling a few things

    in a row, and dont want to stop in-between.

    Auto Divide provides a quick-and-dirty way to create multiple samples of

    related sounds. A better approach, though, is to make one big sample of all

    of the sounds and then use the MV-8000s Auto Chop feature to slice them

    up. After Auto Chop, each sample starts precisely at the beginning of its

    soundits ready to by played right away, with no fur ther editing. To learn

    more about Auto Chop, see the MV-8000 Auto C hopWorkshop booklet.

    Auto EmphasisIf youve got a sound youd like to

    brighten up during sampling, turn on Auto Emphasis,

    which increases the treble content in the sound.

    Auto NormalizeAuto Normalize boosts the volume of

    your sample to its loudest, and therefore best, level. Its

    generally a good idea to turn Auto Normalize on.

    Resampling

    The MV-8000 allows you to sample the MV-8000 itselfor

    more specifically, its main stereo outputsusing a process

    called resampling. You might resample the MV-8000 to:

    capture an entire mix as a stereo samplethat you can burn

    onto an audio CD.

    create insanely complex soundsby sampling a sound over

    and over, tweaking it or adding more effects each time.

    To get to the RESAMPLING window, click the Re-Sampling tab

    at the top of the SAMPLING window.

    To resample the MV-8000s output in stereo, set Sample Type to Stereo, as

    shown here. To squash it down to mono, set Sample type to Mono.

    The parameters for resampling are the same as for sampling,though, for resampling, youll want to set Start Trigger to:

    Padto begin sampling when you strike a pad. Use the

    Pad setting when youre resampling an MV-8000 audio

    phrase. When you hit a pad that plays the audio phrase,

    resampling automatically begins, too.

    Playto begin sampling when you hit the sequencer

    PLAY button. When youre capturing a whole mix as a new

    sample, use this setting. Hit PLAY to play the mix, and

    resampling automatically begins.

    To resample an MV-8000 patch, sequence the note(s) you want to resample

    and use the Play Start Trigger setting.

    The Sampling Session

    Once youve set all the parameters in the SAMPLINGor

    RESAMPLINGwindow as desired, youre ready to sample.

    Heres how.

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    To Begin Sampling

    To begin sampling, click Start. If Start Trigger is set to:

    Manualsampling starts immediately, so go ahead and

    play or sing the sound you want to sample.

    Levelthe MV-8000 waits for your sound. Once the sound

    reaches the Start Trigger level, sampling begins. Padthe MV-8000 waits for you to strike your sounds pad.

    Once you hit it, sampling begins.

    Playthe MV-8000 waits for start playback of the

    sequencer. Once you hit PLAY, sampling begins.

    To Stop Sampling

    If Stop Trigger is set to:

    Manualclick Stop.

    Beatdont do anything. Sampling automatically stops

    after the specified number of beats.

    Timedont do anything. Sampling automatically stops

    after the specified amount of time.

    What You See Is What You Got

    Once sampling ends, the MV-8000 shows you your sample in

    the RESULTS window.

    If youve turned on Auto Divide, youll se e a list of the samples youve made.

    Click on a sample, and then click OK to see it in the RESULTS window.

    In the RESULTS window, you prepare the sample for use by

    trimming itthis saves sample RAM and makes using the

    sample easierand setting its beat grid.

    1. Begin by setting the Start Point value exactly at thebeginning of the samples sound. As you increase the

    value, the green Start Point flag moves to the right toward

    the sounds waveform onscreen.

    You can select and adjust any of the Start Points digits individually. Try

    starting with the fifth digit from the right to move the green flag quickly,

    and then make smaller adjustments by setting the digits to its right.

    Listen to your Start Point setting by clicking Previewthe sample should

    play immediately without anything being chopped off the front.

    The greenStart Point

    flag

    When youre done, the green flag sits at the left edge of

    the sound.

    2. Set the End Point so that the red End point flags at the end

    of the samples sound, as shown on the next page.

    If youre going to use your sample as a loop, turn on the Loop Parameter so

    the sample loops when you press Previewthis makes finding the exact

    End Point much easier.

