Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired...

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Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs Stephen Aguilar, Caitlin Holman, Barry Fishman

Transcript of Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired...

Page 1: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Stephen Aguilar, Caitlin Holman, Barry Fishman

Page 2: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Overview

1 What Is Different About A Game Inspired Course?

2

!

The Design of Two Gameful Courses

3

!

Research Questions & Measures

4

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Analysis & Results

5

!

Limitations & Future Work

6

!

Acknowledgments

Stephen Aguilar, Caitlin Holman, Barry Fishman

Page 3: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

1] WHAT IS DIFFERENT ABOUT

GAME-INSPIRED COURSES?

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1] WHAT IS DIFFERENT ABOUT GAME-INSPIRED COURSES?

PSYCHOSOCIAL MORATORIUM

Stephen Aguilar, Caitlin Holman, Barry Fishman

ONGOING LEARNING MULTIPLE ROUTES

AFFINITY GROUPS SELF-KNOWLEDGE MATERIAL INTELLIGENCE

GEE, 2005

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1] WHAT IS DIFFERENT ABOUT GAME-INSPIRED COURSES?

Self-Determination Theory

Autonomy

Belonging

Competence

STUDENTS SELF-REGULATE AND SELF-ORGANIZE

STUDENT WORK SUPPORTS MASTERY

STUDENTS CONNECT WITH PEERS

Stephen Aguilar, Caitlin Holman, Barry Fishman

RYAN & DECI, 2000

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2] THE DESIGN OF TWO GAMEFUL

COURSES

Stephen Aguilar, Caitlin Holman, Barry Fishman

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Course DetailsPOLITICAL THEORY INFORMATION STUDIES

• 292 students • Survey response rate: 91% • Average GPA: 3.3 (0.5sd) • Ave. Course Grade: 3.5 (0.5sd) !Rated on a 5-point Likert Scale • Like other courses? 1.6 (1.1sd) • Like a videogame? 3.7 (1.0sd)

Stephen Aguilar, Caitlin Holman, Barry Fishman

• 231 students • Survey response rate: 89% • Average GPA: 3.3 (0.5sd) • Ave. Course Grade: 3.9 (0.5sd) !Rated on a 5-point Likert Scale • Like other courses? 1.7 (1.1sd) • Like a videogame? 3.5 (1.1sd)

2] THE DESIGN OF TWO GAMEFUL COURSES

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POLSCI 101: Intro to Political TheoryPOWER-UPSSTUDENT-WEIGHTED

ASSIGNMENTSFLEXIBLE

ASSIGNMENT OPTIONS

Stephen Aguilar, Caitlin Holman, Barry Fishman

2] THE DESIGN OF TWO GAMEFUL COURSES

Blogging Essays

TestsGroup Project

pick two!

Students have autonomy to select a unique pathway to develop content mastery

Students use self-knowledge to weight assignments in a way that allows for safe exploration

Power-ups unlock new challenges, recognize effort,

and guide behavior

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SI110: Intro to Information Studies

Stephen Aguilar, Caitlin Holman, Barry Fishman

2] THE DESIGN OF TWO GAMEFUL COURSES

LEADERBOARDS HOUSE POINTSFLEXIBLE ASSIGNMENT OPTIONS

LARP Day

Students have autonomy to select coursework that matches their interests

SID

E

QU

ESTS

MIG

HTY

TO

MES

EXPLORER REPORT

RANDOM ENCOUNTER

Students opt in to anonymous leaderboards to

confirm competence

House Challenges build a sense of belonging by asking students to work together to accomplish epic challenges

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GradeCraft: A Gameful LMSStudent Dashboard Grade Predictor

Leveling System Team Leaderboards

Badges

Course Analytics Individual Leaderboards

Stephen Aguilar, Caitlin Holman, Barry Fishman

2] THE DESIGN OF TWO GAMEFUL COURSES

Working Example Tomorrow @ 4pm!

