Usability and UXd for apps - by Bonolota UXd at Microsoft Bangladesh
Museum Path: Navigating Art Through UXD
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Transcript of Museum Path: Navigating Art Through UXD
If you spent twenty minutes with each object it would take you four months to see the whole collection
Source: “Alexander McQueen: Savage Beauty,” at the Metropolitan Museum of Art,
How might we make large museums a little less overwhelming?
“To get people in the doors (and ultimately deliver a better experience with the art), let’s stop telling them why they should come and start asking them why they do.”
- JEHRA PATRICK, Program Director for Mn Artists
THINGS PARTICIPANT SAID THAT SURPRISED ME: THINGS THAT MATTER THE MOST TO PARTICIPANT: MAIN THEMES AND LEARNINGS USERS INTERVIEWED
OTHER OBSERVATIONS FROM BEING ON SITE AT THE BROOKLYN MUSEUM:
• Sam - 31 years old - Museum Expert (Works at the Brooklyn
Museum)
• Jonathan - 40 years old -
Tourist visiting from Miami
• Margaret - 59 years old - from
Manhattan - Museum member
and enthusiast
• Morgan - 28 years old -
Millennial Brooklynite
• Cindy - 26 years old - Manhattan Millennial
• Some people prefer being alone when visiting museums. • Artists’ and Museums’ Instagrams are HUGE triggers for
visitors. • The MET is constantly mentioned as being really stressful and
busy. Crowds and people running around. It’s horrible. • Most people don’t plan their visit prior to going to a big
museum. • “When I visit museums, I try not to see the whole thing. I like to
spend time with a couple of things and reflect.” • “I visit museums because I can’t learn about the world any
other way. Is the only way I can make sense of history or politics or culture… I trust artists to see what’s really happening.”
• People don’t download the app - “I should have downloaded the museum app but I didn’t…”
• “Once my teacher told me: Don’t judge the art. Let the art judge you. You just came to be here. This art piece comes from a long succession of events.”
• “I remember the emotion of seeing a Picasso for the 1st time”
• Overall sentiment that you should be going to museums more often to stay up to date. (FOMO)
• The more background you have on the artist or the
art work the more people enjoy / remember an
experience. Example of a Kandinsky exhibit that
presented the artist process and sketches, and revealed the work only at the end - This build is
important.
• Museum crowds are the biggest pain points, but
even with crowds, visiting museums is never
considered a bad experience. • Shows are more memorable than individual pieces
and artists. Everyone has a hard time remembering
artists names.
• An inviting space. • Personalization and visiting guides that stay with you.
• Smaller size museums that are easier to navigate and you don’t
get burnt out.
• When the show helps you to make connections seamless.
• Bringing the history that you learn in school to life.
FROM THE MUSEUM SPECIALIST:
• What are the biggest challenge to get people to visit museums
more often? Feeling welcomed, whatever that means for the
individual visitor. 1. If you don’t have a background in art, is the language going
to make you feel stupid?
2. If it’s a person with disabilities, does the museum have the
appropriate materials to welcome them? 3. Is the staff going to be friendly if you’re a person of color or
a queer person?
• A lot of older folks are there with family or alone. • A lot of people with special needs.
• A lot of people with babies and young kids.
Source: Proprietary Research
“I visit museums because I can’t learn about the world any other way. It is the only way I can make sense of history or politics or culture… I trust artists to see what’s really happening.”
- SAM, Museum Professional
Source: Proprietary Research
Motivational identities and visitor characterization!
Explorers Explorers come because attending
museums interests them and appeals to their curiosity. If you asked them if they like art they would say ‘yes;’ if you asked them
if they came for something in particular, they would probably say ‘no,’ they ‘just like art and know what they like when they see
it.’ They do not have concrete learning goals, like ‘I’m going to go to the MIA to
learn everything I can about Expressionism,’ but they like to know new things. [This is the type to read didactics
and labels, but might not know names and contextual references.] This type could really be anyone. Explorers’ goal is to
satisfy a curiosity. They may or may not know how to use the space.
Facilitator Facilitators come because of someone
else. They are perhaps bringing a friend or a group of people—possibly youth or
students—because they think that the visit would benefit the other party or parties, not because of a personal need. Their personal
need is to make a good experience for others.