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    We sampled one extra beat

    in this loop so that wed

    know exactly where to set

    the red End Point flag

    right before the extra beat.

    3. Set the BPM Base Note parameter to the number of beats

    in your sample so the MV-8000 can automatically move

    beat lines into place onscreen, and so it can calculate the

    samples tempo, or BPM, for Beats Per Minute.

    Number of beats in the sampleMV-8000 figures out BPM

    Light gray beat lines moved into place

    Setting the BPM Base Note also lets the MV-8000 time-stretch or time-

    shrink a sample when its used as an audio phrase.

    4. Click Name to display the EDIT SAMPLE NAME window,

    where you can name the sample. Naming a samples a

    good ideaif you have a bunch of unnamed samples,

    things can get confusing fast. When youre done naming

    the sample, click OK to return to the RESULT window.

    5. Checkmark the Truncate box so that when you leave this

    window, the MV-8000 trims away everything before the

    Start Point location and after the End Point. This way, you

    wont use up sample RAM on stuff you dont need.

    We namedour sample

    Broke Beat.

    If you didnt normalize your sample back in the SAMPLING or RE-SAMPLING

    screenand would like to do it nowcheckmark the Normalize box.

    If youre not ready to assign your sample to an audio phrase or patch, you

    can stash it away for now in the projects sample RAM by clicking OK. At

    some later point, you can select the sample in the PROJECT menus Sample

    Manager and click Quick Assign to display the window shown below.

    6. Click Quick Assign to display the Quick Assign window.

    If you have a sample containing multiple sounds, or want to slice up a loop,

    you can click the Chop button to create a patch with each sound on its own

    pad. See the MV-8000 Workshop Auto C hopbooklet for details.

    In the next couple of sections, well explain how to set up a

    sample as an audio phrase (click here) or get it into a patch

    (click here).

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    Making an Audio Phrase

    In the Quick Assign window shown on Page 9, click AsgnToAPhrs

    (for Assign to Audio Phrase)the AUDIO PHRASE QUICK

    ASSIGN window appears.

    The currently

    selected padis outlined in

    black.

    Any pad thatalready playsan audiophrase isgray.

    Select a pad for playing the sample as an audio phrase by:

    dialing in the desired padusing the Assign To parameter.

    striking the desired padin the current pad bank. To

    change pad banks, press the PAD BANKS button, pick thebank you want, click Close, and then hit the desired pad.

    Once youve selected the pad you want, click Execute.

    To play the audio phrase, press the AUDIO

    PHRASE buttonthe AUDIO PHRASES

    (PAD) window appears, and you can play

    the phrases pad.

    We assigned

    Broke Beat to

    the first pad in

    the first pad

    bank.

    If the audio phrases pad bank isnt shown, press PAD BANKS to select the

    right bank.

    Setting Up How the Audio Phrase Behaves

    With the AUDIO PHRASES (PAD) window

    open, hit the pad that plays the audio

    phrase, and then press the QUICK EDIT

    buttonthe audio phrases parameters

    appear in the AUDIO PHRASE EDIT window.

    In the AUDIO PHRASE EDIT window, you can set how the audio

    phrase plays. Heres what its parameters do:

    Pad Playsets the way the pad plays the audio phrase:

    GateIn Gate mode, the pad plays its audio phrase for

    only as long as you hold down the pad.

    TriggerIn Trigger mode, the audio phrases pad acts

    as an on/off switch. The first time you hit the pad, its

    audio phrase plays. (If its set to loop, itll keep playing.)

    The second time you hit the pad, it stops.

    DrumIn Drum mode, striking a pad causes its audio

    phrase to play all the way through, and then stop,

    whether the pad is set to loop or not. If you hit the pad

    a second time, it starts playing again from the top.

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    Loop ModeIf youd like your audio phrase to loop, set

    Loop Mode to something other than Off. You can choose:

    Start-Endso the audio phrase plays all the way

    through over and over.

    Loop-Endso the audio phrase plays from the start,

    and then repeats from the Loop Point setting to the

    end of the sample over and over.