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3] RESEARCH QUESTIONS

& MEASURES

Stephen Aguilar, Caitlin Holman, Barry Fishman

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Research Questions

RQ2

What are the direct and mediating roles of students’ perceptions of the following grading system features: • regard for the grading system • perceived fairness of the grading system • ease to earn one’s desired grade • control over one’s grade !

RQ1

How strongly is assignment choice associated with: • student effort • assignment exploration • perceived control

Stephen Aguilar, Caitlin Holman, Barry Fishman

3] RESEARCH QUESTIONS & MEASURES

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Working Hypotheses

!!!

!!!

!!!

!!!

!!!

Perception of assignment choice will strongly and positively predict attitude towards the grading system

Individually competitive activities will be negatively associated with attitude towards the grading system

Students’ attitude towards the grading system will be positively associated with adaptive academic behaviors

Perception of assignment weighting will strongly and positively predict attitude towards the grading system

Competitive group activities will be positively associated with attitude towards the grading system

H1

H3

H5

H4

H2

Stephen Aguilar, Caitlin Holman, Barry Fishman

3] RESEARCH QUESTIONS & MEASURES

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!!

!!

!!

!!

!!

Measures

Fairness “I believe the grading system is fair to students.”

Effort “The grading system encourages me to work harder than I would in a different kind of grading system.”

Control over Grade “I have more control over my final course grade because of the grading system.”

Ease “I think it is much easier to earn the grade I want because of the grading system.”

Exploration “I do more assignments because of the grading system.”

Stephen Aguilar, Caitlin Holman, Barry Fishman

Rated on a 5-point Likert Scale

3] RESEARCH QUESTIONS & MEASURES

!!Regard “I liked the grading system.” !

!

Control over Learning “Compared with my other classes, the grading system gave me more control over my own learning.”

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4] ANALYSIS & RESULTS

Stephen Aguilar, Caitlin Holman, Barry Fishman

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Intro to Political Theory Analysis

Assignment Choice

Assignment Weighting

Effort

Exploration

Control over Learning

Regard for G.S.

!

Ease

Fairness

Control over !Grade

Instructional Design Student Perceptions of the Classroom Result of Engaging with the Grading System

ε2

ε5

ε4 ε3

ε7

ε8

ε1

ε6

.47

.66

.37

.37

.48

.43

.21

.41

.31

.33

.33

.27

.47

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

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Intro to Political Theory Analysis

Assignment Choice

Assignment Weighting

Effort

Exploration

Control over Learning

Regard for G.S.

!

Ease

Fairness

Control over !Grade

Instructional Design Result of Engaging with the Grading System

ε2

ε5

ε4 ε3

ε7

ε8

ε1

ε6

.47

.3

.32.66

.37

.37

.48

.43

.21

.41

.27

.47

Student Perceptions of the Classroom

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

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Intro to Political Theory Analysis

Assignment Choice

Assignment Weighting

Effort

Exploration

Control over Learning

Regard for G.S.

!

Ease

Fairness

Control over !Grade

Instructional Design Student Perceptions of the Classroom Result of Engaging with the Grading System

ε2

ε5

ε4 ε3

ε7

ε8

ε1

ε6

.47

.3

.32.66

.37

.37

.48

.43

.21

.41

.31

.33

.33

.27

.47

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

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Intro to Political Theory Analysis

Assignment Choice

Assignment Weighting

Effort

Exploration

Control over Learning

Regard for G.S.

!

Ease

Fairness

Control over !Grade

Instructional Design Student Perceptions of the Classroom Result of Engaging with the Grading System

ε2

ε5

ε4 ε3

ε7

ε8

ε1

ε6

Stephen Aguilar, Caitlin Holman, Barry Fishman

STRONG MODERATE WEAK

4] ANALYSIS & RESULTS

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Intro to Information Studies Analysis

Assignment Choice

Team !Points Effort

Exploration

Control over Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

Student Perceptions of the Classroom Result of Engaging with the Grading System

ε3 ε2

ε6

ε7

ε1

ε5

.39

.32

.3

.5

.28

.28

.36

.42

.35

.26

.48

.59

Leader!boards

.29

.46

.32

.29

ε4

ε8

Instructional Design

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

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Intro to Information Studies Analysis

