MUM is the WORD
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Transcript of MUM is the WORD
MUM is the WORDMetaverse Universal Marketplace
by David Fliesen & Theresa Kinney-JohnsonOpen Simulator Community Conference, 8 Sep 2013
Today’s Presenters
Chair of the 3D Web Round Table with extensive experience in virtual worlds and education. He is a Master Training Specialist and taught journalism and broadcasting for the U.S. military at the Defense Information School (DINFOS) and recently developed a college undergrad course on engineering virtual worlds. He is currently a student at the Art Institute with a major in Media Arts & Animation.
David Fliesen
Theresa Kinney-Johnson Sim and Scene Designer in collaboration with AirisApps, LLC with extensive experience in multiple virtual worlds and game platforms. Being a nanny to three elementary students has created a passion for educating today's youth with experiential learning.
Session Description
1 - 3D Web Think Tank
2 - Top 10 List from
3D Web Round Tables
3 - MUM (Metaverse
Universal Marketplace)
4 - Q&A
• Started in early 2013• Help shape the
future use of virtual world
• Grid-agnostic approach
• Monthly round tables• May brainstorming
led to kickstarter concepts
Word Cloud of discussion on Defining the Customer User Experience.
The TOP 10 List
1. E-Metaverse Marketplace(26 votes)
2. Metacademy (20 votes)
3. Standardization (19 votes)
4. Mobile Viewer (15 votes)
5. Suitcase (8 votes)
6. Virtual Converter (4 votes)
7. Library Archival (2 votes)
8. Identity Management(2 votes)
9. Virtualista (1 vote)
10. Metaverse Mentor (1 vote)
Best ideas generated from the 3D Web RoundTables for use by the Metaverse community
MUM: Reaching a Wider Audience
• Grid Agnostic approach with a Trusted Network
• Sales of goods to a multitude of Virtual Worlds & Game Engine Platforms
gameengines
Multiplevirtualworlds
realworld
MUM: Improving how we shop
• Purchase Options Single Use Multiple Use Commercial Educational &
NonProfit
• Encouraging Use of Prefabs/ Kit Makers
MUM Conceptual View
MUM: Easy-to-Use Social Shopping• Ease of Use for both Users &
Creators
• IP Empowerment
• Virtual Essence & Physical Essence
• Socializing the Shopping Experience
• Parallel Real Life Sales
• Incentivizing Virtual World Standards by making it profitable to use them
MUM: Moving Forward
1. Define the MUM Project
2. Create Pledge Rewards
3. Set the Goal of MUM
4. Make MUM Video
5. Build MUM Project
6. Promote MUM Project
7. Provide MUM Project Updates
8. Give back MUM Rewards Fulfillment
Path to Crowd Funding
MUM Q&A
Presentation available at Slideshare:www.slideshare.net/JoeyAboma