    If you turned on looping back on the RESULTS screen, your audio phrase is

    set to Start-End by default.

    The Loop Point parameter becomes active when you set Loop Mode to

    Loop-End.

    BPM Base Note, Start Point, End PointThese parameters

    from the RESULTS screen appear again here for your

    convenience, and act the same way.

    Loop PointWhen Loop Mode is set to Loop-End, Loop

    Point is the location in the sample where looping begins.

    LevelThis sets the overall volume of the audio phrase.

    Velocity ControlTurn this on if you want the volume of

    the audio phrase to be controlled by how hard you hit its

    pad.

    If you want all of your audio phrases to always be as loud as possible, hit

    the FIXED VELOCITY buttonlocated above the padsso it lights. By

    default, thisll make them all loud, all the time.

    Coarse TuneUse Coarse Tune to shift the tuning of the

    audio phrase up or down in keyboard (semitone) steps.

    Fine TuneUse Fine Tune to shift the tuning of the audio

    phrase up or down by 1/100ths of a semitone.

    ReverseYou can flip an audio phrase around by turning

    Reverse on.

    BPM SyncWith BPM sync on, the tempo of the audio

    phrase becomes automatically locked with the MV-8000s

    sequencer. This parameter is the key to one of the best

    reasons for using audio phrases.

    Stretch TypeThis parameter selects the quality of the

    MV-8000s time-stretching or -shrinking when BPM Sync is

    turned on. Higher values generally mean higher quality. Ifyoure not sure how to set this, leave it set to Auto.

    Excl. GroupIf youve got two or more audio phrases that

    you never want to hear at the same time, assign them to

    the same exclusive group. (There are 31 of them.) If an

    audio phrase in an exclusive group is already playing when

    you trigger another one, the first one is automatically

    stoppedthis is a handy way to make sure certain audio

    phrases never overlap.

    The AUDIO PHRASE EDIT Window Buttons

    The buttons at the bottom of the window offer more options:

    Menu buttonClick this button, or press MENU, to display

    options that allow you to re-name the audio phrase, or

    export it for use in another project or to your computer.

    SampleListYou can display the projects sample list by

    clicking this. If you want to, you can replace the audio

    phrases sample from the sample list.

    Sample EditClicking this takes you to the audio phrases

    sample-editing screen.

    LengthLockClick this to lock the length of the audio

    phrases loop. You can then adjust the place where it

    starts.

    ChopYou can send your audio phrases sample to the

    Chop window by clicking this.

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    CommandThis button displays a menu of operations the

    MV-8000 can perform on your audio phrases sample:

    EmphasisTurn this on to add a high-end boost to

    your sample, if you want to.

    NormalizeIf you havent already normalized your

    sample, and want to now, use this command.

    Time StretchIf you want to permanently change thetempo of your sample, use this command.

    TruncateIf you havent already trimmed your sample,

    and want to now, use this command.

    Set MonoThis makes a stereo audio phrase mono.

    Making a Patch

    Heres how to get a sample into a patch for playing. You can

    create a patch that plays just one soundsuch as a kick

    drumyoull record by itself on a sequencer track. Or maybe

    you want to add a new sample to an already-existing patch.

    To add a sample to a patch that already exists, that patch has to be in the

    current project and assigned to one of the parts in the current song.

    In the Quick Assign window shown on Page 9, click

    AsgnToPatchthe PATCH QUICK ASSIGN window appears.

    The currentlyselected padis outlined in

    black.

    Any pad thatalready playsa sample isgray.

    This shows you the the key, or keys, that play the sample from a connected MIDI keyboard.

    1. Select the desired part. If you want to:

    create a new patch that plays your sampleselect a

    part thats set to Init Patch (as shown above).

    add your sample to an already-existing patchselect a

    part thats playing that patch.

    2. Select the pad thatll play your new sample by:

    dialing in the desired padusing the first Assign Toparameter. (The second one is grayed-out.)

    striking the desired padin the current bank. To change

    pad banks, press the PAD BANKS button, pick the bank

    you want, click Close, and then hit the desired pad.

