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Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012
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Transcript of Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012
![Page 1: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/1.jpg)
Music as (an aspect of)
Game Design
Rich Vreeland (aka Disasterpeace) Freelance Composer/Sound Designer
![Page 2: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/2.jpg)
“FEZ” (Xbox Live Arcade, 2012)
QuickTime™ and a decompressor
are needed to see this picture.
![Page 3: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/3.jpg)
Design Problem
• How to create a strong musical narrative?
• Ideas:
• • Tell the main story in linear sections of the game.
• • Tell side stories everywhere else.
• • Create common threads.
![Page 4: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/4.jpg)
Main Story: The Beginning
• Your Village.
![Page 5: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/5.jpg)
Main Story: The Beginning
• Leaving your
Village.
Common Thread!
Motif
![Page 6: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/6.jpg)
Main Story: The Beginning
• The Main Hub.
![Page 7: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/7.jpg)
Side Story
• Ancient Ruins
Common Thread!
Foreshadowing
![Page 8: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/8.jpg)
Main Story: The End
• Ancient Village
![Page 9: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/9.jpg)
Main Story: Title Music
![Page 10: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/10.jpg)
Main Story: The End
• Alien Planet
Main Motif = Important
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Side Stories
![Page 12: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/12.jpg)
Side Stories
• “Nature”
During the Day. During the Night.
![Page 13: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/13.jpg)
Side Stories
• “Puzzle”
Music with a Ruleset.
“Aeolian” Mode “Dorian” Mode “Locrian” Mode Full Simulation
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Side Stories
• “Fear”
QuickTime™ and a decompressor
are needed to see this picture.
![Page 15: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/15.jpg)
Side Stories
• “Glitch”
![Page 16: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/16.jpg)
QuickTime™ and a decompressor
are needed to see this picture.
Musical Gameplay.
![Page 17: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/17.jpg)
FEZ Music System
• Does Everything.
![Page 18: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/18.jpg)
Sound Taking the Lead
• “Swell”
![Page 19: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/19.jpg)
...
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• Don’t underestimate the internet.
QuickTime™ and a decompressor
are needed to see this picture.
Music as Puzzle
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• They haven’t solved the puzzle yet, though!
FAIL.
![Page 22: Music as (an aspect of) Game Design - Rich Vreeland: NGDC 2012](https://reader033.fdocuments.in/reader033/viewer/2022060119/558ca550d8b42a27548b4731/html5/thumbnails/22.jpg)
FIN.
• Disasterpeace.com
@disasterpeace
• Questions? Comments?