Music in video games

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Music in Video Games

Transcript of Music in video games

Page 1: Music in video games

Music in Video Games

Page 2: Music in video games

Dynamic Audio: Sound which reacts to changes in the gameplay environment

and/or in response to a user.

• Adaptive Audio respond to an event that the player triggers eg. When doing a challenge with a time constraint, as the time runs out the tempo gets faster.

• Donkey Kong Game Boy

• http://www.youtube.com/watch?v=L1SUcCgw4xo

• Interactive Audio: Respond to the player directly for example sound effects related to a character jumping. Pressing the button again will play the sound again to match the action.

• Mario jumping sound

• http://www.youtube.com/watch?v=bVYH6XPNdPI

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Diegetic sounds: sounds that occur in the character’s space similar to Diegetic music

used in film• Non-dynamic diegetic audio: the

sound event occurs in the character’s space, but with which the character has no direct participation.

• For instance, in Portal when Chell (your character) comes across the radio that plays the main theme in a more upbeat way.

• http://www.youtube.com/watch?v=mD3v1B_aXw0

• Adaptive diegetic audio. In Legend of Zelda: Ocarina of Time, at dawn we hear a rooster crow, and in the “day” sequences of Hyrule Field, we hear pleasant bird sounds. When the game’s timer changes to night-time, we hear a wolf howl, crickets chirp, and various crows cawing. These sounds are diegetic and adaptive.

• http://www.youtube.com/watch?v=yfrhek3O8ew&index=32&list=PLDDC74011619A10AE

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Diegetic sounds: sounds that occur in the character’s space similar to Diegetic

music used in film

• Interactive diegetic sounds occur in the character’s space, with which the player’s character can directly interact.

• In Zelda opening a chest and receiving an item play two sounds.

• Opening treasure box: http://www.youtube.com/watch?v=HdOOGs33hOg&index=7&list=PLDDC74011619A10AE

• Receiving item:

• http://www.youtube.com/watch?v=wP2zuMc6jOs&index=8&list=PLDDC74011619A10AE

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Non-diegetic sound: background music and sound effects

• Interactive non-diegetic sounds are sound events occurring in reaction to gameplay. For example in Skyrim when a dragon approaches signifying the beginning of a battle sequence.

• Day time ambient music

• http://www.youtube.com/watch?v=6dO9W0HaUJ4&list=PL356BBB63A413A215&index=7

• Dragon fight

• http://www.youtube.com/watch?v=P_gcNzSb0OI

• Non-dynamic linear sounds: Usually the introductory movies or cut-scenes in games. Players have no control over these sounds.

• Call of Duty: Modern Warfare 3 Opening Cutscene

• http://www.youtube.com/watch?v=tQz66naGJ-c

• Note this contains dialogue, non-diegetic and sound effects.

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Kinetic gestural interaction in which the player bodily participates with

the sound on screen.• This can be exampled in Zelda:

Ocarina of Time by playing the ocarina during gameplay whereby the character pushes a series of buttons to produce diegetic sound.

• Here Link is taught to play Zelda’s Lullaby on his ocarina using buttons on the Nintendo 64 controller.

• http://www.youtube.com/watch?v=yVL6VVw4b_w

• This can also be directly exampled in games such as Rock Band and Guitar Hero where players have instrument shaped controllers to respond to instructions on screen.

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Genres define the music composed

• Action role-playing game

• Skyrim

• Night Time Music

• http://www.youtube.com/watch?v=Uu8hUAeWg2Q

• Day Time Music

• http://www.youtube.com/watch?v=JZkezSUA4zk&list=PL356BBB63A413A215&index=8

• First Person Shooter

• Call of Duty: Advanced Warfare

• http://www.youtube.com/watch?v=XDmZo4vEsBo

• Survival Horror Game

• Amnesia: The Dark Descent

• http://www.youtube.com/watch?v=cWgswdsoSwo

• Atmospheric music to create tension and incite fear

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• Resources

• http://gamessound.com/learning.htm