    Though youll normally assign your sample to an unused pad, you can

    actually stack up to four samples on a pad. This lets you create layered

    sounds or set the pad to play different samples depending on how hard you

    whack it, as explained on Page 58 of the MV-8000 Owner s Manual.

    To learn how to play samples across a range of pads, at different pitches,

    see the MV-8000 Spreadin g a Sampl e Acro ss th e Pads Workshop booklet.

    3. Click Execute.

    The MV-8000 takes you back to the SAMPLING screen in

    case you want to create another sample.

    Playing Your Patch

    1. Press the INSTRUMENTS button to

    display the current songs instruments

    in the INSTRUMENTS window.

    2. Select the part that uses your patch.

    3. Strike the pad that plays your sample.

    Normally, you control the volume of a sound by how hard you hit its pad.

    To automatically make your sounds loud, light the FIXED VELOCITY button

    above the pads. By default, thisll make your sounds play at full volume.

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    Controlling the Behavior of the Sample

    Follow the instructions in Playing Your Patch on Page 12, and

    then press the QUICK EDIT button to display the PARTIAL EDIT

    window.

    In this window, you set the behavior of the partial that playsthe sample.

    A partial is a group of up to four samples that are played together by a pad

    or by a range of pads.

    Sample Volume and Stereo Position Settings

    LevelThis parameter sets the volume of the partial that

    plays the sample.

    You can adjust the overall volume of the patch, too, and that interacts withthis parameters setting. Its a good idea in a single-sample patch to set

    this to 127 (all the way up). If youve got multiple samples in the patch, use

    this parameter to set their volumes relative to each other, with the sample

    you want to be the loudest set to 127.

    PanThis sets the stereo location of the partial.

    If youre working in a patch that contains a bunch of drum kit sounds, you

    can pan their individual partials to sound like a real drum kit.

    When you record with a patch, its track has its own Pan setting that shifts

    the stereo position of all of the samples in the patch to the left or right.

    Cause of Effects

    Output Assignsets where the samples sound goes. You

    can select:

    Mixso the sample is sent directly into the main

    MV-8000 mix as is.

    Aux1-4so the sample is sent to the Aux bus feeding

    the MFX (for Multi-Effects) effect processor. This

    allows you to add MFX to the sample.

    You can also send related samples to the same Aux bus, allowing you to

    change all of their volumes at once in the MIXER (AUX/FX/AUDIO PHRASE/

    INPUT) window.

    If youve installed an optional MP8-OP1 audio expansion board, you can

    send the sample to a single output jack (Mlt1-8) or to a stereo pair of

    output jacks (M1/2-7/8).

    DlyCho Sendsets the amount of delay or chorus you

    want to add.

    Rev Sendsets the amount of reverb you want to add.

    Playing Fast and Playing Rolls

    Assign TypeThis parameter sets what happens when you

    play fast notes or rolls. If you set it to:

    Multthe sample plays through each time you hit the

    pad. This setting produces the most natural sound.

    Sngleach time you hit the pad, it cuts off the

    previous note, creating a more mechanical sound.

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    15

    Saving Your Patch

    1. Press INSTRUMENTS and make sure the patchs part is

    selected.

    2. Click Library and select the project library location where

    youd like to save your patch. You can put it anywhere

    you want. If youre saving a new patch, pick an Init Patch

    location. If youve added your samples to an existingpatch, select that patchs location to update it with the

    new version.

    3. Press Write Here, and then Yes to finish the operation.

    When youre done working on the MV-8000, shut it down properly by

    pressing SHUTDOWN, and be sure to save your project. If you dont, all your

    work will be lost when your turn off the MV-8000.

    The EndWe hope youve found this workshop helpful. Keep an eye

    out for other MV-8000 Workshop booklets, all available for

    downloading at www.RolandUS.com.

    For the latest MV-8000 updates and support tools, visit the Roland U.S.

    Web site at www.RolandUS.com. If you need personal assistance, call our

    amazing Product Support team at 323-890-3745.