Assignment Choice

Team !Points Effort

Exploration

Control over Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

Instructional Design Result of Engaging with the Grading System

ε3 ε2

ε6

ε7

ε1

ε5

.39

.42

.44

.32

.3

.5

.28

.28

.36

.42

.35

.26

.48

.59

Leader!boards

.29

.46

.32

.29

.21

ε4

ε8

Student Perceptions of the Classroom

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

Page 22: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Intro to Information Studies Analysis

Assignment Choice

Team !Points Effort

Exploration

Control over Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

Instructional Design Student Perceptions of the Classroom Result of Engaging with the Grading System

ε3 ε2

ε6

ε7

ε1

ε5

.39

.42

.44

.32

.3

.5

.28

.28

.36

.42

.35

.26

.48

.59

Leader!boards

.29

.46

.32

.29

.21

ε4

ε8

Stephen Aguilar, Caitlin Holman, Barry Fishman

4] ANALYSIS & RESULTS

Page 23: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Intro to Information Studies Analysis

Assignment Choice

Team !Points Effort

Exploration

Control over Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

Instructional Design Student Perceptions of the Classroom Result of Engaging with the Grading System

ε3 ε2

ε6

ε7

ε1

ε5

Leader!boards

ε4

ε8

Stephen Aguilar, Caitlin Holman, Barry Fishman

STRONG MODERATE WEAK

4] ANALYSIS & RESULTS

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Comparing the Course Designs

Assignment Choice

Team !Points Effort

Exploration

Control over Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

ε2

ε6

ε7

ε1

ε5

Leader!boards

ε4

ε8

ε3

Assignment Choice

Assignment Weight

Effort

Exploration

Control over !Learning

Regard for G.S.

Ease

Fairness

Control over !Grade

ε5

ε4 ε3

ε7

ε8

ε1

ε6

INFO STUDIES

POLITICAL SCIENCE

ε2

Stephen Aguilar, Caitlin Holman, Barry Fishman

STRONG

MODERATE

WEAK

KEY DIFFERENCES• Info Studies presents a

strong relationship between perception of Ease, Fairness, and Control over Grade. !

• Assignment Choice in Info Studies has a direct path to Control over Grade that is not present in Political Science !

• Regard for the Grading System has a direct path to Exploration in Info Studies that is absent in Political Science

4] ANALYSIS & RESULTS

Page 25: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

Stephen Aguilar, Caitlin Holman, Barry Fishman

5] LIMITATIONS & FUTURE WORK

!!

!!

Need new baseline measures of effort in gameful courses

Current baseline measures of student effort based around standard course designs

!!

!!

Need to differentiate paths based on students’ proclivity to gameful designs

Top-level model outlines aggregate perceptions and paths

Page 26: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

• The University of Michigan Learning Analytics Taskforce

• Professors Mika LaVaque-Manty and Cliff Lampe

• The students of POLSCI101 and SI110

• Stephanie Teasley and the USE Lab

• Stuart Karabenick and the Motivation in Education Research Lab

• AlfaJango, LLC

Stephen Aguilar, Caitlin Holman, Barry Fishman

6] ACKNOWLEDGEMENTS

Huge thanks to…

Page 27: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

…and thank you!

!!!!!CONTACT US

6] ACKNOWLEDGEMENTS

!Stephen Aguilar – [email protected]

Cait Holman – [email protected] Fishman – [email protected]

?Questions

Page 28: Multiple Paths, Same Goal: Exploring the Motivational Pathways of Two Distinct Game-Inspired University Course Designs

1] WHAT IS DIFFERENT ABOUT GAME-INSPIRED COURSES?

meaningful choices

freedom to play

& explore

develop mastery

work together for epic

wins

recover from

failure

Stephen Aguilar, Caitlin Holman, Barry Fishman

Design Goals