Experience Seeker An experience seeker is a person who
is checking off a list of things to do, whether personal or as a tourist. They want to see the thing that is iconic of
that place, they want to do ‘what you’re supposed to do in that city or area.’ They may need to see the museum’s
highlights to feel satisfied.
Professional/Hobbiest This category includes teachers,
educators, museum professionals, artists, and people in related fields. Their goals may range by their particular role as a
professional or hobbiest; a photographer may attend with the goal in mind to take pictures or to learn about photography
through exhibits. An art educator may be interested in the art as in their field of interest, or they may be planning a
lesson, etc.
Rechargers Rechargers find the museum a
place to ‘get away from it all,’ to decompress, and their visit is
almost a spiritual one. They tend to avoid crowds or sensations and
are fairly self-sufficient. A successful visit for them will leave
them with the feeling that they have gotten away.
our focus for this project
52 years old. Brooklyn Nurse. Theresa loves art and going to museums. Between raising her kids and being a dedicated full-time nurse for the past 30 years, she hasn’t had that much time to travel outside of the U.S. So she says museums helped her get to know and understand the world better. Her favorite type of art is Egyptian and classic European. Although she loves seeing what is new and intriguing out there in the art world.
Theresa
GOALS BEHAVIORS ATTITUDES
• Wants to get to know more
about the art she loves
• Wants to explore new art
she’s unfamiliar with
• Wants new experiences in
already familiar museums
• Museums are a form of
exploration and of recharging
for Theresa
• She considers herself a big
fan of all things related to art
• She considers herself a
knowledgeable person in
museums she visits often
• Theresa goes to museums at
least once a month
• She keeps the catalogs from
her favorite shows
• She enjoys going by herself,
but also with her kids and
grandkids - She feels she
has a lot to teach and to
learn with them
PERSONA
“If I didn’t go into healthcare, I think I would have worked with art!”
Theresa needs a way to navigate museums she already knows in a different way because the more she contemplates new things and gets to know about the art she loves, the more she
feels good about herself.
We believe that by helping Theresa gain a fresh perspective we will achieve
a better quality time for her at museums.
SUMMARY LIMITATIONS
• Has 2 apps. One focused on History and NYC as a whole, and another
focused on the visitors’ experience
at MoMa.
• Has 1 app called ASK. ASK let’s you text a museum specialist. You can
send images, questions about any
art work etc.
• Since it’s not an automatic system, the time for responses is slow. By the time visitors get replies, they are already far away from the original piece.
• Works only in museum ground. • Needs internet to work.
• “Everything and the kitchen sink” is included in this app. No end goal or objective.
• There is no personalization.
• Very “artist talk” on audio. • The design on the map of the floors could be better.
(load slowly, zooms are not very functional.) • Needs internet in order to work.
• Has 2 apps. One focused on History and NYC as a whole, and another
focused on the visitors’ experience
at the MET.
• “Everything and the kitchen sink” is included in this app. No end goal or objective.
• Audio guides are based on pieces’ numbers only. • Text heavy. • Not all capabilities are on the app - Sections keep
sending users to the MET’s desktop website. • Needs internet in order to work.
STRENGTHS
• Very visual. • Great and quick audio guides by artist or by piece. • Kids section.
• Good way of showing the work per floor. You can navigate per the work itself or through a map of the floors.
• Great way of presenting features and navigating new users through the app.
• Nice search by number of piece.
• Single minded and straight to the point benefit. • Super personalized experience.
• Friendly and easy to understand voice.
• Good section divides: Staff Picks, For Members, Today’s Events, Highlights, Exhibition, Featured Events, The Latest…
• Large images.
• Integrates events.
• Organic Navigation - Swipes and Scrolls.
Enter the Museum
Launch the App Select Time
Casual Stroll
Quick Peek
Exciting Exploration
Select images that are the most
compelling Your Path Navigation The Pieces
Delete Piece?
Art Marathon
Found a Piece
Unlock Interactive Content
Finish Path Badge Unlocked
Geo Location Museum ID
Your Profile
On-Boarding
Restart
Edit Current
Path
NEXT LATER NOW
• Museum Selection
• Time Selection
• Image Selection
• Profile
• Route selection based on
user profile
• Piece by Piece Information
• Interactive Route • Save Route • Interactive Audio Guide
• Museum Selfie
• Show Specific Flow
Feature prioritization!